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flightgear/src/Network/fg_socket.cxx

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C++

// fg_socket.cxx -- Socket I/O routines
//
// Written by Curtis Olson, started November 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/compiler.h>
#if ! defined( _MSC_VER )
# include <sys/time.h> // select()
# include <sys/types.h> // socket(), bind(), select(), accept()
# include <sys/socket.h> // socket(), bind(), listen(), accept()
# include <netinet/in.h> // struct sockaddr_in
# include <netdb.h> // gethostbyname()
# include <unistd.h> // select(), fsync()/fdatasync()
#else
# include <sys/timeb.h> // select()
# include <winsock2.h> // socket(), bind(), listen(), accept(),
// struct sockaddr_in, gethostbyname()
# include <windows.h>
# include <io.h>
#endif
#if defined( sgi )
#include <strings.h>
#endif
#include STL_STRING
#include <simgear/debug/logstream.hxx>
#include "fg_socket.hxx"
FG_USING_STD(string);
FGSocket::FGSocket() :
save_len(0)
{
}
FGSocket::~FGSocket() {
}
int FGSocket::make_server_socket () {
struct sockaddr_in name;
#if defined( __CYGWIN__ ) || defined( __CYGWIN32__ ) || defined( sgi ) || defined( _MSC_VER )
int length;
#else
socklen_t length;
#endif
// Create the socket.
sock = socket (PF_INET, SOCK_STREAM, 0);
if (sock < 0) {
FG_LOG( FG_IO, FG_ALERT,
"Error: socket() failed in make_server_socket()" );
return -1;
}
// Give the socket a name.
name.sin_family = AF_INET;
name.sin_addr.s_addr = INADDR_ANY;
name.sin_port = htons(port); // set port to zero to let system pick
name.sin_addr.s_addr = htonl (INADDR_ANY);
if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0) {
FG_LOG( FG_IO, FG_ALERT,
"Error: bind() failed in make_server_socket()" );
return -1;
}
// Find the assigned port number
length = sizeof(struct sockaddr_in);
if ( getsockname(sock, (struct sockaddr *) &name, &length) ) {
FG_LOG( FG_IO, FG_ALERT,
"Error: getsockname() failed in make_server_socket()" );
return -1;
}
port = ntohs(name.sin_port);
return sock;
}
int FGSocket::make_client_socket () {
struct sockaddr_in name;
struct hostent *hp;
FG_LOG( FG_IO, FG_INFO, "Make client socket()" );
// Create the socket.
sock = socket (PF_INET, SOCK_STREAM, 0);
if (sock < 0) {
FG_LOG( FG_IO, FG_ALERT,
"Error: socket() failed in make_client_socket()" );
return -1;
}
// specify address family
name.sin_family = AF_INET;
// get the hosts official name/info
hp = gethostbyname( hostname.c_str() );
// Connect this socket to the host and the port specified on the
// command line
#if defined( __CYGWIN__ ) || defined( __CYGWIN32__ )
bcopy(hp->h_addr, (char *)(&(name.sin_addr.s_addr)), hp->h_length);
#else
bcopy(hp->h_addr, &(name.sin_addr.s_addr), hp->h_length);
#endif
name.sin_port = htons(port);
if ( connect(sock, (struct sockaddr *) &name,
sizeof(struct sockaddr_in)) < 0 )
{
#ifdef _MSC_VER
_close(sock);
#else
std::close(sock);
#endif
FG_LOG( FG_IO, FG_ALERT,
"Error: connect() failed in make_client_socket()" );
return -1;
}
return sock;
}
// If specified as a server (out direction for now) open the master
// listening socket. If specified as a client, open a connection to a
// server.
bool FGSocket::open( FGProtocol::fgProtocolDir dir ) {
if ( port_str == "" || port_str == "any" ) {
port = 0;
} else {
port = atoi( port_str.c_str() );
}
client_connections.clear();
if ( dir == FGProtocol::out ) {
// this means server for now
// Setup socket to listen on. Set "port" before making this
// call. A port of "0" indicates that we want to let the os
// pick any available port.
sock = make_server_socket();
FG_LOG( FG_IO, FG_INFO, "socket is connected to port = " << port );
// Specify the maximum length of the connection queue
listen(sock, FG_MAX_SOCKET_QUEUE);
} else if ( dir == FGProtocol::in ) {
// this means client for now
sock = make_client_socket();
} else {
FG_LOG( FG_IO, FG_ALERT,
"Error: bidirection mode not available yet for sockets." );
return false;
}
if ( sock < 0 ) {
FG_LOG( FG_IO, FG_ALERT, "Error opening socket: " << hostname
<< ":" << port );
return false;
}
return true;
}
// read data from socket (client)
// read a block of data of specified size
int FGSocket::read( char *buf, int length ) {
int result = 0;
// check for potential input
fd_set ready;
FD_ZERO(&ready);
FD_SET(sock, &ready);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
// test for any input read on sock (returning immediately, even if
// nothing)
select(32, &ready, 0, 0, &tv);
if ( FD_ISSET(sock, &ready) ) {
#ifdef _MSC_VER
result = _read( sock, buf, length );
#else
result = std::read( sock, buf, length );
#endif
if ( result != length ) {
FG_LOG( FG_IO, FG_INFO,
"Warning: read() not enough bytes." );
}
}
return result;
}
// read a line of data, length is max size of input buffer
int FGSocket::readline( char *buf, int length ) {
int result = 0;
// check for potential input
fd_set ready;
FD_ZERO(&ready);
FD_SET(sock, &ready);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
// test for any input read on sock (returning immediately, even if
// nothing)
select(32, &ready, 0, 0, &tv);
if ( FD_ISSET(sock, &ready) ) {
// read a chunk, keep in the save buffer until we have the
// requested amount read
char *buf_ptr = save_buf + save_len;
#ifdef _MSC_VER
result = _read( sock, buf_ptr, FG_MAX_MSG_SIZE - save_len );
#else
result = std::read( sock, buf_ptr, FG_MAX_MSG_SIZE - save_len );
#endif
save_len += result;
// cout << "current read = " << buf_ptr << endl;
// cout << "current save_buf = " << save_buf << endl;
// cout << "save_len = " << save_len << endl;
}
// look for the end of line in save_buf
int i;
for ( i = 0; i < save_len && save_buf[i] != '\n'; ++i );
if ( save_buf[i] == '\n' ) {
result = i + 1;
} else {
// no end of line yet
// cout << "no eol found" << endl;
return 0;
}
// cout << "line length = " << result << endl;
// we found an end of line
// copy to external buffer
strncpy( buf, save_buf, result );
buf[result] = '\0';
// cout << "fg_socket line = " << buf << endl;
// shift save buffer
for ( i = result; i < save_len; ++i ) {
save_buf[ i - result ] = save_buf[i];
}
save_len -= result;
return result;
}
// write data to socket (server)
int FGSocket::write( char *buf, int length ) {
// check for any new client connection requests
fd_set ready;
FD_ZERO(&ready);
FD_SET(sock, &ready);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
// test for any input on sock (returning immediately, even if
// nothing)
select(32, &ready, 0, 0, &tv);
// any new connections?
if ( FD_ISSET(sock, &ready) ) {
int msgsock = accept(sock, 0, 0);
if ( msgsock < 0 ) {
FG_LOG( FG_IO, FG_ALERT,
"Error: accept() failed in write()" );
return 0;
} else {
client_connections.push_back( msgsock );
}
}
bool error_condition = false;
FG_LOG( FG_IO, FG_INFO, "Client connections = " <<
client_connections.size() );
for ( int i = 0; i < (int)client_connections.size(); ++i ) {
int msgsock = client_connections[i];
// read and junk any possible incoming messages.
// char junk[ FG_MAX_MSG_SIZE ];
// std::read( msgsock, junk, FG_MAX_MSG_SIZE );
// write the interesting data to the socket
#ifdef _MSC_VER
if ( _write(msgsock, buf, length) < 0 ) {
#else
if ( std::write(msgsock, buf, length) < 0 ) {
#endif
FG_LOG( FG_IO, FG_ALERT, "Error writing to socket: " << port );
error_condition = true;
} else {
#ifdef _POSIX_SYNCHRONIZED_IO
// fdatasync(msgsock);
#else
// fsync(msgsock);
#endif
}
}
if ( error_condition ) {
return 0;
}
return length;
}
// write null terminated string to socket (server)
int FGSocket::writestring( char *str ) {
int length = strlen( str );
return write( str, length );
}
// close the port
bool FGSocket::close() {
for ( int i = 0; i < (int)client_connections.size(); ++i ) {
int msgsock = client_connections[i];
#ifdef _MSC_VER
_close( msgsock );
#else
std::close( msgsock );
#endif
}
#ifdef _MSC_VER
_close( sock );
#else
std::close( sock );
#endif
return true;
}