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flightgear/src/ATC/AIPlane.hxx

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5.3 KiB
C++

// FGAIPlane - abstract base class for an AI plane
//
// Written by David Luff, started 2002.
//
// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AI_PLANE_HXX
#define _FG_AI_PLANE_HXX
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/model.hxx>
#include "AIEntity.hxx"
#include "ATC.hxx"
enum PatternLeg {
TAKEOFF_ROLL,
CLIMBOUT,
TURN1,
CROSSWIND,
TURN2,
DOWNWIND,
TURN3,
BASE,
TURN4,
FINAL,
LANDING_ROLL,
LEG_UNKNOWN
};
ostream& operator << (ostream& os, PatternLeg pl);
enum LandingType {
FULL_STOP,
STOP_AND_GO,
TOUCH_AND_GO,
AIP_LT_UNKNOWN
};
ostream& operator << (ostream& os, LandingType lt);
/*****************************************************************
*
* FGAIPlane - this class is derived from FGAIEntity and adds the
* practical requirement for an AI plane - the ability to send radio
* communication, and simple performance details for the actual AI
* implementation to use. The AI implementation is expected to be
* in derived classes - this class does nothing useful on its own.
*
******************************************************************/
class FGAIPlane : public FGAIEntity {
public:
FGAIPlane();
virtual ~FGAIPlane();
// Run the internal calculations
void Update(double dt);
// Send a transmission *TO* the AIPlane.
// FIXME int code is a hack - eventually this will receive Alexander's coded messages.
virtual void RegisterTransmission(int code);
// Return the current pattern leg the plane is flying.
inline PatternLeg GetLeg() {return leg;}
// Return what type of landing we're doing on this circuit
virtual LandingType GetLandingOption();
protected:
PlaneRec plane;
double mag_hdg; // degrees - the heading that the physical aircraft is *pointing*
double track; // track that the physical aircraft is *following* - degrees relative to *true* north
double crab; // Difference between heading and track due to wind.
double mag_var; // degrees
double IAS; // Indicated airspeed in knots
double vel; // velocity along track in knots
double vel_si; // velocity along track in m/s
double slope; // Actual slope that the plane is flying (degrees) - +ve is uphill
double AoA; // degrees - difference between slope and pitch
// We'll assume that the plane doesn't yaw or slip - the track/heading difference is to allow for wind
double freq; // The comm frequency that we're operating on
// We need some way for this class to display its radio transmissions if on the
// same frequency and in the vicinity of the user's aircraft
// This may need to be done independently of ATC eg CTAF
// Make radio transmission - this simply sends the transmission for physical rendering if the users
// aircraft is on the same frequency and in range. It is up to the derived classes to let ATC know
// what is going on.
string pending_transmission; // derived classes set this string before calling Transmit(...)
FGATC* tuned_station; // and this if they are tuned to ATC
// Transmit a message when channel becomes free of other dialog
void Transmit(int callback_code = 0);
// Transmit a message if channel becomes free within timeout (seconds). timeout of zero implies no limit
void ConditionalTransmit(double timeout, int callback_code = 0);
// Transmit regardless of other dialog on the channel eg emergency
void ImmediateTransmit(int callback_code = 0);
void Bank(double angle);
void LevelWings(void);
virtual void ProcessCallback(int code);
PatternLeg leg;
private:
bool _pending;
double _timeout;
int _callback_code; // A callback code to be notified and processed by the derived classes
// A value of zero indicates no callback required
bool _transmit; // we are to transmit
bool _transmitting; // we are transmitting
double _counter;
double _max_count;
// Render a transmission (in string pending_transmission)
// Outputs the transmission either on screen or as audio depending on user preference
// The refname is a string to identify this sample to the sound manager
// The repeating flag indicates whether the message should be repeated continuously or played once.
void Render(string refname, bool repeating);
// Cease rendering a transmission.
// Requires the sound manager refname if audio, else "".
void NoRender(string refname);
// Rendering related stuff
bool voice; // Flag - true if we are using voice
bool playing; // Indicates a message in progress
bool voiceOK; // Flag - true if at least one voice has loaded OK
FGATCVoice* vPtr;
};
#endif // _FG_AI_PLANE_HXX