6f802959ce
CameraGroup supports cameras opened in different windows or in the same window, with flexible view and perspective specification. Clean up mouse click handling via osgViewer. Don't let any camera "have focus;" this forces events to be reported in window coordinates and simplifies life. Don't use the osgViewer::View::requestWarpPointer method; instead use our own code which only deals with window coordinates. Make glut and sdl versions work with CameraGroup too.
126 lines
4 KiB
Makefile
126 lines
4 KiB
Makefile
EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
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fg_os_sdl.cxx fg_os.cxx fg_os_osgviewer.cxx fg_os.hxx
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MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
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if ENABLE_SP_FDM
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SP_FDM_LIBS = $(top_builddir)/src/FDM/SP/libSPFDM.a
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else
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SP_FDM_LIBS =
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endif
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if WITH_THREADS
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THREAD_LIBS = -lsgthreads $(thread_LIBS)
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else
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THREAD_LIBS =
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endif
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GFX_COMMON = fg_os_common.cxx fg_os.hxx
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if USE_SDL
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GFX_CODE = fg_os_sdl.cxx $(GFX_COMMON)
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else
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if USE_GLUT
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GFX_CODE = fg_os.cxx $(GFX_COMMON)
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else
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GFX_CODE = fg_os_osgviewer.cxx $(GFX_COMMON)
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endif
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endif
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JSBSIM_LIBS = \
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$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
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$(top_builddir)/src/FDM/JSBSim/initialization/libInit.a \
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$(top_builddir)/src/FDM/JSBSim/models/libModels.a \
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$(top_builddir)/src/FDM/JSBSim/models/flight_control/libFlightControl.a\
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$(top_builddir)/src/FDM/JSBSim/models/atmosphere/libAtmosphere.a \
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$(top_builddir)/src/FDM/JSBSim/models/propulsion/libPropulsion.a \
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$(top_builddir)/src/FDM/JSBSim/input_output/libInputOutput.a \
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$(top_builddir)/src/FDM/JSBSim/math/libMath.a
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AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
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bin_PROGRAMS = fgfs metar
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noinst_SCRIPTS = runfgfs.bat runfgfs
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noinst_LIBRARIES = libMain.a
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# bin_SCRIPTS = runfgfs
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libMain_a_SOURCES = \
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main.cxx main.hxx \
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renderer.cxx renderer.hxx \
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fg_commands.cxx fg_commands.hxx \
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fg_init.cxx fg_init.hxx \
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fg_io.cxx fg_io.hxx \
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fg_props.cxx fg_props.hxx \
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globals.cxx globals.hxx \
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logger.cxx logger.hxx \
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options.cxx options.hxx \
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splash.cxx splash.hxx \
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util.cxx util.hxx \
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viewer.cxx viewer.hxx \
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viewmgr.cxx viewmgr.hxx \
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CameraGroup.cxx CameraGroup.hxx \
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FGManipulator.cxx FGManipulator.hxx \
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ViewPartitionNode.cxx ViewPartitionNode.hxx \
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WindowSystemAdapter.hxx WindowSystemAdapter.cxx \
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WindowBuilder.hxx WindowBuilder.cxx \
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$(GFX_CODE)
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fgfs_SOURCES = bootstrap.cxx
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fgfs_LDADD = \
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$(top_builddir)/src/Main/libMain.a \
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$(top_builddir)/src/Aircraft/libAircraft.a \
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$(top_builddir)/src/ATCDCL/libATCDCL.a \
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$(top_builddir)/src/Cockpit/libCockpit.a \
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$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
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$(top_builddir)/src/FDM/libFlight.a \
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$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
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$(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
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$(JSBSIM_LIBS) \
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$(top_builddir)/src/FDM/YASim/libYASim.a \
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$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
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$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
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$(SP_FDM_LIBS) \
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$(top_builddir)/src/GUI/libGUI.a \
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$(top_builddir)/src/Autopilot/libAutopilot.a \
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$(top_builddir)/src/Input/libInput.a \
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$(top_builddir)/src/Instrumentation/KLN89/libKLN89.a \
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$(top_builddir)/src/Instrumentation/libInstrumentation.a \
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$(top_builddir)/src/Instrumentation/HUD/libHUD.a \
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$(top_builddir)/src/Model/libModel.a \
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$(top_builddir)/src/Network/libNetwork.a \
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$(top_builddir)/src/Navaids/libNavaids.a \
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$(top_builddir)/src/Scenery/libScenery.a \
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$(top_builddir)/src/Scripting/libScripting.a \
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$(top_builddir)/src/Sound/libSound.a \
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$(top_builddir)/src/Airports/libAirports.a \
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$(MPLAYER_LIBS) \
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$(top_builddir)/src/AIModel/libAIModel.a \
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$(top_builddir)/src/ATC/libATC.a \
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$(top_builddir)/src/Systems/libSystems.a \
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$(top_builddir)/src/Time/libTime.a \
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$(top_builddir)/src/Traffic/libTraffic.a \
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$(top_builddir)/src/Environment/libEnvironment.a \
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-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
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-lsgutil -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops \
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-lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
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-lsgstructure -lsgenvironment \
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-lplibpuaux -lplibpu -lplibfnt -lplibjs -lplibnet \
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-lplibsg -lplibul \
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$(OSG_LIBS) \
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$(THREAD_LIBS) \
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$(network_LIBS) \
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-lz \
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$(opengl_LIBS) \
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$(openal_LIBS)
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metar_SOURCES = metar_main.cxx
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metar_LDADD = \
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-lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug \
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-lplibnet -lplibul $(network_LIBS) \
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-lz $(base_LIBS)
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src -I$(top_srcdir)/src/FDM/JSBSim
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