so it can be accessible from the scenery tools. Also implimented JIT texture loading to save start time and memory.
8 lines
220 B
Makefile
8 lines
220 B
Makefile
noinst_LIBRARIES = libObjects.a
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libObjects_a_SOURCES = \
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fragment.cxx fragment.hxx \
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materialmgr.cxx materialmgr.hxx \
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obj.cxx obj.hxx
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INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib -I$(top_builddir)/Simulator
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