ab83702c16
I added an AIStatic object to my OV-10 sim for use in putting city signs, vehicles, or anything else that will be static, but that I don't want to put in the scenery files. It's inexpensive. Before, I was making such things from AIShip. I also added the ability to set flight plans to repeat, so that when an airplane reaches the end it just starts over at the beginning. This is useful for my OV-10 sim. I have C-141 and KC-135 traffic flying approaches to Ramstein, and I only have to define two AI objects to do this. Also, I found an inefficiency in AIBase, where every AI object was calculating Mach number at every dt. Now only AIBallistic objects do this.
17 lines
507 B
Makefile
17 lines
507 B
Makefile
noinst_LIBRARIES = libAIModel.a
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libAIModel_a_SOURCES = \
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submodel.cxx submodel.hxx \
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AIManager.hxx AIManager.cxx \
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AIBase.hxx AIBase.cxx \
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AIAircraft.hxx AIAircraft.cxx \
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AIShip.hxx AIShip.cxx \
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AIBallistic.hxx AIBallistic.cxx \
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AIStorm.hxx AIStorm.cxx \
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AIThermal.hxx AIThermal.cxx \
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AIFlightPlan.hxx AIFlightPlan.cxx AIFlightPlanCreate.cxx \
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AIScenario.hxx AIScenario.cxx \
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AICarrier.hxx AICarrier.cxx \
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AIStatic.hxx AIStatic.cxx
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
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