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flightgear/src/FDM/JSBSim/FGAuxiliary.cpp

317 lines
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C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGAuxiliary.cpp
Author: Tony Peden, Jon Berndt
Date started: 01/26/99
Purpose: Calculates additional parameters needed by the visual system, etc.
Called by: FGSimExec
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class calculates various auxiliary parameters.
REFERENCES
Anderson, John D. "Introduction to Flight", 3rd Edition, McGraw-Hill, 1989
pgs. 112-126
HISTORY
--------------------------------------------------------------------------------
01/26/99 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGAuxiliary.h"
#include "FGAerodynamics.h"
#include "FGTranslation.h"
#include "FGRotation.h"
#include "FGAtmosphere.h"
#include "FGState.h"
#include "FGFDMExec.h"
#include "FGFCS.h"
#include "FGAircraft.h"
#include "FGPosition.h"
#include "FGOutput.h"
#include "FGInertial.h"
#include "FGMatrix33.h"
#include "FGColumnVector3.h"
#include "FGColumnVector4.h"
#include "FGPropertyManager.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_AUXILIARY;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGAuxiliary::FGAuxiliary(FGFDMExec* fdmex) : FGModel(fdmex)
{
Name = "FGAuxiliary";
vcas = veas = mach = qbar = pt = 0;
psl = rhosl = 1;
earthPosAngle = 0.0;
vPilotAccelN.InitMatrix();
bind();
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGAuxiliary::~FGAuxiliary()
{
unbind();
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGAuxiliary::Run()
{
double A,B,D;
if (!FGModel::Run()) {
GetState();
if (mach < 1) { //calculate total pressure assuming isentropic flow
pt=p*pow((1 + 0.2*mach*mach),3.5);
} else {
// shock in front of pitot tube, we'll assume its normal and use
// the Rayleigh Pitot Tube Formula, i.e. the ratio of total
// pressure behind the shock to the static pressure in front
B = 5.76*mach*mach/(5.6*mach*mach - 0.8);
// The denominator above is zero for Mach ~ 0.38, for which
// we'll never be here, so we're safe
D = (2.8*mach*mach-0.4)*0.4167;
pt = p*pow(B,3.5)*D;
}
A = pow(((pt-p)/psl+1),0.28571);
vcas = sqrt(7*psl/rhosl*(A-1));
veas = sqrt(2*qbar/rhosl);
// Pilot sensed accelerations are calculated here. This is used
// for the coordinated turn ball instrument. Motion base platforms sometimes
// use the derivative of pilot sensed accelerations as the driving parameter,
// rather than straight accelerations.
//
// The theory behind pilot-sensed calculations is presented:
//
// For purposes of discussion and calculation, assume for a minute that the
// pilot is in space and motionless in inertial space. She will feel
// no accelerations. If the aircraft begins to accelerate along any axis or
// axes (without rotating), the pilot will sense those accelerations. If
// any rotational moment is applied, the pilot will sense an acceleration
// due to that motion in the amount:
//
// [wdot X R] + [w X (w X R)]
// Term I Term II
//
// where:
//
// wdot = omegadot, the rotational acceleration rate vector
// w = omega, the rotational rate vector
// R = the vector from the aircraft CG to the pilot eyepoint
//
// The sum total of these two terms plus the acceleration of the aircraft
// body axis gives the acceleration the pilot senses in inertial space.
// In the presence of a large body such as a planet, a gravity field also
// provides an accelerating attraction. This acceleration can be transformed
// from the reference frame of the planet so as to be expressed in the frame
// of reference of the aircraft. This gravity field accelerating attraction
// is felt by the pilot as a force on her tushie as she sits in her aircraft
// on the runway awaiting takeoff clearance.
//
// In JSBSim the acceleration of the body frame in inertial space is given
// by the F = ma relation. If the vForces vector is divided by the aircraft
// mass, the acceleration vector is calculated. The term wdot is equivalent
// to the JSBSim vPQRdot vector, and the w parameter is equivalent to vPQR.
// The radius R is calculated below in the vector vToEyePt.
vPilotAccel.InitMatrix();
if ( Translation->GetVt() > 1 ) {
vPilotAccel = Aerodynamics->GetForces()
+ Propulsion->GetForces()
+ GroundReactions->GetForces();
vPilotAccel /= MassBalance->GetMass();
vToEyePt = Aircraft->GetXYZep() - MassBalance->GetXYZcg();
vToEyePt *= inchtoft;
vPilotAccel += Rotation->GetPQRdot() * vToEyePt;
vPilotAccel += Rotation->GetPQR() * (Rotation->GetPQR() * vToEyePt);
} else {
vPilotAccel = -1*( State->GetTl2b() * Inertial->GetGravity() );
}
vPilotAccelN = vPilotAccel/Inertial->gravity();
earthPosAngle += State->Getdt()*Inertial->omega();
return false;
} else {
return true;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGAuxiliary::GetHeadWind(void)
{
double psiw,vw,psi;
psiw = Atmosphere->GetWindPsi();
psi = Rotation->Getpsi();
vw = Atmosphere->GetWindNED().Magnitude();
return vw*cos(psiw - psi);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGAuxiliary::GetCrossWind(void)
{
double psiw,vw,psi;
psiw = Atmosphere->GetWindPsi();
psi = Rotation->Getpsi();
vw = Atmosphere->GetWindNED().Magnitude();
return vw*sin(psiw - psi);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGAuxiliary::bind(void)
{
typedef double (FGAuxiliary::*PMF)(int) const;
PropertyManager->Tie("velocities/vc-fps", this,
&FGAuxiliary::GetVcalibratedFPS);
PropertyManager->Tie("velocities/vc-kts", this,
&FGAuxiliary::GetVcalibratedKTS);
PropertyManager->Tie("velocities/ve-fps", this,
&FGAuxiliary::GetVequivalentFPS);
PropertyManager->Tie("velocities/ve-kts", this,
&FGAuxiliary::GetVequivalentKTS);
PropertyManager->Tie("accelerations/a-pilot-x-ft_sec2", this,1,
(PMF)&FGAuxiliary::GetPilotAccel);
PropertyManager->Tie("accelerations/a-pilot-y-ft_sec2", this,2,
(PMF)&FGAuxiliary::GetPilotAccel);
PropertyManager->Tie("accelerations/a-pilot-z-ft_sec2", this,3,
(PMF)&FGAuxiliary::GetPilotAccel);
PropertyManager->Tie("accelerations/n-pilot-x-norm", this,1,
(PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("accelerations/n-pilot-y-norm", this,2,
(PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("accelerations/n-pilot-z-norm", this,3,
(PMF)&FGAuxiliary::GetNpilot);
PropertyManager->Tie("position/epa-rad", this,
&FGAuxiliary::GetEarthPositionAngle);
/* PropertyManager->Tie("atmosphere/headwind-fps", this,
&FGAuxiliary::GetHeadWind,
true);
PropertyManager->Tie("atmosphere/crosswind-fps", this,
&FGAuxiliary::GetCrossWind,
true); */
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGAuxiliary::unbind(void)
{
PropertyManager->Untie("velocities/vc-fps");
PropertyManager->Untie("velocities/vc-kts");
PropertyManager->Untie("velocities/ve-fps");
PropertyManager->Untie("velocities/ve-kts");
PropertyManager->Untie("accelerations/a-pilot-x-ft_sec2");
PropertyManager->Untie("accelerations/a-pilot-y-ft_sec2");
PropertyManager->Untie("accelerations/a-pilot-z-ft_sec2");
PropertyManager->Untie("accelerations/n-pilot-x-norm");
PropertyManager->Untie("accelerations/n-pilot-y-norm");
PropertyManager->Untie("accelerations/n-pilot-z-norm");
PropertyManager->Untie("position/epa-rad");
/* PropertyManager->Untie("atmosphere/headwind-fps");
PropertyManager->Untie("atmosphere/crosswind-fps"); */
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGAuxiliary::GetState(void)
{
qbar = Translation->Getqbar();
mach = Translation->GetMach();
p = Atmosphere->GetPressure();
rhosl = Atmosphere->GetDensitySL();
psl = Atmosphere->GetPressureSL();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGAuxiliary::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGAuxiliary" << endl;
if (from == 1) cout << "Destroyed: FGAuxiliary" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}