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flightgear/src/FDM/YASim/PropEngine.hpp
andy b1c964030d Refactoring in preparation to add a turbine engine to YASim. The
PistonEngine class has grown an "Engine" superclass.  Some other stuff
moved around too, and I cleaned up some property naming while I was in
there.  This hasn't been tested very thorougly, hopefully I didn't
break anything.
2004-04-30 19:06:29 +00:00

62 lines
1.5 KiB
C++

#ifndef _PROPENGINE_HPP
#define _PROPENGINE_HPP
#include "Thruster.hpp"
namespace yasim {
class Propeller;
class Engine;
class PropEngine : public Thruster {
public:
PropEngine(Propeller* prop, Engine* eng, float moment);
virtual ~PropEngine();
void setMagnetos(int magnetos);
void setAdvance(float advance);
void setPropPitch(float proppitch);
void setVariableProp(float min, float max);
void setGearRatio(float ratio) { _gearRatio = ratio; }
virtual PropEngine* getPropEngine() { return this; }
virtual Engine* getEngine() { return _eng; }
virtual Propeller* getPropeller() { return _prop; }
// Dynamic output
virtual bool isRunning();
virtual bool isCranking();
virtual void getThrust(float* out);
virtual void getTorque(float* out);
virtual void getGyro(float* out);
virtual float getFuelFlow();
// Runtime instructions
virtual void init();
virtual void integrate(float dt);
virtual void stabilize();
float getOmega();
void setOmega (float omega);
private:
float _moment;
Propeller* _prop;
Engine* _eng;
bool _variable;
int _magnetos; // 0=off, 1=right, 2=left, 3=both
float _gearRatio;
float _advance; // control input, 0-1
float _maxOmega;
float _minOmega;
float _omega; // RPM, in radians/sec
float _thrust[3];
float _torque[3];
float _gyro[3];
float _fuelFlow;
};
}; // namespace yasim
#endif // _PROPENGINE_HPP