41e217fb9a
a working state. I still see an anomoly when taking a screen shot from inside a 3d cockpit, but external (chase/tower) views seem to work well. I also added a property to control how many screen-res tiles are generated in the output. Theoretically, you can now generate unlimited resolution screen shots, or limited only by your disk space and patience. Today I successfully generated a 20*1024 x 20*768 (20480x15360) resolution screen shot. If you rendered that at 100 dpi it would cover a poster of about 17 feet by 12.8 feet. Good luck trying to display something that big or convert it to anything useful on a typical PC. :-)
833 lines
23 KiB
C++
833 lines
23 KiB
C++
/**************************************************************************
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* gui_funcs.cxx
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*
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* Based on gui.cxx and renamed on 2002/08/13 by Erik Hofman.
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*
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* Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
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* project.
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*
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* Additional mouse supported added by David Megginson, 1999.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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**************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#ifdef SG_MATH_EXCEPTION_CLASH
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# include <math.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/gl.h>
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#if defined(FX) && defined(XMESA)
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# include <GL/xmesa.h>
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#endif
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#include STL_FSTREAM
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#include STL_STRING
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#include <stdlib.h>
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#include <string.h>
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// for help call back
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#ifdef WIN32
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# include <shellapi.h>
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# ifdef __CYGWIN__
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# include <sys/cygwin.h>
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# endif
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#endif
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#include <plib/ssg.h>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/screen/screen-dump.hxx>
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#include <Include/general.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Airports/simple.hxx>
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#include <Autopilot/auto_gui.hxx>
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#include <Cockpit/panel.hxx>
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#include <Controls/controls.hxx>
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#include <FDM/flight.hxx>
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#include <Main/main.hxx>
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#include <Main/fg_init.hxx>
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#include <Main/fg_io.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/viewmgr.hxx>
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#if defined( WIN32 ) && !defined( __CYGWIN__ ) && !defined(__MINGW32__)
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# include <simgear/screen/win32-printer.h>
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# include <simgear/screen/GlBitmaps.h>
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#endif
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#include "gui.h"
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#include "gui_local.hxx"
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#include "preset_dlg.hxx"
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#include "prop_picker.hxx"
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#include "sgVec3Slider.hxx"
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SG_USING_STD(string);
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SG_USING_STD(cout);
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extern void fgHUDalphaAdjust( puObject * );
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// from cockpit.cxx
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extern void fgLatLonFormatToggle( puObject *);
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#if defined( TR_HIRES_SNAP)
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#include <simgear/screen/tr.h>
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extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
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GLfloat x_end, GLfloat y_end );
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#endif
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puDialogBox *dialogBox = 0;
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puFrame *dialogFrame = 0;
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puText *dialogBoxMessage = 0;
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puOneShot *dialogBoxOkButton = 0;
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puDialogBox *YNdialogBox = 0;
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puFrame *YNdialogFrame = 0;
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puText *YNdialogBoxMessage = 0;
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puOneShot *YNdialogBoxOkButton = 0;
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puOneShot *YNdialogBoxNoButton = 0;
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char *gui_msg_OK; // "OK"
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char *gui_msg_NO; // "NO"
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char *gui_msg_YES; // "YES"
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char *gui_msg_CANCEL; // "CANCEL"
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char *gui_msg_RESET; // "RESET"
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char msg_OK[] = "OK";
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char msg_NO[] = "NO";
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char msg_YES[] = "YES";
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char msg_CANCEL[] = "Cancel";
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char msg_RESET[] = "Reset";
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char global_dialog_string[256];
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const __fg_gui_fn_t __fg_gui_fn[] = {
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// File
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{"saveFlight", saveFlight},
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{"loadFlight", loadFlight},
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{"reInit", reInit},
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#ifdef TR_HIRES_SNAP
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{"dumpHiResSnapShot", fgHiResDumpWrapper},
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#endif
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{"dumpSnapShot", fgDumpSnapShotWrapper},
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#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
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{"printScreen", printScreen},
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#endif
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{"MayBeGoodBye", MayBeGoodBye},
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//View
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{"guiTogglePanel", guiTogglePanel},
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{"PilotOffsetAdjust", PilotOffsetAdjust},
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{"fgHUDalphaAdjust", fgHUDalphaAdjust},
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{"prop_pickerView", prop_pickerView},
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// Environment
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{"fgPresetAirport", fgPresetAirport},
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{"fgPresetRunway", fgPresetRunway},
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{"fgPresetOffsetDistance", fgPresetOffsetDistance},
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{"fgPresetAltitude", fgPresetAltitude},
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{"fgPresetGlideslope", fgPresetGlideslope},
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{"fgPresetAirspeed", fgPresetAirspeed},
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{"fgPresetCommit", fgPresetCommit},
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// Autopilot
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{"NewAltitude", NewAltitude},
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{"NewHeading", NewHeading},
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{"AddWayPoint", AddWayPoint},
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{"PopWayPoint", PopWayPoint},
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{"ClearRoute", ClearRoute},
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{"fgLatLonFormatToggle", fgLatLonFormatToggle},
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// Help
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{"helpCb", helpCb},
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// Structure termination
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{"", NULL}
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};
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/* ================ General Purpose Functions ================ */
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void initDialog(void) {
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// Initialize our GLOBAL GUI STRINGS
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gui_msg_OK = msg_OK; // "OK"
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gui_msg_NO = msg_NO; // "NO"
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gui_msg_YES = msg_YES; // "YES"
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gui_msg_CANCEL = msg_CANCEL; // "CANCEL"
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gui_msg_RESET = msg_RESET; // "RESET"
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}
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// General Purpose Message Box
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void mkDialog (const char *txt)
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{
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strncpy(global_dialog_string, txt, 256);
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dialogBoxMessage->setLabel(global_dialog_string);
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FG_PUSH_PUI_DIALOG( dialogBox );
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}
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// Message Box to report an error.
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void guiErrorMessage (const char *txt)
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{
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SG_LOG(SG_GENERAL, SG_ALERT, txt);
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if (dialogBox != 0)
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mkDialog(txt);
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}
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// Message Box to report a throwable (usually an exception).
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void guiErrorMessage (const char *txt, const sg_throwable &throwable)
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{
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string msg = txt;
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msg += '\n';
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msg += throwable.getFormattedMessage();
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if (!throwable.getOrigin().empty()) {
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msg += "\n (reported by ";
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msg += throwable.getOrigin();
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msg += ')';
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}
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SG_LOG(SG_GENERAL, SG_ALERT, msg);
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if (dialogBox != 0)
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mkDialog(msg.c_str());
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}
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// Intercept the Escape Key
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void ConfirmExitDialog(void)
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{
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FG_PUSH_PUI_DIALOG( YNdialogBox );
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}
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/* -----------------------------------------------------------------------
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the Gui callback functions
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____________________________________________________________________*/
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// Hier Neu :-) This is my newly added code
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// Added by David Findlay <nedz@bigpond.com>
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// on Sunday 3rd of December
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// Start new Save Dialog Box
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puDialogBox *SaveDialog = 0;
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puFrame *SaveDialogFrame = 0;
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puText *SaveDialogMessage = 0;
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puInput *SaveDialogInput = 0;
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puOneShot *SaveDialogOkButton = 0;
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puOneShot *SaveDialogCancelButton = 0;
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// static puOneShot *SaveDialogResetButton = 0;
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// Default save filename
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char saveFile[256] = "fgfs.sav";
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// Cancel Button
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void SaveDialogCancel(puObject *) {
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FG_POP_PUI_DIALOG( SaveDialog );
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}
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// If press OK do this
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void SaveDialogOk(puObject*) {
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FG_POP_PUI_DIALOG( SaveDialog );
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char *s;
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SaveDialogInput->getValue(&s);
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ofstream output(s);
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// cout << saveFile << endl;
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if (output.good() && fgSaveFlight(output)) {
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output.close();
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mkDialog("Saved flight");
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SG_LOG(SG_INPUT, SG_INFO, "Saved flight");
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} else {
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mkDialog("Cannot save flight");
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SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight");
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}
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}
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// Create Dialog
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void saveFlight(puObject *cv) {
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SaveDialog = new puDialogBox (150, 50);
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{
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SaveDialogFrame = new puFrame (0,0,350, 150);
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SaveDialogMessage
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= new puText( (150 - puGetDefaultLabelFont().getStringWidth( "File Name:" ) / 2), 110 );
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SaveDialogMessage -> setLabel ("File Name:");
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SaveDialogInput = new puInput (50, 70, 300, 100);
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SaveDialogInput -> setValue (saveFile);
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SaveDialogInput -> acceptInput();
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SaveDialogOkButton = new puOneShot (50, 10, 110, 50);
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SaveDialogOkButton -> setLegend (gui_msg_OK);
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SaveDialogOkButton -> setCallback ( SaveDialogOk );
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SaveDialogOkButton -> makeReturnDefault(TRUE);
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SaveDialogCancelButton = new puOneShot (140, 10, 210, 50);
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SaveDialogCancelButton -> setLegend (gui_msg_CANCEL);
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SaveDialogCancelButton -> setCallback ( SaveDialogCancel );
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}
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FG_FINALIZE_PUI_DIALOG( SaveDialog );
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SaveDialog -> reveal();
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}
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// Load Dialog Start
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puDialogBox *LoadDialog = 0;
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puFrame *LoadDialogFrame = 0;
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puText *LoadDialogMessage = 0;
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puInput *LoadDialogInput = 0;
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puOneShot *LoadDialogOkButton = 0;
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puOneShot *LoadDialogCancelButton = 0;
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// static puOneShot *LoadDialogResetButton = 0;
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// Default load filename
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char loadFile[256] = "fgfs.sav";
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// Do this if the person click okay
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void LoadDialogOk(puObject *) {
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FG_POP_PUI_DIALOG( LoadDialog );
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char *l;
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LoadDialogInput->getValue(&l);
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ifstream input(l);
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if (input.good() && fgLoadFlight(input)) {
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input.close();
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mkDialog("Loaded flight");
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SG_LOG(SG_INPUT, SG_INFO, "Restored flight");
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} else {
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mkDialog("Failed to load flight");
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SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight");
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}
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}
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// Do this if the person presses cancel
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void LoadDialogCancel(puObject *) {
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FG_POP_PUI_DIALOG( LoadDialog );
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}
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// Create Load Dialog
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void loadFlight(puObject *cb)
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{
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LoadDialog = new puDialogBox (150, 50);
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{
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LoadDialogFrame = new puFrame (0,0,350, 150);
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LoadDialogMessage
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= new puText( (150 - puGetDefaultLabelFont().getStringWidth( "File Name:" ) / 2), 110 );
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LoadDialogMessage -> setLabel ("File Name:");
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LoadDialogInput = new puInput (50, 70, 300, 100);
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LoadDialogInput -> setValue (loadFile);
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LoadDialogInput -> acceptInput();
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LoadDialogOkButton = new puOneShot (50, 10, 110, 50);
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LoadDialogOkButton -> setLegend (gui_msg_OK);
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LoadDialogOkButton -> setCallback ( LoadDialogOk );
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LoadDialogOkButton -> makeReturnDefault(TRUE);
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LoadDialogCancelButton = new puOneShot (140, 10, 210, 50);
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LoadDialogCancelButton -> setLegend (gui_msg_CANCEL);
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LoadDialogCancelButton -> setCallback ( LoadDialogCancel );
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}
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FG_FINALIZE_PUI_DIALOG( LoadDialog );
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LoadDialog -> reveal();
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}
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// This is the accessor function
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void guiTogglePanel(puObject *cb)
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{
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if (fgGetBool("/sim/panel/visibility"))
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fgSetBool("/sim/panel/visibility", false);
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else
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fgSetBool("/sim/panel/visibility", true);
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globals->get_renderer()->resize(fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize"));
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}
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void goodBye(puObject *)
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{
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// SG_LOG( SG_INPUT, SG_ALERT,
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// "Program exiting normally at user request." );
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cout << "Program exiting normally at user request." << endl;
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// close all external I/O connections
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globals->get_io()->shutdown_all();
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exit(0);
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}
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void goAwayCb (puObject *me)
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{
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FG_POP_PUI_DIALOG( dialogBox );
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}
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void mkDialogInit (void)
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{
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// printf("mkDialogInit\n");
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int x = (fgGetInt("/sim/startup/xsize")/2 - 400/2);
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int y = (fgGetInt("/sim/startup/ysize")/2 - 100/2);
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dialogBox = new puDialogBox (x, y); // 150, 50
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{
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dialogFrame = new puFrame (0,0,400,100);
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dialogBoxMessage = new puText (10, 70);
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dialogBoxMessage -> setLabel ("");
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dialogBoxOkButton = new puOneShot (180, 10, 240, 50);
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dialogBoxOkButton -> setLegend (gui_msg_OK);
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dialogBoxOkButton -> makeReturnDefault (TRUE );
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dialogBoxOkButton -> setCallback (goAwayCb);
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}
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FG_FINALIZE_PUI_DIALOG( dialogBox );
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}
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void MayBeGoodBye(puObject *)
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{
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ConfirmExitDialog();
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}
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void goAwayYesNoCb(puObject *me)
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{
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FG_POP_PUI_DIALOG( YNdialogBox);
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}
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void ConfirmExitDialogInit(void)
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{
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char msg[] = "Really Quit";
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char *s;
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// printf("ConfirmExitDialogInit\n");
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int len = 200 - puGetDefaultLabelFont().getStringWidth ( msg ) / 2;
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int x = (fgGetInt("/sim/startup/xsize")/2 - 400/2);
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int y = (fgGetInt("/sim/startup/ysize")/2 - 100/2);
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YNdialogBox = new puDialogBox (x, y); // 150, 50
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{
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YNdialogFrame = new puFrame (0,0,400, 100);
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YNdialogBoxMessage = new puText (len, 70);
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YNdialogBoxMessage -> setDefaultValue (msg);
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YNdialogBoxMessage -> getDefaultValue (&s);
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YNdialogBoxMessage -> setLabel (s);
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YNdialogBoxOkButton = new puOneShot (100, 10, 160, 50);
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YNdialogBoxOkButton -> setLegend (gui_msg_OK);
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YNdialogBoxOkButton -> makeReturnDefault (TRUE );
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YNdialogBoxOkButton -> setCallback (goodBye);
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YNdialogBoxNoButton = new puOneShot (240, 10, 300, 50);
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YNdialogBoxNoButton -> setLegend (gui_msg_NO);
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YNdialogBoxNoButton -> setCallback (goAwayYesNoCb);
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}
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FG_FINALIZE_PUI_DIALOG( YNdialogBox );
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}
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void notCb (puObject *)
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{
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mkDialog ("This function isn't implemented yet");
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}
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void helpCb (puObject *)
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{
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string command;
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#if defined(FX) && !defined(WIN32)
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# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
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if ( globals->get_fullscreen() ) {
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globals->set_fullscreen(false);
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XMesaSetFXmode( XMESA_FX_WINDOW );
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}
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# endif
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#endif
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SGPath path( globals->get_fg_root() );
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path.append( "Docs/index.html" );
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#if !defined(WIN32)
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string help_app = fgGetString("/sim/startup/browser-app");
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if ( system("xwininfo -name Netscape > /dev/null 2>&1") == 0 ) {
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command = help_app + " -remote \"openURL(" + path.str() + ")\"";
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} else {
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command = help_app + " " + path.str();
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}
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command += " &";
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system( command.c_str() );
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#else // WIN32
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// Look for favorite browser
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char Dummy[1024], ExecName[1024], browserParameter[1024];
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char win32_name[1024];
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# ifdef __CYGWIN__
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cygwin32_conv_to_full_win32_path(path.c_str(),win32_name);
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# else
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strcpy(win32_name,path.c_str());
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# endif
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Dummy[0] = 0;
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FindExecutable(win32_name, Dummy, ExecName);
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sprintf(browserParameter, "file:///%s", win32_name);
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ShellExecute ( NULL, "open", ExecName, browserParameter, Dummy,
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SW_SHOWNORMAL ) ;
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#endif
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mkDialog ("Help started in your web browser window.");
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}
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#if defined( TR_HIRES_SNAP)
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void fgHiResDump()
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{
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FILE *f;
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string message;
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bool show_pu_cursor = false;
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char *filename = new char [24];
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static int count = 1;
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|
|
static const SGPropertyNode *master_freeze
|
|
= fgGetNode("/sim/freeze/master");
|
|
|
|
bool freeze = master_freeze->getBoolValue();
|
|
if ( !freeze ) {
|
|
fgSetBool("/sim/freeze/master", true);
|
|
}
|
|
|
|
TurnCursorOff();
|
|
if ( !puCursorIsHidden() ) {
|
|
show_pu_cursor = true;
|
|
puHideCursor();
|
|
}
|
|
|
|
FGRenderer *renderer = globals->get_renderer();
|
|
renderer->init();
|
|
renderer->resize( fgGetInt("/sim/startup/xsize"),
|
|
fgGetInt("/sim/startup/ysize") );
|
|
|
|
// we need two render frames here to clear the menu and cursor
|
|
// ... not sure why but doing an extra fgRenderFrame() shouldn't
|
|
// hurt anything
|
|
renderer->update( true );
|
|
renderer->update( true );
|
|
|
|
// This ImageSize stuff is a temporary hack
|
|
// should probably use 128x128 tile size and
|
|
// support any image size
|
|
|
|
// This should be a requester to get multiplier from user
|
|
int multiplier = fgGetInt("/sim/startup/hires-multiplier", 3);
|
|
int width = fgGetInt("/sim/startup/xsize");
|
|
int height = fgGetInt("/sim/startup/ysize");
|
|
|
|
/* allocate buffer large enough to store one tile */
|
|
GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte));
|
|
if (!tile) {
|
|
printf("Malloc of tile buffer failed!\n");
|
|
return;
|
|
}
|
|
|
|
int imageWidth = multiplier*width;
|
|
int imageHeight = multiplier*height;
|
|
|
|
/* allocate buffer to hold a row of tiles */
|
|
GLubyte *buffer
|
|
= (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte));
|
|
if (!buffer) {
|
|
free(tile);
|
|
printf("Malloc of tile row buffer failed!\n");
|
|
return;
|
|
}
|
|
TRcontext *tr = trNew();
|
|
trTileSize(tr, width, height, 0);
|
|
trTileBuffer(tr, GL_RGB, GL_UNSIGNED_BYTE, tile);
|
|
trImageSize(tr, imageWidth, imageHeight);
|
|
trRowOrder(tr, TR_TOP_TO_BOTTOM);
|
|
sgFrustum *frustum = ssgGetFrustum();
|
|
trFrustum(tr,
|
|
frustum->getLeft(), frustum->getRight(),
|
|
frustum->getBot(), frustum->getTop(),
|
|
frustum->getNear(), frustum->getFar());
|
|
|
|
/* Prepare ppm output file */
|
|
while (count < 1000) {
|
|
snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
|
|
if ( (f = fopen(filename, "r")) == NULL )
|
|
break;
|
|
fclose(f);
|
|
}
|
|
f = fopen(filename, "wb");
|
|
if (!f) {
|
|
printf("Couldn't open image file: %s\n", filename);
|
|
free(buffer);
|
|
free(tile);
|
|
return;
|
|
}
|
|
fprintf(f,"P6\n");
|
|
fprintf(f,"# ppm-file created by %s\n", "trdemo2");
|
|
fprintf(f,"%i %i\n", imageWidth, imageHeight);
|
|
fprintf(f,"255\n");
|
|
|
|
/* just to be safe... */
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
|
|
/* Because the HUD and Panel change the ViewPort we will
|
|
* need to handle some lowlevel stuff ourselves */
|
|
int ncols = trGet(tr, TR_COLUMNS);
|
|
int nrows = trGet(tr, TR_ROWS);
|
|
|
|
bool do_hud = fgGetBool("/sim/hud/visibility");
|
|
GLfloat hud_col_step = 640.0 / ncols;
|
|
GLfloat hud_row_step = 480.0 / nrows;
|
|
|
|
bool do_panel = fgPanelVisible();
|
|
GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols;
|
|
GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows;
|
|
|
|
/* Draw tiles */
|
|
int more = 1;
|
|
while (more) {
|
|
trBeginTile(tr);
|
|
int curColumn = trGet(tr, TR_CURRENT_COLUMN);
|
|
int curRow = trGet(tr, TR_CURRENT_ROW);
|
|
renderer->update( false );
|
|
if ( do_hud )
|
|
fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step,
|
|
(curColumn+1)*hud_col_step, (curRow+1)*hud_row_step );
|
|
if (do_panel)
|
|
globals->get_current_panel()->update(
|
|
curColumn*panel_col_step, panel_col_step,
|
|
curRow*panel_row_step, panel_row_step );
|
|
more = trEndTile(tr);
|
|
|
|
/* save tile into tile row buffer*/
|
|
int curTileWidth = trGet(tr, TR_CURRENT_TILE_WIDTH);
|
|
int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
|
|
int bytesPerTileRow = (width) * 3*sizeof(GLubyte);
|
|
int xOffset = curColumn * bytesPerTileRow;
|
|
int bytesPerCurrentTileRow = (curTileWidth) * 3*sizeof(GLubyte);
|
|
int i;
|
|
for (i=0;i<height;i++) {
|
|
memcpy(buffer + i*bytesPerImageRow + xOffset, /* Dest */
|
|
tile + i*bytesPerTileRow, /* Src */
|
|
bytesPerCurrentTileRow); /* Byte count*/
|
|
}
|
|
|
|
if (curColumn == trGet(tr, TR_COLUMNS)-1) {
|
|
/* write this buffered row of tiles to the file */
|
|
int curTileHeight = trGet(tr, TR_CURRENT_TILE_HEIGHT);
|
|
int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
|
|
int i;
|
|
for (i=0;i<curTileHeight;i++) {
|
|
/* Remember, OpenGL images are bottom to top. Have to reverse. */
|
|
GLubyte *rowPtr = buffer + (curTileHeight-1-i) * bytesPerImageRow;
|
|
fwrite(rowPtr, 1, imageWidth*3, f);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
renderer->resize( width, height );
|
|
|
|
trDelete(tr);
|
|
|
|
fclose(f);
|
|
|
|
message = "Snap shot saved to ";
|
|
message += filename;
|
|
mkDialog (message.c_str());
|
|
|
|
free(tile);
|
|
free(buffer);
|
|
|
|
// message = "Snap shot saved to ";
|
|
// message += filename;
|
|
// mkDialog (message.c_str());
|
|
|
|
delete [] filename;
|
|
|
|
if ( show_pu_cursor ) {
|
|
puShowCursor();
|
|
}
|
|
|
|
TurnCursorOn();
|
|
|
|
if ( !freeze ) {
|
|
fgSetBool("/sim/freeze/master", false);
|
|
}
|
|
}
|
|
#endif // #if defined( TR_HIRES_SNAP)
|
|
|
|
|
|
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
|
|
|
|
void rotateView( double roll, double pitch, double yaw )
|
|
{
|
|
// rotate view
|
|
}
|
|
|
|
GlBitmap *b1 = NULL;
|
|
GLubyte *hiResScreenCapture( int multiplier )
|
|
{
|
|
float oldfov = fgGetDouble("/sim/current-view/field-of-view");
|
|
float fov = oldfov / multiplier;
|
|
FGViewer *v = globals->get_current_view();
|
|
fgSetDouble("/sim/current-view/field-of-view", fov);
|
|
globals->get_renderer()->init();
|
|
int cur_width = fgGetInt("/sim/startup/xsize");
|
|
int cur_height = fgGetInt("/sim/startup/ysize");
|
|
if (b1) delete( b1 );
|
|
// New empty (mostly) bitmap
|
|
b1 = new GlBitmap( GL_RGB, 1, 1, (unsigned char *)"123" );
|
|
int x,y;
|
|
for ( y = 0; y < multiplier; y++ ) {
|
|
for ( x = 0; x < multiplier; x++ ) {
|
|
globals->get_renderer()->resize( cur_width, cur_height );
|
|
// pan to tile
|
|
rotateView( 0, (y*fov)-((multiplier-1)*fov/2), (x*fov)-((multiplier-1)*fov/2) );
|
|
globals->get_renderer()->update( false );
|
|
// restore view
|
|
GlBitmap b2;
|
|
b1->copyBitmap( &b2, cur_width*x, cur_height*y );
|
|
}
|
|
}
|
|
fgSetDouble("/sim/current-view/field-of-view", oldfov);
|
|
return b1->getBitmap();
|
|
}
|
|
#endif
|
|
|
|
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
|
|
// win32 print screen function
|
|
void printScreen ( puObject *obj ) {
|
|
bool show_pu_cursor = false;
|
|
TurnCursorOff();
|
|
if ( !puCursorIsHidden() ) {
|
|
show_pu_cursor = true;
|
|
puHideCursor();
|
|
}
|
|
// BusyCursor( 0 );
|
|
|
|
CGlPrinter p( CGlPrinter::PRINT_BITMAP );
|
|
int cur_width = fgGetInt("/sim/startup/xsize");
|
|
int cur_height = fgGetInt("/sim/startup/ysize");
|
|
p.Begin( "FlightGear", cur_width*3, cur_height*3 );
|
|
p.End( hiResScreenCapture(3) );
|
|
|
|
// BusyCursor(1);
|
|
if ( show_pu_cursor ) {
|
|
puShowCursor();
|
|
}
|
|
TurnCursorOn();
|
|
}
|
|
#endif // #ifdef WIN32
|
|
|
|
|
|
void fgDumpSnapShotWrapper ( puObject *obj ) {
|
|
fgDumpSnapShot();
|
|
}
|
|
|
|
|
|
void fgHiResDumpWrapper ( puObject *obj ) {
|
|
fgHiResDump();
|
|
}
|
|
|
|
|
|
// do a screen snap shot
|
|
void fgDumpSnapShot () {
|
|
bool show_pu_cursor = false;
|
|
char *filename = new char [24];
|
|
string message;
|
|
static int count = 1;
|
|
|
|
static const SGPropertyNode *master_freeze
|
|
= fgGetNode("/sim/freeze/master");
|
|
|
|
bool freeze = master_freeze->getBoolValue();
|
|
if ( !freeze ) {
|
|
fgSetBool("/sim/freeze/master", true);
|
|
}
|
|
|
|
TurnCursorOff();
|
|
if ( !puCursorIsHidden() ) {
|
|
show_pu_cursor = true;
|
|
puHideCursor();
|
|
}
|
|
|
|
FGRenderer *renderer = globals->get_renderer();
|
|
renderer->init();
|
|
renderer->resize( fgGetInt("/sim/startup/xsize"),
|
|
fgGetInt("/sim/startup/ysize") );
|
|
|
|
// we need two render frames here to clear the menu and cursor
|
|
// ... not sure why but doing an extra fgRenderFrame() shouldn't
|
|
// hurt anything
|
|
renderer->update( true );
|
|
renderer->update( true );
|
|
|
|
while (count < 1000) {
|
|
FILE *fp;
|
|
snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
|
|
if ( (fp = fopen(filename, "r")) == NULL )
|
|
break;
|
|
fclose(fp);
|
|
}
|
|
|
|
if ( sg_glDumpWindow( filename,
|
|
fgGetInt("/sim/startup/xsize"),
|
|
fgGetInt("/sim/startup/ysize")) ) {
|
|
message = "Snap shot saved to ";
|
|
message += filename;
|
|
} else {
|
|
message = "Failed to save to ";
|
|
message += filename;
|
|
}
|
|
|
|
mkDialog (message.c_str());
|
|
|
|
delete [] filename;
|
|
|
|
if ( show_pu_cursor ) {
|
|
puShowCursor();
|
|
}
|
|
|
|
TurnCursorOn();
|
|
|
|
if ( !freeze ) {
|
|
fgSetBool("/sim/freeze/master", false);
|
|
}
|
|
}
|
|
|