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flightgear/src/GUI/mouse.cxx

655 lines
19 KiB
C++

/**************************************************************************
* gui.cxx
*
* Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
* project.
*
* Additional mouse supported added by David Megginson, 1999.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
**************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#ifdef SG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <Main/fg_os.hxx>
#if defined(FX) && defined(XMESA)
# include <GL/xmesa.h>
#endif
#include STL_STRING
#include <stdlib.h>
#include <string.h>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Include/general.hxx>
#include <Aircraft/aircraft.hxx>
#include <Airports/simple.hxx>
#include <Autopilot/auto_gui.hxx>
#include <Cockpit/panel.hxx>
#include <Controls/controls.hxx>
#include <FDM/flight.hxx>
#include <Main/fg_init.hxx>
#include <Main/fg_props.hxx>
#include <Main/viewmgr.hxx>
#include "gui.h"
#include "gui_local.hxx"
SG_USING_STD(string);
SG_USING_STD(cout);
/* --------------------------------------------------------------------
Mouse stuff
---------------------------------------------------------------------*/
static int _mX = 0;
static int _mY = 0;
static int _savedX = 0;
static int _savedY = 0;
static int last_buttons = 0 ;
static int mouse_active = 0;
static int mouse_joystick_control = 0;
//static time_t mouse_off_time;
//static int mouse_timed_out;
// to allow returning to previous view
// on second left click in MOUSE_VIEW mode
// This has file scope so that it can be reset
// if the little rodent is moved NHV
static int _mVtoggle = 0;
static int MOUSE_XSIZE = 0;
static int MOUSE_YSIZE = 0;
// uncomment this for view to exactly follow mouse in MOUSE_VIEW mode
// else smooth out the view panning to .01 radian per frame
// see view_offset smoothing mechanism in main.cxx
#define NO_SMOOTH_MOUSE_VIEW
// uncomment following to
#define RESET_VIEW_ON_LEAVING_MOUSE_VIEW
/* --------------------------------------------------------------------
Support for mouse as control yoke (david@megginson.com)
- right button toggles between pointer and yoke
- horizontal drag with no buttons moves ailerons
- vertical drag with no buttons moves elevators
- horizontal drag with left button moves brakes (left=on)
- vertical drag with left button moves throttle (up=more)
- horizontal drag with middle button moves rudder
- vertical drag with middle button moves trim
For the *_sensitivity variables, a lower number means more sensitive.
TODO: figure out how to keep pointer from leaving window in yoke mode.
TODO: add thresholds and null zones
TODO: sensitivity should be configurable at user option.
TODO: allow differential braking (this will be useful if FlightGear
ever supports tail-draggers like the DC-3)
---------------------------------------------------------------------*/
MouseMode mouse_mode = MOUSE_POINTER;
static double aileron_sensitivity = 1.0/500.0;
static double elevator_sensitivity = 1.0/500.0;
static double brake_sensitivity = 1.0/250.0;
static double throttle_sensitivity = 1.0/250.0;
static double rudder_sensitivity = 1.0/500.0;
static double trim_sensitivity = 1.0/1000.0;
void guiInitMouse(int width, int height)
{
MOUSE_XSIZE = width;
MOUSE_YSIZE = height;
}
static inline int guiGetMouseButton(void)
{
return last_buttons;
}
static inline void guiGetMouse(int *x, int *y)
{
*x = _mX;
*y = _mY;
};
static inline int left_button( void ) {
return( last_buttons & (1 << MOUSE_BUTTON_LEFT) );
}
static inline int middle_button( void ) {
return( last_buttons & (1 << MOUSE_BUTTON_MIDDLE) );
}
static inline int right_button( void ) {
return( last_buttons & (1 << MOUSE_BUTTON_RIGHT) );
}
static inline void set_goal_view_offset( float offset )
{
globals->get_current_view()->setGoalHeadingOffset_deg(offset * SGD_RADIANS_TO_DEGREES);
}
static inline void set_view_offset( float offset )
{
globals->get_current_view()->setHeadingOffset_deg(offset * SGD_RADIANS_TO_DEGREES);
}
static inline void set_goal_view_tilt( float tilt )
{
globals->get_current_view()->setGoalPitchOffset_deg(tilt);
}
static inline void set_view_tilt( float tilt )
{
globals->get_current_view()->setPitchOffset_deg(tilt);
}
static inline float get_view_offset() {
return globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS;
}
static inline float get_goal_view_offset() {
return globals->get_current_view()->getGoalHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS;
}
static inline void move_brake(float offset) {
globals->get_controls()->move_brake_left(offset);
globals->get_controls()->move_brake_right(offset);
}
static inline void move_throttle(float offset) {
globals->get_controls()->move_throttle(FGControls::ALL_ENGINES, offset);
}
static inline void move_rudder(float offset) {
globals->get_controls()->move_rudder(offset);
}
static inline void move_elevator_trim(float offset) {
globals->get_controls()->move_elevator_trim(offset);
}
static inline void move_aileron(float offset) {
globals->get_controls()->move_aileron(offset);
}
static inline void move_elevator(float offset) {
globals->get_controls()->move_elevator(offset);
}
static inline float get_aileron() {
return globals->get_controls()->get_aileron();
}
static inline float get_elevator() {
return globals->get_controls()->get_elevator();
}
static inline bool AP_HeadingEnabled() {
static const SGPropertyNode *heading_enabled
= fgGetNode("/autopilot/locks/heading");
return ( strcmp( heading_enabled->getStringValue(), "" ) != 0 );
}
static inline bool AP_AltitudeEnabled() {
static const SGPropertyNode *altitude_enabled
= fgGetNode("/autopilot/locks/altitude");
return ( strcmp( altitude_enabled->getStringValue(), "" ) != 0 );
}
void TurnCursorOn( void )
{
mouse_active = ~0;
#if defined(WIN32)
switch (mouse_mode) {
case MOUSE_POINTER:
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
break;
case MOUSE_YOKE:
fgSetMouseCursor(MOUSE_CURSOR_CROSSHAIR);
break;
case MOUSE_VIEW:
fgSetMouseCursor(MOUSE_CURSOR_LEFTRIGHT);
break;
}
#endif
#if defined(X_CURSOR_TWEAKS)
fgWarpMouse( MOUSE_XSIZE/2, MOUSE_YSIZE/2 );
#endif
}
void TurnCursorOff( void )
{
mouse_active = 0;
#if defined(WIN32_CURSOR_TWEAKS)
fgSetMouseCursor(MOUSE_CURSOR_NONE);
#elif defined(X_CURSOR_TWEAKS)
fgWarpMouse( MOUSE_XSIZE, MOUSE_YSIZE );
#endif
}
void maybeToggleMouse( void )
{
#if defined(WIN32_CURSOR_TWEAKS_OFF)
static int first_time = ~0;
static int mouse_changed = 0;
if ( first_time ) {
if(!mouse_active) {
mouse_changed = ~mouse_changed;
TurnCursorOn();
}
} else {
if( mouse_mode != MOUSE_POINTER )
return;
if( mouse_changed ) {
mouse_changed = ~mouse_changed;
if(mouse_active) {
TurnCursorOff();
}
}
}
first_time = ~first_time;
#endif // #ifdef WIN32
}
// Call with FALSE to init and TRUE to restore
void BusyCursor( int restore )
{
static int cursor = MOUSE_CURSOR_POINTER;
if( restore ) {
fgSetMouseCursor(cursor);
} else {
cursor = fgGetMouseCursor();
#if defined(WIN32_CURSOR_TWEAKS)
TurnCursorOn();
#endif
fgSetMouseCursor( MOUSE_CURSOR_WAIT );
}
}
// Center the view offsets
void CenterView( void ) {
if( mouse_mode == MOUSE_VIEW ) {
mouse_mode = MOUSE_POINTER;
_savedX = MOUSE_XSIZE/2;
_savedY = MOUSE_YSIZE/2;
_mVtoggle = 0;
Quat0();
build_rotmatrix(GuiQuat_mat, curGuiQuat);
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
// Is this necessary ??
#if defined(FG_OLD_MENU)
if( !gui_menu_on ) TurnCursorOff();
#endif
fgWarpMouse( _savedX, _savedY );
}
set_goal_view_offset(0.0);
set_view_offset(0.0);
}
//#define TRANSLATE_HUD
// temporary hack until pitch_offset is added to view pipeline
void fgTranslateHud( void ) {
#ifdef TRANSLATE_HUD
if(mouse_mode == MOUSE_VIEW) {
int ww = MOUSE_XSIZE;
int wh = MOUSE_YSIZE;
float y = 4*(_mY-(wh/2));// * ((wh/SGD_PI)*SG_RADIANS_TO_DEGREES);
float x = get_view_offset() * SG_RADIANS_TO_DEGREES;
if( x < -180 ) x += 360;
else if( x > 180 ) x -= 360;
x *= ww/90.0;
// x *= ww/180.0;
// x *= ww/360.0;
// glTranslatef( x*ww/640, y*wh/480, 0 );
glTranslatef( x*640/ww, y*480/wh, 0 );
}
#endif // TRANSLATE_HUD
}
void guiMotionFunc ( int x, int y )
{
int ww, wh, need_warp = 0;
float W, H;
double offset;
ww = MOUSE_XSIZE;
wh = MOUSE_YSIZE;
if (mouse_mode == MOUSE_POINTER) {
#if defined(FG_OLD_MENU)
// TURN MENU ON IF MOUSE AT TOP
if( y < 1 ) {
if( !gui_menu_on )
guiToggleMenu();
}
// TURN MENU OFF IF MOUSE AT BOTTOM
else if( y > wh-2 ) {
if( gui_menu_on )
guiToggleMenu();
}
#endif
puMouse ( x, y ) ;
fgRequestRedraw () ;
} else {
if( x == _mX && y == _mY)
return;
// reset left click MOUSE_VIEW toggle feature
_mVtoggle = 0;
switch (mouse_mode) {
case MOUSE_YOKE:
if( !mouse_joystick_control ) {
mouse_joystick_control = 1;
fgSetString("/sim/control-mode", "mouse");
} else {
if ( left_button() ) {
move_brake( (_mX - x) * brake_sensitivity);
move_throttle((_mY - y) * throttle_sensitivity);
} else if ( right_button() ) {
if( ! AP_HeadingEnabled() ) {
move_rudder((x - _mX) * rudder_sensitivity);
}
if( ! AP_AltitudeEnabled() ) {
move_elevator_trim((_mY - y) * trim_sensitivity);
}
} else {
if( ! AP_HeadingEnabled() ) {
move_aileron((x - _mX) * aileron_sensitivity);
}
if( ! AP_AltitudeEnabled() ) {
move_elevator((_mY - y) * elevator_sensitivity);
}
}
}
// Keep the mouse in the window.
if (x < 5 || x > ww-5 || y < 5 || y > wh-5) {
x = ww / 2;
y = wh / 2;
need_warp = 1;
}
break;
case MOUSE_VIEW:
if( y <= 0 ) {
#define CONTRAINED_MOUSE_VIEW_Y
#ifdef CONTRAINED_MOUSE_VIEW_Y
y = 1;
#else
y = wh-2;
#endif // CONTRAINED_MOUSE_VIEW_Y
need_warp = 1;
} else if( y >= wh-1) {
#ifdef CONTRAINED_MOUSE_VIEW_Y
y = wh-2;
#else
y = 1;
#endif // CONTRAINED_MOUSE_VIEW_Y
need_warp = 1;
}
// wrap MOUSE_VIEW mode cursor x position
if ( x <= 0 ) {
need_warp = 1;
x = ww-2;
} else if ( x >= ww-1 ) {
need_warp = 1;
x = 1;
}
// try to get SGD_PI movement in each half of screen
// do spherical pan
W = ww;
H = wh;
if( middle_button() ) {
trackball(lastGuiQuat,
(2.0f * _mX - W) / W,
0, //(H - 2.0f * y) / H, // 3
(2.0f * x - W) / W,
0 //(H - 2.0f * _mY) / H // 1
);
x = _mX;
y = _mY;
need_warp = 1;
} else {
trackball(lastGuiQuat,
0, //(2.0f * _mX - W) / W, // 0
(H - 2.0f * y) / H, // 3
0, //(2.0f * x - W) / W, // 2
(H - 2.0f * _mY) / H // 1
);
}
add_quats(lastGuiQuat, curGuiQuat, curGuiQuat);
build_rotmatrix(GuiQuat_mat, curGuiQuat);
// do horizontal pan
// this could be done in above quat
// but requires redoing view pipeline
offset = get_goal_view_offset();
offset += ((_mX - x) * SGD_2PI / W );
while (offset < 0.0) {
offset += SGD_2PI;
}
while (offset > SGD_2PI) {
offset -= SGD_2PI;
}
set_goal_view_offset(offset);
set_goal_view_tilt(asin( GuiQuat_mat[1][2]) * SGD_RADIANS_TO_DEGREES );
#ifdef NO_SMOOTH_MOUSE_VIEW
set_view_offset(offset);
set_view_tilt(asin( GuiQuat_mat[1][2]) * SGD_RADIANS_TO_DEGREES );
#endif
break;
default:
break;
}
}
if( need_warp)
fgWarpMouse(x, y);
// Record the new mouse position.
_mX = x;
_mY = y;
}
void guiMouseFunc(int button, int updown, int x, int y)
{
// private MOUSE_VIEW state variables
// to allow alternate left clicks in MOUSE_VIEW mode
// to toggle between current offsets and straight ahead
// uses _mVtoggle
static int _mVx, _mVy, _Vx, _Vy;
static float _quat[4];
static double _view_offset;
// Was the left button pressed?
if ( updown == MOUSE_BUTTON_DOWN ) {
if( button == MOUSE_BUTTON_LEFT)
{
switch (mouse_mode) {
case MOUSE_POINTER:
break;
case MOUSE_YOKE:
break;
case MOUSE_VIEW:
if(_mVtoggle) {
// resume previous view offsets
_mX = _mVx;
_mY = _mVy;
x = _Vx;
y = _Vy;
sgCopyVec4(curGuiQuat, _quat);
set_goal_view_offset(_view_offset);
set_goal_view_tilt(0.0);
#ifdef NO_SMOOTH_MOUSE_VIEW
set_view_offset(_view_offset);
#endif
} else {
// center view
_mVx = _mX;
_mVy = _mY;
_Vx = x;
_Vy = y;
sgCopyVec4(_quat,curGuiQuat);
x = MOUSE_XSIZE/2;
y = MOUSE_YSIZE/2;
Quat0();
_view_offset = get_goal_view_offset();
set_goal_view_offset(0.0);
set_goal_view_tilt(0.0);
#ifdef NO_SMOOTH_MOUSE_VIEW
set_view_offset(0.0);
set_view_tilt(0.0);
#endif
}
fgWarpMouse( x , y);
build_rotmatrix(GuiQuat_mat, curGuiQuat);
_mVtoggle = ~_mVtoggle;
break;
}
} else if ( button == MOUSE_BUTTON_RIGHT) {
switch (mouse_mode) {
case MOUSE_POINTER:
SG_LOG( SG_INPUT, SG_INFO, "Mouse in yoke mode" );
mouse_mode = MOUSE_YOKE;
mouse_joystick_control = 0;
_savedX = x;
_savedY = y;
// start with zero point in center of screen
_mX = MOUSE_XSIZE/2;
_mY = MOUSE_YSIZE/2;
// try to have the MOUSE_YOKE position
// reflect the current stick position
x = _mX - (int)(get_aileron() * aileron_sensitivity);
y = _mY - (int)(get_elevator() * elevator_sensitivity);
fgSetMouseCursor(MOUSE_CURSOR_CROSSHAIR);
break;
case MOUSE_YOKE:
SG_LOG( SG_INPUT, SG_INFO, "Mouse in view mode" );
mouse_mode = MOUSE_VIEW;
fgSetString("/sim/control-mode", "joystick");
// recenter cursor and reset
x = MOUSE_XSIZE/2;
y = MOUSE_YSIZE/2;
_mVtoggle = 0;
// #ifndef RESET_VIEW_ON_LEAVING_MOUSE_VIEW
Quat0();
build_rotmatrix(GuiQuat_mat, curGuiQuat);
// #endif
fgSetMouseCursor(MOUSE_CURSOR_LEFTRIGHT);
break;
case MOUSE_VIEW:
SG_LOG( SG_INPUT, SG_INFO, "Mouse in pointer mode" );
mouse_mode = MOUSE_POINTER;
x = _savedX;
y = _savedY;
#ifdef RESET_VIEW_ON_LEAVING_MOUSE_VIEW
Quat0();
build_rotmatrix(GuiQuat_mat, curGuiQuat);
set_goal_view_offset(0.0);
set_goal_view_tilt(0.0);
#ifdef NO_SMOOTH_MOUSE_VIEW
set_view_offset(0.0);
set_view_tilt(0.0);
#endif // NO_SMOOTH_MOUSE_VIEW
#endif // RESET_VIEW_ON_LEAVING_MOUSE_VIEW
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
#if defined(FG_OLD_MENU)
#if defined(WIN32_CURSOR_TWEAKS_OFF)
if(!gui_menu_on)
TurnCursorOff();
#endif // WIN32_CURSOR_TWEAKS_OFF
#endif // FG_OLD_MENU
break;
} // end switch (mouse_mode)
fgWarpMouse( x, y );
} // END RIGHT BUTTON
} // END MOUSE DOWN
// Update the button state
if ( updown == MOUSE_BUTTON_DOWN ) {
last_buttons |= ( 1 << button ) ;
} else {
last_buttons &= ~( 1 << button ) ;
}
// If we're in pointer mode, let PUI
// know what's going on.
if (mouse_mode == MOUSE_POINTER) {
if (!puMouse (button, updown , x,y)) {
if ( globals->get_current_panel() != NULL ) {
globals->get_current_panel()->doMouseAction(button, updown, x, y);
}
}
}
// Register the new position (if it
// hasn't been registered already).
_mX = x;
_mY = y;
fgRequestRedraw ();
}