aac4bec5c7
Modified Files: scenery.cxx scenery.hxx
292 lines
8.9 KiB
C++
292 lines
8.9 KiB
C++
// scenery.cxx -- data structures and routines for managing scenery.
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <osgUtil/IntersectVisitor>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/tgdb/userdata.hxx>
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#include <simgear/scene/material/Effect.hxx>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <simgear/scene/material/Technique.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/scene/util/SGSceneUserData.hxx>
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#include <simgear/scene/model/CheckSceneryVisitor.hxx>
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#include <Main/fg_props.hxx>
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#include "tilemgr.hxx"
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#include "scenery.hxx"
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using namespace flightgear;
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using namespace simgear;
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class FGGroundPickCallback : public SGPickCallback {
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public:
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virtual bool buttonPressed(int button, const Info& info)
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{
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// only on left mouse button
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if (button != 0)
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return false;
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SGGeod geod = SGGeod::fromCart(info.wgs84);
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SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod );
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SGPropertyNode *c = fgGetNode("/sim/input/click", true);
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c->setDoubleValue("longitude-deg", geod.getLongitudeDeg());
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c->setDoubleValue("latitude-deg", geod.getLatitudeDeg());
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c->setDoubleValue("elevation-m", geod.getElevationM());
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c->setDoubleValue("elevation-ft", geod.getElevationFt());
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fgSetBool("/sim/signals/click", 1);
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return true;
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}
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};
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// Scenery Management system
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FGScenery::FGScenery()
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{
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
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}
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FGScenery::~FGScenery() {
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}
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// Initialize the Scenery Management system
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void FGScenery::init() {
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// Scene graph root
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scene_graph = new osg::Group;
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scene_graph->setName( "Scene" );
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// Terrain branch
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terrain_branch = new osg::Group;
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terrain_branch->setName( "Terrain" );
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scene_graph->addChild( terrain_branch.get() );
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SGSceneUserData* userData;
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userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get());
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userData->setPickCallback(new FGGroundPickCallback);
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models_branch = new osg::Group;
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models_branch->setName( "Models" );
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scene_graph->addChild( models_branch.get() );
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aircraft_branch = new osg::Group;
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aircraft_branch->setName( "Aircraft" );
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scene_graph->addChild( aircraft_branch.get() );
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// Initials values needed by the draw-time object loader
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sgUserDataInit( globals->get_props() );
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}
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void FGScenery::update(double dt) {
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}
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void FGScenery::bind() {
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}
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void FGScenery::unbind() {
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}
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bool
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FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
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double& alt, const SGMaterial** material,
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const osg::Node* butNotFrom)
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{
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SGGeod geod = SGGeod::fromCart(pos);
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geod.setElevationM(geod.getElevationM() + max_altoff);
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return get_elevation_m(geod, alt, material, butNotFrom);
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}
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bool
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FGScenery::get_elevation_m(const SGGeod& geod, double& alt,
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const SGMaterial** material,
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const osg::Node* butNotFrom)
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{
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SGVec3d start = SGVec3d::fromGeod(geod);
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SGGeod geodEnd = geod;
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geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
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SGVec3d end = SGVec3d::fromGeod(geodEnd);
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osgUtil::IntersectVisitor intersectVisitor;
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intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
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osg::ref_ptr<osg::LineSegment> lineSegment;
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lineSegment = new osg::LineSegment(start.osg(), end.osg());
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intersectVisitor.addLineSegment(lineSegment.get());
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get_scene_graph()->accept(intersectVisitor);
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bool hits = intersectVisitor.hits();
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if (hits) {
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int nHits = intersectVisitor.getNumHits(lineSegment.get());
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alt = -SGLimitsd::max();
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for (int i = 0; i < nHits; ++i) {
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const osgUtil::Hit& hit
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= intersectVisitor.getHitList(lineSegment.get())[i];
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if (butNotFrom &&
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std::find(hit.getNodePath().begin(), hit.getNodePath().end(),
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butNotFrom) != hit.getNodePath().end())
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continue;
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SGVec3d point;
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point.osg() = hit.getWorldIntersectPoint();
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SGGeod geod = SGGeod::fromCart(point);
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double elevation = geod.getElevationM();
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if (alt < elevation) {
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alt = elevation;
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if (material) {
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*material = 0;
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const EffectGeode* eg
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= dynamic_cast<const EffectGeode*>(hit.getGeode());
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if (eg)
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*material = SGMaterialLib::findMaterial(eg->getEffect());
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}
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}
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}
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}
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return hits;
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}
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bool
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FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
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SGVec3d& nearestHit,
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const osg::Node* butNotFrom)
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{
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// We assume that starting positions in the center of the earth are invalid
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if ( norm1(pos) < 1 )
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return false;
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// Make really sure the direction is normalized, is really cheap compared to
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// computation of ground intersection.
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SGVec3d start = pos;
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SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ???
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osgUtil::IntersectVisitor intersectVisitor;
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intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
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osg::ref_ptr<osg::LineSegment> lineSegment;
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lineSegment = new osg::LineSegment(start.osg(), end.osg());
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intersectVisitor.addLineSegment(lineSegment.get());
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get_scene_graph()->accept(intersectVisitor);
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bool hits = intersectVisitor.hits();
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if (hits) {
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int nHits = intersectVisitor.getNumHits(lineSegment.get());
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double dist = SGLimitsd::max();
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for (int i = 0; i < nHits; ++i) {
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const osgUtil::Hit& hit
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= intersectVisitor.getHitList(lineSegment.get())[i];
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if (butNotFrom &&
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std::find(hit.getNodePath().begin(), hit.getNodePath().end(),
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butNotFrom) != hit.getNodePath().end())
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continue;
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SGVec3d point;
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point.osg() = hit.getWorldIntersectPoint();
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double newdist = length(start - point);
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if (newdist < dist) {
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dist = newdist;
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nearestHit = point;
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}
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}
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}
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return hits;
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}
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bool FGScenery::scenery_available(const SGGeod& position, double range_m)
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{
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if(globals->get_tile_mgr()->scenery_available(position, range_m))
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{
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double elev;
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get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0);
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SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
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simgear::CheckSceneryVisitor csnv(getPagerSingleton(), p.osg(), range_m);
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// currently the PagedLODs will not be loaded by the DatabasePager
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// while the splashscreen is there, so CheckSceneryVisitor force-loads
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// missing objects in the main thread
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get_scene_graph()->accept(csnv);
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if(!csnv.isLoaded())
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return false;
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return true;
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}
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return false;
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}
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SceneryPager* FGScenery::getPagerSingleton()
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{
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static osg::ref_ptr<SceneryPager> pager = new SceneryPager;
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return pager.get();
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}
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// Effect initialization stuff
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class PropertyExpression : public SGExpression<bool>
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{
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public:
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PropertyExpression(SGPropertyNode* pnode) : _pnode(pnode) {}
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void eval(bool& value, const expression::Binding*) const
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{
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value = _pnode->getValue<bool>();
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}
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protected:
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SGPropertyNode_ptr _pnode;
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};
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class EffectPropertyListener : public SGPropertyChangeListener
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{
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public:
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EffectPropertyListener(Technique* tniq) : _tniq(tniq) {}
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void valueChanged(SGPropertyNode* node)
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{
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_tniq->refreshValidity();
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}
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protected:
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osg::ref_ptr<Technique> _tniq;
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};
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Expression* propertyExpressionParser(const SGPropertyNode* exp,
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expression::Parser* parser)
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{
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SGPropertyNode_ptr pnode = fgGetNode(exp->getStringValue(), true);
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PropertyExpression* pexp = new PropertyExpression(pnode);
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TechniquePredParser* predParser
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= dynamic_cast<TechniquePredParser*>(parser);
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if (predParser)
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pnode->addChangeListener(new EffectPropertyListener(predParser
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->getTechnique()));
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return pexp;
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}
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expression::ExpParserRegistrar propertyRegistrar("property",
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propertyExpressionParser);
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