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flightgear/src/ATCDCL/AIEntity.hxx
durk aacebaf4b8 Merging David Luff's AI/ATC code with AIModels. Part 1:
- Move Dave's original code to a new directory (ATCDCL) so we can recycle
    the original ATC directory for generic ATC functions.
2008-05-12 10:07:41 +00:00

72 lines
2.3 KiB
C++

// FGAIEntity - abstract base class an artificial intelligence entity
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIEntity_HXX
#define _FG_AIEntity_HXX
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
/*****************************************************************
*
* FGAIEntity - this class implements the minimum requirement
* for any AI entity - a position, an orientation, an associated
* 3D model, and the ability to be moved. It does nothing useful
* and all AI entities are expected to be derived from it.
*
******************************************************************/
class FGAIEntity {
public:
FGAIEntity();
virtual ~FGAIEntity();
// Set the 3D model to use (Must be called)
void SetModel(osg::Node* model);
// Run the internal calculations
virtual void Update(double dt)=0;
// Send a transmission *TO* the AIEntity.
// FIXME int code is a hack - eventually this will receive Alexander's coded messages.
virtual void RegisterTransmission(int code)=0;
inline const Point3D& GetPos() const { return(_pos); }
virtual const string& GetCallsign()=0;
protected:
Point3D _pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
double _hdg; //True heading in degrees
double _roll; //degrees
double _pitch; //degrees
char* _model_path; //Path to the 3D model
osg::ref_ptr<osg::Node> _model; // Pointer to the model
SGModelPlacement _aip;
void Transform();
};
#endif // _FG_AIEntity_HXX