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flightgear/src/Input/FGKeyboardInput.hxx
torsten aea9c750f3 Advanced input subsystem - Step2: Split up current input subsystem
- encapsulate code into classes
- create separate subsystem for keyboard, mouse and joystick
- group new subsystems into subsystemgroup "input"
2009-08-08 08:37:15 +02:00

71 lines
2.2 KiB
C++

// FGKeyboardInput.hxx -- handle user input from keyboard devices
//
// Written by Torsten Dreyer, started August 2009
// Based on work from David Megginson, started May 2001.
//
// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
// Copyright (C) 2001 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _FGKEYBOARDINPUT_HXX
#define _FGKEYBOARDINPUT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include "FGCommonInput.hxx"
#include "FGButton.hxx"
#include <simgear/structure/subsystem_mgr.hxx>
////////////////////////////////////////////////////////////////////////
// The Keyboard Input Class
////////////////////////////////////////////////////////////////////////
class FGKeyboardInput : public SGSubsystem,FGCommonInput {
public:
FGKeyboardInput();
virtual ~FGKeyboardInput();
virtual void init();
virtual void postinit();
virtual void bind();
virtual void unbind();
virtual void update( double dt );
static const int MAX_KEYS = 1024;
private:
const binding_list_t& _find_key_bindings (unsigned int k, int modifiers);
void doKey (int k, int modifiers, int x, int y);
static void keyHandler(int key, int keymod, int mousex, int mousey);
static FGKeyboardInput * keyboardInput;
FGButton bindings[MAX_KEYS];
SGPropertyNode_ptr _key_event;
int _key_code;
int _key_modifiers;
bool _key_pressed;
bool _key_shift;
bool _key_ctrl;
bool _key_alt;
bool _key_meta;
bool _key_super;
bool _key_hyper;
};
#endif