aabdd355f0
(i.e. multiloop). Most subsystems currently ignore the parameter, but eventually, it will allow all subsystems to update by time rather than by framerate.
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
// scenery.cxx -- data structures and routines for managing scenery.
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <GL/gl.h>
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#include <stdio.h>
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#include <string.h>
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#include <simgear/debug/logstream.hxx>
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#include <Main/fg_props.hxx>
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#include "scenery.hxx"
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// Shared structure to hold current scenery parameters
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FGScenery scenery;
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// Scenery Management system
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FGScenery::FGScenery() {
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
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center = Point3D(0.0);
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cur_elev = -9999;
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}
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// Initialize the Scenery Management system
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FGScenery::~FGScenery() {
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}
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void FGScenery::init() {
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}
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void FGScenery::update(int dt) {
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}
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void FGScenery::bind() {
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fgTie("/environment/ground-elevation-m", this,
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&FGScenery::get_cur_elev, &FGScenery::set_cur_elev);
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}
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void FGScenery::unbind() {
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fgUntie("/environment/ground-elevation-m");
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}
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