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flightgear/src/Canvas/property_helper.hxx
Thomas Geymayer 8a6a234653 Canvas: First version of new Canvas GUI system.
- Refactor CanvasMgr into PropertyBasedMgr to be also used
   for the Canvas GUI system.
 - Get rid of tied properties in the Canvas system.
 - Add new placement type 'window' for placing canvases onto
   windows
 - Pass mouse events to Window class (only if cursor is over
   window)
 - Refactor canvas placement clean up
2012-07-31 23:19:23 +02:00

89 lines
2.8 KiB
C++

// Some helper functions for accessing the property tree
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef PROPERTY_HELPER_HXX_
#define PROPERTY_HELPER_HXX_
#include <simgear/props/props.hxx>
#include <osg/Vec4>
namespace canvas
{
/**
* Get property node with default value
*/
template<typename T>
SGPropertyNode* getChildDefault( SGPropertyNode* parent,
const char* name,
T def_val )
{
SGPropertyNode* node = parent->getNode(name);
if( node )
// also set value for existing nodes to enforce type...
def_val = getValue<T>(node);
else
node = parent->getChild(name, 0, true);
setValue(node, def_val);
return node;
}
/**
* Get vector of properties
*/
template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
std::vector<T> getVectorFromChildren( const SGPropertyNode* parent,
const char* child_name )
{
const simgear::PropertyList& props = parent->getChildren(child_name);
std::vector<T> values( props.size() );
for( size_t i = 0; i < props.size(); ++i )
values[i] = getValue<T_get>(props[i]);
return values;
}
/**
* @param name Name of color node
* @param parent Parent for color channel nodes
* @param nodes Vector to push color nodes into
* @param def Default color
*
* <name>
* <red type="float">def[0] or existing value</red>
* <green type="float">def[1] or existing value</green>
* <blue type="float">def[2] or existing value</blue>
* <alpha type="float">def[3] or existing value</alpha>
* </name>
*/
void linkColorNodes( const char* name,
SGPropertyNode* parent,
std::vector<SGPropertyNode_ptr>& nodes,
const osg::Vec4& def = osg::Vec4(0,0,0,1) );
/**
* Trigger a childAdded and valueChanged event for every child of node
* (Unlimited depth) and node itself.
*/
void triggerChangeRecursive(SGPropertyNode* node);
} // namespace canvas
#endif /* PROPERTY_HELPER_HXX_ */