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flightgear/src/Main/fg_init.cxx
James Turner af6611d7f6 Initial attempt at —-uninstall mode for FGFS
This is a headless mode, designed to be invoked from an installer, not
used directly by users. It doesn’t touch the ‘normal’ installation, but
rather removes the other files FG typically creates or downloads.
2017-06-15 18:30:37 +01:00

1237 lines
43 KiB
C++

// fg_init.cxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h> // strcmp()
#if defined(SG_WINDOWS)
# include <io.h> // isatty()
# include <process.h> // _getpid()
# include <Windows.h>
# define isatty _isatty
#else
// for open() and options
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
#endif
#include <string>
#include <boost/algorithm/string/compare.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <osgViewer/Viewer>
#include <simgear/canvas/Canvas.hxx>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/structure/SGPerfMon.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/embedded_resources/EmbeddedResourceManager.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/model/particles.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/package/Root.hxx>
#include <simgear/package/Package.hxx>
#include <simgear/package/Install.hxx>
#include <simgear/package/Catalog.hxx>
#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
#include <Aircraft/FlightHistory.hxx>
#include <Aircraft/initialstate.hxx>
#include <Airports/runways.hxx>
#include <Airports/airport.hxx>
#include <Airports/dynamics.hxx>
#include <Airports/airportdynamicsmanager.hxx>
#include <AIModel/AIManager.hxx>
#include <ATC/atc_mgr.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Autopilot/autopilotgroup.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Canvas/canvas_mgr.hxx>
#include <Canvas/gui_mgr.hxx>
#include <Canvas/FGCanvasSystemAdapter.hxx>
#include <GUI/new_gui.hxx>
#include <GUI/MessageBox.hxx>
#include <Input/input.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <AIModel/submodel.hxx>
#include <AIModel/AIManager.hxx>
#include <AIModel/performancedb.hxx>
#include <Main/locale.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/SceneryPager.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/voice.hxx>
#include <Sound/soundmanager.hxx>
#include <Systems/system_mgr.hxx>
#include <Time/light.hxx>
#include <Time/TimeManager.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <FDM/fdm_shell.hxx>
#include <Environment/ephemeris.hxx>
#include <Environment/environment_mgr.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/FGEventHandler.hxx>
#include <Navaids/NavDataCache.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include <Cockpit/cockpitDisplayManager.hxx>
#include <Network/HTTPClient.hxx>
#include <Network/DNSClient.hxx>
#include <Network/fgcom.hxx>
#include <Network/http/httpd.hxx>
#include <Include/version.h>
#include <Viewer/splash.hxx>
#include <Viewer/CameraGroup.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "FGInterpolator.hxx"
#include "options.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "main.hxx"
#include "positioninit.hxx"
#include "util.hxx"
#include "AircraftDirVisitorBase.hxx"
#if defined(SG_MAC)
#include <GUI/CocoaHelpers.h> // for Mac impl of platformDefaultDataPath()
#endif
using std::string;
using std::endl;
using std::cerr;
using std::cout;
using namespace boost::algorithm;
using namespace simgear::pkg;
extern osg::ref_ptr<osgViewer::Viewer> viewer;
// Return the current base package version
string fgBasePackageVersion(const SGPath& base_path) {
SGPath p(base_path);
p.append("version");
if (!p.exists()) {
return string();
}
sg_gzifstream in( p );
if (!in.is_open()) {
return string();
}
string version;
in >> version;
return version;
}
class FindAndCacheAircraft : public AircraftDirVistorBase
{
public:
FindAndCacheAircraft(SGPropertyNode* autoSave)
{
_cache = autoSave->getNode("sim/startup/path-cache", true);
}
bool loadAircraft()
{
std::string aircraft = fgGetString( "/sim/aircraft", "");
if (aircraft.empty()) {
flightgear::fatalMessageBoxWithoutExit("No aircraft",
"No aircraft was specified");
SG_LOG(SG_GENERAL, SG_ALERT, "no aircraft specified");
return false;
}
_searchAircraft = aircraft + "-set.xml";
std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
if (!aircraftDir.empty()) {
// aircraft-dir was set, skip any searching at all, if it's valid
simgear::Dir acPath(aircraftDir);
SGPath setFile = acPath.file(_searchAircraft);
if (setFile.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "found aircraft in dir: " << aircraftDir );
try {
readProperties(setFile, globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading aircraft: " << e.getFormattedMessage());
flightgear::fatalMessageBoxWithoutExit(
"Error reading aircraft",
"An error occured reading the requested aircraft (" + aircraft + ")",
e.getFormattedMessage());
return false;
}
// apply state after the -set.xml, but before any options are are set
flightgear::applyInitialState();
return true;
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft '" << _searchAircraft <<
"' not found in specified dir:" << aircraftDir);
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not found",
"The requested aircraft (" + aircraft + ") could not be found "
"in the specified location.",
aircraftDir);
return false;
}
}
if (!checkCache()) {
// prepare cache for re-scan
SGPropertyNode *n = _cache->getNode("fg-root", true);
n->setStringValue(globals->get_fg_root().utf8Str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = _cache->getNode("fg-aircraft", true);
n->setStringValue(getAircraftPaths().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
_cache->removeChildren("aircraft");
visitAircraftPaths();
}
if (_foundPath.isNull()) {
SG_LOG(SG_GENERAL, SG_ALERT,
"Cannot find the specified aircraft: '" << aircraft << "'");
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not found",
"The requested aircraft (" + aircraft + ") could not be found "
"in any of the search paths.");
return false;
}
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft -set file from:" << _foundPath);
fgSetString( "/sim/aircraft-dir", _foundPath.dir().c_str());
if (!_foundPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to find -set file:" << _foundPath);
return false;
}
try {
readProperties(_foundPath, globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading aircraft: " << e.getFormattedMessage());
flightgear::fatalMessageBoxWithoutExit(
"Error reading aircraft",
"An error occured reading the requested aircraft (" + aircraft + ")",
e.getFormattedMessage());
return false;
}
// apply state after the -set.xml, but before any options are are set
flightgear::applyInitialState();
return true;
}
private:
std::string getAircraftPaths()
{
return SGPath::join(globals->get_aircraft_paths(), ";");
}
bool checkCache()
{
if (globals->get_fg_root().utf8Str() != _cache->getStringValue("fg-root", "")) {
return false; // cache mismatch
}
if (getAircraftPaths() != _cache->getStringValue("fg-aircraft", "")) {
return false; // cache mismatch
}
vector<SGPropertyNode_ptr> cache = _cache->getChildren("aircraft");
for (unsigned int i = 0; i < cache.size(); i++) {
const char *name = cache[i]->getStringValue("file", "");
if (!boost::equals(_searchAircraft, name, is_iequal())) {
continue;
}
SGPath xml(cache[i]->getStringValue("path", ""));
xml.append(name);
if (xml.exists()) {
_foundPath = xml;
return true;
}
return false;
} // of aircraft in cache iteration
return false;
}
virtual VisitResult visit(const SGPath& p)
{
// create cache node
int i = 0;
while (1) {
if (!_cache->getChild("aircraft", i++, false))
break;
}
SGPropertyNode *n, *entry = _cache->getChild("aircraft", --i, true);
std::string fileName(p.file());
n = entry->getNode("file", true);
n->setStringValue(fileName);
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = entry->getNode("path", true);
n->setStringValue(p.dir());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
if ( boost::equals(fileName, _searchAircraft.c_str(), is_iequal()) ) {
_foundPath = p;
return VISIT_DONE;
}
return VISIT_CONTINUE;
}
std::string _searchAircraft;
SGPath _foundPath;
SGPropertyNode* _cache;
};
#ifdef _WIN32
static SGPath platformDefaultDataPath()
{
SGPath appDataPath = SGPath::fromEnv("APPDATA");
if (appDataPath.isNull()) {
flightgear::fatalMessageBoxThenExit(
"FlightGear", "Unable to get the value of APPDATA.",
"FlightGear is unable to retrieve the value of the APPDATA environment "
"variable. This is quite unexpected on Windows platforms, and FlightGear "
"can't continue its execution without this value, sorry.");
}
return appDataPath / "flightgear.org";
}
#elif defined(SG_MAC)
// platformDefaultDataPath defined in GUI/CocoaHelpers.h
#else
static SGPath platformDefaultDataPath()
{
return SGPath::home() / ".fgfs";
}
#endif
bool fgInitHome()
{
SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
globals->set_fg_home(dataPath);
simgear::Dir fgHome(dataPath);
if (!fgHome.exists()) {
fgHome.create(0755);
}
if (!fgHome.exists()) {
flightgear::fatalMessageBoxWithoutExit(
"Problem setting up user data",
"Unable to create the user-data storage folder at '" +
dataPath.utf8Str() + "'.");
return false;
}
if (fgGetBool("/sim/fghome-readonly", false)) {
// user / config forced us into readonly mode, fine
SG_LOG(SG_GENERAL, SG_INFO, "Running with FG_HOME readonly");
return true;
}
bool result = false;
#if defined(SG_WINDOWS)
// don't use a PID file on Windows, because deleting on close is
// unreliable and causes false-positives. Instead, use a named
// mutex.
HANDLE hMutex = CreateMutexA(nullptr, FALSE, "org.flightgear.fgfs.primary");
if (hMutex == nullptr) {
printf("CreateMutex error: %d\n", GetLastError());
SG_LOG(SG_GENERAL, SG_POPUP, "Failed to create mutex for multi-app protection");
return false;
} else if (GetLastError() == ERROR_ALREADY_EXISTS) {
SG_LOG(SG_GENERAL, SG_ALERT, "flightgear instance already running, switching to FG_HOME read-only.");
fgSetBool("/sim/fghome-readonly", true);
return true;
} else {
SG_LOG(SG_GENERAL, SG_INFO, "Created multi-app mutex, we are in writeable mode");
result = true;
}
#else
// write our PID, and check writeability
SGPath pidPath(dataPath, "fgfs.pid");
if (pidPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "flightgear instance already running, switching to FG_HOME read-only.");
// set a marker property so terrasync/navcache don't try to write
// from secondary instances
fgSetBool("/sim/fghome-readonly", true);
return true;
}
char buf[16];
std::string ps = pidPath.local8BitStr();
// do open+unlink trick to the file is deleted on exit, even if we
// crash or exit(-1)
ssize_t len = snprintf(buf, 16, "%d", getpid());
int fd = ::open(ps.c_str(), O_WRONLY | O_CREAT | O_TRUNC | O_EXCL, 0644);
if (fd >= 0) {
result = ::write(fd, buf, len) == len;
if( ::unlink(ps.c_str()) != 0 ) // delete file when app quits
result = false;
}
if (!result) {
flightgear::fatalMessageBoxWithoutExit(
"File permissions problem",
"Can't write to user-data storage folder, check file permissions "
"and FG_HOME.",
"User-data at '" + dataPath.utf8Str() + "'.");
return false;
}
#endif
fgSetBool("/sim/fghome-readonly", false);
return result;
}
// Read in configuration (file and command line)
int fgInitConfig ( int argc, char **argv, bool reinit )
{
SGPath dataPath = globals->get_fg_home();
simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
exportDir.create(0755);
}
// Set /sim/fg-home. Use FG_HOME if necessary.
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode *home = fgGetNode("/sim", true);
home->removeChild("fg-home", 0);
home = home->getChild("fg-home", 0, true);
home->setStringValue(dataPath.utf8Str());
home->setAttribute(SGPropertyNode::WRITE, false);
fgSetDefaults();
flightgear::Options* options = flightgear::Options::sharedInstance();
if (!reinit) {
options->init(argc, argv, dataPath);
}
// establish default for developer-mode based upon compiled build types
bool developerMode = true;
if (!strcmp(FG_BUILD_TYPE, "Release")) {
developerMode = false;
}
// allow command line to override
if (options->isOptionSet("developer")) {
string s = options->valueForOption("developer", "yes");
developerMode = simgear::strutils::to_bool(s);
}
fgSetBool("/sim/developer-mode", developerMode);
sglog().setDeveloperMode(developerMode);
// Read global defaults from $FG_ROOT/defaults
SG_LOG(SG_GENERAL, SG_INFO, "Reading global defaults");
SGPath defaultsXML = globals->get_fg_root() / "defaults.xml";
if (!defaultsXML.exists()) {
flightgear::fatalMessageBoxThenExit(
"Missing file",
"Couldn't load an essential simulator data file.",
defaultsXML.utf8Str());
}
fgLoadProps("defaults.xml", globals->get_props());
SG_LOG(SG_GENERAL, SG_INFO, "Finished Reading global defaults");
// do not load user settings when reset to default is requested, or if
// told to explicitly ignore
if (options->isOptionSet("restore-defaults") || options->isOptionSet("ignore-autosave"))
{
SG_LOG(SG_GENERAL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
} else {
globals->loadUserSettings(dataPath);
}
return flightgear::FG_OPTIONS_OK;
}
static void initAircraftDirsNasalSecurity()
{
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode* sim = fgGetNode("/sim", true);
sim->removeChildren("fg-aircraft");
int index = 0;
const PathList& aircraft_paths = globals->get_aircraft_paths();
for (PathList::const_iterator it = aircraft_paths.begin();
it != aircraft_paths.end(); ++it, ++index )
{
SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
n->setStringValue(it->utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
}
}
void fgInitAircraftPaths(bool reinit)
{
if (!globals->packageRoot()) {
fgInitPackageRoot();
}
SGSharedPtr<Root> pkgRoot(globals->packageRoot());
SGPropertyNode* aircraftProp = fgGetNode("/sim/aircraft", true);
aircraftProp->setAttribute(SGPropertyNode::PRESERVE, true);
if (!reinit) {
flightgear::Options::sharedInstance()->initPaths();
}
}
int fgInitAircraft(bool reinit)
{
if (!reinit) {
flightgear::Options::sharedInstance()->initAircraft();
}
SGSharedPtr<Root> pkgRoot(globals->packageRoot());
SGPropertyNode* aircraftProp = fgGetNode("/sim/aircraft", true);
string aircraftId(aircraftProp->getStringValue());
PackageRef acftPackage = pkgRoot->getPackageById(aircraftId);
if (acftPackage) {
if (acftPackage->isInstalled()) {
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft from package:" << acftPackage->qualifiedId());
// set catalog path so intra-package dependencies within the catalog
// are resolved correctly.
globals->set_catalog_aircraft_path(acftPackage->catalog()->installRoot());
// set aircraft-dir to short circuit the search process
InstallRef acftInstall = acftPackage->install();
fgSetString("/sim/aircraft-dir", acftInstall->path().utf8Str());
// overwrite the fully qualified ID with the aircraft one, so the
// code in FindAndCacheAircraft works as normal
// note since we may be using a variant, we can't use the package ID
size_t lastDot = aircraftId.rfind('.');
if (lastDot != std::string::npos) {
aircraftId = aircraftId.substr(lastDot + 1);
}
aircraftProp->setStringValue(aircraftId);
// run the traditional-code path below
} else {
#if 0
// naturally the better option would be to on-demand install it!
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not installed",
"Requested aircraft is not currently installed.",
aircraftId);
return flightgear::FG_OPTIONS_ERROR;
#endif
// fall back the default aircraft instead
}
}
initAircraftDirsNasalSecurity();
FindAndCacheAircraft f(globals->get_props());
if (!f.loadAircraft()) {
return flightgear::FG_OPTIONS_ERROR;
}
return flightgear::FG_OPTIONS_OK;
}
/**
* Initialize vor/ndb/ils/fix list management and query systems (as
* well as simple airport db list)
* This is called multiple times in the case of a cache rebuild,
* to allow lengthy caching to take place in the background, without
* blocking the main/UI thread.
*/
bool
fgInitNav ()
{
flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
static bool doingRebuild = false;
if (!cache) {
cache = flightgear::NavDataCache::createInstance();
doingRebuild = cache->isRebuildRequired();
}
static const char* splashIdentsByRebuildPhase[] = {
"loading-nav-dat",
"navdata-reading-apt-dat-files",
"navdata-loading-airports",
"navdata-navaids",
"navdata-fixes",
"navdata-pois"
};
if (doingRebuild) {
flightgear::NavDataCache::RebuildPhase phase;
phase = cache->rebuild();
if (phase != flightgear::NavDataCache::REBUILD_DONE) {
// update the splash text based on percentage, phase
fgSplashProgress(splashIdentsByRebuildPhase[phase],
cache->rebuildPhaseCompletionPercentage());
// sleep to give the rebuild thread more time
SGTimeStamp::sleepForMSec(50);
return false;
}
}
FGTACANList *channellist = new FGTACANList;
globals->set_channellist( channellist );
SGPath path(globals->get_fg_root());
path.append( "Navaids/TACAN_freq.dat" );
flightgear::NavLoader().loadTacan(path, channellist);
return true;
}
// General house keeping initializations
bool fgInitGeneral() {
SG_LOG( SG_GENERAL, SG_INFO, "General Initialization" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
if ( globals->get_fg_root().isNull() ) {
// No root path set? Then bail ...
SG_LOG( SG_GENERAL, SG_ALERT,
"Cannot continue without a path to the base package "
<< "being defined." );
return false;
}
SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << globals->get_fg_root() << '"' << endl );
// Note: browser command is hard-coded for Mac/Windows, so this only affects other platforms
globals->set_browser(fgGetString("/sim/startup/browser-app", WEB_BROWSER));
fgSetString("/sim/startup/browser-app", globals->get_browser());
simgear::Dir cwd(simgear::Dir::current());
SGPropertyNode *curr = fgGetNode("/sim", true);
curr->removeChild("fg-current", 0);
curr = curr->getChild("fg-current", 0, true);
curr->setStringValue(cwd.path().utf8Str());
curr->setAttribute(SGPropertyNode::WRITE, false);
fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
sgUserDataInit( globals->get_props() );
return true;
}
// Write various configuraton values out to the logs
void fgOutputSettings()
{
SG_LOG( SG_GENERAL, SG_INFO, "Configuration State" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
SG_LOG( SG_GENERAL, SG_INFO, "download-dir = " << '"' << fgGetString("/sim/paths/download-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "terrasync-dir = " << '"' << fgGetString("/sim/terrasync/scenery-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << SGPath::join(globals->get_aircraft_paths(), "\n\t") );
SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << SGPath::join(globals->get_fg_scenery(), "\n\t") );
}
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Returns non-zero if a problem encountered.
void fgCreateSubsystems(bool duringReset) {
SG_LOG( SG_GENERAL, SG_INFO, "Creating Subsystems");
SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
////////////////////////////////////////////////////////////////////
// Initialize the sound subsystem.
////////////////////////////////////////////////////////////////////
// Sound manager uses an own subsystem group "SOUND" which is the last
// to be updated in every loop.
// Sound manager is updated last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
globals->add_new_subsystem<FGSoundManager>(SGSubsystemMgr::SOUND);
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
////////////////////////////////////////////////////////////////////
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
////////////////////////////////////////////////////////////////////
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("prop-interpolator", new FGInterpolator, SGSubsystemMgr::INIT);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("properties", new FGProperties);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<flightgear::AirportDynamicsManager>();
////////////////////////////////////////////////////////////////////
// Add the performance monitoring system.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("performance-mon",
new SGPerformanceMonitor(globals->get_subsystem_mgr(),
fgGetNode("/sim/performance-monitor", true)));
////////////////////////////////////////////////////////////////////
// Initialize the material property subsystem.
////////////////////////////////////////////////////////////////////
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
if ( ! globals->get_matlib()->load(globals->get_fg_root().local8BitStr(), mpath.local8BitStr(),
globals->get_props()) ) {
throw sg_io_exception("Error loading materials file", mpath);
}
// may exist already due to GUI startup
if (!globals->get_subsystem<FGHTTPClient>()) {
globals->add_new_subsystem<FGHTTPClient>();
}
globals->add_new_subsystem<FGDNSClient>();
////////////////////////////////////////////////////////////////////
// Initialize the flight model subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
////////////////////////////////////////////////////////////////////
// Initialize the weather subsystem.
////////////////////////////////////////////////////////////////////
// Initialize the weather modeling subsystem
globals->add_subsystem("environment", new FGEnvironmentMgr);
globals->add_new_subsystem<Ephemeris>();
////////////////////////////////////////////////////////////////////
// Initialize the aircraft systems and instrumentation (before the
// autopilot.)
////////////////////////////////////////////////////////////////////
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("cockpit-displays", new flightgear::CockpitDisplayManager, SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Initialize the XML Autopilot subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
globals->add_new_subsystem<FGRouteMgr>();
////////////////////////////////////////////////////////////////////
// Initialize the Input-Output subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "io", new FGIO );
////////////////////////////////////////////////////////////////////
// Create and register the logger.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("logger", new FGLogger);
////////////////////////////////////////////////////////////////////
// Create and register the XML GUI.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
//////////////////////////////////////////////////////////////////////
// Initialize the 2D cloud subsystem.
////////////////////////////////////////////////////////////////////
fgGetBool("/sim/rendering/bump-mapping", false);
////////////////////////////////////////////////////////////////////
// Initialize the canvas 2d drawing subsystem.
////////////////////////////////////////////////////////////////////
simgear::canvas::Canvas::setSystemAdapter(
simgear::canvas::SystemAdapterPtr(new canvas::FGCanvasSystemAdapter)
);
globals->add_subsystem("Canvas", new CanvasMgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("CanvasGUI", new GUIMgr, SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Initialize the ATC subsystem
////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<PerformanceDB>(SGSubsystemMgr::POST_FDM);
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialize multiplayer subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialise the AI Model Manager
////////////////////////////////////////////////////////////////////
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
// It's probably a good idea to initialize the top level traffic manager
// After the AI and ATC systems have been initialized properly.
// AI Traffic manager
globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Add a new 2D panel.
////////////////////////////////////////////////////////////////////
fgSetArchivable("/sim/panel/visibility");
fgSetArchivable("/sim/panel/x-offset");
fgSetArchivable("/sim/panel/y-offset");
fgSetArchivable("/sim/panel/jitter");
////////////////////////////////////////////////////////////////////
// Initialize the controls subsystem.
////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<FGControls>(SGSubsystemMgr::GENERAL);
////////////////////////////////////////////////////////////////////
// Initialize the input subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("input", new FGInput, SGSubsystemMgr::GENERAL);
////////////////////////////////////////////////////////////////////
// Initialize the replay subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("replay", new FGReplay);
globals->add_subsystem("history", new FGFlightHistory);
#ifdef ENABLE_AUDIO_SUPPORT
////////////////////////////////////////////////////////////////////
// Initialize the sound-effects subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
#endif
#ifdef ENABLE_IAX
////////////////////////////////////////////////////////////////////
// Initialize the FGCom subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("fgcom", new FGCom);
#endif
{
SGSubsystem * httpd = flightgear::http::FGHttpd::createInstance( fgGetNode(flightgear::http::PROPERTY_ROOT) );
if( NULL != httpd )
globals->add_subsystem("httpd", httpd );
}
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
// ordering here is important : Nasal (via events), then models, then views
if (!duringReset) {
globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
}
globals->add_new_subsystem<FGAircraftModel>(SGSubsystemMgr::DISPLAY);
globals->add_new_subsystem<FGModelMgr>(SGSubsystemMgr::DISPLAY);
globals->add_new_subsystem<FGViewMgr>(SGSubsystemMgr::DISPLAY);
}
void fgPostInitSubsystems()
{
SGTimeStamp st;
st.stamp();
////////////////////////////////////////////////////////////////////////
// Initialize the Nasal interpreter.
// Do this last, so that the loaded scripts see initialized state
////////////////////////////////////////////////////////////////////////
FGNasalSys* nasal = globals->add_new_subsystem<FGNasalSys>(SGSubsystemMgr::INIT);
nasal->init();
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
// initialize methods that depend on other subsystems.
st.stamp();
globals->get_subsystem_mgr()->postinit();
SG_LOG(SG_GENERAL, SG_INFO, "Subsystems postinit took:" << st.elapsedMSec());
////////////////////////////////////////////////////////////////////////
// End of subsystem initialization.
////////////////////////////////////////////////////////////////////
fgSetBool("/sim/crashed", false);
fgSetBool("/sim/initialized", true);
SG_LOG( SG_GENERAL, SG_INFO, endl);
}
// re-position is a simplified version of the traditional (legacy)
// reset procedure. We only need to poke systems which will be upset by
// a sudden change in aircraft position. Since this potentially includes
// Nasal, we trigger the 'reinit' signal.
void fgStartReposition()
{
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
SG_LOG( SG_GENERAL, SG_INFO, "fgStartReposition()");
// ensure we are frozen
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
// set this signal so Nasal scripts can take action.
fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/crashed", false);
FDMShell* fdm = static_cast<FDMShell*>(globals->get_subsystem("flight"));
fdm->unbind();
// update our position based on current presets
// this will mark position as needed finalized which we'll do in the
// main-loop
flightgear::initPosition();
simgear::SGTerraSync* terraSync =
static_cast<simgear::SGTerraSync*>(globals->get_subsystem("terrasync"));
if (terraSync) {
terraSync->reposition();
}
// Initialize the FDM
globals->get_subsystem("flight")->reinit();
// reset replay buffers
globals->get_subsystem("replay")->reinit();
// ugly: finalizePosition waits for METAR to arrive for the new airport.
// we don't re-init the environment manager here, since historically we did
// not, and doing so seems to have other issues. All that's needed is to
// schedule METAR fetch immediately, so it's available for finalizePosition.
// So we manually extract the METAR-fetching component inside the environment
// manager, and re-init that.
SGSubsystemGroup* envMgr = static_cast<SGSubsystemGroup*>(globals->get_subsystem("environment"));
if (envMgr) {
envMgr->get_subsystem("realwx")->reinit();
}
// need to bind FDMshell again, since we manually unbound it above...
fdm->bind();
// need to reset aircraft (systems/instruments/autopilot)
// so they can adapt to current environment
globals->get_subsystem("systems")->reinit();
globals->get_subsystem("instrumentation")->reinit();
globals->get_subsystem("xml-autopilot")->reinit();
// setup state to end re-init
fgSetBool("/sim/signals/reinit", false);
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
fgSetBool("/sim/sceneryloaded",false);
}
void fgStartNewReset()
{
SGPropertyNode_ptr preserved(new SGPropertyNode);
if (!copyPropertiesWithAttribute(globals->get_props(), preserved, SGPropertyNode::PRESERVE))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving preserved state");
fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/freeze/master", true);
SGSubsystemMgr* subsystemManger = globals->get_subsystem_mgr();
// Nasal is manually inited in fgPostInit, ensure it's already shutdown
// before other subsystems, so Nasal listeners don't fire during shutdown
SGSubsystem* nasal = subsystemManger->get_subsystem("nasal");
nasal->shutdown();
nasal->unbind();
subsystemManger->remove("nasal");
subsystemManger->shutdown();
subsystemManger->unbind();
// remove most subsystems, with a few exceptions.
for (int g=0; g<SGSubsystemMgr::MAX_GROUPS; ++g) {
SGSubsystemGroup* grp = subsystemManger->get_group(static_cast<SGSubsystemMgr::GroupType>(g));
const string_list& names(grp->member_names());
string_list::const_iterator it;
for (it = names.begin(); it != names.end(); ++it) {
if ((*it == "time") || (*it == "terrasync") || (*it == "events")
|| (*it == "lighting") || (*it == FGScenery::subsystemName()))
{
continue;
}
try {
subsystemManger->remove(it->c_str());
} catch (std::exception& e) {
SG_LOG(SG_GENERAL, SG_INFO, "caught std::exception shutting down:" << *it);
} catch (...) {
SG_LOG(SG_GENERAL, SG_INFO, "caught generic exception shutting down:" << *it);
}
// don't delete here, dropping the ref should be sufficient
}
} // of top-level groups iteration
FGRenderer* render = globals->get_renderer();
// needed or we crash in multi-threaded OSG mode
render->getViewer()->stopThreading();
// order is important here since tile-manager shutdown needs to
// access the scenery object
subsystemManger->remove(FGScenery::subsystemName());
FGScenery::getPagerSingleton()->clearRequests();
flightgear::CameraGroup::setDefault(NULL);
// don't cancel the pager until after shutdown, since AIModels (and
// potentially others) can queue delete requests on the pager.
render->getViewer()->getDatabasePager()->cancel();
render->getViewer()->getDatabasePager()->clear();
osgDB::Registry::instance()->clearObjectCache();
// Pager requests depend on this, so don't clear it until now
sgUserDataInit( NULL );
// preserve the event handler; re-creating it would entail fixing the
// idle handler
osg::ref_ptr<flightgear::FGEventHandler> eventHandler = render->getEventHandler();
globals->set_renderer(NULL);
globals->set_matlib(NULL);
simgear::clearEffectCache();
simgear::SGModelLib::resetPropertyRoot();
simgear::GlobalParticleCallback::setSwitch(NULL);
globals->resetPropertyRoot();
// otherwise channels are duplicated
globals->get_channel_options_list()->clear();
fgInitConfig(0, NULL, true);
fgInitGeneral(); // all of this?
flightgear::Options::sharedInstance()->processOptions();
const auto& resMgr = simgear::EmbeddedResourceManager::instance();
// The language was (re)set in processOptions()
const string locale = globals->get_locale()->getPreferredLanguage();
resMgr->selectLocale(locale);
SG_LOG(SG_GENERAL, SG_INFO,
"EmbeddedResourceManager: selected locale '" << locale << "'");
// PRESERVED properties over-write state from options, intentionally
if ( copyProperties(preserved, globals->get_props()) ) {
SG_LOG( SG_GENERAL, SG_INFO, "Preserved state restored successfully" );
} else {
SG_LOG( SG_GENERAL, SG_INFO,
"Some errors restoring preserved state (read-only props?)" );
}
fgGetNode("/sim")->removeChild("aircraft-dir");
fgInitAircraftPaths(true);
fgInitAircraft(true);
render = new FGRenderer;
render->setEventHandler(eventHandler);
eventHandler->reset();
globals->set_renderer(render);
render->init();
render->setViewer(viewer.get());
sgUserDataInit( globals->get_props() );
viewer->getDatabasePager()->setUpThreads(1, 1);
// must do this before preinit for Rembrandt
flightgear::CameraGroup::buildDefaultGroup(viewer.get());
render->preinit();
viewer->startThreading();
fgOSResetProperties();
// init some things manually
// which do not follow the regular init pattern
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
globals->set_matlib( new SGMaterialLib );
// terra-sync needs the property tree root, pass it back in
simgear::SGTerraSync* terra_sync = static_cast<simgear::SGTerraSync*>(subsystemManger->get_subsystem("terrasync"));
terra_sync->setRoot(globals->get_props());
fgSetBool("/sim/signals/reinit", false);
fgSetBool("/sim/freeze/master", false);
fgSetBool("/sim/sceneryloaded",false);
}
void fgInitPackageRoot()
{
if (globals->packageRoot()) {
return;
}
SGPath packageAircraftDir = flightgear::Options::sharedInstance()->valueForOption("download-dir");
if (packageAircraftDir.isNull()) {
packageAircraftDir = flightgear::defaultDownloadDir();
}
packageAircraftDir.append("Aircraft");
SG_LOG(SG_GENERAL, SG_INFO, "init package root at:" << packageAircraftDir);
SGSharedPtr<Root> pkgRoot(new Root(packageAircraftDir, FLIGHTGEAR_VERSION));
// set the http client later (too early in startup right now)
globals->setPackageRoot(pkgRoot);
}
int fgUninstall()
{
SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
simgear::Dir fgHome(dataPath);
if (fgHome.exists()) {
if (!fgHome.remove(true /* recursive */)) {
fprintf(stderr, "Errors occurred trying to remove FG_HOME");
return EXIT_FAILURE;
}
}
if (fgHome.exists()) {
fprintf(stderr, "unable to remove FG_HOME");
return EXIT_FAILURE;
}
#if defined(SG_WINDOWS)
SGPath p = flightgear::defaultDownloadDir();
// we don't want to remove the whole dir, let's nuke specific
// subdirs which are (hopefully) safe
SGPath terrasyncPath = p / "TerraSync";
if (terrasyncPath.exists()) {
simgear::Dir dir(terrasyncPath);
if (!dir.remove(true /*recursive*/)) {
fprintf(stderr, "Errors occurred trying to remove Documents/FlightGear/TerraSync");
}
}
SGPath packagesPath = p / "Aircraft";
if (packagesPath.exists()) {
simgear::Dir dir(packagesPath);
if (!dir.remove(true /*recursive*/)) {
fprintf(stderr, "Errors occurred trying to remove Documents/FlightGear/Aircraft");
}
}
#endif
return EXIT_SUCCESS;
}