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curt b5b0ba5eba This is a somewhat rough first attempt at modelling cylinder head
temperature.  The cylinder head is assumed to be at uniform
temperature.  Obviously this is incorrect, but it simplifies things a
lot, and we're just looking for the behaviour of CHT to be correct.
Energy transfer to the cylinder head is assumed to be one third of the
energy released by combustion at all conditions.  This is a reasonable
estimate, although obviously in real life it varies with different
conditions and possibly with CHT itself.  I've split energy transfer
from the cylinder head into 2 terms - free convection - ie convection
to stationary air, and forced convection, ie convection into flowing
air.  The basic free convection equation is: dqdt = -hAdT   Since we
don't know A and are going to set h quite arbitarily anyway I've
knocked A out and just wrapped it up in h - the only real significance
is that the units of h will be different but that dosn't really matter
to us anyway.  In addition, we have the problem that the prop model
I'm currently using dosn't model the backwash from the prop which will
add to the velocity of the cooling air when the prop is turning, so
I've added an extra term to try and cope with this.

In real life, forced convection equations are genarally empirically
derived, and are quite complicated and generally contain such things
as the Reynolds and Nusselt numbers to various powers.  The best
course of action would probably to find an empirical correlation from
the literature for a similar situation and try and get it to fit well.
 However, for now I am using my own made up very simple correlation
for the energy transfer from the cylinder head:

dqdt = -(h1.dT) -(h2.m_dot.dT) -(h3.rpm.dT)

where dT is the temperature different between the cylinder head and
the surrounding air, m_dot is the mass flow rate of cooling air
through an arbitary volume, rpm is the engine speed in rpm (this is
the backwash term), and h1, h2, h3 are co-efficients which we can play
with to attempt to get the CHT behaviour to match real life.

In order to change the values of CHT that the engine settles down at
at various conditions, have a play with h1, h2 and h3.  In order to
change the rate of heating/cooling without affecting equilibrium
values alter the cylinder head mass, which is really quite arbitary.
Bear in mind that altering h1, h2 and h3 will also alter the rate of
heating or cooling as well as equilibrium values, but altering the
cylinder head mass will only alter the rate.  It would I suppose be
better to read the values from file to avoid the necessity for
re-compilation every time I change them.
2000-10-27 21:33:07 +00:00
docs-mini Panel tweaks to support "shaped" panels. 2000-10-13 23:34:54 +00:00
src This is a somewhat rough first attempt at modelling cylinder head 2000-10-27 21:33:07 +00:00
tests Use time_t instead of long int for mktime() return type. 2000-09-18 19:00:40 +00:00
acconfig.h Moved VERSION to FLIGHTGEAR_VERSION and put it in it's own include file. 2000-10-11 00:19:10 +00:00
aclocal.m4 A few remaining reorg changes. 2000-02-17 23:34:30 +00:00
acsite.m4 Packaging fixes. 1999-06-04 20:35:47 +00:00
AUTHORS Initial revision. 1998-05-23 18:09:09 +00:00
ChangeLog Initial revision. 1998-05-23 18:09:09 +00:00
config.guess Initial revision 1999-06-17 20:07:19 +00:00
config.sub Initial revision 1999-06-17 20:07:19 +00:00
Done Automake/autoconf tweaks. 1998-04-09 01:43:36 +00:00
FlightGear.dsp Checkpoint commit for cleaning up the FGViewer class. External views are 2000-10-25 15:27:55 +00:00
FlightGear.dsw Initial revision. 2000-10-16 22:02:10 +00:00
Makefile.am New msvc project files. 2000-10-18 00:46:47 +00:00
NEWS NEWS for 0.7.5 2000-09-18 21:17:58 +00:00
README Updates. 2000-02-15 23:32:26 +00:00
Thanks Changed default starting airport. 2000-10-16 14:52:42 +00:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
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curt@flightgear.org

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For information on available mailing lists, mailing list archives, and
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FlightGear is a product of the collaboration of large international
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