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flightgear/src/AIModel/AIBallistic.cxx

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4.2 KiB
C++

// FGAIBallistic - FGAIBase-derived class creates a ballistic object
//
// Written by David Culp, started November 2003.
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/math/point3d.hxx>
#include <math.h>
#include "AIBallistic.hxx"
FGAIBallistic::FGAIBallistic(FGAIManager* mgr) {
manager = mgr;
_type_str = "ballistic";
_otype = otBallistic;
drag_area = 0.007;
life_timer = 0.0;
gravity = 32;
// buoyancy = 64;
}
FGAIBallistic::~FGAIBallistic() {
}
bool FGAIBallistic::init() {
FGAIBase::init();
aero_stabilized = true;
hdg = azimuth;
pitch = elevation;
return true;
}
void FGAIBallistic::bind() {
// FGAIBase::bind();
props->tie("sim/time/elapsed-sec", SGRawValuePointer<double>(&(this->life_timer)));
}
void FGAIBallistic::unbind() {
// FGAIBase::unbind();
props->untie("sim/time/elapsed-sec");
}
void FGAIBallistic::update(double dt) {
FGAIBase::update(dt);
Run(dt);
Transform();
}
void FGAIBallistic::setAzimuth(double az) {
hdg = azimuth = az;
}
void FGAIBallistic::setElevation(double el) {
pitch = elevation = el;
}
void FGAIBallistic::setStabilization(bool val) {
aero_stabilized = val;
}
void FGAIBallistic::setDragArea(double a) {
drag_area = a;
}
void FGAIBallistic::setLife(double seconds) {
life = seconds;
}
void FGAIBallistic::setBuoyancy(double fpss) {
buoyancy = fpss;
}
void FGAIBallistic::setWind_from_east(double fps) {
wind_from_east = fps;
}
void FGAIBallistic::setWind_from_north(double fps) {
wind_from_north = fps;
}
void FGAIBallistic::setWind(bool val) {
wind = val;
}
void FGAIBallistic::Run(double dt) {
life_timer += dt;
if (life_timer > life) setDie(true);
double speed_north_deg_sec;
double speed_east_deg_sec;
double wind_speed_from_north_deg_sec;
double wind_speed_from_east_deg_sec;
// the two drag calculations below assume sea-level density,
// mass of 0.03 slugs, drag coeff of 0.295
// adjust speed due to drag
speed -= 0.0116918 * drag_area * speed * speed * dt;
if ( speed < 0.0 ) speed = 0.0;
vs = sin( pitch * SG_DEGREES_TO_RADIANS ) * speed;
hs = cos( pitch * SG_DEGREES_TO_RADIANS ) * speed;
// convert horizontal speed (fps) to degrees per second
speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
// convert wind speed (fps) to degrees per second
if (!wind){
wind_from_north = 0;
wind_from_east = 0;
}
wind_speed_from_north_deg_sec = wind_from_north / ft_per_deg_lat;
wind_speed_from_east_deg_sec = wind_from_east / ft_per_deg_lon;
// set new position
// pos.setlat( pos.lat() + (speed_north_deg_sec * dt) );
// pos.setlon( pos.lon() + (speed_east_deg_sec * dt) );
// set new position
pos.setlat( pos.lat() + (speed_north_deg_sec - wind_speed_from_north_deg_sec) * dt );
pos.setlon( pos.lon() + (speed_east_deg_sec - wind_speed_from_east_deg_sec) * dt );
// adjust vertical speed for acceleration of gravity
vs -= (gravity - buoyancy) * dt;
// adjust altitude (feet)
altitude += vs * dt;
pos.setelev(altitude * SG_FEET_TO_METER);
// recalculate pitch (velocity vector) if aerostabilized
if (aero_stabilized) pitch = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
// recalculate total speed
speed = sqrt( vs * vs + hs * hs);
// set destruction flag if altitude less than sea level -1000
if (altitude < -1000.0) setDie(true);
}