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flightgear/src/Main/Makefile.am
timoore 6f802959ce CameraGroup class for managing multiple cameras.
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.

Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.

Make glut and sdl versions work with CameraGroup too.
2008-08-01 15:57:29 +00:00

126 lines
4 KiB
Makefile

EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
fg_os_sdl.cxx fg_os.cxx fg_os_osgviewer.cxx fg_os.hxx
MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
if ENABLE_SP_FDM
SP_FDM_LIBS = $(top_builddir)/src/FDM/SP/libSPFDM.a
else
SP_FDM_LIBS =
endif
if WITH_THREADS
THREAD_LIBS = -lsgthreads $(thread_LIBS)
else
THREAD_LIBS =
endif
GFX_COMMON = fg_os_common.cxx fg_os.hxx
if USE_SDL
GFX_CODE = fg_os_sdl.cxx $(GFX_COMMON)
else
if USE_GLUT
GFX_CODE = fg_os.cxx $(GFX_COMMON)
else
GFX_CODE = fg_os_osgviewer.cxx $(GFX_COMMON)
endif
endif
JSBSIM_LIBS = \
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
$(top_builddir)/src/FDM/JSBSim/initialization/libInit.a \
$(top_builddir)/src/FDM/JSBSim/models/libModels.a \
$(top_builddir)/src/FDM/JSBSim/models/flight_control/libFlightControl.a\
$(top_builddir)/src/FDM/JSBSim/models/atmosphere/libAtmosphere.a \
$(top_builddir)/src/FDM/JSBSim/models/propulsion/libPropulsion.a \
$(top_builddir)/src/FDM/JSBSim/input_output/libInputOutput.a \
$(top_builddir)/src/FDM/JSBSim/math/libMath.a
AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
bin_PROGRAMS = fgfs metar
noinst_SCRIPTS = runfgfs.bat runfgfs
noinst_LIBRARIES = libMain.a
# bin_SCRIPTS = runfgfs
libMain_a_SOURCES = \
main.cxx main.hxx \
renderer.cxx renderer.hxx \
fg_commands.cxx fg_commands.hxx \
fg_init.cxx fg_init.hxx \
fg_io.cxx fg_io.hxx \
fg_props.cxx fg_props.hxx \
globals.cxx globals.hxx \
logger.cxx logger.hxx \
options.cxx options.hxx \
splash.cxx splash.hxx \
util.cxx util.hxx \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx \
CameraGroup.cxx CameraGroup.hxx \
FGManipulator.cxx FGManipulator.hxx \
ViewPartitionNode.cxx ViewPartitionNode.hxx \
WindowSystemAdapter.hxx WindowSystemAdapter.cxx \
WindowBuilder.hxx WindowBuilder.cxx \
$(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx
fgfs_LDADD = \
$(top_builddir)/src/Main/libMain.a \
$(top_builddir)/src/Aircraft/libAircraft.a \
$(top_builddir)/src/ATCDCL/libATCDCL.a \
$(top_builddir)/src/Cockpit/libCockpit.a \
$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
$(top_builddir)/src/FDM/libFlight.a \
$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
$(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
$(JSBSIM_LIBS) \
$(top_builddir)/src/FDM/YASim/libYASim.a \
$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
$(SP_FDM_LIBS) \
$(top_builddir)/src/GUI/libGUI.a \
$(top_builddir)/src/Autopilot/libAutopilot.a \
$(top_builddir)/src/Input/libInput.a \
$(top_builddir)/src/Instrumentation/KLN89/libKLN89.a \
$(top_builddir)/src/Instrumentation/libInstrumentation.a \
$(top_builddir)/src/Instrumentation/HUD/libHUD.a \
$(top_builddir)/src/Model/libModel.a \
$(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Scenery/libScenery.a \
$(top_builddir)/src/Scripting/libScripting.a \
$(top_builddir)/src/Sound/libSound.a \
$(top_builddir)/src/Airports/libAirports.a \
$(MPLAYER_LIBS) \
$(top_builddir)/src/AIModel/libAIModel.a \
$(top_builddir)/src/ATC/libATC.a \
$(top_builddir)/src/Systems/libSystems.a \
$(top_builddir)/src/Time/libTime.a \
$(top_builddir)/src/Traffic/libTraffic.a \
$(top_builddir)/src/Environment/libEnvironment.a \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgutil -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops \
-lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
-lsgstructure -lsgenvironment \
-lplibpuaux -lplibpu -lplibfnt -lplibjs -lplibnet \
-lplibsg -lplibul \
$(OSG_LIBS) \
$(THREAD_LIBS) \
$(network_LIBS) \
-lz \
$(opengl_LIBS) \
$(openal_LIBS)
metar_SOURCES = metar_main.cxx
metar_LDADD = \
-lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug \
-lplibnet -lplibul $(network_LIBS) \
-lz $(base_LIBS)
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src -I$(top_srcdir)/src/FDM/JSBSim