120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGMassBalance.h
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Author: Jon S. Berndt
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Date started: 09/12/2000
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------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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09/12/2000 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGMASSBALANCE_H
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#define FGMASSBALANCE_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGModel.h"
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#include "FGPropulsion.h"
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#include <vector>
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#define ID_MASSBALANCE "$Id$"
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DECLARATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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class FGMassBalance : public FGModel
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{
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public:
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FGMassBalance(FGFDMExec*);
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~FGMassBalance();
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bool Run(void);
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inline double GetMass(void) const {return Mass;}
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inline double GetWeight(void) const {return Weight;}
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inline double GetIxx(void) const {return Ixx;}
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inline double GetIyy(void) const {return Iyy;}
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inline double GetIzz(void) const {return Izz;}
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inline double GetIxy(void) const {return Ixy;}
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inline double GetIxz(void) const {return Ixz;}
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inline FGColumnVector3& GetXYZcg(void) {return vXYZcg;}
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inline double GetXYZcg(int axis) const {return vXYZcg(axis);}
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inline void SetEmptyWeight(double EW) { EmptyWeight = EW;}
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inline void SetBaseIxx(double bixx) { baseIxx = bixx;}
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inline void SetBaseIyy(double biyy) { baseIyy = biyy;}
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inline void SetBaseIzz(double bizz) { baseIzz = bizz;}
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inline void SetBaseIxy(double bixy) { baseIxy = bixy;}
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inline void SetBaseIxz(double bixz) { baseIxz = bixz;}
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inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = CG;}
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void AddPointMass(double weight, double X, double Y, double Z);
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double GetPointMassWeight(void);
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FGColumnVector3& GetPointMassMoment(void);
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double GetPMIxx(void);
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double GetPMIyy(void);
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double GetPMIzz(void);
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double GetPMIxy(void);
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double GetPMIxz(void);
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void bind(void);
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void unbind(void);
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private:
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double Weight;
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double EmptyWeight;
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double Mass;
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double Ixx;
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double Iyy;
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double Izz;
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double Ixy;
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double Ixz;
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double baseIxx;
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double baseIyy;
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double baseIzz;
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double baseIxy;
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double baseIxz;
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FGColumnVector3 vXYZcg;
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FGColumnVector3 vXYZtank;
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FGColumnVector3 vbaseXYZcg;
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vector <FGColumnVector3> PointMassLoc;
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vector <double> PointMassWeight;
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FGColumnVector3 PointMassCG;
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void Debug(int from);
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};
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#endif
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