1
0
Fork 0
flightgear/src/GUI/prop_picker.hxx
andy 09d4176e96 GUI windows are now draggable. This missing feature has annoyed me
for a while, it turned out to be pretty easy to implement.  Also, the
property picker is now non-modal, I presume the modality wasn't an
intentional feature.
2004-05-03 00:40:50 +00:00

104 lines
2.5 KiB
C++
Executable file

/*
prop_picker.hxx
*/
#include <plib/pu.h>
#include <stdio.h>
#include "gui.h"
#include "dialog.hxx"
#include <simgear/props/props.hxx>
void prop_pickerInit();
void prop_pickerView( puObject * );
void prop_pickerRefresh();
void prop_editInit( const char * name, const char * value );
void prop_editOpen( const char * name, const char * value );
class fgPropPicker ;
class fgPropEdit ;
class fgPropPicker :
public fgPopup,
public SGPropertyChangeListener
{
static void handle_select ( puObject *b ) ;
static void input_entered ( puObject *b ) ;
static void fgPropPickerHandleSlider ( puObject * slider );
static void fgPropPickerHandleArrow ( puObject *arrow );
static void fgPropPickerHandleOk ( puObject* b );
void delete_arrays () ;
/** update the text string in the puList using the given node and
updating the requested offset. The value of dotFiles is taken
into account before the index is applied, i.e this should be
an index into 'children' */
void updateTextForEntry(int index);
char** files ;
int num_files ;
int arrow_count ;
char startDir [ PUSTRING_MAX * 2 ] ;
SGPropertyNode_ptr* children;
int num_children;
/** set if we're display the . and .. entries at the start of the
list */
bool dotFiles;
/* puInput *input ; */
protected:
puFrame *frame ;
puListBox *list_box ;
puSlider *slider ;
puOneShot *cancel_button ;
puOneShot *ok_button ;
puArrowButton *down_arrow ;
puArrowButton *up_arrow ;
public:
puText *proppath ;
void find_props () ;
fgPropPicker ( int x, int y, int w, int h, int arrows,
const char *dir, const char *title = "Pick a file" ) ;
~fgPropPicker () {;}
static void go_up_one_directory ( char *fname ) ;
static void chop_file ( char *fname ) ;
// over-ride the method from SGPropertyNodeListener
virtual void valueChanged (SGPropertyNode * node);
} ;
class fgPropEdit : public fgPopup
{
static void fgPropEditHandleCancel ( puObject *b ) ;
static void fgPropEditHandleOK ( puObject* b );
protected:
puFrame *frame ;
puOneShot *cancel_button ;
puOneShot *ok_button ;
public:
puText *propname ;
puInput *propinput ;
char propPath [ PUSTRING_MAX * 2 ] ;
fgPropEdit ( const char *name, const char *value, char *proppath ) ;
~fgPropEdit () {;}
static void go_up_one_directory ( char *fname ) ;
static void chop_file ( char *fname ) ;
} ;