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flightgear/utils/Modeller/normalmap.cxx
ehofman 667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00

105 lines
2.1 KiB
C++

/*
* Create normal map textures from regular textures.
* Created by: Erik Hofman
*
* This file is in public domain.
*/
#include <simgear/compiler.h>
#include <string.h>
#include <stdlib.h>
#include <osg/GL>
#include <simgear/screen/texture.hxx>
static float contrast = 1.0;
static float brightness = 1.0;
static char *texture_file = NULL, *normalmap_file = NULL;
static SGTexture texture;
int parse_option(char **args, int n) {
char *opt, *arg;
int sz, ret=1;
opt = args[n];
if (*(opt+1) == '-')
opt++;
if ((arg = strchr(opt, '=')) != NULL)
*arg++ = 0;
else {
ret++;
arg = args[n+1];
}
sz = strlen(opt);
if (!strncmp(opt, "-help", sz)) {
printf("usage:\n normalmap [-c=contrast] [-b=brightness]");
printf(" --t=file [--o=file]\n");
exit(0);
}
if (!strncmp(opt, "-contrast", sz)) {
contrast = atof(arg);
return ret;
}
if (!strncmp(opt, "-brightness", sz)) {
brightness = atof(arg);
return ret;
}
if (!strncmp(opt, "-texture", sz) ||
!strncmp(opt, "-input", sz)) {
texture_file = strdup(arg);
return ret;
}
if (!strncmp(opt, "-normalmap", sz) ||
!strncmp(opt, "-output", sz)) {
normalmap_file = strdup(arg);
return ret;
}
return 1;
}
int main (int argc, char **argv)
{
int i;
for (i=1; i<argc;)
i += parse_option(argv, i);
if ( !texture_file )
{
printf("Error: texture file not specified\n");
return -1;
}
texture.read_rgb_texture(texture_file);
if ( !texture.texture() )
{
printf("Error: unable to process input file: %s\n", texture_file);
printf(" (%s)\n", texture.err_str());
return -2;
}
if ( !normalmap_file )
{
int i;
for (i=strlen(texture_file); i>=0; --i)
if (texture_file[i] == '.')
break;
normalmap_file = (char *)malloc( i+8 );
memcpy(normalmap_file, texture_file, i);
memcpy(normalmap_file+i, "_n.rgb\0", 7);
}
texture.make_normalmap(brightness, contrast);
texture.write_texture(normalmap_file);
free( normalmap_file );
free( texture_file );
return 0;
}