b361105202
especially those called <description>. This was responsible for the aircraft at --lon=0 --lat=0.
322 lines
9.8 KiB
C++
322 lines
9.8 KiB
C++
// AIManager.cxx Based on David Luff's AIMgr:
|
|
// - a global management type for AI objects
|
|
//
|
|
// Written by David Culp, started October 2003.
|
|
// - davidculp2@comcast.net
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
#include <Main/globals.hxx>
|
|
|
|
#include <Airports/simple.hxx>
|
|
#include <Traffic/TrafficMgr.hxx>
|
|
|
|
#include "AIManager.hxx"
|
|
#include "AIAircraft.hxx"
|
|
#include "AIShip.hxx"
|
|
#include "AIBallistic.hxx"
|
|
#include "AIStorm.hxx"
|
|
#include "AIThermal.hxx"
|
|
#include "AICarrier.hxx"
|
|
#include "AIStatic.hxx"
|
|
#include "AIMultiplayer.hxx"
|
|
|
|
FGAIManager::FGAIManager() {
|
|
_dt = 0.0;
|
|
mNumAiModels = 0;
|
|
for (unsigned i = 0; i < FGAIBase::MAX_OBJECTS; ++i)
|
|
mNumAiTypeModels[i] = 0;
|
|
}
|
|
|
|
FGAIManager::~FGAIManager() {
|
|
ai_list_iterator ai_list_itr = ai_list.begin();
|
|
while(ai_list_itr != ai_list.end()) {
|
|
(*ai_list_itr)->unbind();
|
|
++ai_list_itr;
|
|
}
|
|
}
|
|
|
|
|
|
void FGAIManager::init() {
|
|
root = fgGetNode("sim/ai", true);
|
|
|
|
enabled = root->getNode("enabled", true)->getBoolValue();
|
|
if (!enabled)
|
|
return;
|
|
|
|
wind_from_down_node = fgGetNode("/environment/wind-from-down-fps", true);
|
|
wind_from_east_node = fgGetNode("/environment/wind-from-east-fps",true);
|
|
wind_from_north_node = fgGetNode("/environment/wind-from-north-fps",true);
|
|
|
|
user_latitude_node = fgGetNode("/position/latitude-deg", true);
|
|
user_longitude_node = fgGetNode("/position/longitude-deg", true);
|
|
user_altitude_node = fgGetNode("/position/altitude-ft", true);
|
|
user_heading_node = fgGetNode("/orientation/heading-deg", true);
|
|
user_pitch_node = fgGetNode("/orientation/pitch-deg", true);
|
|
user_yaw_node = fgGetNode("/orientation/side-slip-deg", true);
|
|
user_speed_node = fgGetNode("/velocities/uBody-fps", true);
|
|
}
|
|
|
|
|
|
void FGAIManager::postinit() {
|
|
// postinit, so that it can access the Nasal subsystem
|
|
for(int i = 0 ; i < root->nChildren() ; i++) {
|
|
SGPropertyNode *aiEntry = root->getChild( i );
|
|
if( !strcmp( aiEntry->getName(), "scenario" ) ) {
|
|
scenario_filename = aiEntry->getStringValue();
|
|
if (!scenario_filename.empty())
|
|
processScenario( scenario_filename );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void FGAIManager::reinit() {
|
|
update(0.0);
|
|
ai_list_iterator ai_list_itr = ai_list.begin();
|
|
|
|
while(ai_list_itr != ai_list.end()) {
|
|
(*ai_list_itr)->reinit();
|
|
++ai_list_itr;
|
|
}
|
|
}
|
|
|
|
|
|
void FGAIManager::bind() {
|
|
root = globals->get_props()->getNode("ai/models", true);
|
|
root->tie("count", SGRawValueMethods<FGAIManager, int>(*this,
|
|
&FGAIManager::getNumAiObjects));
|
|
}
|
|
|
|
|
|
void FGAIManager::unbind() {
|
|
root->untie("count");
|
|
}
|
|
|
|
|
|
void FGAIManager::update(double dt) {
|
|
// initialize these for finding nearest thermals
|
|
range_nearest = 10000.0;
|
|
strength = 0.0;
|
|
if (!enabled)
|
|
return;
|
|
|
|
FGTrafficManager *tmgr = (FGTrafficManager*) globals->get_subsystem("Traffic Manager");
|
|
_dt = dt;
|
|
|
|
ai_list_iterator ai_list_itr = ai_list.begin();
|
|
while(ai_list_itr != ai_list.end()) {
|
|
if ((*ai_list_itr)->getDie()) {
|
|
tmgr->release((*ai_list_itr)->getID());
|
|
--mNumAiModels;
|
|
--(mNumAiTypeModels[(*ai_list_itr)->getType()]);
|
|
(*ai_list_itr)->unbind();
|
|
ai_list_itr = ai_list.erase(ai_list_itr);
|
|
} else {
|
|
fetchUserState();
|
|
if ((*ai_list_itr)->isa(FGAIBase::otThermal)) {
|
|
FGAIBase *base = *ai_list_itr;
|
|
processThermal((FGAIThermal*)base);
|
|
} else {
|
|
(*ai_list_itr)->update(_dt);
|
|
}
|
|
++ai_list_itr;
|
|
}
|
|
}
|
|
wind_from_down_node->setDoubleValue( strength ); // for thermals
|
|
}
|
|
|
|
void
|
|
FGAIManager::attach(SGSharedPtr<FGAIBase> model)
|
|
{
|
|
unsigned idx = mNumAiTypeModels[model->getType()];
|
|
const char* typeString = model->getTypeString();
|
|
SGPropertyNode* root = globals->get_props()->getNode("ai/models", true);
|
|
SGPropertyNode* p;
|
|
int i;
|
|
for (i=0;i<10000;i++) //find free index in the property tree, if we have
|
|
//more than 10000 mp-aircrafts in the property tree we should optimize the mp-server
|
|
{
|
|
p = root->getNode(typeString, i, false);
|
|
if (!p) break;
|
|
if (p->getIntValue("id",-1)==model->getID())
|
|
{
|
|
p->setStringValue("callsign","***invalid node***"); //debug only, should never set!
|
|
|
|
}
|
|
}
|
|
p = root->getNode(typeString, i, true);
|
|
model->setManager(this, p);
|
|
ai_list.push_back(model);
|
|
++mNumAiModels;
|
|
++(mNumAiTypeModels[model->getType()]);
|
|
model->init(model->getType()==FGAIBase::otAircraft
|
|
|| model->getType()==FGAIBase::otMultiplayer
|
|
|| model->getType()==FGAIBase::otStatic);
|
|
model->bind();
|
|
}
|
|
|
|
|
|
void FGAIManager::destroyObject( int ID ) {
|
|
ai_list_iterator ai_list_itr = ai_list.begin();
|
|
while(ai_list_itr != ai_list.end()) {
|
|
if ((*ai_list_itr)->getID() == ID) {
|
|
--mNumAiModels;
|
|
--(mNumAiTypeModels[(*ai_list_itr)->getType()]);
|
|
(*ai_list_itr)->unbind();
|
|
ai_list_itr = ai_list.erase(ai_list_itr);
|
|
} else
|
|
++ai_list_itr;
|
|
}
|
|
}
|
|
|
|
int
|
|
FGAIManager::getNumAiObjects(void) const
|
|
{
|
|
return mNumAiModels;
|
|
}
|
|
|
|
void FGAIManager::fetchUserState( void ) {
|
|
user_latitude = user_latitude_node->getDoubleValue();
|
|
user_longitude = user_longitude_node->getDoubleValue();
|
|
user_altitude = user_altitude_node->getDoubleValue();
|
|
user_heading = user_heading_node->getDoubleValue();
|
|
user_pitch = user_pitch_node->getDoubleValue();
|
|
user_yaw = user_yaw_node->getDoubleValue();
|
|
user_speed = user_speed_node->getDoubleValue() * 0.592484;
|
|
wind_from_east = wind_from_east_node->getDoubleValue();
|
|
wind_from_north = wind_from_north_node->getDoubleValue();
|
|
}
|
|
|
|
|
|
// only keep the results from the nearest thermal
|
|
void FGAIManager::processThermal( FGAIThermal* thermal ) {
|
|
thermal->update(_dt);
|
|
if ( thermal->_getRange() < range_nearest ) {
|
|
range_nearest = thermal->_getRange();
|
|
strength = thermal->getStrength();
|
|
}
|
|
}
|
|
|
|
|
|
void FGAIManager::processScenario( const string &filename ) {
|
|
|
|
SGPropertyNode_ptr scenarioTop = loadScenarioFile(filename);
|
|
if (!scenarioTop)
|
|
return;
|
|
SGPropertyNode* scenarios = scenarioTop->getChild("scenario");
|
|
if (!scenarios)
|
|
return;
|
|
|
|
for (int i = 0; i < scenarios->nChildren(); i++) {
|
|
SGPropertyNode* scEntry = scenarios->getChild(i);
|
|
if (strcmp(scEntry->getName(), "entry"))
|
|
continue;
|
|
std::string type = scEntry->getStringValue("type", "aircraft");
|
|
|
|
if (type == "aircraft") {
|
|
FGAIAircraft* aircraft = new FGAIAircraft;
|
|
aircraft->readFromScenario(scEntry);
|
|
attach(aircraft);
|
|
|
|
} else if (type == "ship") {
|
|
FGAIShip* ship = new FGAIShip;
|
|
ship->readFromScenario(scEntry);
|
|
attach(ship);
|
|
|
|
} else if (type == "carrier") {
|
|
FGAICarrier* carrier = new FGAICarrier;
|
|
carrier->readFromScenario(scEntry);
|
|
attach(carrier);
|
|
|
|
} else if (type == "thunderstorm") {
|
|
FGAIStorm* storm = new FGAIStorm;
|
|
storm->readFromScenario(scEntry);
|
|
attach(storm);
|
|
|
|
} else if (type == "thermal") {
|
|
FGAIThermal* thermal = new FGAIThermal;
|
|
thermal->readFromScenario(scEntry);
|
|
attach(thermal);
|
|
|
|
} else if (type == "ballistic") {
|
|
FGAIBallistic* ballistic = new FGAIBallistic;
|
|
ballistic->readFromScenario(scEntry);
|
|
attach(ballistic);
|
|
|
|
} else if (type == "static") {
|
|
FGAIStatic* aistatic = new FGAIStatic;
|
|
aistatic->readFromScenario(scEntry);
|
|
attach(aistatic);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
SGPropertyNode_ptr
|
|
FGAIManager::loadScenarioFile(const std::string& filename)
|
|
{
|
|
SGPath path(globals->get_fg_root());
|
|
path.append("AI/" + filename + ".xml");
|
|
try {
|
|
SGPropertyNode_ptr root = new SGPropertyNode;
|
|
readProperties(path.str(), root);
|
|
return root;
|
|
} catch (const sg_exception &e) {
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path specified for AI "
|
|
"scenario: \"" << path.str() << "\"");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool FGAIManager::getStartPosition(const string& id, const string& pid,
|
|
SGGeod& geodPos, double& hdng, SGVec3d& uvw)
|
|
{
|
|
bool found = false;
|
|
SGPropertyNode* root = fgGetNode("sim/ai", true);
|
|
if (!root->getNode("enabled", true)->getBoolValue())
|
|
return found;
|
|
|
|
for(int i = 0 ; (!found) && i < root->nChildren() ; i++) {
|
|
SGPropertyNode *aiEntry = root->getChild( i );
|
|
if( !strcmp( aiEntry->getName(), "scenario" ) ) {
|
|
string filename = aiEntry->getStringValue();
|
|
SGPropertyNode_ptr scenarioTop = loadScenarioFile(filename);
|
|
if (scenarioTop) {
|
|
SGPropertyNode* scenarios = scenarioTop->getChild("scenario");
|
|
if (scenarios) {
|
|
for (int i = 0; i < scenarios->nChildren(); i++) {
|
|
SGPropertyNode* scEntry = scenarios->getChild(i);
|
|
std::string type = scEntry->getStringValue("type");
|
|
std::string pnumber = scEntry->getStringValue("pennant-number");
|
|
std::string name = scEntry->getStringValue("name");
|
|
if (type == "carrier" && (pnumber == id || name == id)) {
|
|
SGSharedPtr<FGAICarrier> carrier = new FGAICarrier;
|
|
carrier->readFromScenario(scEntry);
|
|
|
|
if (carrier->getParkPosition(pid, geodPos, hdng, uvw)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
//end AIManager.cxx
|