aea9c750f3
- encapsulate code into classes - create separate subsystem for keyboard, mouse and joystick - group new subsystems into subsystemgroup "input"
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
// FGKeyboardInput.hxx -- handle user input from keyboard devices
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//
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// Written by Torsten Dreyer, started August 2009
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// Based on work from David Megginson, started May 2001.
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//
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// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
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// Copyright (C) 2001 David Megginson, david@megginson.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _FGKEYBOARDINPUT_HXX
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#define _FGKEYBOARDINPUT_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include "FGCommonInput.hxx"
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#include "FGButton.hxx"
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#include <simgear/structure/subsystem_mgr.hxx>
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////////////////////////////////////////////////////////////////////////
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// The Keyboard Input Class
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////////////////////////////////////////////////////////////////////////
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class FGKeyboardInput : public SGSubsystem,FGCommonInput {
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public:
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FGKeyboardInput();
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virtual ~FGKeyboardInput();
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virtual void init();
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virtual void postinit();
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virtual void bind();
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virtual void unbind();
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virtual void update( double dt );
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static const int MAX_KEYS = 1024;
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private:
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const binding_list_t& _find_key_bindings (unsigned int k, int modifiers);
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void doKey (int k, int modifiers, int x, int y);
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static void keyHandler(int key, int keymod, int mousex, int mousey);
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static FGKeyboardInput * keyboardInput;
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FGButton bindings[MAX_KEYS];
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SGPropertyNode_ptr _key_event;
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int _key_code;
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int _key_modifiers;
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bool _key_pressed;
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bool _key_shift;
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bool _key_ctrl;
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bool _key_alt;
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bool _key_meta;
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bool _key_super;
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bool _key_hyper;
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};
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#endif
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