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flightgear/src/FDM/JSBSim/input_output/FGXMLElement.cpp
2009-10-26 18:56:23 +01:00

543 lines
17 KiB
C++
Executable file

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Author: Jon Berndt
Date started: 09/28/2004
Purpose: XML element class
Called by: FGXMLParse
------------- Copyright (C) 2001 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGXMLElement.h"
#include <cmath>
#include <cstdlib>
#include <iostream>
using namespace std;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_XMLELEMENT;
bool Element::converterIsInitialized = false;
map <string, map <string, double> > Element::convert;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
Element::Element(const string& nm)
{
name = nm;
parent = 0L;
element_index = 0;
if (!converterIsInitialized) {
converterIsInitialized = true;
// convert ["from"]["to"] = factor, so: from * factor = to
// Length
convert["M"]["FT"] = 3.2808399;
convert["FT"]["M"] = 1.0/convert["M"]["FT"];
convert["FT"]["IN"] = 12.0;
convert["IN"]["FT"] = 1.0/convert["FT"]["IN"];
convert["IN"]["M"] = convert["IN"]["FT"] * convert["FT"]["M"];
convert["M"]["IN"] = convert["M"]["FT"] * convert["FT"]["IN"];
// Area
convert["M2"]["FT2"] = convert["M"]["FT"]*convert["M"]["FT"];
convert["FT2"]["M2"] = 1.0/convert["M2"]["FT2"];
convert["M2"]["IN2"] = convert["M"]["IN"]*convert["M"]["IN"];
convert["IN2"]["M2"] = 1.0/convert["M2"]["IN2"];
convert["FT2"]["IN2"] = 144.0;
convert["IN2"]["FT2"] = 1.0/convert["FT2"]["IN2"];
// Volume
convert["IN3"]["CC"] = 16.387064;
convert["CC"]["IN3"] = 1.0/convert["IN3"]["CC"];
convert["FT3"]["IN3"] = 1728.0;
convert["IN3"]["FT3"] = 1.0/convert["FT3"]["IN3"];
convert["M3"]["FT3"] = 35.3146667;
convert["FT3"]["M3"] = 1.0/convert["M3"]["FT3"];
convert["LTR"]["IN3"] = 61.0237441;
convert["IN3"]["LTR"] = 1.0/convert["LTR"]["IN3"];
// Mass & Weight
convert["LBS"]["KG"] = 0.45359237;
convert["KG"]["LBS"] = 1.0/convert["LBS"]["KG"];
convert["SLUG"]["KG"] = 14.59390;
convert["KG"]["SLUG"] = 1.0/convert["SLUG"]["KG"];
// Moments of Inertia
convert["SLUG*FT2"]["KG*M2"] = 1.35594;
convert["KG*M2"]["SLUG*FT2"] = 1.0/convert["SLUG*FT2"]["KG*M2"];
// Angles
convert["RAD"]["DEG"] = 360.0/(2.0*3.1415926);
convert["DEG"]["RAD"] = 1.0/convert["RAD"]["DEG"];
// Spring force
convert["LBS/FT"]["N/M"] = 14.5939;
convert["N/M"]["LBS/FT"] = 1.0/convert["LBS/FT"]["N/M"];
// Damping force
convert["LBS/FT/SEC"]["N/M/SEC"] = 14.5939;
convert["N/M/SEC"]["LBS/FT/SEC"] = 1.0/convert["LBS/FT/SEC"]["N/M/SEC"];
// Damping force (Square Law)
convert["LBS/FT2/SEC2"]["N/M2/SEC2"] = 47.880259;
convert["N/M2/SEC2"]["LBS/FT2/SEC2"] = 1.0/convert["LBS/FT2/SEC2"]["N/M2/SEC2"];
// Power
convert["WATTS"]["HP"] = 0.001341022;
convert["HP"]["WATTS"] = 1.0/convert["WATTS"]["HP"];
// Force
convert["N"]["LBS"] = 0.22482;
convert["LBS"]["N"] = 1.0/convert["N"]["LBS"];
// Velocity
convert["KTS"]["FT/SEC"] = 1.68781;
convert["FT/SEC"]["KTS"] = 1.0/convert["KTS"]["FT/SEC"];
convert["M/S"]["FT/S"] = 3.2808399;
convert["FT/S"]["M/S"] = 1.0/convert["M/S"]["FT/S"];
// Torque
convert["FT*LBS"]["N*M"] = 1.35581795;
convert["N*M"]["FT*LBS"] = 1/convert["FT*LBS"]["N*M"];
// Valve
convert["M4*SEC/KG"]["FT4*SEC/SLUG"] = convert["M"]["FT"]*convert["M"]["FT"]*
convert["M"]["FT"]*convert["M"]["FT"]/convert["KG"]["SLUG"];
convert["FT4*SEC/SLUG"]["M4*SEC/KG"] =
1.0/convert["M4*SEC/KG"]["FT4*SEC/SLUG"];
// Pressure
convert["INHG"]["PSF"] = 70.7180803;
convert["PSF"]["INHG"] = 1.0/convert["INHG"]["PSF"];
convert["ATM"]["INHG"] = 29.9246899;
convert["INHG"]["ATM"] = 1.0/convert["ATM"]["INHG"];
convert["PSI"]["INHG"] = 2.03625437;
convert["INHG"]["PSI"] = 1.0/convert["PSI"]["INHG"];
convert["INHG"]["PA"] = 3386.0; // inches Mercury to pascals
convert["PA"]["INHG"] = 1.0/convert["INHG"]["PA"];
convert["LBS/FT2"]["N/M2"] = 14.5939/convert["FT"]["M"];
convert["N/M2"]["LBS/FT2"] = 1.0/convert["LBS/FT2"]["N/M2"];
convert["LBS/FT2"]["PA"] = convert["LBS/FT2"]["N/M2"];
convert["PA"]["LBS/FT2"] = 1.0/convert["LBS/FT2"]["PA"];
// Mass flow
convert["KG/MIN"]["LBS/MIN"] = convert["KG"]["LBS"];
// Fuel Consumption
convert["LBS/HP*HR"]["KG/KW*HR"] = 0.6083;
convert["KG/KW*HR"]["LBS/HP*HR"] = 1.0/convert["LBS/HP*HR"]["KG/KW*HR"];
// Density
convert["KG/L"]["LBS/GAL"] = 8.3454045;
convert["LBS/GAL"]["KG/L"] = 1.0/convert["KG/L"]["LBS/GAL"];
// Length
convert["M"]["M"] = 1.00;
convert["FT"]["FT"] = 1.00;
convert["IN"]["IN"] = 1.00;
// Area
convert["M2"]["M2"] = 1.00;
convert["FT2"]["FT2"] = 1.00;
// Volume
convert["IN3"]["IN3"] = 1.00;
convert["CC"]["CC"] = 1.0;
convert["M3"]["M3"] = 1.0;
convert["FT3"]["FT3"] = 1.0;
convert["LTR"]["LTR"] = 1.0;
// Mass & Weight
convert["KG"]["KG"] = 1.00;
convert["LBS"]["LBS"] = 1.00;
// Moments of Inertia
convert["KG*M2"]["KG*M2"] = 1.00;
convert["SLUG*FT2"]["SLUG*FT2"] = 1.00;
// Angles
convert["DEG"]["DEG"] = 1.00;
convert["RAD"]["RAD"] = 1.00;
// Spring force
convert["LBS/FT"]["LBS/FT"] = 1.00;
convert["N/M"]["N/M"] = 1.00;
// Damping force
convert["LBS/FT/SEC"]["LBS/FT/SEC"] = 1.00;
convert["N/M/SEC"]["N/M/SEC"] = 1.00;
// Damping force (Square law)
convert["LBS/FT2/SEC2"]["LBS/FT2/SEC2"] = 1.00;
convert["N/M2/SEC2"]["N/M2/SEC2"] = 1.00;
// Power
convert["HP"]["HP"] = 1.00;
convert["WATTS"]["WATTS"] = 1.00;
// Force
convert["N"]["N"] = 1.00;
// Velocity
convert["FT/SEC"]["FT/SEC"] = 1.00;
convert["KTS"]["KTS"] = 1.00;
convert["M/S"]["M/S"] = 1.0;
// Torque
convert["FT*LBS"]["FT*LBS"] = 1.00;
convert["N*M"]["N*M"] = 1.00;
// Valve
convert["M4*SEC/KG"]["M4*SEC/KG"] = 1.0;
convert["FT4*SEC/SLUG"]["FT4*SEC/SLUG"] = 1.0;
// Pressure
convert["PSI"]["PSI"] = 1.00;
convert["PSF"]["PSF"] = 1.00;
convert["INHG"]["INHG"] = 1.00;
convert["ATM"]["ATM"] = 1.0;
convert["PA"]["PA"] = 1.0;
convert["N/M2"]["N/M2"] = 1.00;
convert["LBS/FT2"]["LBS/FT2"] = 1.00;
// Mass flow
convert["LBS/SEC"]["LBS/SEC"] = 1.00;
convert["KG/MIN"]["KG/MIN"] = 1.0;
convert["LBS/MIN"]["LBS/MIN"] = 1.0;
// Fuel Consumption
convert["LBS/HP*HR"]["LBS/HP*HR"] = 1.0;
convert["KG/KW*HR"]["KG/KW*HR"] = 1.0;
// Density
convert["KG/L"]["KG/L"] = 1.0;
convert["LBS/GAL"]["LBS/GAL"] = 1.0;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Element::~Element(void)
{
for (unsigned int i=0; i<children.size(); i++) delete children[i];
data_lines.clear();
attributes.clear();
attribute_key.clear();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string Element::GetAttributeValue(const string& attr)
{
int select=-1;
for (unsigned int i=0; i<attribute_key.size(); i++) {
if (attribute_key[i] == attr) select = i;
}
if (select < 0) return string("");
else return attributes[attr];
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double Element::GetAttributeValueAsNumber(const string& attr)
{
string attribute = GetAttributeValue(attr);
if (attribute.empty()) return HUGE_VAL;
else return (atof(attribute.c_str()));
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Element* Element::GetElement(unsigned int el)
{
if (children.size() > el) {
element_index = el;
return children[el];
}
else {
element_index = 0;
return 0L;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Element* Element::GetNextElement(void)
{
if (children.size() > element_index+1) {
element_index++;
return children[element_index];
} else {
element_index = 0;
return 0L;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string Element::GetDataLine(unsigned int i)
{
if (data_lines.size() > 0) return data_lines[i];
else return string("");
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double Element::GetDataAsNumber(void)
{
if (data_lines.size() == 1) {
return atof(data_lines[0].c_str());
} else if (data_lines.size() == 0) {
return HUGE_VAL;
} else {
cerr << "Attempting to get single data value from multiple lines in element " << name << endl;
return HUGE_VAL;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
unsigned int Element::GetNumElements(const string& element_name)
{
unsigned int number_of_elements=0;
Element* el=FindElement(element_name);
while (el) {
number_of_elements++;
el=FindNextElement(element_name);
}
return number_of_elements;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Element* Element::FindElement(const string& el)
{
if (el.empty() && children.size() >= 1) {
element_index = 1;
return children[0];
}
for (unsigned int i=0; i<children.size(); i++) {
if (el == children[i]->GetName()) {
element_index = i+1;
return children[i];
}
}
element_index = 0;
return 0L;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Element* Element::FindNextElement(const string& el)
{
if (el.empty()) {
if (element_index < children.size()) {
return children[element_index++];
} else {
element_index = 0;
return 0L;
}
}
for (unsigned int i=element_index; i<children.size(); i++) {
if (el == children[i]->GetName()) {
element_index = i+1;
return children[i];
}
}
element_index = 0;
return 0L;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double Element::FindElementValueAsNumber(const string& el)
{
Element* element = FindElement(el);
if (element) {
return element->GetDataAsNumber();
} else {
cerr << "Attempting to get single data value from multiple lines" << endl;
return 0;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string Element::FindElementValue(const string& el)
{
Element* element = FindElement(el);
if (element) {
return element->GetDataLine();
} else {
return "";
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double Element::FindElementValueAsNumberConvertTo(const string& el, const string& target_units)
{
Element* element = FindElement(el);
if (!element) {
cerr << "Attempting to get non-existent element " << el << endl;
exit(0);
}
string supplied_units = element->GetAttributeValue("unit");
if (!supplied_units.empty()) {
if (convert.find(supplied_units) == convert.end()) {
cerr << endl << "Supplied unit: \"" << supplied_units << "\" does not exist (typo?). Add new unit"
<< " conversion in FGXMLElement.cpp." << endl;
exit(-1);
}
if (convert[supplied_units].find(target_units) == convert[supplied_units].end()) {
cerr << endl << "Supplied unit: \"" << supplied_units << "\" cannot be converted to "
<< target_units << ". Add new unit conversion in FGXMLElement.cpp or fix typo" << endl;
exit(-1);
}
}
double value = element->GetDataAsNumber();
if (!supplied_units.empty()) {
value *= convert[supplied_units][target_units];
}
return value;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double Element::FindElementValueAsNumberConvertFromTo( const string& el,
const string& supplied_units,
const string& target_units)
{
Element* element = FindElement(el);
if (!element) {
cerr << "Attempting to get non-existent element " << el << endl;
exit(0);
}
if (!supplied_units.empty()) {
if (convert.find(supplied_units) == convert.end()) {
cerr << endl << "Supplied unit: \"" << supplied_units << "\" does not exist (typo?). Add new unit"
<< " conversion in FGXMLElement.cpp." << endl;
exit(-1);
}
if (convert[supplied_units].find(target_units) == convert[supplied_units].end()) {
cerr << endl << "Supplied unit: \"" << supplied_units << "\" cannot be converted to "
<< target_units << ". Add new unit conversion in FGXMLElement.cpp or fix typo" << endl;
exit(-1);
}
}
double value = element->GetDataAsNumber();
if (!supplied_units.empty()) {
value *= convert[supplied_units][target_units];
}
return value;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 Element::FindElementTripletConvertTo( const string& target_units)
{
FGColumnVector3 triplet;
Element* item;
double value=0.0;
string supplied_units = GetAttributeValue("unit");
if (!supplied_units.empty()) {
if (convert.find(supplied_units) == convert.end()) {
cerr << endl << "Supplied unit: \"" << supplied_units << "\" does not exist (typo?). Add new unit"
<< " conversion in FGXMLElement.cpp." << endl;
exit(-1);
}
if (convert[supplied_units].find(target_units) == convert[supplied_units].end()) {
cerr << endl << "Supplied unit: \"" << supplied_units << "\" cannot be converted to "
<< target_units << ". Add new unit conversion in FGXMLElement.cpp or fix typo" << endl;
exit(-1);
}
}
item = FindElement("x");
if (!item) item = FindElement("roll");
if (item) {
value = item->GetDataAsNumber();
if (!supplied_units.empty()) value *= convert[supplied_units][target_units];
} else {
value = 0.0;
cerr << "Could not find an X triplet item for this column vector." << endl;
}
triplet(1) = value;
item = FindElement("y");
if (!item) item = FindElement("pitch");
if (item) {
value = item->GetDataAsNumber();
if (!supplied_units.empty()) value *= convert[supplied_units][target_units];
} else {
value = 0.0;
cerr << "Could not find a Y triplet item for this column vector." << endl;
}
triplet(2) = value;
item = FindElement("z");
if (!item) item = FindElement("yaw");
if (item) {
value = item->GetDataAsNumber();
if (!supplied_units.empty()) value *= convert[supplied_units][target_units];
} else {
value = 0.0;
cerr << "Could not find a Z triplet item for this column vector." << endl;
}
triplet(3) = value;
return triplet;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void Element::Print(unsigned int level)
{
unsigned int i, spaces;
level+=2;
for (spaces=0; spaces<=level; spaces++) cout << " "; // format output
cout << "Element Name: " << name;
for (i=0; i<attributes.size(); i++) {
cout << " " << attribute_key[i] << " = " << attributes[attribute_key[i]];
}
cout << endl;
for (i=0; i<data_lines.size(); i++) {
for (spaces=0; spaces<=level; spaces++) cout << " "; // format output
cout << data_lines[i] << endl;
}
for (i=0; i<children.size(); i++) {
children[i]->Print(level);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void Element::AddAttribute(const string& name, const string& value)
{
attribute_key.push_back(name);
attributes[name] = value;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void Element::AddData(string d)
{
string::size_type string_start = d.find_first_not_of(" \t");
if (string_start != string::npos && string_start > 0) {
d.erase(0,string_start);
}
data_lines.push_back(d);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
} // end namespace JSBSim