16784d590a
(Nasal can remove it)
767 lines
21 KiB
C++
767 lines
21 KiB
C++
// globals.cxx -- Global state that needs to be shared among the sim modules
|
|
//
|
|
// Written by Curtis Olson, started July 2000.
|
|
//
|
|
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
//
|
|
// $Id$
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#include <boost/foreach.hpp>
|
|
#include <algorithm>
|
|
|
|
#include <osgViewer/Viewer>
|
|
#include <osgDB/Registry>
|
|
|
|
#include <simgear/structure/commands.hxx>
|
|
#include <simgear/misc/sg_path.hxx>
|
|
#include <simgear/misc/sg_dir.hxx>
|
|
#include <simgear/timing/sg_time.hxx>
|
|
#include <simgear/ephemeris/ephemeris.hxx>
|
|
#include <simgear/scene/material/matlib.hxx>
|
|
#include <simgear/structure/subsystem_mgr.hxx>
|
|
#include <simgear/structure/event_mgr.hxx>
|
|
#include <simgear/sound/soundmgr_openal.hxx>
|
|
#include <simgear/misc/ResourceManager.hxx>
|
|
#include <simgear/props/propertyObject.hxx>
|
|
#include <simgear/props/props_io.hxx>
|
|
#include <simgear/scene/model/modellib.hxx>
|
|
#include <simgear/package/Root.hxx>
|
|
|
|
#include <Aircraft/controls.hxx>
|
|
#include <Airports/runways.hxx>
|
|
#include <Autopilot/route_mgr.hxx>
|
|
#include <GUI/FGFontCache.hxx>
|
|
#include <GUI/gui.h>
|
|
#include <MultiPlayer/multiplaymgr.hxx>
|
|
#include <Scenery/scenery.hxx>
|
|
#include <Scenery/tilemgr.hxx>
|
|
#include <Navaids/navlist.hxx>
|
|
#include <Viewer/renderer.hxx>
|
|
#include <Viewer/viewmgr.hxx>
|
|
#include <Sound/sample_queue.hxx>
|
|
|
|
#include "globals.hxx"
|
|
#include "locale.hxx"
|
|
|
|
#include "fg_props.hxx"
|
|
#include "fg_io.hxx"
|
|
|
|
class AircraftResourceProvider : public simgear::ResourceProvider
|
|
{
|
|
public:
|
|
AircraftResourceProvider() :
|
|
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
|
|
{
|
|
}
|
|
|
|
virtual SGPath resolve(const std::string& aResource, SGPath&) const
|
|
{
|
|
string_list pieces(sgPathBranchSplit(aResource));
|
|
if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
|
|
return SGPath(); // not an Aircraft path
|
|
}
|
|
|
|
// test against the aircraft-dir property
|
|
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
|
|
string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
|
|
if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
|
|
// current aircraft-dir matches resource aircraft
|
|
SGPath r(aircraftDir);
|
|
for (unsigned int i=2; i<pieces.size(); ++i) {
|
|
r.append(pieces[i]);
|
|
}
|
|
|
|
if (r.exists()) {
|
|
return r;
|
|
}
|
|
}
|
|
|
|
// try each aircraft dir in turn
|
|
std::string res(aResource, 9); // resource path with 'Aircraft/' removed
|
|
const string_list& dirs(globals->get_aircraft_paths());
|
|
string_list::const_iterator it = dirs.begin();
|
|
for (; it != dirs.end(); ++it) {
|
|
SGPath p(*it, res);
|
|
if (p.exists()) {
|
|
return p;
|
|
}
|
|
} // of aircraft path iteration
|
|
|
|
return SGPath(); // not found
|
|
}
|
|
};
|
|
|
|
class CurrentAircraftDirProvider : public simgear::ResourceProvider
|
|
{
|
|
public:
|
|
CurrentAircraftDirProvider() :
|
|
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
|
|
{
|
|
}
|
|
|
|
virtual SGPath resolve(const std::string& aResource, SGPath&) const
|
|
{
|
|
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
|
|
SGPath p(aircraftDir);
|
|
p.append(aResource);
|
|
return p.exists() ? p : SGPath();
|
|
}
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Implementation of FGGlobals.
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
// global global :-)
|
|
FGGlobals *globals = NULL;
|
|
|
|
|
|
// Constructor
|
|
FGGlobals::FGGlobals() :
|
|
renderer( new FGRenderer ),
|
|
subsystem_mgr( new SGSubsystemMgr ),
|
|
event_mgr( new SGEventMgr ),
|
|
sim_time_sec( 0.0 ),
|
|
fg_root( "" ),
|
|
fg_home( "" ),
|
|
time_params( NULL ),
|
|
ephem( NULL ),
|
|
route_mgr( NULL ),
|
|
controls( NULL ),
|
|
viewmgr( NULL ),
|
|
commands( SGCommandMgr::instance() ),
|
|
channel_options_list( NULL ),
|
|
initial_waypoints( NULL ),
|
|
fontcache ( new FGFontCache ),
|
|
channellist( NULL ),
|
|
haveUserSettings(false),
|
|
_chatter_queue(NULL)
|
|
{
|
|
SGPropertyNode* root = new SGPropertyNode;
|
|
props = SGPropertyNode_ptr(root);
|
|
locale = new FGLocale(props);
|
|
|
|
simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider);
|
|
simgear::ResourceManager::instance()->addProvider(new CurrentAircraftDirProvider);
|
|
initProperties();
|
|
}
|
|
|
|
void FGGlobals::initProperties()
|
|
{
|
|
simgear::PropertyObjectBase::setDefaultRoot(props);
|
|
|
|
positionLon = props->getNode("position/longitude-deg", true);
|
|
positionLat = props->getNode("position/latitude-deg", true);
|
|
positionAlt = props->getNode("position/altitude-ft", true);
|
|
|
|
viewLon = props->getNode("sim/current-view/viewer-lon-deg", true);
|
|
viewLat = props->getNode("sim/current-view/viewer-lat-deg", true);
|
|
viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true);
|
|
|
|
orientPitch = props->getNode("orientation/pitch-deg", true);
|
|
orientHeading = props->getNode("orientation/heading-deg", true);
|
|
orientRoll = props->getNode("orientation/roll-deg", true);
|
|
|
|
}
|
|
|
|
// Destructor
|
|
FGGlobals::~FGGlobals()
|
|
{
|
|
// save user settings (unless already saved)
|
|
saveUserSettings();
|
|
|
|
// The AIModels manager performs a number of actions upon
|
|
// Shutdown that implicitly assume that other subsystems
|
|
// are still operational (Due to the dynamic allocation and
|
|
// deallocation of AIModel objects. To ensure we can safely
|
|
// shut down all subsystems, make sure we take down the
|
|
// AIModels system first.
|
|
SGSubsystemRef ai = subsystem_mgr->get_subsystem("ai-model");
|
|
if (ai) {
|
|
subsystem_mgr->remove("ai-model");
|
|
ai->unbind();
|
|
ai.clear(); // ensure AI is deleted now, not at end of this method
|
|
}
|
|
|
|
subsystem_mgr->shutdown();
|
|
subsystem_mgr->unbind();
|
|
|
|
subsystem_mgr->remove("aircraft-model");
|
|
subsystem_mgr->remove("tile-manager");
|
|
subsystem_mgr->remove("model-manager");
|
|
_tile_mgr.clear();
|
|
|
|
osg::ref_ptr<osgViewer::Viewer> vw(renderer->getViewer());
|
|
if (vw) {
|
|
// https://code.google.com/p/flightgear-bugs/issues/detail?id=1291
|
|
// explicitly stop trheading before we delete the renderer or
|
|
// viewMgr (which ultimately holds refs to the CameraGroup, and
|
|
// GraphicsContext)
|
|
vw->stopThreading();
|
|
}
|
|
|
|
// don't cancel the pager until after shutdown, since AIModels (and
|
|
// potentially others) can queue delete requests on the pager.
|
|
if (vw && vw->getDatabasePager()) {
|
|
vw->getDatabasePager()->cancel();
|
|
vw->getDatabasePager()->clear();
|
|
}
|
|
|
|
osgDB::Registry::instance()->clearObjectCache();
|
|
|
|
// renderer touches subsystems during its destruction
|
|
set_renderer(NULL);
|
|
_scenery.clear();
|
|
_chatter_queue.clear();
|
|
|
|
delete subsystem_mgr;
|
|
subsystem_mgr = NULL; // important so ::get_subsystem returns NULL
|
|
vw = 0; // don't delete the viewer until now
|
|
|
|
delete time_params;
|
|
set_matlib(NULL);
|
|
delete route_mgr;
|
|
delete channel_options_list;
|
|
delete initial_waypoints;
|
|
delete fontcache;
|
|
delete channellist;
|
|
|
|
simgear::PropertyObjectBase::setDefaultRoot(NULL);
|
|
simgear::SGModelLib::resetPropertyRoot();
|
|
|
|
delete locale;
|
|
locale = NULL;
|
|
|
|
cleanupListeners();
|
|
|
|
props.clear();
|
|
|
|
delete commands;
|
|
}
|
|
|
|
// set the fg_root path
|
|
void FGGlobals::set_fg_root (const std::string &root) {
|
|
SGPath tmp(root);
|
|
fg_root = tmp.realpath();
|
|
|
|
// append /data to root if it exists
|
|
tmp.append( "data" );
|
|
tmp.append( "version" );
|
|
if ( tmp.exists() ) {
|
|
fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
|
|
fg_root += "/data";
|
|
fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
|
|
<< fg_root << "'\n***\n***");
|
|
}
|
|
|
|
// deliberately not a tied property, for fgValidatePath security
|
|
// write-protect to avoid accidents
|
|
SGPropertyNode *n = fgGetNode("/sim", true);
|
|
n->removeChild("fg-root", 0);
|
|
n = n->getChild("fg-root", 0, true);
|
|
n->setStringValue(fg_root.c_str());
|
|
n->setAttribute(SGPropertyNode::WRITE, false);
|
|
|
|
simgear::ResourceManager::instance()->addBasePath(fg_root,
|
|
simgear::ResourceManager::PRIORITY_DEFAULT);
|
|
}
|
|
|
|
// set the fg_home path
|
|
void FGGlobals::set_fg_home (const std::string &home) {
|
|
SGPath tmp(home);
|
|
fg_home = tmp.realpath();
|
|
}
|
|
|
|
PathList FGGlobals::get_data_paths() const
|
|
{
|
|
PathList r(additional_data_paths);
|
|
r.push_back(SGPath(fg_root));
|
|
return r;
|
|
}
|
|
|
|
PathList FGGlobals::get_data_paths(const std::string& suffix) const
|
|
{
|
|
PathList r;
|
|
BOOST_FOREACH(SGPath p, get_data_paths()) {
|
|
p.append(suffix);
|
|
if (p.exists()) {
|
|
r.push_back(p);
|
|
}
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
void FGGlobals::append_data_path(const SGPath& path)
|
|
{
|
|
if (!path.exists()) {
|
|
SG_LOG(SG_GENERAL, SG_WARN, "adding non-existant data path:" << path);
|
|
}
|
|
|
|
additional_data_paths.push_back(path);
|
|
}
|
|
|
|
SGPath FGGlobals::find_data_dir(const std::string& pathSuffix) const
|
|
{
|
|
BOOST_FOREACH(SGPath p, additional_data_paths) {
|
|
p.append(pathSuffix);
|
|
if (p.exists()) {
|
|
return p;
|
|
}
|
|
}
|
|
|
|
SGPath rootPath(fg_root);
|
|
rootPath.append(pathSuffix);
|
|
if (rootPath.exists()) {
|
|
return rootPath;
|
|
}
|
|
|
|
SG_LOG(SG_GENERAL, SG_WARN, "dir not found in any data path:" << pathSuffix);
|
|
return SGPath();
|
|
}
|
|
|
|
void FGGlobals::append_fg_scenery (const std::string &paths)
|
|
{
|
|
SGPropertyNode* sim = fgGetNode("/sim", true);
|
|
|
|
// find first unused fg-scenery property in /sim
|
|
int propIndex = 0;
|
|
while (sim->getChild("fg-scenery", propIndex) != NULL) {
|
|
++propIndex;
|
|
}
|
|
|
|
BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
|
|
SGPath abspath(path.realpath());
|
|
if (!abspath.exists()) {
|
|
SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath.str());
|
|
continue;
|
|
}
|
|
|
|
// check for duplicates
|
|
string_list::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath.str());
|
|
if (ex != fg_scenery.end()) {
|
|
SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath.str());
|
|
continue;
|
|
}
|
|
|
|
simgear::Dir dir(abspath);
|
|
SGPath terrainDir(dir.file("Terrain"));
|
|
SGPath objectsDir(dir.file("Objects"));
|
|
|
|
// this code used to add *either* the base dir, OR add the
|
|
// Terrain and Objects subdirs, but the conditional logic was commented
|
|
// out, such that all three dirs are added. Unfortunately there's
|
|
// no information as to why the change was made.
|
|
fg_scenery.push_back(abspath.str());
|
|
|
|
if (terrainDir.exists()) {
|
|
fg_scenery.push_back(terrainDir.str());
|
|
}
|
|
|
|
if (objectsDir.exists()) {
|
|
fg_scenery.push_back(objectsDir.str());
|
|
}
|
|
|
|
// insert a marker for FGTileEntry::load(), so that
|
|
// FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
|
|
// "B/Terrain", "B/Objects", ""]
|
|
fg_scenery.push_back("");
|
|
|
|
// make scenery dirs available to Nasal
|
|
SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
|
|
n->setStringValue(abspath.str());
|
|
n->setAttribute(SGPropertyNode::WRITE, false);
|
|
|
|
// temporary fix so these values survive reset
|
|
n->setAttribute(SGPropertyNode::PRESERVE, true);
|
|
} // of path list iteration
|
|
}
|
|
|
|
void FGGlobals::clear_fg_scenery()
|
|
{
|
|
fg_scenery.clear();
|
|
}
|
|
|
|
void FGGlobals::set_catalog_aircraft_path(const SGPath& path)
|
|
{
|
|
catalog_aircraft_dir = path;
|
|
}
|
|
|
|
string_list FGGlobals::get_aircraft_paths() const
|
|
{
|
|
string_list r;
|
|
if (!catalog_aircraft_dir.isNull()) {
|
|
r.push_back(catalog_aircraft_dir.str());
|
|
}
|
|
|
|
r.insert(r.end(), fg_aircraft_dirs.begin(), fg_aircraft_dirs.end());
|
|
return r;
|
|
}
|
|
|
|
void FGGlobals::append_aircraft_path(const std::string& path)
|
|
{
|
|
SGPath dirPath(path);
|
|
if (!dirPath.exists()) {
|
|
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft path not found:" << path);
|
|
return;
|
|
}
|
|
|
|
SGPath acSubdir(dirPath);
|
|
acSubdir.append("Aircraft");
|
|
if (acSubdir.exists()) {
|
|
SG_LOG(
|
|
SG_GENERAL,
|
|
SG_WARN,
|
|
"Specified an aircraft-dir with an 'Aircraft' subdirectory:" << dirPath
|
|
<< ", will instead use child directory:" << acSubdir
|
|
);
|
|
dirPath = acSubdir;
|
|
}
|
|
|
|
std::string abspath = dirPath.realpath();
|
|
fg_aircraft_dirs.push_back(abspath);
|
|
}
|
|
|
|
void FGGlobals::append_aircraft_paths(const std::string& path)
|
|
{
|
|
string_list paths = sgPathSplit(path);
|
|
for (unsigned int p = 0; p<paths.size(); ++p) {
|
|
append_aircraft_path(paths[p]);
|
|
}
|
|
}
|
|
|
|
SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
|
|
{
|
|
return simgear::ResourceManager::instance()->findPath(branch);
|
|
}
|
|
|
|
SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
|
|
{
|
|
return simgear::ResourceManager::instance()->findPath(branch);
|
|
}
|
|
|
|
SGPath FGGlobals::resolve_resource_path(const std::string& branch) const
|
|
{
|
|
return simgear::ResourceManager::instance()
|
|
->findPath(branch, SGPath(fgGetString("/sim/aircraft-dir")));
|
|
}
|
|
|
|
FGRenderer *
|
|
FGGlobals::get_renderer () const
|
|
{
|
|
return renderer;
|
|
}
|
|
|
|
void FGGlobals::set_renderer(FGRenderer *render)
|
|
{
|
|
if (render == renderer) {
|
|
return;
|
|
}
|
|
|
|
delete renderer;
|
|
renderer = render;
|
|
}
|
|
|
|
SGSubsystemMgr *
|
|
FGGlobals::get_subsystem_mgr () const
|
|
{
|
|
return subsystem_mgr;
|
|
}
|
|
|
|
SGSubsystem *
|
|
FGGlobals::get_subsystem (const char * name)
|
|
{
|
|
if (!subsystem_mgr) {
|
|
return NULL;
|
|
}
|
|
|
|
return subsystem_mgr->get_subsystem(name);
|
|
}
|
|
|
|
void
|
|
FGGlobals::add_subsystem (const char * name,
|
|
SGSubsystem * subsystem,
|
|
SGSubsystemMgr::GroupType type,
|
|
double min_time_sec)
|
|
{
|
|
subsystem_mgr->add(name, subsystem, type, min_time_sec);
|
|
}
|
|
|
|
SGSoundMgr *
|
|
FGGlobals::get_soundmgr () const
|
|
{
|
|
if (subsystem_mgr)
|
|
return (SGSoundMgr*) subsystem_mgr->get_subsystem("sound");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
SGEventMgr *
|
|
FGGlobals::get_event_mgr () const
|
|
{
|
|
return event_mgr;
|
|
}
|
|
|
|
SGGeod
|
|
FGGlobals::get_aircraft_position() const
|
|
{
|
|
return SGGeod::fromDegFt(positionLon->getDoubleValue(),
|
|
positionLat->getDoubleValue(),
|
|
positionAlt->getDoubleValue());
|
|
}
|
|
|
|
SGVec3d
|
|
FGGlobals::get_aircraft_position_cart() const
|
|
{
|
|
return SGVec3d::fromGeod(get_aircraft_position());
|
|
}
|
|
|
|
void FGGlobals::get_aircraft_orientation(double& heading, double& pitch, double& roll)
|
|
{
|
|
heading = orientHeading->getDoubleValue();
|
|
pitch = orientPitch->getDoubleValue();
|
|
roll = orientRoll->getDoubleValue();
|
|
}
|
|
|
|
SGGeod
|
|
FGGlobals::get_view_position() const
|
|
{
|
|
return SGGeod::fromDegFt(viewLon->getDoubleValue(),
|
|
viewLat->getDoubleValue(),
|
|
viewAlt->getDoubleValue());
|
|
}
|
|
|
|
SGVec3d
|
|
FGGlobals::get_view_position_cart() const
|
|
{
|
|
return SGVec3d::fromGeod(get_view_position());
|
|
}
|
|
|
|
static void treeDumpRefCounts(int depth, SGPropertyNode* nd)
|
|
{
|
|
for (int i=0; i<nd->nChildren(); ++i) {
|
|
SGPropertyNode* cp = nd->getChild(i);
|
|
if (SGReferenced::count(cp) > 1) {
|
|
SG_LOG(SG_GENERAL, SG_INFO, "\t" << cp->getPath() << " refcount:" << SGReferenced::count(cp));
|
|
}
|
|
|
|
treeDumpRefCounts(depth + 1, cp);
|
|
}
|
|
}
|
|
|
|
static void treeClearAliases(SGPropertyNode* nd)
|
|
{
|
|
if (nd->isAlias()) {
|
|
nd->unalias();
|
|
}
|
|
|
|
for (int i=0; i<nd->nChildren(); ++i) {
|
|
SGPropertyNode* cp = nd->getChild(i);
|
|
treeClearAliases(cp);
|
|
}
|
|
}
|
|
|
|
void
|
|
FGGlobals::resetPropertyRoot()
|
|
{
|
|
delete locale;
|
|
|
|
cleanupListeners();
|
|
|
|
// we don't strictly need to clear these (they will be reset when we
|
|
// initProperties again), but trying to reduce false-positives when dumping
|
|
// ref-counts.
|
|
positionLon.clear();
|
|
positionLat.clear();
|
|
positionAlt.clear();
|
|
viewLon.clear();
|
|
viewLat.clear();
|
|
viewAlt.clear();
|
|
orientPitch.clear();
|
|
orientHeading.clear();
|
|
orientRoll.clear();
|
|
|
|
// clear aliases so ref-counts are accurate when dumped
|
|
treeClearAliases(props);
|
|
|
|
SG_LOG(SG_GENERAL, SG_INFO, "root props refcount:" << props.getNumRefs());
|
|
treeDumpRefCounts(0, props);
|
|
|
|
//BaseStackSnapshot::dumpAll(std::cout);
|
|
|
|
props = new SGPropertyNode;
|
|
initProperties();
|
|
locale = new FGLocale(props);
|
|
|
|
// remove /sim/fg-root before writing to prevent hijacking
|
|
SGPropertyNode *n = props->getNode("/sim", true);
|
|
n->removeChild("fg-root", 0);
|
|
n = n->getChild("fg-root", 0, true);
|
|
n->setStringValue(fg_root.c_str());
|
|
n->setAttribute(SGPropertyNode::WRITE, false);
|
|
}
|
|
|
|
static std::string autosaveName()
|
|
{
|
|
std::ostringstream os;
|
|
string_list versionParts = simgear::strutils::split(VERSION, ".");
|
|
if (versionParts.size() < 2) {
|
|
return "autosave.xml";
|
|
}
|
|
|
|
os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml";
|
|
return os.str();
|
|
}
|
|
|
|
// Load user settings from autosave.xml
|
|
void
|
|
FGGlobals::loadUserSettings(const SGPath& dataPath)
|
|
{
|
|
// remember that we have (tried) to load any existing autsave.xml
|
|
haveUserSettings = true;
|
|
|
|
SGPath autosaveFile = simgear::Dir(dataPath).file(autosaveName());
|
|
SGPropertyNode autosave;
|
|
if (autosaveFile.exists()) {
|
|
SG_LOG(SG_INPUT, SG_INFO, "Reading user settings from " << autosaveFile.str());
|
|
try {
|
|
readProperties(autosaveFile.str(), &autosave, SGPropertyNode::USERARCHIVE);
|
|
} catch (sg_exception& e) {
|
|
SG_LOG(SG_INPUT, SG_WARN, "failed to read user settings:" << e.getMessage()
|
|
<< "(from " << e.getOrigin() << ")");
|
|
}
|
|
}
|
|
copyProperties(&autosave, globals->get_props());
|
|
}
|
|
|
|
// Save user settings in autosave.xml
|
|
void
|
|
FGGlobals::saveUserSettings()
|
|
{
|
|
// only save settings when we have (tried) to load the previous
|
|
// settings (otherwise user data was lost)
|
|
if (!haveUserSettings)
|
|
return;
|
|
|
|
if (fgGetBool("/sim/startup/save-on-exit")) {
|
|
// don't save settings more than once on shutdown
|
|
haveUserSettings = false;
|
|
|
|
SGPath autosaveFile(globals->get_fg_home());
|
|
autosaveFile.append(autosaveName());
|
|
autosaveFile.create_dir( 0700 );
|
|
SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile.str());
|
|
try {
|
|
writeProperties(autosaveFile.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
|
|
} catch (const sg_exception &e) {
|
|
guiErrorMessage("Error writing autosave:", e);
|
|
}
|
|
SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
|
|
}
|
|
}
|
|
|
|
FGViewer *
|
|
FGGlobals::get_current_view () const
|
|
{
|
|
return viewmgr->get_current_view();
|
|
}
|
|
|
|
long int FGGlobals::get_warp() const
|
|
{
|
|
return fgGetInt("/sim/time/warp");
|
|
}
|
|
|
|
void FGGlobals::set_warp( long int w )
|
|
{
|
|
fgSetInt("/sim/time/warp", w);
|
|
}
|
|
|
|
long int FGGlobals::get_warp_delta() const
|
|
{
|
|
return fgGetInt("/sim/time/warp-delta");
|
|
}
|
|
|
|
void FGGlobals::set_warp_delta( long int d )
|
|
{
|
|
fgSetInt("/sim/time/warp-delta", d);
|
|
}
|
|
|
|
FGScenery* FGGlobals::get_scenery () const
|
|
{
|
|
return _scenery.get();
|
|
}
|
|
|
|
void FGGlobals::set_scenery ( FGScenery *s )
|
|
{
|
|
_scenery = s;
|
|
}
|
|
|
|
FGTileMgr* FGGlobals::get_tile_mgr () const
|
|
{
|
|
return _tile_mgr.get();
|
|
}
|
|
|
|
void FGGlobals::set_tile_mgr ( FGTileMgr *t )
|
|
{
|
|
_tile_mgr = t;
|
|
}
|
|
|
|
void FGGlobals::set_matlib( SGMaterialLib *m )
|
|
{
|
|
matlib = m;
|
|
}
|
|
|
|
FGSampleQueue* FGGlobals::get_chatter_queue() const
|
|
{
|
|
return _chatter_queue;
|
|
}
|
|
|
|
void FGGlobals::set_chatter_queue(FGSampleQueue* queue)
|
|
{
|
|
_chatter_queue = queue;
|
|
}
|
|
|
|
void FGGlobals::addListenerToCleanup(SGPropertyChangeListener* l)
|
|
{
|
|
_listeners_to_cleanup.push_back(l);
|
|
}
|
|
|
|
void FGGlobals::cleanupListeners()
|
|
{
|
|
SGPropertyChangeListenerVec::iterator i = _listeners_to_cleanup.begin();
|
|
for (; i != _listeners_to_cleanup.end(); ++i) {
|
|
delete *i;
|
|
}
|
|
_listeners_to_cleanup.clear();
|
|
}
|
|
|
|
simgear::pkg::Root* FGGlobals::packageRoot()
|
|
{
|
|
return _packageRoot.get();
|
|
}
|
|
|
|
void FGGlobals::setPackageRoot(const SGSharedPtr<simgear::pkg::Root>& p)
|
|
{
|
|
_packageRoot = p;
|
|
}
|
|
|
|
// end of globals.cxx
|