1
0
Fork 0
flightgear/src/FDM/JSBSim/models/flight_control/FGFCSComponent.cpp
2009-10-26 18:56:23 +01:00

325 lines
11 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGFCSComponent.cpp
Author: Jon S. Berndt
Date started: 11/1999
------------- Copyright (C) 2000 -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGFCSComponent.h"
#include "input_output/FGPropertyManager.h"
#include "input_output/FGXMLElement.h"
#include <iostream>
#include <cstdlib>
using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_FCSCOMPONENT;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGFCSComponent::FGFCSComponent(FGFCS* _fcs, Element* element) : fcs(_fcs)
{
Element *input_element, *clip_el;
Input = Output = clipmin = clipmax = 0.0;
treenode = 0;
delay = index = 0;
ClipMinPropertyNode = ClipMaxPropertyNode = 0;
clipMinSign = clipMaxSign = 1.0;
IsOutput = clip = false;
string input, clip_string;
dt = fcs->GetDt();
PropertyManager = fcs->GetPropertyManager();
if (element->GetName() == string("lag_filter")) {
Type = "LAG_FILTER";
} else if (element->GetName() == string("lead_lag_filter")) {
Type = "LEAD_LAG_FILTER";
} else if (element->GetName() == string("washout_filter")) {
Type = "WASHOUT_FILTER";
} else if (element->GetName() == string("second_order_filter")) {
Type = "SECOND_ORDER_FILTER";
} else if (element->GetName() == string("integrator")) {
Type = "INTEGRATOR";
} else if (element->GetName() == string("summer")) {
Type = "SUMMER";
} else if (element->GetName() == string("pure_gain")) {
Type = "PURE_GAIN";
} else if (element->GetName() == string("scheduled_gain")) {
Type = "SCHEDULED_GAIN";
} else if (element->GetName() == string("aerosurface_scale")) {
Type = "AEROSURFACE_SCALE";
} else if (element->GetName() == string("switch")) {
Type = "SWITCH";
} else if (element->GetName() == string("kinematic")) {
Type = "KINEMATIC";
} else if (element->GetName() == string("deadband")) {
Type = "DEADBAND";
} else if (element->GetName() == string("fcs_function")) {
Type = "FCS_FUNCTION";
} else if (element->GetName() == string("pid")) {
Type = "PID";
} else if (element->GetName() == string("sensor")) {
Type = "SENSOR";
} else if (element->GetName() == string("accelerometer")) {
Type = "ACCELEROMETER";
} else if (element->GetName() == string("magnetometer")) {
Type = "MAGNETOMETER";
} else if (element->GetName() == string("gyro")) {
Type = "GYRO";
} else if (element->GetName() == string("actuator")) {
Type = "ACTUATOR";
} else { // illegal component in this channel
Type = "UNKNOWN";
}
Name = element->GetAttributeValue("name");
FGPropertyManager *tmp=0;
input_element = element->FindElement("input");
while (input_element) {
input = input_element->GetDataLine();
if (input[0] == '-') {
InputSigns.push_back(-1.0);
input.erase(0,1);
} else {
InputSigns.push_back( 1.0);
}
tmp = PropertyManager->GetNode(input);
if (tmp) {
InputNodes.push_back( tmp );
} else {
cerr << fgred << " In component: " << Name << " unknown property "
<< input << " referenced. Aborting" << reset << endl;
exit(-1);
}
input_element = element->FindNextElement("input");
}
Element *out_elem = element->FindElement("output");
while (out_elem) {
IsOutput = true;
string output_node_name = out_elem->GetDataLine();
FGPropertyManager* OutputNode = PropertyManager->GetNode( output_node_name, true );
OutputNodes.push_back(OutputNode);
if (!OutputNode) {
cerr << endl << " Unable to process property: " << output_node_name << endl;
throw(string("Invalid output property name in flight control definition"));
}
out_elem = element->FindNextElement("output");
}
Element* delay_elem = element->FindElement("delay");
if ( delay_elem ) {
delay = (unsigned int)delay_elem->GetDataAsNumber();
string delayType = delay_elem->GetAttributeValue("type");
if (delayType.length() > 0) {
if (delayType == "time") {
delay = (int)(delay / dt);
} else if (delayType == "frames") {
// no op. the delay type of "frames" is assumed and is the default.
} else {
cerr << "Unallowed delay type" << endl;
}
} else {
delay = (int)(delay / dt);
}
output_array.resize(delay);
for (int i=0; i<delay; i++) output_array[i] = 0.0;
}
clip_el = element->FindElement("clipto");
if (clip_el) {
clip_string = clip_el->FindElementValue("min");
if (!is_number(clip_string)) { // it's a property
if (clip_string[0] == '-') {
clipMinSign = -1.0;
clip_string.erase(0,1);
}
ClipMinPropertyNode = PropertyManager->GetNode( clip_string );
} else {
clipmin = clip_el->FindElementValueAsNumber("min");
}
clip_string = clip_el->FindElementValue("max");
if (!is_number(clip_string)) { // it's a property
if (clip_string[0] == '-') {
clipMaxSign = -1.0;
clip_string.erase(0,1);
}
ClipMaxPropertyNode = PropertyManager->GetNode( clip_string );
} else {
clipmax = clip_el->FindElementValueAsNumber("max");
}
clip = true;
}
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGFCSComponent::~FGFCSComponent()
{
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFCSComponent::SetOutput(void)
{
for (unsigned int i=0; i<OutputNodes.size(); i++) OutputNodes[i]->setDoubleValue(Output);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGFCSComponent::Run(void)
{
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFCSComponent::Delay(void)
{
output_array[index] = Output;
if (index == delay-1) index = 0;
else index++;
Output = output_array[index];
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFCSComponent::Clip(void)
{
if (clip) {
if (ClipMinPropertyNode != 0) clipmin = clipMinSign*ClipMinPropertyNode->getDoubleValue();
if (ClipMaxPropertyNode != 0) clipmax = clipMaxSign*ClipMaxPropertyNode->getDoubleValue();
if (Output > clipmax) Output = clipmax;
else if (Output < clipmin) Output = clipmin;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// The old way of naming FCS components allowed upper or lower case, spaces, etc.
// but then the names were modified to fit into a property name heirarchy. This
// was confusing (it wasn't done intentionally - it was a carryover from the early
// design). We now support the direct naming of properties in the FCS component
// name attribute. The old way is supported in code at this time, but deprecated.
void FGFCSComponent::bind(void)
{
string tmp;
if (Name.find("/") == string::npos) {
tmp = "fcs/" + PropertyManager->mkPropertyName(Name, true);
} else {
tmp = Name;
}
PropertyManager->Tie( tmp, this, &FGFCSComponent::GetOutput);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGFCSComponent::Debug(int from)
{
string propsign="";
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) {
cout << endl << " Loading Component \"" << Name
<< "\" of type: " << Type << endl;
if (clip) {
if (ClipMinPropertyNode != 0L) {
if (clipMinSign < 0.0) propsign="-";
cout << " Minimum limit: " << propsign << ClipMinPropertyNode->GetName() << endl;
propsign="";
} else {
cout << " Minimum limit: " << clipmin << endl;
}
if (ClipMaxPropertyNode != 0L) {
if (clipMaxSign < 0.0) propsign="-";
cout << " Maximum limit: " << propsign << ClipMaxPropertyNode->GetName() << endl;
propsign="";
} else {
cout << " Maximum limit: " << clipmax << endl;
}
}
if (delay > 0) cout <<" Frame delay: " << delay
<< " frames (" << delay*dt << " sec)" << endl;
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGFCSComponent" << endl;
if (from == 1) cout << "Destroyed: FGFCSComponent" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
}