ec2ff6ae50
it isn't there, this is a bug. Thus centralize the error message so that it doesn't have to be repeated everywhere. Of course, the calling code should still consider that a returned property node may be 0.
475 lines
11 KiB
C++
475 lines
11 KiB
C++
// new_gui.cxx: implementation of XML-configurable GUI support.
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#include "new_gui.hxx"
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#include <plib/pu.h>
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#include <plib/ul.h>
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#include <simgear/compiler.h>
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#include <simgear/structure/exception.hxx>
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#include <Main/fg_props.hxx>
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#include "menubar.hxx"
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#include "dialog.hxx"
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extern puFont FONT_HELVETICA_14;
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extern puFont FONT_SANS_12B;
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////////////////////////////////////////////////////////////////////////
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// Implementation of NewGUI.
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////////////////////////////////////////////////////////////////////////
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NewGUI::NewGUI ()
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: _font(FONT_HELVETICA_14),
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_menubar(new FGMenuBar),
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_active_dialog(0)
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{
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}
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NewGUI::~NewGUI ()
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{
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clear();
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}
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void
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NewGUI::init ()
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{
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setStyle();
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char path1[1024];
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char path2[1024];
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ulMakePath(path1, globals->get_fg_root().c_str(), "gui");
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ulMakePath(path2, path1, "dialogs");
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readDir(path2);
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_menubar->init();
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}
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void
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NewGUI::reinit ()
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{
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map<string,FGDialog *>::iterator iter;
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vector<string> dlg;
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// close all open dialogs and remember them ...
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for (iter = _active_dialogs.begin(); iter != _active_dialogs.end(); iter++) {
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dlg.push_back(iter->first);
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closeDialog(iter->first);
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}
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unbind();
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clear();
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setStyle();
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_menubar = new FGMenuBar;
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init();
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bind();
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// open remembered dialogs again (no nasal generated ones, unfortunately)
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// for (unsigned int i = 0; i < dlg.size(); i++)
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// showDialog(dlg[i]);
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}
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void
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NewGUI::bind ()
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{
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fgTie("/sim/menubar/visibility", this,
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&NewGUI::getMenuBarVisible, &NewGUI::setMenuBarVisible);
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}
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void
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NewGUI::unbind ()
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{
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fgUntie("/sim/menubar/visibility");
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}
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void
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NewGUI::update (double delta_time_sec)
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{
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map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
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for(/**/; iter != _active_dialogs.end(); iter++)
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iter->second->update();
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}
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bool
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NewGUI::showDialog (const string &name)
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{
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if (_dialog_props.find(name) == _dialog_props.end()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined");
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return false;
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} else {
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if(!_active_dialogs[name])
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_active_dialogs[name] = new FGDialog(_dialog_props[name]);
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return true;
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}
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}
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bool
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NewGUI::closeActiveDialog ()
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{
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if (_active_dialog == 0)
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return false;
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// Kill any entries in _active_dialogs... Is there an STL
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// algorithm to do (delete map entries by value, not key)? I hate
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// the STL :) -Andy
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map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
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for(/**/; iter != _active_dialogs.end(); iter++) {
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if(iter->second == _active_dialog) {
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_active_dialogs.erase(iter);
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// iter is no longer valid
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break;
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}
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}
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delete _active_dialog;
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_active_dialog = 0;
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return true;
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}
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bool
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NewGUI::closeDialog (const string& name)
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{
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if(_active_dialogs.find(name) != _active_dialogs.end()) {
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if(_active_dialog == _active_dialogs[name])
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_active_dialog = 0;
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delete _active_dialogs[name];
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_active_dialogs.erase(name);
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return true;
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}
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return false; // dialog wasn't open...
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}
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SGPropertyNode_ptr
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NewGUI::getDialog (const string &name)
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{
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if(_dialog_props.find(name) != _dialog_props.end())
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return _dialog_props[name];
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SG_LOG(SG_GENERAL, SG_ALERT, "dialog '" << name << "' missing");
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return 0;
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}
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void
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NewGUI::setActiveDialog (FGDialog * dialog)
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{
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_active_dialog = dialog;
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}
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FGDialog *
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NewGUI::getActiveDialog ()
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{
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return _active_dialog;
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}
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FGMenuBar *
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NewGUI::getMenuBar ()
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{
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return _menubar;
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}
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bool
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NewGUI::getMenuBarVisible () const
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{
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return _menubar->isVisible();
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}
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void
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NewGUI::setMenuBarVisible (bool visible)
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{
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if (visible)
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_menubar->show();
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else
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_menubar->hide();
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}
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void
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NewGUI::clear ()
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{
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delete _menubar;
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_menubar = 0;
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_dialog_props.clear();
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_itt_t it;
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for (it = _colors.begin(); it != _colors.end(); ++it)
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delete it->second;
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_colors.clear();
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}
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static bool
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test_extension (const char * path, const char * ext)
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{
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int pathlen = strlen(path);
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int extlen = strlen(ext);
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for (int i = 1; i <= pathlen && i <= extlen; i++) {
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if (path[pathlen-i] != ext[extlen-i])
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return false;
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}
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return true;
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}
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void
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NewGUI::newDialog (SGPropertyNode* props)
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{
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const char* cname = props->getStringValue("name");
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if(!cname) {
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SG_LOG(SG_GENERAL, SG_ALERT, "New dialog has no <name> property");
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return;
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}
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string name = cname;
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if(!_active_dialogs[name])
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_dialog_props[name] = props;
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}
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void
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NewGUI::readDir (const char * path)
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{
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ulDir * dir = ulOpenDir(path);
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if (dir == 0) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Failed to read GUI files from "
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<< path);
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return;
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}
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for (ulDirEnt * dirEnt = ulReadDir(dir);
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dirEnt != 0;
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dirEnt = ulReadDir(dir)) {
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char subpath[1024];
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ulMakePath(subpath, path, dirEnt->d_name);
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if (!dirEnt->d_isdir && test_extension(subpath, ".xml")) {
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SGPropertyNode * props = new SGPropertyNode;
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try {
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readProperties(subpath, props);
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} catch (const sg_exception &) {
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SG_LOG(SG_INPUT, SG_ALERT, "Error parsing dialog "
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<< subpath);
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delete props;
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continue;
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}
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SGPropertyNode *nameprop = props->getNode("name");
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if (!nameprop) {
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SG_LOG(SG_INPUT, SG_WARN, "dialog " << subpath
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<< " has no name; skipping.");
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delete props;
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continue;
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}
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string name = nameprop->getStringValue();
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if (_dialog_props[name])
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delete (SGPropertyNode *)_dialog_props[name];
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_dialog_props[name] = props;
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}
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}
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ulCloseDir(dir);
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}
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////////////////////////////////////////////////////////////////////////
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// Style handling.
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////////////////////////////////////////////////////////////////////////
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void
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NewGUI::setStyle (void)
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{
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_itt_t it;
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for (it = _colors.begin(); it != _colors.end(); ++it)
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delete it->second;
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_colors.clear();
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// set up the traditional colors as default
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_colors["background"] = new FGColor(0.8f, 0.8f, 0.9f, 0.85f);
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_colors["foreground"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
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_colors["highlight"] = new FGColor(0.7f, 0.7f, 0.7f, 1.0f);
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_colors["label"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
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_colors["legend"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
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_colors["misc"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
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//puSetDefaultStyle();
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int which = fgGetInt("/sim/current-gui", 0);
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SGPropertyNode *sim = globals->get_props()->getNode("sim");
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SGPropertyNode *n = sim->getChild("gui", which);
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if (!n)
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n = sim->getChild("gui", 0, true);
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setupFont(n->getNode("font", true));
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n = n->getNode("colors", true);
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for (int i = 0; i < n->nChildren(); i++) {
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SGPropertyNode *child = n->getChild(i);
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_colors[child->getName()] = new FGColor(child);
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}
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FGColor *c = _colors["background"];
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puSetDefaultColourScheme(c->red(), c->green(), c->blue(), c->alpha());
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}
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static const struct {
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char *name;
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puFont *font;
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} guifonts[] = {
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{ "default", &FONT_HELVETICA_14 },
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{ "FIXED_8x13", &PUFONT_8_BY_13 },
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{ "FIXED_9x15", &PUFONT_9_BY_15 },
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{ "TIMES_10", &PUFONT_TIMES_ROMAN_10 },
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{ "TIMES_24", &PUFONT_TIMES_ROMAN_24 },
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{ "HELVETICA_10", &PUFONT_HELVETICA_10 },
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{ "HELVETICA_12", &PUFONT_HELVETICA_12 },
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{ "HELVETICA_14", &FONT_HELVETICA_14 },
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{ "HELVETICA_18", &PUFONT_HELVETICA_18 },
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{ "SANS_12B", &FONT_SANS_12B },
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{ 0, 0 }
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};
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void
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NewGUI::setupFont (SGPropertyNode *node)
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{
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string fontname = node->getStringValue("name", "Helvetica.txf");
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float size = node->getFloatValue("size", 15.0);
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float slant = node->getFloatValue("slant", 0.0);
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int i;
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for (i = 0; guifonts[i].name; i++)
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if (fontname == guifonts[i].name)
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break;
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if (guifonts[i].name)
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_font = *guifonts[i].font;
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else {
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SGPath fontpath;
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char* envp = ::getenv("FG_FONTS");
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if (envp != NULL) {
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fontpath.set(envp);
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} else {
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fontpath.set(globals->get_fg_root());
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fontpath.append("Fonts");
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}
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SGPath path(fontpath);
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path.append(fontname);
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if (_tex_font.load((char *)path.c_str())) {
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_font.initialize((fntFont *)&_tex_font, size, slant);
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} else {
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_font = *guifonts[0].font;
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fontname = "default";
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}
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}
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puSetDefaultFonts(_font, _font);
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node->setStringValue("name", fontname.c_str());
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}
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////////////////////////////////////////////////////////////////////////
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// FGColor class.
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////////////////////////////////////////////////////////////////////////
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bool
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FGColor::merge(const SGPropertyNode *node)
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{
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if (!node)
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return false;
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bool dirty = false;
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const SGPropertyNode * n;
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if ((n = node->getNode("red")))
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_red = n->getFloatValue(), dirty = true;
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if ((n = node->getNode("green")))
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_green = n->getFloatValue(), dirty = true;
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if ((n = node->getNode("blue")))
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_blue = n->getFloatValue(), dirty = true;
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if ((n = node->getNode("alpha")))
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_alpha = n->getFloatValue(), dirty = true;
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return dirty;
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}
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bool
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FGColor::merge(const FGColor *color)
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{
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bool dirty = false;
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if (color && color->_red >= 0.0)
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_red = color->_red, dirty = true;
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if (color && color->_green >= 0.0)
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_green = color->_green, dirty = true;
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if (color && color->_blue >= 0.0)
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_blue = color->_blue, dirty = true;
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if (color && color->_alpha >= 0.0)
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_alpha = color->_alpha, dirty = true;
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return dirty;
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}
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//
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FGFontCache::FGFontCache()
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{
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char *envp = ::getenv("FG_FONTS");
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if (envp != NULL) {
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_path.set(envp);
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} else {
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_path.set(globals->get_fg_root());
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_path.append("Fonts");
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}
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for (int i=0; guifonts[i].name; i++)
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_fonts[guifonts[i].name] = guifonts[i].font;
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}
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FGFontCache::~FGFontCache()
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{
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_fonts.clear();
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}
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puFont *
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FGFontCache::get(const char *name, float size, float slant)
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{
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puFont *font;
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_itt_t it;
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if ((it = _fonts.find(name)) == _fonts.end())
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{
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SGPath path(_path);
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path.append(name);
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fntTexFont tex_font;
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if (tex_font.load((char *)path.c_str()))
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{
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font = new puFont;
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font->initialize((fntFont *)&tex_font, size, slant);
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_fonts[name] = font;
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}
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else
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{
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font = _fonts["default"];
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// puSetDefaultFonts(font, font);
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}
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}
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else
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{
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font = it->second;
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}
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return font;
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}
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puFont *
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FGFontCache::get(SGPropertyNode *node)
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{
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const char *name = node->getStringValue("name", "Helvetica.txf");
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float size = node->getFloatValue("size", 15.0);
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float slant = node->getFloatValue("slant", 0.0);
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return get(name, size, slant);
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}
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// end of new_gui.cxx
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