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flightgear/src/Controls/controls.cxx
david aabdd355f0 Modified FGSubsystem::update() to take an int parameter for delta time
(i.e. multiloop).  Most subsystems currently ignore the parameter, but
eventually, it will allow all subsystems to update by time rather than
by framerate.
2001-12-22 17:33:27 +00:00

182 lines
5.2 KiB
C++

// controls.cxx -- defines a standard interface to all flight sim controls
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "controls.hxx"
#include <simgear/debug/logstream.hxx>
#include <Main/fg_props.hxx>
// Constructor
FGControls::FGControls() :
aileron( 0.0 ),
aileron_trim( 0.0 ),
elevator( 0.0 ),
elevator_trim( 1.969572E-03 ),
rudder( 0.0 ),
rudder_trim( 0.0 ),
throttle_idle( true )
{
}
void FGControls::reset_all()
{
set_aileron(0.0);
set_aileron_trim(0.0);
set_elevator(0.0);
set_elevator_trim(0.0);
set_rudder(0.0);
set_rudder_trim(0.0);
set_throttle(FGControls::ALL_ENGINES, 0.0);
set_starter(FGControls::ALL_ENGINES, false);
set_magnetos(FGControls::ALL_ENGINES, 0);
throttle_idle = true;
gear_down = true;
}
// Destructor
FGControls::~FGControls() {
}
void
FGControls::init ()
{
for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
throttle[engine] = 0.0;
mixture[engine] = 1.0;
prop_advance[engine] = 1.0;
magnetos[engine] = 0;
starter[engine] = false;
}
for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
brake[wheel] = 0.0;
}
auto_coordination = fgGetNode("/sim/auto-coordination", true);
}
void
FGControls::bind ()
{
fgTie("/controls/aileron", this,
&FGControls::get_aileron, &FGControls::set_aileron);
fgSetArchivable("/controls/aileron");
fgTie("/controls/aileron-trim", this,
&FGControls::get_aileron_trim, &FGControls::set_aileron_trim);
fgSetArchivable("/controls/aileron-trim");
fgTie("/controls/elevator", this,
&FGControls::get_elevator, &FGControls::set_elevator);
fgSetArchivable("/controls/elevator");
fgTie("/controls/elevator-trim", this,
&FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
fgSetArchivable("/controls/elevator-trim");
fgTie("/controls/rudder", this,
&FGControls::get_rudder, &FGControls::set_rudder);
fgSetArchivable("/controls/rudder");
fgTie("/controls/rudder-trim", this,
&FGControls::get_rudder_trim, &FGControls::set_rudder_trim);
fgSetArchivable("/controls/rudder-trim");
fgTie("/controls/flaps", this,
&FGControls::get_flaps, &FGControls::set_flaps);
fgSetArchivable("/controls/flaps");
int index;
for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
sprintf(name, "/controls/throttle[%d]", index);
fgTie(name, this, index,
&FGControls::get_throttle, &FGControls::set_throttle);
fgSetArchivable(name);
sprintf(name, "/controls/mixture[%d]", index);
fgTie(name, this, index,
&FGControls::get_mixture, &FGControls::set_mixture);
fgSetArchivable(name);
sprintf(name, "/controls/propeller-pitch[%d]", index);
fgTie(name, this, index,
&FGControls::get_prop_advance, &FGControls::set_prop_advance);
fgSetArchivable(name);
sprintf(name, "/controls/magnetos[%d]", index);
fgTie(name, this, index,
&FGControls::get_magnetos, &FGControls::set_magnetos);
fgSetArchivable(name);
sprintf(name, "/controls/starter[%d]", index);
fgTie(name, this, index,
&FGControls::get_starter, &FGControls::set_starter);
fgSetArchivable(name);
}
for (index = 0; index < MAX_WHEELS; index++) {
char name[32];
sprintf(name, "/controls/brakes[%d]", index);
fgTie(name, this, index,
&FGControls::get_brake, &FGControls::set_brake);
fgSetArchivable(name);
}
fgTie("/controls/gear-down", this,
&FGControls::get_gear_down, &FGControls::set_gear_down);
fgSetArchivable("/controls/gear-down");
}
void
FGControls::unbind ()
{
// Tie control properties.
fgUntie("/controls/aileron");
fgUntie("/controls/aileron-trim");
fgUntie("/controls/elevator");
fgUntie("/controls/elevator-trim");
fgUntie("/controls/rudder");
fgUntie("/controls/rudder-trim");
fgUntie("/controls/flaps");
int index;
for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
sprintf(name, "/controls/throttle[%d]", index);
fgUntie(name);
sprintf(name, "/controls/mixture[%d]", index);
fgUntie(name);
sprintf(name, "/controls/propeller-pitch[%d]", index);
fgUntie(name);
sprintf(name, "/controls/magnetos[%d]", index);
fgUntie(name);
sprintf(name, "/controls/starter[%d]", index);
fgUntie(name);
}
for (index = 0; index < MAX_WHEELS; index++) {
char name[32];
sprintf(name, "/controls/brakes[%d]", index);
fgUntie(name);
}
fgUntie("/controls/gear-down");
}
void
FGControls::update (int dt)
{
}