In preparation for caching the groundnet in the NavCache, make taxi-nodes and parkings inherit from FGPositioned. As part of this, make them heap (as opposed to value) classes, disable their copy-constructors, remove many mutating operations, and give them real constructors.
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef _GN_NODE_HXX_
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#define _GN_NODE_HXX_
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#include <vector>
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#include <string>
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#include <simgear/compiler.h>
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#include <simgear/structure/SGSharedPtr.hxx>
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#include <Navaids/positioned.hxx>
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class FGTaxiSegment;
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typedef std::vector<FGTaxiSegment*> FGTaxiSegmentVector;
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typedef FGTaxiSegmentVector::iterator FGTaxiSegmentVectorIterator;
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bool sortByHeadingDiff(FGTaxiSegment *a, FGTaxiSegment *b);
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bool sortByLength (FGTaxiSegment *a, FGTaxiSegment *b);
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class FGTaxiNode : public FGPositioned
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{
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protected:
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int index;
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bool isOnRunway;
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int holdType;
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FGTaxiSegmentVector next; // a vector of pointers to all the segments leaving from this node
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// used in way finding - should really move to a dynamic struct
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double pathScore;
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FGTaxiNode* previousNode;
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FGTaxiSegment* previousSeg;
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public:
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FGTaxiNode(PositionedID aGuid, int index, const SGGeod& pos, bool aOnRunway, int aHoldType);
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virtual ~FGTaxiNode();
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void setElevation(double val);
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void addSegment(FGTaxiSegment *segment) { next.push_back(segment); };
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void setPathScore (double val) { pathScore = val; };
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void setPreviousNode(FGTaxiNode *val) { previousNode = val; };
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void setPreviousSeg (FGTaxiSegment *val) { previousSeg = val; };
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FGTaxiNode *getPreviousNode() { return previousNode; };
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FGTaxiSegment *getPreviousSegment() { return previousSeg; };
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double getPathScore() { return pathScore; };
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double getElevationM (double refelev);
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double getElevationFt(double refelev);
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int getIndex() const { return index; };
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int getHoldPointType() const { return holdType; };
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bool getIsOnRunway() const { return isOnRunway; };
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const FGTaxiSegmentVector& arcs() const
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{ return next; }
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/// find the arg which leads from this node to another.
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/// returns NULL if no such arc exists.
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FGTaxiSegment* getArcTo(FGTaxiNode* aEnd) const;
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bool operator<(const FGTaxiNode &other) const { return index < other.index; };
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};
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typedef SGSharedPtr<FGTaxiNode> FGTaxiNode_ptr;
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typedef std::vector<FGTaxiNode_ptr> FGTaxiNodeVector;
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typedef FGTaxiNodeVector::iterator FGTaxiNodeVectorIterator;
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#endif
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