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flightgear/src/Scenery/scenery.cxx
frohlich aac4bec5c7 Add a possible node not to visit.
Modified Files:
	scenery.cxx scenery.hxx
2009-08-08 08:37:14 +02:00

292 lines
8.9 KiB
C++

// scenery.cxx -- data structures and routines for managing scenery.
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <string.h>
#include <osgUtil/IntersectVisitor>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/Technique.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/model/CheckSceneryVisitor.hxx>
#include <Main/fg_props.hxx>
#include "tilemgr.hxx"
#include "scenery.hxx"
using namespace flightgear;
using namespace simgear;
class FGGroundPickCallback : public SGPickCallback {
public:
virtual bool buttonPressed(int button, const Info& info)
{
// only on left mouse button
if (button != 0)
return false;
SGGeod geod = SGGeod::fromCart(info.wgs84);
SG_LOG( SG_TERRAIN, SG_INFO, "Got ground pick at " << geod );
SGPropertyNode *c = fgGetNode("/sim/input/click", true);
c->setDoubleValue("longitude-deg", geod.getLongitudeDeg());
c->setDoubleValue("latitude-deg", geod.getLatitudeDeg());
c->setDoubleValue("elevation-m", geod.getElevationM());
c->setDoubleValue("elevation-ft", geod.getElevationFt());
fgSetBool("/sim/signals/click", 1);
return true;
}
};
// Scenery Management system
FGScenery::FGScenery()
{
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
}
FGScenery::~FGScenery() {
}
// Initialize the Scenery Management system
void FGScenery::init() {
// Scene graph root
scene_graph = new osg::Group;
scene_graph->setName( "Scene" );
// Terrain branch
terrain_branch = new osg::Group;
terrain_branch->setName( "Terrain" );
scene_graph->addChild( terrain_branch.get() );
SGSceneUserData* userData;
userData = SGSceneUserData::getOrCreateSceneUserData(terrain_branch.get());
userData->setPickCallback(new FGGroundPickCallback);
models_branch = new osg::Group;
models_branch->setName( "Models" );
scene_graph->addChild( models_branch.get() );
aircraft_branch = new osg::Group;
aircraft_branch->setName( "Aircraft" );
scene_graph->addChild( aircraft_branch.get() );
// Initials values needed by the draw-time object loader
sgUserDataInit( globals->get_props() );
}
void FGScenery::update(double dt) {
}
void FGScenery::bind() {
}
void FGScenery::unbind() {
}
bool
FGScenery::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
double& alt, const SGMaterial** material,
const osg::Node* butNotFrom)
{
SGGeod geod = SGGeod::fromCart(pos);
geod.setElevationM(geod.getElevationM() + max_altoff);
return get_elevation_m(geod, alt, material, butNotFrom);
}
bool
FGScenery::get_elevation_m(const SGGeod& geod, double& alt,
const SGMaterial** material,
const osg::Node* butNotFrom)
{
SGVec3d start = SGVec3d::fromGeod(geod);
SGGeod geodEnd = geod;
geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
SGVec3d end = SGVec3d::fromGeod(geodEnd);
osgUtil::IntersectVisitor intersectVisitor;
intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
osg::ref_ptr<osg::LineSegment> lineSegment;
lineSegment = new osg::LineSegment(start.osg(), end.osg());
intersectVisitor.addLineSegment(lineSegment.get());
get_scene_graph()->accept(intersectVisitor);
bool hits = intersectVisitor.hits();
if (hits) {
int nHits = intersectVisitor.getNumHits(lineSegment.get());
alt = -SGLimitsd::max();
for (int i = 0; i < nHits; ++i) {
const osgUtil::Hit& hit
= intersectVisitor.getHitList(lineSegment.get())[i];
if (butNotFrom &&
std::find(hit.getNodePath().begin(), hit.getNodePath().end(),
butNotFrom) != hit.getNodePath().end())
continue;
SGVec3d point;
point.osg() = hit.getWorldIntersectPoint();
SGGeod geod = SGGeod::fromCart(point);
double elevation = geod.getElevationM();
if (alt < elevation) {
alt = elevation;
if (material) {
*material = 0;
const EffectGeode* eg
= dynamic_cast<const EffectGeode*>(hit.getGeode());
if (eg)
*material = SGMaterialLib::findMaterial(eg->getEffect());
}
}
}
}
return hits;
}
bool
FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
SGVec3d& nearestHit,
const osg::Node* butNotFrom)
{
// We assume that starting positions in the center of the earth are invalid
if ( norm1(pos) < 1 )
return false;
// Make really sure the direction is normalized, is really cheap compared to
// computation of ground intersection.
SGVec3d start = pos;
SGVec3d end = start + 1e5*normalize(dir); // FIXME visibility ???
osgUtil::IntersectVisitor intersectVisitor;
intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
osg::ref_ptr<osg::LineSegment> lineSegment;
lineSegment = new osg::LineSegment(start.osg(), end.osg());
intersectVisitor.addLineSegment(lineSegment.get());
get_scene_graph()->accept(intersectVisitor);
bool hits = intersectVisitor.hits();
if (hits) {
int nHits = intersectVisitor.getNumHits(lineSegment.get());
double dist = SGLimitsd::max();
for (int i = 0; i < nHits; ++i) {
const osgUtil::Hit& hit
= intersectVisitor.getHitList(lineSegment.get())[i];
if (butNotFrom &&
std::find(hit.getNodePath().begin(), hit.getNodePath().end(),
butNotFrom) != hit.getNodePath().end())
continue;
SGVec3d point;
point.osg() = hit.getWorldIntersectPoint();
double newdist = length(start - point);
if (newdist < dist) {
dist = newdist;
nearestHit = point;
}
}
}
return hits;
}
bool FGScenery::scenery_available(const SGGeod& position, double range_m)
{
if(globals->get_tile_mgr()->scenery_available(position, range_m))
{
double elev;
get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0);
SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
simgear::CheckSceneryVisitor csnv(getPagerSingleton(), p.osg(), range_m);
// currently the PagedLODs will not be loaded by the DatabasePager
// while the splashscreen is there, so CheckSceneryVisitor force-loads
// missing objects in the main thread
get_scene_graph()->accept(csnv);
if(!csnv.isLoaded())
return false;
return true;
}
return false;
}
SceneryPager* FGScenery::getPagerSingleton()
{
static osg::ref_ptr<SceneryPager> pager = new SceneryPager;
return pager.get();
}
// Effect initialization stuff
class PropertyExpression : public SGExpression<bool>
{
public:
PropertyExpression(SGPropertyNode* pnode) : _pnode(pnode) {}
void eval(bool& value, const expression::Binding*) const
{
value = _pnode->getValue<bool>();
}
protected:
SGPropertyNode_ptr _pnode;
};
class EffectPropertyListener : public SGPropertyChangeListener
{
public:
EffectPropertyListener(Technique* tniq) : _tniq(tniq) {}
void valueChanged(SGPropertyNode* node)
{
_tniq->refreshValidity();
}
protected:
osg::ref_ptr<Technique> _tniq;
};
Expression* propertyExpressionParser(const SGPropertyNode* exp,
expression::Parser* parser)
{
SGPropertyNode_ptr pnode = fgGetNode(exp->getStringValue(), true);
PropertyExpression* pexp = new PropertyExpression(pnode);
TechniquePredParser* predParser
= dynamic_cast<TechniquePredParser*>(parser);
if (predParser)
pnode->addChangeListener(new EffectPropertyListener(predParser
->getTechnique()));
return pexp;
}
expression::ExpParserRegistrar propertyRegistrar("property",
propertyExpressionParser);