399 lines
13 KiB
C++
399 lines
13 KiB
C++
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "layout.hxx"
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// This file contains the actual layout engine. It has no dependence
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// on outside libraries; see layout-props.cxx for the glue code.
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// Note, property names with leading double-underscores (__bx, etc...)
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// are debugging information, and can be safely removed.
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int LayoutWidget::UNIT = 5;
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bool LayoutWidget::eq(const char* a, const char* b)
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{
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while(*a && (*a == *b)) { a++; b++; }
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return *a == *b;
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}
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// Normal widgets get a padding of 4 pixels. Layout groups shouldn't
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// have visible padding by default, except for top-level dialog groups
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// which need to leave two pixels for the puFrame's border. This
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// value can, of course, be overriden by the parent groups
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// <default-padding> property, or per widget with <padding>.
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int LayoutWidget::padding()
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{
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int pad = (isType("group") || isType("frame")) ? 0 : 4;
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// As comments above note, this was being set to 2. For some
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// reason this causes the dialogs to shrink on subsequent pops
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// so for now we'll make "dialog" padding 0.
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if(isType("dialog")) pad = 0;
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if(hasParent() && parent().hasField("default-padding"))
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pad = parent().getNum("default-padding");
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if(hasField("padding"))
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pad = getNum("padding");
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return pad;
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}
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void LayoutWidget::calcPrefSize(int* w, int* h)
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{
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*w = *h = 0; // Ask for nothing by default
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if (!getBool("enabled", true) || isType("nasal"))
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return;
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int legw = stringLength(getStr("legend"));
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int labw = stringLength(getStr("label"));
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if(isType("dialog") || isType("group") || isType("frame")) {
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if(!hasField("layout")) {
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// Legacy support for groups without layout managers.
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if(hasField("width")) *w = getNum("width");
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if(hasField("height")) *h = getNum("height");
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} else {
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const char* layout = getStr("layout");
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if (eq(layout, "hbox" )) doHVBox(false, false, w, h);
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else if(eq(layout, "vbox" )) doHVBox(false, true, w, h);
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else if(eq(layout, "table")) doTable(false, w, h);
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}
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} else if (isType("text")) {
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*w = labw;
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*h = 3*UNIT; // FIXME: multi line height?
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} else if (isType("button")) {
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*w = legw + 6*UNIT + (labw ? labw + UNIT : 0);
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*h = 6*UNIT;
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} else if (isType("checkbox") || isType("radio")) {
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*w = 3*UNIT + (labw ? (3*UNIT + labw) : 0);
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*h = 3*UNIT;
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} else if (isType("input") || isType("combo") || isType("select")) {
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*w = 17*UNIT;
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*h = 6*UNIT;
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} else if (isType("slider")) {
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*w = *h = 17*UNIT;
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if(getBool("vertical")) *w = 4*UNIT;
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else *h = 4*UNIT;
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} else if (isType("list") || isType("airport-list")
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|| isType("property-list") || isType("dial") || isType("waypointlist")) {
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*w = *h = 12*UNIT;
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} else if (isType("hrule")) {
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*h = 1;
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} else if (isType("vrule")) {
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*w = 1;
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}
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// Throw it all out if the user specified a fixed preference
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if(hasField("pref-width")) *w = getNum("pref-width");
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if(hasField("pref-height")) *h = getNum("pref-height");
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// And finally correct for cell padding
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int pad = 2*padding();
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*w += pad;
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*h += pad;
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// Store what we calculated
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setNum("__pw", *w);
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setNum("__ph", *h);
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}
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// Set up geometry such that the widget lives "inside" the specified
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void LayoutWidget::layout(int x, int y, int w, int h)
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{
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if (!getBool("enabled", true) || isType("nasal"))
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return;
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setNum("__bx", x);
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setNum("__by", y);
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setNum("__bw", w);
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setNum("__bh", h);
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// Correct for padding.
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int pad = padding();
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x += pad;
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y += pad;
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w -= 2*pad;
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h -= 2*pad;
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int prefw = 0, prefh = 0;
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calcPrefSize(&prefw, &prefh);
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prefw -= 2*pad;
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prefh -= 2*pad;
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// "Parent Set" values override widget preferences
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if(hasField("_psw")) prefw = getNum("_psw");
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if(hasField("_psh")) prefh = getNum("_psh");
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bool isGroup = isType("dialog") || isType("group") || isType("frame");
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// Correct our box for alignment. The values above correspond to
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// a "fill" alignment.
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const char* halign = (isGroup || isType("hrule")) ? "fill" : "center";
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if(hasField("halign")) halign = getStr("halign");
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if(eq(halign, "left")) {
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w = prefw;
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} else if(eq(halign, "right")) {
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x += w - prefw;
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w = prefw;
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} else if(eq(halign, "center")) {
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x += (w - prefw)/2;
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w = prefw;
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}
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const char* valign = (isGroup || isType("vrule")) ? "fill" : "center";
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if(hasField("valign")) valign = getStr("valign");
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if(eq(valign, "bottom")) {
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h = prefh;
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} else if(eq(valign, "top")) {
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y += h - prefh;
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h = prefh;
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} else if(eq(valign, "center")) {
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y += (h - prefh)/2;
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h = prefh;
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}
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// PUI widgets interpret their size differently depending on
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// type, so diddle the values as needed to fit the widget into
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// the x/y/w/h box we have calculated.
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if (isType("text")) {
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// puText labels are layed out to the right of the box, so
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// zero the width. Also subtract PUSTR_RGAP from the x
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// coordinate to compensate for the added gap between the
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// label and its empty puObject.
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x -= 5;
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w = 0;
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} else if (isType("input") || isType("combo") || isType("select")) {
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// Fix the height to a constant
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y += (h - 6*UNIT) / 2;
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h = 6*UNIT;
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} else if (isType("checkbox") || isType("radio")) {
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// The PUI dimensions are of the check area only. Center it
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// on the left side of our box.
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y += (h - 3*UNIT) / 2;
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w = h = 3*UNIT;
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} else if (isType("slider")) {
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// Fix the thickness to a constant
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if(getBool("vertical")) { x += (w-4*UNIT)/2; w = 4*UNIT; }
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else { y += (h-4*UNIT)/2; h = 4*UNIT; }
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}
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// Set out output geometry
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setNum("x", x);
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setNum("y", y);
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setNum("width", w);
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setNum("height", h);
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// Finally, if we are ourselves a layout object, do the actual layout.
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if(isGroup && hasField("layout")) {
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const char* layout = getStr("layout");
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if (eq(layout, "hbox" )) doHVBox(true, false);
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else if(eq(layout, "vbox" )) doHVBox(true, true);
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else if(eq(layout, "table")) doTable(true);
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}
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}
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// Convention: the "A" cooridinate refers to the major axis of the
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// container (width, for an hbox), "B" is minor.
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void LayoutWidget::doHVBox(bool doLayout, bool vertical, int* w, int* h)
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{
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int nc = nChildren();
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int* prefA = doLayout ? new int[nc] : 0;
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int i, totalA = 0, maxB = 0, nStretch = 0;
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int nEq = 0, eqA = 0, eqB = 0, eqTotalA = 0;
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for(i=0; i<nc; i++) {
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LayoutWidget child = getChild(i);
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if (!child.getBool("enabled", true))
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continue;
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int a, b;
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child.calcPrefSize(vertical ? &b : &a, vertical ? &a : &b);
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if(doLayout) prefA[i] = a;
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totalA += a;
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if(b > maxB) maxB = b;
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if(child.getBool("stretch")) {
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nStretch++;
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} else if(child.getBool("equal")) {
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int pad = child.padding();
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nEq++;
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eqTotalA += a - 2*pad;
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if(a-2*pad > eqA) eqA = a - 2*pad;
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if(b-2*pad > eqB) eqB = b - 2*pad;
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}
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}
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if(nStretch == 0) nStretch = nc;
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totalA += nEq * eqA - eqTotalA;
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if(!doLayout) {
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if(vertical) { *w = maxB; *h = totalA; }
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else { *w = totalA; *h = maxB; }
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return;
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}
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int currA = 0;
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int availA = getNum(vertical ? "height" : "width");
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int availB = getNum(vertical ? "width" : "height");
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bool stretchAll = nStretch == nc ? true : false;
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int stretch = availA - totalA;
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if(stretch < 0) stretch = 0;
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for(i=0; i<nc; i++) {
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// Swap the child order for vertical boxes, so we lay out
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// from top to bottom instead of along the cartesian Y axis.
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int idx = vertical ? (nc-i-1) : i;
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LayoutWidget child = getChild(idx);
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if (!child.getBool("enabled", true))
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continue;
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if(child.getBool("equal")) {
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int pad = child.padding();
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prefA[idx] = eqA + 2*pad;
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// Use "parent set" values to communicate the setting to
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// the child.
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child.setNum(vertical ? "_psh" : "_psw", eqA);
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child.setNum(vertical ? "_psw" : "_psh", eqB);
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}
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if(stretchAll || child.getBool("stretch")) {
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int chunk = stretch / nStretch;
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stretch -= chunk;
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nStretch--;
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prefA[idx] += chunk;
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child.setNum("__stretch", chunk);
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}
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if(vertical) child.layout( 0, currA, availB, prefA[idx]);
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else child.layout(currA, 0, prefA[idx], availB);
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currA += prefA[idx];
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}
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delete[] prefA;
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}
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struct TabCell {
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TabCell() {}
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LayoutWidget child;
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int w, h, row, col, rspan, cspan;
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};
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void LayoutWidget::doTable(bool doLayout, int* w, int* h)
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{
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int i, j, nc = nChildren();
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TabCell* children = new TabCell[nc];
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// Pass 1: initialize bookeeping structures
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int rows = 0, cols = 0;
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for(i=0; i<nc; i++) {
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TabCell* cell = &children[i];
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cell->child = getChild(i);
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cell->child.calcPrefSize(&cell->w, &cell->h);
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cell->row = cell->child.getNum("row");
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cell->col = cell->child.getNum("col");
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cell->rspan = cell->child.hasField("rowspan") ? cell->child.getNum("rowspan") : 1;
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cell->cspan = cell->child.hasField("colspan") ? cell->child.getNum("colspan") : 1;
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if(cell->row + cell->rspan > rows) rows = cell->row + cell->rspan;
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if(cell->col + cell->cspan > cols) cols = cell->col + cell->cspan;
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}
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int* rowSizes = new int[rows];
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int* colSizes = new int[cols];
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for(i=0; i<rows; i++) rowSizes[i] = 0;
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for(i=0; i<cols; i++) colSizes[i] = 0;
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// Pass 1a (hack): we want row zero to be the top, not the
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// (cartesian: y==0) bottom, so reverse the sense of the row
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// numbers.
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for(i=0; i<nc; i++) {
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TabCell* cell = &children[i];
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cell->row = rows - cell->row - cell->rspan;
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}
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// Pass 2: get sizes for single-cell children
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for(i=0; i<nc; i++) {
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TabCell* cell = &children[i];
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if(cell->rspan < 2 && cell->h > rowSizes[cell->row])
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rowSizes[cell->row] = cell->h;
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if(cell->cspan < 2 && cell->w > colSizes[cell->col])
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colSizes[cell->col] = cell->w;
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}
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// Pass 3: multi-cell children, make space as needed
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for(i=0; i<nc; i++) {
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TabCell* cell = &children[i];
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if(cell->rspan > 1) {
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int total = 0;
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for(j=0; j<cell->rspan; j++)
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total += rowSizes[cell->row + j];
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int extra = cell->h - total;
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if(extra > 0) {
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for(j=0; j<cell->rspan; j++) {
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int chunk = extra / (cell->rspan - j);
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rowSizes[cell->row + j] += chunk;
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extra -= chunk;
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}
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}
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}
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if(cell->cspan > 1) {
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int total = 0;
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for(j=0; j<cell->cspan; j++)
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total += colSizes[cell->col + j];
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int extra = cell->w - total;
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if(extra > 0) {
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for(j=0; j<cell->cspan; j++) {
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int chunk = extra / (cell->cspan - j);
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colSizes[cell->col + j] += chunk;
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extra -= chunk;
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}
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}
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}
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}
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// Calculate our preferred sizes, and return if we aren't doing layout
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int prefw=0, prefh=0;
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for(i=0; i<cols; i++) prefw += colSizes[i];
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for(i=0; i<rows; i++) prefh += rowSizes[i];
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if(!doLayout) {
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*w = prefw; *h = prefh;
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delete[] children; delete[] rowSizes; delete[] colSizes;
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return;
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}
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// Allocate extra space
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int pad = 2*padding();
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int extra = getNum("height") - pad - prefh;
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for(i=0; i<rows; i++) {
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int chunk = extra / (rows - i);
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rowSizes[i] += chunk;
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extra -= chunk;
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}
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extra = getNum("width") - pad - prefw;
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for(i=0; i<cols; i++) {
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int chunk = extra / (cols - i);
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colSizes[i] += chunk;
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extra -= chunk;
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}
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// Finally, lay out the children (with just two more temporary
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// arrays for calculating coordinates)
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int* rowY = new int[rows];
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int total = 0;
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for(i=0; i<rows; i++) { rowY[i] = total; total += rowSizes[i]; }
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int* colX = new int[cols];
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total = 0;
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for(i=0; i<cols; i++) { colX[i] = total; total += colSizes[i]; }
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for(i=0; i<nc; i++) {
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TabCell* cell = &children[i];
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int w = 0, h = 0;
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for(j=0; j<cell->rspan; j++) h += rowSizes[cell->row + j];
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for(j=0; j<cell->cspan; j++) w += colSizes[cell->col + j];
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int x = colX[cell->col];
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int y = rowY[cell->row];
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cell->child.layout(x, y, w, h);
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}
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// Clean up
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delete[] children;
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delete[] rowSizes;
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delete[] colSizes;
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delete[] rowY;
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delete[] colX;
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}
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