89 lines
3 KiB
Text
89 lines
3 KiB
Text
A very special thanks is due to the following people and groups.
|
|
|
|
Note, as hard as I've tried, I've found it impossible to perfectly
|
|
maintain this file. If you are aware of someone who you think might
|
|
be included here, PLEASE let me know. Projects like this are made
|
|
possible only by the help and hard work of others. I want to properly
|
|
credit everyone who has contributed to this project.
|
|
|
|
|
|
Michele America <nomimarketing@mail.telepac.pt>
|
|
Contributed the HUD code.
|
|
|
|
|
|
Steve Baker <sbaker@link.com>
|
|
Steve has provided an immense amount of coaching and tutelage, both
|
|
on the subjects of flight simulation and OpenGL. It has been his
|
|
comments and thoughts that have prompted the implementation of most
|
|
of the more sophisticated features of Flight Gear.
|
|
|
|
|
|
Paul Bleisch <bleisch@chromatic.com>
|
|
Paul redid the "debug" system so that it would be much more
|
|
flexible, so it could be easily disabled for production system, and
|
|
so that messages for certain subsystems could be selectively
|
|
enabled.
|
|
|
|
Also contributed a first stab at a config file/command line parsing
|
|
system.
|
|
|
|
|
|
Gene Buckle <geneb@nwlink.com>
|
|
Gene has done a lot of work getting FG to compile with the MSVC++
|
|
compiler. Also, he has pushed, proded, and bugged me endlessly to
|
|
do my stuff right. (I mean that in a good way, because sometimes
|
|
when the little nudge in the right direction isn't working, I need
|
|
a good hard shove.) :-)
|
|
|
|
|
|
Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
|
|
"newbie" OpenGL questions. His effort alone has made me a great SGI
|
|
fan.
|
|
|
|
|
|
Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
|
|
and enhancing the HUD code. Lots of code style tips ...
|
|
|
|
|
|
Bruce Jackson <e.b.jackson@larc.nasa.gov>
|
|
http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
|
|
LaRCsim code which we use to provide the flight model. Also
|
|
patiently answered my many, many questions.
|
|
|
|
|
|
Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
|
|
Helped me get on track with setting up fog effects.
|
|
|
|
|
|
Bob Kuehne <rpk@sgi.com>
|
|
Redid the Makefile system so it is simpler and more robust.
|
|
|
|
|
|
Eric Mitchell <mitchell@mars.ark.com>
|
|
Contributed some topnotch scenery textures.
|
|
|
|
|
|
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
|
|
Author of the Triangle program. Triangle is used to calculate the
|
|
Delauney triangulation of our irregular terrain.
|
|
|
|
|
|
U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
|
|
Provided geographic data used by this project
|
|
|
|
|
|
Durk Talsma <pn_talsma@macmail.psy.uva.nl>
|
|
Accurate Sun, Moon, and Planets. Sun changes color based on
|
|
position in sky. Moon has correct phase and blends well into the
|
|
sky. Planets are correctly positioned and have proper magnitude.
|
|
|
|
|
|
Carmelo Volpe <carmelo.volpe@csb.ki.se>
|
|
Porting Flight Gear to the Metro Works development environment (PC/Mac)
|
|
|
|
|
|
Robert Allan Zeh <raz@cmg.FCNBD.COM>
|
|
Helped me tremendously in figuring out the Cygnus win32 compiler and
|
|
how to link with .dll's. With out him the first runable win32
|
|
version of FG would have been impossible.
|
|
|