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flightgear/src/AIModel/AIBase.hxx
ehofman ab83702c16 David Culp:
I added an AIStatic object to my OV-10 sim for use in putting city signs,
vehicles, or anything else that will be static, but that I don't want to put
in the scenery files.  It's inexpensive.  Before, I was making such things
from AIShip.

I also added the ability to set flight plans to repeat, so that when an
airplane reaches the end it just starts over at the beginning.  This is
useful for my OV-10 sim.  I have C-141 and KC-135 traffic flying approaches
to Ramstein, and I only have to define two AI objects to do this.

Also, I found an inefficiency in AIBase, where every AI object was calculating
Mach number at every dt.  Now only AIBallistic objects do this.
2005-06-04 09:38:52 +00:00

267 lines
8.4 KiB
C++

// FGAIBase.hxx - abstract base class for AI objects
// Written by David Culp, started Nov 2003, based on
// David Luff's FGAIEntity class.
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AIBASE_HXX
#define _FG_AIBASE_HXX
#include <string>
#include <list>
#include <simgear/constants.h>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Main/fg_props.hxx>
SG_USING_STD(string);
SG_USING_STD(list);
class FGAIManager;
class FGAIFlightPlan;
typedef struct {
string callsign;
// can be aircraft, ship, storm, thermal, static or ballistic
string m_type;
string m_class;
string path;
string flightplan;
FGAIFlightPlan *fp;
double repeat; // in seconds
double latitude; // used if no flightplan defined
double longitude; // used if no flightplan defined
double altitude; // used if no flightplan defined
double speed; // used if no flightplan defined
double heading; // used if no flightplan defined
double roll; // used if no flightplan defined
double azimuth; // used by ballistic objects
double elevation; // used by ballistic objects
double rudder; // used by ship objects
double strength; // used by thermal and storm objects
double diameter; // used by thermal and storm objects
double height_msl; // used by thermal and storm objects
double eda; // used by ballistic objects
double life; // life span in seconds
double buoyancy; // acceleration in ft per sec2
double wind_from_east; // in feet per second
double wind_from_north; // in feet per second
double cd; // coefficient of drag
bool wind; // if true, model reacts to parent wind
double mass; // in slugs
bool aero_stabilised; // if true, ballistic object aligns with trajectory
list<string> solid_objects; // List of solid object names
list<string> wire_objects; // List of wire object names
list<string> catapult_objects; // List of catapult object names
list<Point3D> ppositions; // List of positions on a carrier where an aircraft can start.
Point3D flols_offset; // used by carrier objects, in meters
double radius; // used by ship objects, in feet
string name; // used by carrier objects
string pennant_number; // used by carrier objects
string acType; // used by aircraft objects
string company; // used by aircraft objects
} FGAIModelEntity;
class FGAIBase {
public:
FGAIBase();
virtual ~FGAIBase();
virtual void update(double dt);
inline Point3D GetPos() { return(pos); }
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
otRocket, otStorm, otThermal, otStatic,
MAX_OBJECTS }; // Needs to be last!!!
virtual bool init();
virtual void bind();
virtual void unbind();
void setPath( const char* model );
void setSpeed( double speed_KTAS );
void setAltitude( double altitude_ft );
void setHeading( double heading );
void setLatitude( double latitude );
void setLongitude( double longitude );
void setBank( double bank );
void setRadius ( double radius );
void setXoffset( double x_offset );
void setYoffset( double y_offset );
void setZoffset( double z_offset );
void* getID();
void setDie( bool die );
bool getDie();
protected:
SGPropertyNode *props;
FGAIManager* manager;
// these describe the model's actual state
Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
double hdg; // True heading in degrees
double roll; // degrees, left is negative
double pitch; // degrees, nose-down is negative
double speed; // knots true airspeed
double altitude; // meters above sea level
double vs; // vertical speed, feet per minute
double turn_radius_ft; // turn radius ft at 15 kts rudder angle 15 degrees
double ft_per_deg_lon;
double ft_per_deg_lat;
// these describe the model's desired state
double tgt_heading; // target heading, degrees true
double tgt_altitude; // target altitude, *feet* above sea level
double tgt_speed; // target speed, KTAS
double tgt_roll;
double tgt_pitch;
double tgt_yaw;
double tgt_vs;
// these describe radar information for the user
bool in_range; // true if in range of the radar, otherwise false
double bearing; // true bearing from user to this model
double elevation; // elevation in degrees from user to this model
double range; // range from user to this model, nm
double rdot; // range rate, in knots
double horiz_offset; // look left/right from user to me, deg
double vert_offset; // look up/down from user to me, deg
double x_shift; // value used by radar display instrument
double y_shift; // value used by radar display instrument
double rotation; // value used by radar display instrument
string model_path; //Path to the 3D model
ssgBranch * model; //The 3D model object
SGModelPlacement aip;
bool delete_me;
bool invisible;
bool no_roll;
double life;
FGAIFlightPlan *fp;
void Transform();
void CalculateMach();
double UpdateRadar(FGAIManager* manager);
string _type_str;
object_type _otype;
int index;
public:
object_type getType();
bool isa( object_type otype );
double _getVS_fps() const;
void _setVS_fps( double _vs );
double _getAltitude() const;
void _setAltitude( double _alt );
void _setLongitude( double longitude );
void _setLatitude ( double latitude );
double _getLongitude() const;
double _getLatitude () const;
double _getBearing() const;
double _getElevation() const;
double _getRdot() const;
double _getH_offset() const;
double _getV_offset() const;
double _getX_shift() const;
double _getY_shift() const;
double _getRotation() const;
double rho;
double T; // temperature, degs farenheit
double p; // pressure lbs/sq ft
double a; // speed of sound at altitude (ft/s)
double Mach; // Mach number
static const double e;
static const double lbs_to_slugs;
int _getID() const;
inline double _getRange() { return range; };
ssgBranch * load3DModel(const string& fg_root,
const string &path,
SGPropertyNode *prop_root,
double sim_time_sec);
static bool _isNight();
};
inline void FGAIBase::setPath( const char* model ) {
model_path.append(model);
}
inline void FGAIBase::setSpeed( double speed_KTAS ) {
speed = tgt_speed = speed_KTAS;
}
inline void FGAIBase::setRadius( double radius ) {
turn_radius_ft = radius;
}
inline void FGAIBase::setHeading( double heading ) {
hdg = tgt_heading = heading;
}
inline void FGAIBase::setAltitude( double altitude_ft ) {
altitude = tgt_altitude = altitude_ft;
pos.setelev(altitude * SG_FEET_TO_METER);
}
inline void FGAIBase::setBank( double bank ) {
roll = tgt_roll = bank;
no_roll = false;
}
inline void FGAIBase::setLongitude( double longitude ) {
pos.setlon( longitude );
}
inline void FGAIBase::setLatitude ( double latitude ) {
pos.setlat( latitude );
}
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
inline bool FGAIBase::getDie() { return delete_me; }
inline FGAIBase::object_type FGAIBase::getType() { return _otype; }
inline void* FGAIBase::getID() { return this; }
#endif // _FG_AIBASE_HXX