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flightgear/src/Input/FGMouseInput.hxx
James Turner 8986abeb52 Fix PUI mouse for non-pass-through mouse modes
As reported by Michael Danilov, ensure sticky mouse modes for view and
flight controls don’t send button events to PUI
2018-05-14 14:41:06 +01:00

75 lines
2.4 KiB
C++

// FGMouseInput.hxx -- handle user input from mouse devices
//
// Written by Torsten Dreyer, started August 2009
// Based on work from David Megginson, started May 2001.
//
// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
// Copyright (C) 2001 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _FGMOUSEINPUT_HXX
#define _FGMOUSEINPUT_HXX
#include "FGCommonInput.hxx"
#include <memory>
#include <simgear/structure/subsystem_mgr.hxx>
// forward decls
namespace osgGA { class GUIEventAdapter; }
////////////////////////////////////////////////////////////////////////
// The Mouse Input Class
////////////////////////////////////////////////////////////////////////
class FGMouseInput : public SGSubsystem, FGCommonInput {
public:
FGMouseInput();
virtual ~FGMouseInput() = default;
void init() override;
void shutdown() override;
void reinit() override;
void update( double dt ) override;
static const char* subsystemName() { return "input-mouse"; }
void doMouseClick (int b, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea);
void doMouseMotion (int x, int y, const osgGA::GUIEventAdapter*);
/**
* @brief isRightDragToLookEnabled - test if we're in right-mouse-drag
* to adjust the view direction/position mode.
* @return
*/
bool isRightDragToLookEnabled() const;
/**
* @brief check if the active mode passes clicks through to the UI or not
*/
bool isActiveModePassThrough() const;
private:
void processMotion(int x, int y, const osgGA::GUIEventAdapter* ea);
class FGMouseInputPrivate;
std::unique_ptr<FGMouseInputPrivate> d;
};
#endif