1591 lines
46 KiB
C++
1591 lines
46 KiB
C++
// fg_commands.cxx - internal FGFS commands.
|
||
|
||
#ifdef HAVE_CONFIG_H
|
||
# include "config.h"
|
||
#endif
|
||
|
||
#include <string.h> // strcmp()
|
||
|
||
#include <simgear/compiler.h>
|
||
|
||
#include <string>
|
||
#include <fstream>
|
||
|
||
#include <simgear/sg_inlines.h>
|
||
#include <simgear/debug/logstream.hxx>
|
||
#include <simgear/math/sg_random.h>
|
||
#include <simgear/scene/material/mat.hxx>
|
||
#include <simgear/structure/exception.hxx>
|
||
#include <simgear/structure/commands.hxx>
|
||
#include <simgear/props/props.hxx>
|
||
#include <simgear/structure/event_mgr.hxx>
|
||
|
||
#include <Cockpit/panel.hxx>
|
||
#include <Cockpit/panel_io.hxx>
|
||
#include <Cockpit/hud.hxx>
|
||
#include <Environment/environment.hxx>
|
||
#include <FDM/flight.hxx>
|
||
#include <GUI/gui.h>
|
||
#include <GUI/new_gui.hxx>
|
||
#include <GUI/dialog.hxx>
|
||
#include <Aircraft/replay.hxx>
|
||
#include <Scenery/tilemgr.hxx>
|
||
#include <Scenery/scenery.hxx>
|
||
#include <Scripting/NasalSys.hxx>
|
||
#include <Sound/fg_fx.hxx>
|
||
#include <Time/sunsolver.hxx>
|
||
#include <Time/tmp.hxx>
|
||
|
||
#include "fg_init.hxx"
|
||
#include "fg_io.hxx"
|
||
#include "fg_os.hxx"
|
||
#include "fg_commands.hxx"
|
||
#include "fg_props.hxx"
|
||
#include "globals.hxx"
|
||
#include "logger.hxx"
|
||
#include "util.hxx"
|
||
#include "viewmgr.hxx"
|
||
#include "main.hxx"
|
||
|
||
using std::string;
|
||
using std::ifstream;
|
||
using std::ofstream;
|
||
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Static helper functions.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
|
||
static inline SGPropertyNode *
|
||
get_prop (const SGPropertyNode * arg)
|
||
{
|
||
return fgGetNode(arg->getStringValue("property[0]", "/null"), true);
|
||
}
|
||
|
||
static inline SGPropertyNode *
|
||
get_prop2 (const SGPropertyNode * arg)
|
||
{
|
||
return fgGetNode(arg->getStringValue("property[1]", "/null"), true);
|
||
}
|
||
|
||
|
||
/**
|
||
* Get a double value and split it as required.
|
||
*/
|
||
static void
|
||
split_value (double full_value, const char * mask,
|
||
double * unmodifiable, double * modifiable)
|
||
{
|
||
if (!strcmp("integer", mask)) {
|
||
*modifiable = (full_value < 0 ? ceil(full_value) : floor (full_value));
|
||
*unmodifiable = full_value - *modifiable;
|
||
} else if (!strcmp("decimal", mask)) {
|
||
*unmodifiable = (full_value < 0 ? ceil(full_value) : floor(full_value));
|
||
*modifiable = full_value - *unmodifiable;
|
||
} else {
|
||
if (strcmp("all", mask))
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "Bad value " << mask << " for mask;"
|
||
<< " assuming 'all'");
|
||
*unmodifiable = 0;
|
||
*modifiable = full_value;
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* Clamp or wrap a value as specified.
|
||
*/
|
||
static void
|
||
limit_value (double * value, const SGPropertyNode * arg)
|
||
{
|
||
const SGPropertyNode * min_node = arg->getChild("min");
|
||
const SGPropertyNode * max_node = arg->getChild("max");
|
||
|
||
bool wrap = arg->getBoolValue("wrap");
|
||
|
||
if (min_node == 0 || max_node == 0)
|
||
wrap = false;
|
||
|
||
if (wrap) { // wrap such that min <= x < max
|
||
double min_val = min_node->getDoubleValue();
|
||
double max_val = max_node->getDoubleValue();
|
||
double resolution = arg->getDoubleValue("resolution");
|
||
if (resolution > 0.0) {
|
||
// snap to (min + N*resolution), taking special care to handle imprecision
|
||
int n = (int)floor((*value - min_val) / resolution + 0.5);
|
||
int steps = (int)floor((max_val - min_val) / resolution + 0.5);
|
||
SG_NORMALIZE_RANGE(n, 0, steps);
|
||
*value = min_val + resolution * n;
|
||
} else {
|
||
// plain circular wrapping
|
||
SG_NORMALIZE_RANGE(*value, min_val, max_val);
|
||
}
|
||
} else { // clamp such that min <= x <= max
|
||
if ((min_node != 0) && (*value < min_node->getDoubleValue()))
|
||
*value = min_node->getDoubleValue();
|
||
else if ((max_node != 0) && (*value > max_node->getDoubleValue()))
|
||
*value = max_node->getDoubleValue();
|
||
}
|
||
}
|
||
|
||
static bool
|
||
compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
|
||
{
|
||
switch (value1->getType()) {
|
||
case simgear::props::BOOL:
|
||
return (value1->getBoolValue() == value2->getBoolValue());
|
||
case simgear::props::INT:
|
||
return (value1->getIntValue() == value2->getIntValue());
|
||
case simgear::props::LONG:
|
||
return (value1->getLongValue() == value2->getLongValue());
|
||
case simgear::props::FLOAT:
|
||
return (value1->getFloatValue() == value2->getFloatValue());
|
||
case simgear::props::DOUBLE:
|
||
return (value1->getDoubleValue() == value2->getDoubleValue());
|
||
default:
|
||
return !strcmp(value1->getStringValue(), value2->getStringValue());
|
||
}
|
||
}
|
||
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Command implementations.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
|
||
/**
|
||
* Built-in command: do nothing.
|
||
*/
|
||
static bool
|
||
do_null (const SGPropertyNode * arg)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: run a Nasal script.
|
||
*/
|
||
static bool
|
||
do_nasal (const SGPropertyNode * arg)
|
||
{
|
||
return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
|
||
}
|
||
|
||
/**
|
||
* Built-in command: exit FlightGear.
|
||
*
|
||
* status: the exit status to return to the operating system (defaults to 0)
|
||
*/
|
||
static bool
|
||
do_exit (const SGPropertyNode * arg)
|
||
{
|
||
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
|
||
fgSetBool("/sim/signals/exit", true);
|
||
|
||
if (fgGetBool("/sim/startup/save-on-exit")) {
|
||
#ifdef _MSC_VER
|
||
char* envp = ::getenv( "APPDATA" );
|
||
if ( envp != NULL ) {
|
||
SGPath config( envp );
|
||
config.append( "flightgear.org" );
|
||
#else
|
||
if ( homedir != NULL ) {
|
||
SGPath config( homedir );
|
||
config.append( ".fgfs" );
|
||
#endif
|
||
config.append( "autosave.xml" );
|
||
config.create_dir( 0700 );
|
||
SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << config.str());
|
||
try {
|
||
writeProperties(config.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
|
||
} catch (const sg_exception &e) {
|
||
guiErrorMessage("Error writing autosave.xml: ", e);
|
||
}
|
||
|
||
SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
|
||
}
|
||
}
|
||
fgExit(arg->getIntValue("status", 0));
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
|
||
*/
|
||
static bool
|
||
do_reset (const SGPropertyNode * arg)
|
||
{
|
||
reInit();
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: reinitialize one or more subsystems.
|
||
*
|
||
* subsystem[*]: the name(s) of the subsystem(s) to reinitialize; if
|
||
* none is specified, reinitialize all of them.
|
||
*/
|
||
static bool
|
||
do_reinit (const SGPropertyNode * arg)
|
||
{
|
||
bool result = true;
|
||
|
||
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
|
||
if (subsystems.size() == 0) {
|
||
globals->get_subsystem_mgr()->reinit();
|
||
} else {
|
||
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
|
||
const char * name = subsystems[i]->getStringValue();
|
||
SGSubsystem * subsystem = globals->get_subsystem(name);
|
||
if (subsystem == 0) {
|
||
result = false;
|
||
SG_LOG( SG_GENERAL, SG_ALERT,
|
||
"Subsystem " << name << "not found" );
|
||
} else {
|
||
subsystem->reinit();
|
||
}
|
||
}
|
||
}
|
||
|
||
globals->get_event_mgr()->reinit();
|
||
|
||
return result;
|
||
}
|
||
|
||
#if 0
|
||
//
|
||
// these routines look useful ??? but are never used in the code ???
|
||
//
|
||
|
||
/**
|
||
* Built-in command: suspend one or more subsystems.
|
||
*
|
||
* subsystem[*] - the name(s) of the subsystem(s) to suspend.
|
||
*/
|
||
static bool
|
||
do_suspend (const SGPropertyNode * arg)
|
||
{
|
||
bool result = true;
|
||
|
||
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
|
||
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
|
||
const char * name = subsystems[i]->getStringValue();
|
||
SGSubsystem * subsystem = globals->get_subsystem(name);
|
||
if (subsystem == 0) {
|
||
result = false;
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
|
||
} else {
|
||
subsystem->suspend();
|
||
}
|
||
}
|
||
return result;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: suspend one or more subsystems.
|
||
*
|
||
* subsystem[*] - the name(s) of the subsystem(s) to suspend.
|
||
*/
|
||
static bool
|
||
do_resume (const SGPropertyNode * arg)
|
||
{
|
||
bool result = true;
|
||
|
||
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
|
||
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
|
||
const char * name = subsystems[i]->getStringValue();
|
||
SGSubsystem * subsystem = globals->get_subsystem(name);
|
||
if (subsystem == 0) {
|
||
result = false;
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
|
||
} else {
|
||
subsystem->resume();
|
||
}
|
||
}
|
||
return result;
|
||
}
|
||
|
||
#endif
|
||
|
||
|
||
/**
|
||
* Built-in command: load flight.
|
||
*
|
||
* file (optional): the name of the file to load (relative to current
|
||
* directory). Defaults to "fgfs.sav"
|
||
*/
|
||
static bool
|
||
do_load (const SGPropertyNode * arg)
|
||
{
|
||
string file = arg->getStringValue("file", "fgfs.sav");
|
||
if (file.size() < 4 || file.substr(file.size() - 4) != ".sav")
|
||
file += ".sav";
|
||
|
||
if (!fgValidatePath(file.c_str(), false)) {
|
||
SG_LOG(SG_IO, SG_ALERT, "load: reading '" << file << "' denied "
|
||
"(unauthorized access)");
|
||
return false;
|
||
}
|
||
|
||
ifstream input(file.c_str());
|
||
if (input.good() && fgLoadFlight(input)) {
|
||
input.close();
|
||
SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
|
||
return true;
|
||
} else {
|
||
SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: save flight.
|
||
*
|
||
* file (optional): the name of the file to save (relative to the
|
||
* current directory). Defaults to "fgfs.sav".
|
||
*/
|
||
static bool
|
||
do_save (const SGPropertyNode * arg)
|
||
{
|
||
string file = arg->getStringValue("file", "fgfs.sav");
|
||
if (file.size() < 4 || file.substr(file.size() - 4) != ".sav")
|
||
file += ".sav";
|
||
|
||
if (!fgValidatePath(file.c_str(), false)) {
|
||
SG_LOG(SG_IO, SG_ALERT, "save: writing '" << file << "' denied "
|
||
"(unauthorized access)");
|
||
return false;
|
||
}
|
||
|
||
bool write_all = arg->getBoolValue("write-all", false);
|
||
SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
|
||
ofstream output(file.c_str());
|
||
if (output.good() && fgSaveFlight(output, write_all)) {
|
||
output.close();
|
||
SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file);
|
||
return true;
|
||
} else {
|
||
SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: (re)load the panel.
|
||
*
|
||
* path (optional): the file name to load the panel from
|
||
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
|
||
* and if that's unspecified, to "Panels/Default/default.xml".
|
||
*/
|
||
static bool
|
||
do_panel_load (const SGPropertyNode * arg)
|
||
{
|
||
string panel_path =
|
||
arg->getStringValue("path",
|
||
fgGetString("/sim/panel/path",
|
||
"Panels/Default/default.xml"));
|
||
FGPanel * new_panel = fgReadPanel(panel_path);
|
||
if (new_panel == 0) {
|
||
SG_LOG(SG_INPUT, SG_ALERT,
|
||
"Error reading new panel from " << panel_path);
|
||
return false;
|
||
}
|
||
SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
|
||
globals->get_current_panel()->unbind();
|
||
delete globals->get_current_panel();
|
||
globals->set_current_panel( new_panel );
|
||
globals->get_current_panel()->bind();
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: pass a mouse click to the panel.
|
||
*
|
||
* button: the mouse button number, zero-based.
|
||
* is-down: true if the button is down, false if it is up.
|
||
* x-pos: the x position of the mouse click.
|
||
* y-pos: the y position of the mouse click.
|
||
*/
|
||
static bool
|
||
do_panel_mouse_click (const SGPropertyNode * arg)
|
||
{
|
||
if (globals->get_current_panel() != 0)
|
||
return globals->get_current_panel()
|
||
->doMouseAction(arg->getIntValue("button"),
|
||
arg->getBoolValue("is-down") ? PU_DOWN : PU_UP,
|
||
arg->getIntValue("x-pos"),
|
||
arg->getIntValue("y-pos"));
|
||
else
|
||
return false;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: (re)load preferences.
|
||
*
|
||
* path (optional): the file name to load the panel from (relative
|
||
* to FG_ROOT). Defaults to "preferences.xml".
|
||
*/
|
||
static bool
|
||
do_preferences_load (const SGPropertyNode * arg)
|
||
{
|
||
try {
|
||
fgLoadProps(arg->getStringValue("path", "preferences.xml"),
|
||
globals->get_props());
|
||
} catch (const sg_exception &e) {
|
||
guiErrorMessage("Error reading global preferences: ", e);
|
||
return false;
|
||
}
|
||
SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences.");
|
||
return true;
|
||
}
|
||
|
||
|
||
static void
|
||
fix_hud_visibility()
|
||
{
|
||
if ( !strcmp(fgGetString("/sim/flight-model"), "ada") ) {
|
||
globals->get_props()->setBoolValue( "/sim/hud/visibility", true );
|
||
if ( globals->get_viewmgr()->get_current() == 1 ) {
|
||
globals->get_props()->setBoolValue( "/sim/hud/visibility", false );
|
||
}
|
||
}
|
||
}
|
||
|
||
static void
|
||
do_view_next( bool )
|
||
{
|
||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
||
globals->get_viewmgr()->next_view();
|
||
fix_hud_visibility();
|
||
}
|
||
|
||
static void
|
||
do_view_prev( bool )
|
||
{
|
||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
||
globals->get_viewmgr()->prev_view();
|
||
fix_hud_visibility();
|
||
}
|
||
|
||
/**
|
||
* Built-in command: cycle view.
|
||
*/
|
||
static bool
|
||
do_view_cycle (const SGPropertyNode * arg)
|
||
{
|
||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
||
globals->get_viewmgr()->next_view();
|
||
fix_hud_visibility();
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: capture screen.
|
||
*/
|
||
static bool
|
||
do_screen_capture (const SGPropertyNode * arg)
|
||
{
|
||
return fgDumpSnapShot();
|
||
}
|
||
|
||
static bool
|
||
do_dump_scene_graph (const SGPropertyNode*)
|
||
{
|
||
fgDumpSceneGraph();
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_dump_terrain_branch (const SGPropertyNode*)
|
||
{
|
||
fgDumpTerrainBranch();
|
||
|
||
double lon_deg = fgGetDouble("/position/longitude-deg");
|
||
double lat_deg = fgGetDouble("/position/latitude-deg");
|
||
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
|
||
SGVec3d zero = SGVec3d::fromGeod(geodPos);
|
||
|
||
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
|
||
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
|
||
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: hires capture screen.
|
||
*/
|
||
static bool
|
||
do_hires_screen_capture (const SGPropertyNode * arg)
|
||
{
|
||
fgHiResDump();
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Reload the tile cache.
|
||
*/
|
||
static bool
|
||
do_tile_cache_reload (const SGPropertyNode * arg)
|
||
{
|
||
static const SGPropertyNode *master_freeze
|
||
= fgGetNode("/sim/freeze/master");
|
||
bool freeze = master_freeze->getBoolValue();
|
||
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
|
||
if ( !freeze ) {
|
||
fgSetBool("/sim/freeze/master", true);
|
||
}
|
||
if ( globals->get_tile_mgr()->init() ) {
|
||
// Load the local scenery data
|
||
double visibility_meters = fgGetDouble("/environment/visibility-m");
|
||
globals->get_tile_mgr()->update( visibility_meters );
|
||
} else {
|
||
SG_LOG( SG_GENERAL, SG_ALERT,
|
||
"Error in Tile Manager initialization!" );
|
||
exit(-1);
|
||
}
|
||
if ( !freeze ) {
|
||
fgSetBool("/sim/freeze/master", false);
|
||
}
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Set the sea level outside air temperature and assigning that to all
|
||
* boundary and aloft environment layers.
|
||
*/
|
||
static bool
|
||
do_set_sea_level_degc (const SGPropertyNode * arg)
|
||
{
|
||
double temp_sea_level_degc = arg->getDoubleValue("temp-degc", 15.0);
|
||
|
||
SGPropertyNode *node, *child;
|
||
|
||
// boundary layers
|
||
node = fgGetNode( "/environment/config/boundary" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "temperature-sea-level-degc",
|
||
temp_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
// aloft layers
|
||
node = fgGetNode( "/environment/config/aloft" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "temperature-sea-level-degc",
|
||
temp_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Set the outside air temperature at the "current" altitude by first
|
||
* calculating the corresponding sea level temp, and assigning that to
|
||
* all boundary and aloft environment layers.
|
||
*/
|
||
static bool
|
||
do_set_oat_degc (const SGPropertyNode * arg)
|
||
{
|
||
const string &temp_str = arg->getStringValue("temp-degc", "15.0");
|
||
|
||
// check for an altitude specified in the arguments, otherwise use
|
||
// current aircraft altitude.
|
||
const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
|
||
if ( altitude_ft == NULL ) {
|
||
altitude_ft = fgGetNode("/position/altitude-ft");
|
||
}
|
||
|
||
FGEnvironment dummy; // instantiate a dummy so we can leech a method
|
||
dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
|
||
dummy.set_temperature_degc( atof( temp_str.c_str() ) );
|
||
double temp_sea_level_degc = dummy.get_temperature_sea_level_degc();
|
||
|
||
//cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
|
||
//cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl;
|
||
//cout << "Temp sea level (C) = " << temp_sea_level_degc << endl;
|
||
|
||
SGPropertyNode *node, *child;
|
||
|
||
// boundary layers
|
||
node = fgGetNode( "/environment/config/boundary" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "temperature-sea-level-degc",
|
||
temp_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
// aloft layers
|
||
node = fgGetNode( "/environment/config/aloft" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "temperature-sea-level-degc",
|
||
temp_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Set the sea level outside air dewpoint and assigning that to all
|
||
* boundary and aloft environment layers.
|
||
*/
|
||
static bool
|
||
do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg)
|
||
{
|
||
double dewpoint_sea_level_degc = arg->getDoubleValue("dewpoint-degc", 5.0);
|
||
|
||
SGPropertyNode *node, *child;
|
||
|
||
// boundary layers
|
||
node = fgGetNode( "/environment/config/boundary" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "dewpoint-sea-level-degc",
|
||
dewpoint_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
// aloft layers
|
||
node = fgGetNode( "/environment/config/aloft" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "dewpoint-sea-level-degc",
|
||
dewpoint_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Set the outside air dewpoint at the "current" altitude by first
|
||
* calculating the corresponding sea level dewpoint, and assigning
|
||
* that to all boundary and aloft environment layers.
|
||
*/
|
||
static bool
|
||
do_set_dewpoint_degc (const SGPropertyNode * arg)
|
||
{
|
||
const string &dewpoint_str = arg->getStringValue("dewpoint-degc", "5.0");
|
||
|
||
// check for an altitude specified in the arguments, otherwise use
|
||
// current aircraft altitude.
|
||
const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
|
||
if ( altitude_ft == NULL ) {
|
||
altitude_ft = fgGetNode("/position/altitude-ft");
|
||
}
|
||
|
||
FGEnvironment dummy; // instantiate a dummy so we can leech a method
|
||
dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
|
||
dummy.set_dewpoint_degc( atof( dewpoint_str.c_str() ) );
|
||
double dewpoint_sea_level_degc = dummy.get_dewpoint_sea_level_degc();
|
||
|
||
//cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
|
||
//cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl;
|
||
//cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl;
|
||
|
||
SGPropertyNode *node, *child;
|
||
|
||
// boundary layers
|
||
node = fgGetNode( "/environment/config/boundary" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "dewpoint-sea-level-degc",
|
||
dewpoint_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
// aloft layers
|
||
node = fgGetNode( "/environment/config/aloft" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "dewpoint-sea-level-degc",
|
||
dewpoint_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Update the lighting manually.
|
||
*/
|
||
static bool
|
||
do_timeofday (const SGPropertyNode * arg)
|
||
{
|
||
const string &offset_type = arg->getStringValue("timeofday", "noon");
|
||
|
||
static const SGPropertyNode *longitude
|
||
= fgGetNode("/position/longitude-deg");
|
||
static const SGPropertyNode *latitude
|
||
= fgGetNode("/position/latitude-deg");
|
||
static const SGPropertyNode *cur_time_override
|
||
= fgGetNode("/sim/time/cur-time-override", true);
|
||
|
||
int orig_warp = globals->get_warp();
|
||
SGTime *t = globals->get_time_params();
|
||
time_t cur_time = t->get_cur_time();
|
||
// cout << "cur_time = " << cur_time << endl;
|
||
// cout << "orig_warp = " << orig_warp << endl;
|
||
|
||
int warp = 0;
|
||
if ( offset_type == "real" ) {
|
||
warp = -orig_warp;
|
||
} else if ( offset_type == "dawn" ) {
|
||
warp = fgTimeSecondsUntilSunAngle( cur_time,
|
||
longitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
latitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
90.0, true );
|
||
} else if ( offset_type == "morning" ) {
|
||
warp = fgTimeSecondsUntilSunAngle( cur_time,
|
||
longitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
latitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
75.0, true );
|
||
} else if ( offset_type == "noon" ) {
|
||
warp = fgTimeSecondsUntilSunAngle( cur_time,
|
||
longitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
latitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
0.0, true );
|
||
} else if ( offset_type == "afternoon" ) {
|
||
warp = fgTimeSecondsUntilSunAngle( cur_time,
|
||
longitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
latitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
60.0, false );
|
||
} else if ( offset_type == "dusk" ) {
|
||
warp = fgTimeSecondsUntilSunAngle( cur_time,
|
||
longitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
latitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
90.0, false );
|
||
} else if ( offset_type == "evening" ) {
|
||
warp = fgTimeSecondsUntilSunAngle( cur_time,
|
||
longitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
latitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
100.0, false );
|
||
} else if ( offset_type == "midnight" ) {
|
||
warp = fgTimeSecondsUntilSunAngle( cur_time,
|
||
longitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
latitude->getDoubleValue()
|
||
* SGD_DEGREES_TO_RADIANS,
|
||
180.0, false );
|
||
}
|
||
// cout << "warp = " << warp << endl;
|
||
globals->set_warp( orig_warp + warp );
|
||
|
||
t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
|
||
latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
|
||
cur_time_override->getLongValue(),
|
||
globals->get_warp() );
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: toggle a bool property value.
|
||
*
|
||
* property: The name of the property to toggle.
|
||
*/
|
||
static bool
|
||
do_property_toggle (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
return prop->setBoolValue(!prop->getBoolValue());
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: assign a value to a property.
|
||
*
|
||
* property: the name of the property to assign.
|
||
* value: the value to assign; or
|
||
* property[1]: the property to copy from.
|
||
*/
|
||
static bool
|
||
do_property_assign (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
const SGPropertyNode * prop2 = get_prop2(arg);
|
||
const SGPropertyNode * value = arg->getNode("value");
|
||
|
||
if (value != 0)
|
||
return prop->setUnspecifiedValue(value->getStringValue());
|
||
else if (prop2)
|
||
return prop->setUnspecifiedValue(prop2->getStringValue());
|
||
else
|
||
return false;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: increment or decrement a property value.
|
||
*
|
||
* If the 'step' argument is present, it will be used; otherwise,
|
||
* the command uses 'offset' and 'factor', usually from the mouse.
|
||
*
|
||
* property: the name of the property to increment or decrement.
|
||
* step: the amount of the increment or decrement (default: 0).
|
||
* offset: offset from the current setting (used for the mouse; multiplied
|
||
* by factor)
|
||
* factor: scaling amount for the offset (defaults to 1).
|
||
* min: the minimum allowed value (default: no minimum).
|
||
* max: the maximum allowed value (default: no maximum).
|
||
* mask: 'integer' to apply only to the left of the decimal point,
|
||
* 'decimal' to apply only to the right of the decimal point,
|
||
* or 'all' to apply to the whole number (the default).
|
||
* wrap: true if the value should be wrapped when it passes min or max;
|
||
* both min and max must be present for this to work (default:
|
||
* false).
|
||
*/
|
||
static bool
|
||
do_property_adjust (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
|
||
double amount = 0;
|
||
if (arg->hasValue("step"))
|
||
amount = arg->getDoubleValue("step");
|
||
else
|
||
amount = (arg->getDoubleValue("factor", 1)
|
||
* arg->getDoubleValue("offset"));
|
||
|
||
double unmodifiable, modifiable;
|
||
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
|
||
&unmodifiable, &modifiable);
|
||
modifiable += amount;
|
||
limit_value(&modifiable, arg);
|
||
|
||
prop->setDoubleValue(unmodifiable + modifiable);
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: multiply a property value.
|
||
*
|
||
* property: the name of the property to multiply.
|
||
* factor: the amount by which to multiply.
|
||
* min: the minimum allowed value (default: no minimum).
|
||
* max: the maximum allowed value (default: no maximum).
|
||
* mask: 'integer' to apply only to the left of the decimal point,
|
||
* 'decimal' to apply only to the right of the decimal point,
|
||
* or 'all' to apply to the whole number (the default).
|
||
* wrap: true if the value should be wrapped when it passes min or max;
|
||
* both min and max must be present for this to work (default:
|
||
* false).
|
||
*/
|
||
static bool
|
||
do_property_multiply (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
double factor = arg->getDoubleValue("factor", 1);
|
||
|
||
double unmodifiable, modifiable;
|
||
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
|
||
&unmodifiable, &modifiable);
|
||
modifiable *= factor;
|
||
limit_value(&modifiable, arg);
|
||
|
||
prop->setDoubleValue(unmodifiable + modifiable);
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: swap two property values.
|
||
*
|
||
* property[0]: the name of the first property.
|
||
* property[1]: the name of the second property.
|
||
*/
|
||
static bool
|
||
do_property_swap (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop1 = get_prop(arg);
|
||
SGPropertyNode * prop2 = get_prop2(arg);
|
||
|
||
// FIXME: inefficient
|
||
const string & tmp = prop1->getStringValue();
|
||
return (prop1->setUnspecifiedValue(prop2->getStringValue()) &&
|
||
prop2->setUnspecifiedValue(tmp.c_str()));
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: Set a property to an axis or other moving input.
|
||
*
|
||
* property: the name of the property to set.
|
||
* setting: the current input setting, usually between -1.0 and 1.0.
|
||
* offset: the offset to shift by, before applying the factor.
|
||
* factor: the factor to multiply by (use negative to reverse).
|
||
*/
|
||
static bool
|
||
do_property_scale (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
double setting = arg->getDoubleValue("setting");
|
||
double offset = arg->getDoubleValue("offset", 0.0);
|
||
double factor = arg->getDoubleValue("factor", 1.0);
|
||
bool squared = arg->getBoolValue("squared", false);
|
||
int power = arg->getIntValue("power", (squared ? 2 : 1));
|
||
|
||
int sign = (setting < 0 ? -1 : 1);
|
||
|
||
switch (power) {
|
||
case 1:
|
||
break;
|
||
case 2:
|
||
setting = setting * setting * sign;
|
||
break;
|
||
case 3:
|
||
setting = setting * setting * setting;
|
||
break;
|
||
case 4:
|
||
setting = setting * setting * setting * setting * sign;
|
||
break;
|
||
default:
|
||
setting = pow(setting, power);
|
||
if ((power % 2) == 0)
|
||
setting *= sign;
|
||
break;
|
||
}
|
||
|
||
return prop->setDoubleValue((setting + offset) * factor);
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: cycle a property through a set of values.
|
||
*
|
||
* If the current value isn't in the list, the cycle will
|
||
* (re)start from the beginning.
|
||
*
|
||
* property: the name of the property to cycle.
|
||
* value[*]: the list of values to cycle through.
|
||
*/
|
||
static bool
|
||
do_property_cycle (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
vector<SGPropertyNode_ptr> values = arg->getChildren("value");
|
||
int selection = -1;
|
||
int nSelections = values.size();
|
||
|
||
if (nSelections < 1) {
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "No values for property-cycle");
|
||
return false;
|
||
}
|
||
|
||
// Try to find the current selection
|
||
for (int i = 0; i < nSelections; i++) {
|
||
if (compare_values(prop, values[i])) {
|
||
selection = i + 1;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// Default or wrap to the first selection
|
||
if (selection < 0 || selection >= nSelections)
|
||
selection = 0;
|
||
|
||
prop->setUnspecifiedValue(values[selection]->getStringValue());
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: randomize a numeric property value.
|
||
*
|
||
* property: the name of the property value to randomize.
|
||
* min: the minimum allowed value.
|
||
* max: the maximum allowed value.
|
||
*/
|
||
static bool
|
||
do_property_randomize (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
double min = arg->getDoubleValue("min", DBL_MIN);
|
||
double max = arg->getDoubleValue("max", DBL_MAX);
|
||
prop->setDoubleValue(sg_random() * (max - min) + min);
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: reinit the data logging system based on the
|
||
* current contents of the /logger tree.
|
||
*/
|
||
static bool
|
||
do_data_logging_commit (const SGPropertyNode * arg)
|
||
{
|
||
FGLogger *log = (FGLogger *)globals->get_subsystem("logger");
|
||
log->reinit();
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: Add a dialog to the GUI system. Does *not*
|
||
* display the dialog. The property node should have the same format
|
||
* as a dialog XML configuration. It must include:
|
||
*
|
||
* name: the name of the GUI dialog for future reference.
|
||
*/
|
||
static bool
|
||
do_dialog_new (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
|
||
// Note the casting away of const: this is *real*. Doing a
|
||
// "dialog-apply" command later on will mutate this property node.
|
||
// I'm not convinced that this isn't the Right Thing though; it
|
||
// allows client to create a node, pass it to dialog-new, and get
|
||
// the values back from the dialog by reading the same node.
|
||
// Perhaps command arguments are not as "const" as they would
|
||
// seem?
|
||
gui->newDialog((SGPropertyNode*)arg);
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: Show an XML-configured dialog.
|
||
*
|
||
* dialog-name: the name of the GUI dialog to display.
|
||
*/
|
||
static bool
|
||
do_dialog_show (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
gui->showDialog(arg->getStringValue("dialog-name"));
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in Command: Hide the active XML-configured dialog.
|
||
*/
|
||
static bool
|
||
do_dialog_close (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
if(arg->hasValue("dialog-name"))
|
||
return gui->closeDialog(arg->getStringValue("dialog-name"));
|
||
return gui->closeActiveDialog();
|
||
}
|
||
|
||
|
||
/**
|
||
* Update a value in the active XML-configured dialog.
|
||
*
|
||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||
*/
|
||
static bool
|
||
do_dialog_update (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
FGDialog * dialog;
|
||
if (arg->hasValue("dialog-name"))
|
||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||
else
|
||
dialog = gui->getActiveDialog();
|
||
|
||
if (dialog != 0) {
|
||
dialog->updateValues(arg->getStringValue("object-name"));
|
||
return true;
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* Apply a value in the active XML-configured dialog.
|
||
*
|
||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||
*/
|
||
static bool
|
||
do_dialog_apply (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
FGDialog * dialog;
|
||
if (arg->hasValue("dialog-name"))
|
||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||
else
|
||
dialog = gui->getActiveDialog();
|
||
|
||
if (dialog != 0) {
|
||
dialog->applyValues(arg->getStringValue("object-name"));
|
||
return true;
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
|
||
* unlike reinit().
|
||
*/
|
||
static bool
|
||
do_gui_redraw (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
gui->redraw();
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Adds model to the scenery. The path to the added branch (/models/model[*])
|
||
* is returned in property "property".
|
||
*/
|
||
static bool
|
||
do_add_model (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * model = fgGetNode("models", true);
|
||
for (int i = 0;; i++) {
|
||
if (i < 0)
|
||
return false;
|
||
if (!model->getChild("model", i, false)) {
|
||
model = model->getChild("model", i, true);
|
||
break;
|
||
}
|
||
}
|
||
copyProperties(arg, model);
|
||
if (model->hasValue("elevation-m"))
|
||
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
|
||
* SG_METER_TO_FEET);
|
||
model->getNode("load", true);
|
||
model->removeChildren("load");
|
||
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Set mouse cursor coordinates and cursor shape.
|
||
*/
|
||
static bool
|
||
do_set_cursor (const SGPropertyNode * arg)
|
||
{
|
||
if (arg->hasValue("x") || arg->hasValue("y")) {
|
||
SGPropertyNode *mx = fgGetNode("/devices/status/mice/mouse/x", true);
|
||
SGPropertyNode *my = fgGetNode("/devices/status/mice/mouse/y", true);
|
||
int x = arg->getIntValue("x", mx->getIntValue());
|
||
int y = arg->getIntValue("y", my->getIntValue());
|
||
fgWarpMouse(x, y);
|
||
mx->setIntValue(x);
|
||
my->setIntValue(y);
|
||
}
|
||
|
||
SGPropertyNode *cursor = const_cast<SGPropertyNode *>(arg)->getNode("cursor", true);
|
||
if (cursor->getType() != simgear::props::NONE)
|
||
fgSetMouseCursor(cursor->getIntValue());
|
||
|
||
cursor->setIntValue(fgGetMouseCursor());
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: play an audio message (i.e. a wav file) This is
|
||
* fire and forget. Call this once per message and it will get dumped
|
||
* into a queue. Messages are played sequentially so they do not
|
||
* overlap.
|
||
*/
|
||
static bool
|
||
do_play_audio_sample (const SGPropertyNode * arg)
|
||
{
|
||
FGFX *fx = (FGFX *)globals->get_subsystem("fx");
|
||
string path = arg->getStringValue("path");
|
||
string file = arg->getStringValue("file");
|
||
double volume = arg->getDoubleValue("volume");
|
||
// cout << "playing " << path << " / " << file << endl;
|
||
try {
|
||
fx->play_message( path, file, volume );
|
||
return true;
|
||
|
||
} catch (const sg_io_exception&) {
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
|
||
"failed to load" << path << '/' << file);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Built-in command: commit presets (read from in /sim/presets/)
|
||
*/
|
||
static bool
|
||
do_presets_commit (const SGPropertyNode * arg)
|
||
{
|
||
// unbind the current fdm state so property changes
|
||
// don't get lost when we subsequently delete this fdm
|
||
// and create a new one.
|
||
cur_fdm_state->unbind();
|
||
|
||
// set position from presets
|
||
fgInitPosition();
|
||
|
||
fgReInitSubsystems();
|
||
|
||
globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );
|
||
|
||
#if 0
|
||
if ( ! fgGetBool("/sim/presets/onground") ) {
|
||
fgSetBool( "/sim/freeze/master", true );
|
||
fgSetBool( "/sim/freeze/clock", true );
|
||
}
|
||
#endif
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: set log level (0 ... 7)
|
||
*/
|
||
static bool
|
||
do_log_level (const SGPropertyNode * arg)
|
||
{
|
||
sglog().setLogLevels( SG_ALL, (sgDebugPriority)arg->getIntValue() );
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: replay the FDR buffer
|
||
*/
|
||
static bool
|
||
do_replay (const SGPropertyNode * arg)
|
||
{
|
||
// freeze the master fdm
|
||
fgSetInt( "/sim/freeze/replay-state", 1 );
|
||
|
||
FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
|
||
|
||
fgSetDouble( "/sim/replay/start-time", r->get_start_time() );
|
||
fgSetDouble( "/sim/replay/end-time", r->get_end_time() );
|
||
double duration = fgGetDouble( "/sim/replay/duration" );
|
||
if( duration && duration < (r->get_end_time() - r->get_start_time()) ) {
|
||
fgSetDouble( "/sim/replay/time", r->get_end_time() - duration );
|
||
} else {
|
||
fgSetDouble( "/sim/replay/time", r->get_start_time() );
|
||
}
|
||
|
||
// cout << "start = " << r->get_start_time()
|
||
// << " end = " << r->get_end_time() << endl;
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
static bool
|
||
do_decrease_visibility (const SGPropertyNode * arg)
|
||
{
|
||
double new_value = fgGetDouble("/environment/visibility-m") * 0.9;
|
||
fgSetDouble("/environment/visibility-m", new_value);
|
||
fgDefaultWeatherValue("visibility-m", new_value);
|
||
globals->get_subsystem("environment")->reinit();
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_increase_visibility (const SGPropertyNode * arg)
|
||
{
|
||
double new_value = fgGetDouble("/environment/visibility-m") * 1.1;
|
||
fgSetDouble("/environment/visibility-m", new_value);
|
||
fgDefaultWeatherValue("visibility-m", new_value);
|
||
globals->get_subsystem("environment")->reinit();
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_hud_init(const SGPropertyNode *)
|
||
{
|
||
fgHUDInit(0); // minimal HUD
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_hud_init2(const SGPropertyNode *)
|
||
{
|
||
fgHUDInit2(0); // normal HUD
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* An fgcommand to allow loading of xml files via nasal,
|
||
* the xml file's structure will be made available within
|
||
* a property tree node defined under argument "targetnode",
|
||
* or in the given argument tree under "data" otherwise.
|
||
*
|
||
* @param filename a string to hold the complete path & filename of an XML file
|
||
* @param targetnode a string pointing to a location within the property tree
|
||
* where to store the parsed XML file. If <targetnode> is undefined, then the
|
||
* file contents are stored under a node <data> in the argument tree.
|
||
*/
|
||
|
||
static bool
|
||
do_load_xml_to_proptree(const SGPropertyNode * arg)
|
||
{
|
||
SGPath file(arg->getStringValue("filename"));
|
||
if (file.str().empty())
|
||
return false;
|
||
|
||
if (file.extension() != "xml")
|
||
file.concat(".xml");
|
||
|
||
if (!fgValidatePath(file.c_str(), false)) {
|
||
SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file.str() << "' denied "
|
||
"(unauthorized access)");
|
||
return false;
|
||
}
|
||
|
||
SGPropertyNode *targetnode;
|
||
if (arg->hasValue("targetnode"))
|
||
targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
|
||
else
|
||
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
|
||
|
||
try {
|
||
readProperties(file.c_str(), targetnode, true);
|
||
} catch (const sg_exception &e) {
|
||
SG_LOG(SG_IO, SG_WARN, "loadxml: " << e.getFormattedMessage());
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* An fgcommand to allow saving of xml files via nasal,
|
||
* the file's structure will be determined based on what's
|
||
* encountered in the passed (source) property tree node
|
||
*
|
||
* @param filename a string to hold the complete path & filename of the (new)
|
||
* XML file
|
||
* @param sourcenode a string pointing to a location within the property tree
|
||
* where to find the nodes that should be written recursively into an XML file
|
||
* @param data if no sourcenode is given, then the file contents are taken from
|
||
* the argument tree's "data" node.
|
||
*/
|
||
|
||
static bool
|
||
do_save_xml_from_proptree(const SGPropertyNode * arg)
|
||
{
|
||
SGPath file(arg->getStringValue("filename"));
|
||
if (file.str().empty())
|
||
return false;
|
||
|
||
if (file.extension() != "xml")
|
||
file.concat(".xml");
|
||
|
||
if (!fgValidatePath(file.c_str(), true)) {
|
||
SG_LOG(SG_IO, SG_ALERT, "savexml: writing to '" << file.str() << "' denied "
|
||
"(unauthorized access)");
|
||
return false;
|
||
}
|
||
|
||
SGPropertyNode *sourcenode;
|
||
if (arg->hasValue("sourcenode"))
|
||
sourcenode = fgGetNode(arg->getStringValue("sourcenode"), true);
|
||
else if (arg->getNode("data", false))
|
||
sourcenode = const_cast<SGPropertyNode *>(arg)->getNode("data");
|
||
else
|
||
return false;
|
||
|
||
try {
|
||
writeProperties (file.c_str(), sourcenode, true);
|
||
} catch (const sg_exception &e) {
|
||
SG_LOG(SG_IO, SG_WARN, "savexml: " << e.getFormattedMessage());
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_press_cockpit_button (const SGPropertyNode *arg)
|
||
{
|
||
const char *prefix = arg->getStringValue("prefix");
|
||
|
||
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
|
||
return true;
|
||
|
||
string prop = string(prefix) + "-button";
|
||
double value;
|
||
|
||
if (arg->getBoolValue("latching"))
|
||
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
|
||
else
|
||
value = 1;
|
||
|
||
fgSetDouble(prop.c_str(), value);
|
||
fgSetBool(arg->getStringValue("discrete"), value > 0);
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_release_cockpit_button (const SGPropertyNode *arg)
|
||
{
|
||
const char *prefix = arg->getStringValue("prefix");
|
||
|
||
if (arg->getBoolValue("guarded")) {
|
||
string prop = string(prefix) + "-guard";
|
||
if (fgGetDouble(prop.c_str()) < 1) {
|
||
fgSetDouble(prop.c_str(), 1);
|
||
return true;
|
||
}
|
||
}
|
||
|
||
if (! arg->getBoolValue("latching")) {
|
||
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
||
fgSetBool(arg->getStringValue("discrete"), false);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Command setup.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
|
||
/**
|
||
* Table of built-in commands.
|
||
*
|
||
* New commands do not have to be added here; any module in the application
|
||
* can add a new command using globals->get_commands()->addCommand(...).
|
||
*/
|
||
static struct {
|
||
const char * name;
|
||
SGCommandMgr::command_t command;
|
||
} built_ins [] = {
|
||
{ "null", do_null },
|
||
{ "nasal", do_nasal },
|
||
{ "exit", do_exit },
|
||
{ "reset", do_reset },
|
||
{ "reinit", do_reinit },
|
||
{ "suspend", do_reinit },
|
||
{ "resume", do_reinit },
|
||
{ "load", do_load },
|
||
{ "save", do_save },
|
||
{ "panel-load", do_panel_load },
|
||
{ "panel-mouse-click", do_panel_mouse_click },
|
||
{ "preferences-load", do_preferences_load },
|
||
{ "view-cycle", do_view_cycle },
|
||
{ "screen-capture", do_screen_capture },
|
||
{ "hires-screen-capture", do_hires_screen_capture },
|
||
{ "tile-cache-reload", do_tile_cache_reload },
|
||
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
|
||
{ "set-outside-air-temp-degc", do_set_oat_degc },
|
||
{ "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
|
||
{ "set-dewpoint-temp-degc", do_set_dewpoint_degc },
|
||
{ "timeofday", do_timeofday },
|
||
{ "property-toggle", do_property_toggle },
|
||
{ "property-assign", do_property_assign },
|
||
{ "property-adjust", do_property_adjust },
|
||
{ "property-multiply", do_property_multiply },
|
||
{ "property-swap", do_property_swap },
|
||
{ "property-scale", do_property_scale },
|
||
{ "property-cycle", do_property_cycle },
|
||
{ "property-randomize", do_property_randomize },
|
||
{ "data-logging-commit", do_data_logging_commit },
|
||
{ "dialog-new", do_dialog_new },
|
||
{ "dialog-show", do_dialog_show },
|
||
{ "dialog-close", do_dialog_close },
|
||
{ "dialog-update", do_dialog_update },
|
||
{ "dialog-apply", do_dialog_apply },
|
||
{ "gui-redraw", do_gui_redraw },
|
||
{ "add-model", do_add_model },
|
||
{ "set-cursor", do_set_cursor },
|
||
{ "play-audio-sample", do_play_audio_sample },
|
||
{ "presets-commit", do_presets_commit },
|
||
{ "log-level", do_log_level },
|
||
{ "replay", do_replay },
|
||
{ "decrease-visibility", do_decrease_visibility },
|
||
{ "increase-visibility", do_increase_visibility },
|
||
{ "hud-init", do_hud_init },
|
||
{ "hud-init2", do_hud_init2 },
|
||
{ "loadxml", do_load_xml_to_proptree},
|
||
{ "savexml", do_save_xml_from_proptree },
|
||
{ "press-cockpit-button", do_press_cockpit_button },
|
||
{ "release-cockpit-button", do_release_cockpit_button },
|
||
{ "dump-scenegraph", do_dump_scene_graph },
|
||
{ "dump-terrainbranch", do_dump_terrain_branch },
|
||
{ 0, 0 } // zero-terminated
|
||
};
|
||
|
||
|
||
/**
|
||
* Initialize the default built-in commands.
|
||
*
|
||
* Other commands may be added by other parts of the application.
|
||
*/
|
||
void
|
||
fgInitCommands ()
|
||
{
|
||
SG_LOG(SG_GENERAL, SG_INFO, "Initializing basic built-in commands:");
|
||
for (int i = 0; built_ins[i].name != 0; i++) {
|
||
SG_LOG(SG_GENERAL, SG_INFO, " " << built_ins[i].name);
|
||
globals->get_commands()->addCommand(built_ins[i].name,
|
||
built_ins[i].command);
|
||
}
|
||
|
||
typedef bool (*dummy)();
|
||
fgTie( "/command/view/next", dummy(0), do_view_next );
|
||
fgTie( "/command/view/prev", dummy(0), do_view_prev );
|
||
}
|
||
|
||
// end of fg_commands.cxx
|