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flightgear/Objects/material.hxx

305 lines
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C++

// material.hxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _MATERIAL_HXX
#define _MATERIAL_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#if defined ( __sun__ )
extern "C" void *memmove(void *, const void *, size_t);
extern "C" void *memset(void *, int, size_t);
#endif
#include <string> // Standard C++ string library
#include <map> // STL associative "array"
#include <vector> // STL "array"
#ifdef NEEDNAMESPACESTD
using namespace std;
#endif
// forward decl.
class fgFRAGMENT;
// convenience types
typedef vector < fgFRAGMENT * > frag_list_type;
typedef frag_list_type::iterator frag_list_iterator;
typedef frag_list_type::const_iterator frag_list_const_iterator;
// #define FG_MAX_MATERIAL_FRAGS 800
// Material property class
class fgMATERIAL {
private:
// OpenGL texture name
GLuint texture_id;
// file name of texture
string texture_name;
// alpha texture?
int alpha;
// material properties
GLfloat ambient[4], diffuse[4], specular[4], emissive[4];
GLint texture_ptr;
// transient list of objects with this material type (used for sorting
// by material to reduce GL state changes when rendering the scene
frag_list_type list;
// size_t list_size;
public:
// Constructor
fgMATERIAL ( void );
int size() const { return list.size(); }
bool empty() const { return list.size() == 0; }
// Sorting routines
void init_sort_list( void ) {
list.erase( list.begin(), list.end() );
}
bool append_sort_list( fgFRAGMENT *object ) {
list.push_back( object );
return true;
}
void render_fragments();
void load_texture();
// Destructor
~fgMATERIAL ( void );
friend istream& operator >> ( istream& in, fgMATERIAL& m );
};
istream& operator >> ( istream& in, fgMATERIAL& m );
// Material management class
class fgMATERIAL_MGR {
public:
// associative array of materials
typedef map < string, fgMATERIAL, less<string> > container;
typedef container::iterator iterator;
typedef container::const_iterator const_iterator;
iterator begin() { return material_map.begin(); }
const_iterator begin() const { return material_map.begin(); }
iterator end() { return material_map.end(); }
const_iterator end() const { return material_map.end(); }
// Constructor
fgMATERIAL_MGR ( void );
// Load a library of material properties
int load_lib ( void );
bool get_textures_loaded() { return textures_loaded; }
// Initialize the transient list of fragments for each material property
void init_transient_material_lists( void );
bool find( const string& material, fgMATERIAL*& mtl_ptr );
void render_fragments();
// Destructor
~fgMATERIAL_MGR ( void );
private:
// Have textures been loaded
bool textures_loaded;
container material_map;
};
// global material management class
extern fgMATERIAL_MGR material_mgr;
#endif // _MATERIAL_HXX
// $Log$
// Revision 1.5 1998/10/12 23:49:18 curt
// Changes from NHV to make the code more dynamic with fewer hard coded limits.
//
// Revision 1.4 1998/09/17 18:35:53 curt
// Tweaks and optimizations by Norman Vine.
//
// Revision 1.3 1998/09/10 19:07:12 curt
// /Simulator/Objects/fragment.hxx
// Nested fgFACE inside fgFRAGMENT since its not used anywhere else.
//
// ./Simulator/Objects/material.cxx
// ./Simulator/Objects/material.hxx
// Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
// data members - that should keep the rabble happy :)
//
// ./Simulator/Scenery/tilemgr.cxx
// In viewable() delay evaluation of eye[0] and eye[1] in until they're
// actually needed.
// Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
// method.
//
// ./Include/fg_stl_config.h
// ./Include/auto_ptr.hxx
// Added support for g++ 2.7.
// Further changes to other files are forthcoming.
//
// Brief summary of changes required for g++ 2.7.
// operator->() not supported by iterators: use (*i).x instead of i->x
// default template arguments not supported,
// <functional> doesn't have mem_fun_ref() needed by callbacks.
// some std include files have different names.
// template member functions not supported.
//
// Revision 1.2 1998/09/01 19:03:09 curt
// Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
// - The new classes in libmisc.tgz define a stream interface into zlib.
// I've put these in a new directory, Lib/Misc. Feel free to rename it
// to something more appropriate. However you'll have to change the
// include directives in all the other files. Additionally you'll have
// add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
//
// The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
// test so I've included the required changes in config.tgz.
//
// There are a fair few changes to Simulator/Objects as I've moved
// things around. Loading tiles is quicker but thats not where the delay
// is. Tile loading takes a few tenths of a second per file on a P200
// but it seems to be the post-processing that leads to a noticeable
// blip in framerate. I suppose its time to start profiling to see where
// the delays are.
//
// I've included a brief description of each archives contents.
//
// Lib/Misc/
// zfstream.cxx
// zfstream.hxx
// C++ stream interface into zlib.
// Taken from zlib-1.1.3/contrib/iostream/.
// Minor mods for STL compatibility.
// There's no copyright associated with these so I assume they're
// covered by zlib's.
//
// fgstream.cxx
// fgstream.hxx
// FlightGear input stream using gz_ifstream. Tries to open the
// given filename. If that fails then filename is examined and a
// ".gz" suffix is removed or appended and that file is opened.
//
// stopwatch.hxx
// A simple timer for benchmarking. Not used in production code.
// Taken from the Blitz++ project. Covered by GPL.
//
// strutils.cxx
// strutils.hxx
// Some simple string manipulation routines.
//
// Simulator/Airports/
// Load airports database using fgstream.
// Changed fgAIRPORTS to use set<> instead of map<>.
// Added bool fgAIRPORTS::search() as a neater way doing the lookup.
// Returns true if found.
//
// Simulator/Astro/
// Modified fgStarsInit() to load stars database using fgstream.
//
// Simulator/Objects/
// Modified fgObjLoad() to use fgstream.
// Modified fgMATERIAL_MGR::load_lib() to use fgstream.
// Many changes to fgMATERIAL.
// Some changes to fgFRAGMENT but I forget what!
//
// Revision 1.1 1998/08/25 16:51:24 curt
// Moved from ../Scenery
//
// Revision 1.10 1998/07/24 21:42:06 curt
// material.cxx: whups, double method declaration with no definition.
// obj.cxx: tweaks to avoid errors in SGI's CC.
// tile.cxx: optimizations by Norman Vine.
// tilemgr.cxx: optimizations by Norman Vine.
//
// Revision 1.9 1998/07/06 21:34:33 curt
// Added using namespace std for compilers that support this.
//
// Revision 1.8 1998/06/17 21:36:39 curt
// Load and manage multiple textures defined in the Materials library.
// Boost max material fagments for each material property to 800.
// Multiple texture support when rendering.
//
// Revision 1.7 1998/06/12 00:58:04 curt
// Build only static libraries.
// Declare memmove/memset for Sloaris.
//
// Revision 1.6 1998/06/06 01:09:31 curt
// I goofed on the log message in the last commit ... now fixed.
//
// Revision 1.5 1998/06/06 01:07:17 curt
// Increased per material fragment list size from 100 to 400.
// Now correctly draw viewable fragments in per material order.
//
// Revision 1.4 1998/06/05 22:39:53 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.3 1998/06/03 00:47:50 curt
// No .h for STL includes.
// Minor view culling optimizations.
//
// Revision 1.2 1998/06/01 17:56:20 curt
// Incremental additions to material.cxx (not fully functional)
// Tweaked vfc_ratio math to avoid divide by zero.
//
// Revision 1.1 1998/05/30 01:56:45 curt
// Added material.cxx material.hxx
//