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flightgear/src/ATC/ground.hxx
mfranz 15a8e965f3 - use guarded property pointers
- reduce header usage
- make headers not depend on *.cxx files
2006-04-17 17:08:58 +00:00

367 lines
12 KiB
C++

// FGGround - a class to provide ground control at larger airports.
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_GROUND_HXX
#define _FG_GROUND_HXX
#include <map>
#include <vector>
#include <list>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/props/props.hxx>
#include "ATC.hxx"
#include "ATCProjection.hxx"
#include STL_IOSTREAM
#include STL_STRING
SG_USING_STD(string);
SG_USING_STD(ios);
SG_USING_STD(map);
SG_USING_STD(vector);
SG_USING_STD(list);
class FGAIEntity;
class FGATCMgr;
//////////////////////////////////////////////////////
// Types for the logical network data structure
enum arc_type {
RUNWAY,
TAXIWAY
};
enum node_type {
GATE,
APRON,
HOLD,
JUNCTION,
TJUNCTION
};
enum GateType {
TRANSPORT_PASSENGER,
TRANSPORT_PASSENGER_NARROWBODY,
TRANSPORT_PASSENGER_WIDEBODY,
TRANSPORT_CARGO,
GA_LOCAL,
GA_LOCAL_SINGLE,
GA_LOCAL_TWIN,
GA_TRANSIENT,
GA_TRANSIENT_SINGLE,
GA_TRANSIENT_TWIN,
OTHER // ie. anything goes!!
};
enum network_element_type {
NODE,
ARC
};
struct ground_network_element {
network_element_type struct_type;
};
struct arc : public ground_network_element {
int distance;
string name;
arc_type type;
bool directed; //false if 2-way, true if 1-way.
//This is a can of worms since arcs might be one way in different directions under different circumstances
unsigned int n1; // The nodeID of the first node
unsigned int n2; // The nodeID of the second node
// If the arc is directed then flow is normally from n1 to n2. See the above can of worms comment though.
};
typedef vector <arc*> arc_array_type; // This was and may become again a list instead of vector
typedef arc_array_type::iterator arc_array_iterator;
typedef arc_array_type::const_iterator arc_array_const_iterator;
struct node : public ground_network_element {
node();
~node();
unsigned int nodeID; //each node in an airport needs a unique ID number - this is ZERO-BASED to match array position
Point3D pos;
Point3D orthoPos;
string name;
node_type type;
arc_array_type arcs;
double max_turn_radius;
};
typedef vector <node*> node_array_type;
typedef node_array_type::iterator node_array_iterator;
typedef node_array_type::const_iterator node_array_const_iterator;
struct Gate : public node {
GateType gateType;
int max_weight; //units??
//airline_code airline; //For the future - we don't have any airline codes ATM
int id; // The gate number in the logical scheme of things
string name; // The real-world gate letter/number
//node* pNode;
bool used;
double heading; // The direction the parked-up plane should point in degrees
};
typedef vector < Gate* > gate_vec_type;
typedef gate_vec_type::iterator gate_vec_iterator;
typedef gate_vec_type::const_iterator gate_vec_const_iterator;
// A map of gate vs. the logical (internal FGFS) gate ID
typedef map < int, Gate* > gate_map_type;
typedef gate_map_type::iterator gate_map_iterator;
typedef gate_map_type::const_iterator gate_map_const_iterator;
// Runways - all the runway stuff is likely to change in the future
struct Rwy {
int id; //note this is a very simplified scheme for now - R & L are not differentiated
//It should work for simple one rwy airports
node_array_type exits; //Array of available exits from runway
// should probably add an FGRunway structure here as well eventually
// Eventually we will also want some encoding of real-life preferred runways
// This will get us up and running for single runway airports though.
};
typedef vector < Rwy > runway_array_type;
typedef runway_array_type::iterator runway_array_iterator;
typedef runway_array_type::const_iterator runway_array_const_iterator;
// end logical network types
///////////////////////////////////////////////////////
///////////////////////////////////////////////////////
// Structures to use the network
// A path through the network
typedef vector < ground_network_element* > ground_network_path_type;
typedef ground_network_path_type::iterator ground_network_path_iterator;
typedef ground_network_path_type::const_iterator ground_network_path_const_iterator;
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////
//
// Stuff for the shortest-path algorithms
struct a_path {
a_path();
ground_network_path_type path;
int cost;
};
// Paths mapped by nodeID reached so-far
typedef map < unsigned int, a_path* > shortest_path_map_type;
typedef shortest_path_map_type::iterator shortest_path_map_iterator;
// Nodes mapped by their ID
//typedef map < unsigned int, node* > node_map_type;
//typedef node_map_type::iterator node_map_iterator;
////////////////////////////////////////////////
// Planes active within the ground network.
// A more specialist plane rec to include ground information
struct GroundRec {
FGAIEntity* planePtr; // This might move to the planeRec eventually
PlaneRec plane;
Point3D current_pos;
node* destination;
node* last_clearance;
bool taxiRequestOutstanding; // Plane has requested taxi and we haven't responded yet
double clearanceCounter; // Hack for communication timing - counter since clearance requested in seconds
bool cleared; // set true when the plane has been cleared to somewhere
bool incoming; //true for arrivals, false for departures
// status?
// Almost certainly need to add more here
};
typedef list < GroundRec* > ground_rec_list;
typedef ground_rec_list::iterator ground_rec_list_itr;
typedef ground_rec_list::const_iterator ground_rec_list_const_itr;
//////////////////////////////////////////////////////////////////////////////////////////
// Hack
// perhaps we could use an FGRunway instead of this
struct GRunwayDetails {
Point3D threshold_pos;
Point3D end1ortho; // ortho projection end1 (the threshold ATM)
Point3D end2ortho; // ortho projection end2 (the take off end in the current hardwired scheme)
double hdg; // true runway heading
double length; // In *METERS*
string rwyID;
};
///////////////////////////////////////////////////////////////////////////////
//
// FGGround
//
///////////////////////////////////////////////////////////////////////////////
class FGGround : public FGATC {
public:
FGGround();
FGGround(const string& id);
~FGGround();
void Init();
void Update(double dt);
inline const string& get_trans_ident() { return trans_ident; }
// Contact ground control on arrival, assumed to request any gate
//void NewArrival(plane_rec plane);
// Contact ground control on departure, assumed to request currently active runway.
void RequestDeparture(const PlaneRec& plane, FGAIEntity* requestee);
// Contact ground control when the calling routine doesn't know if arrival
// or departure is appropriate.
//void NewContact(plane_rec plane);
// Make a request of ground control.
//void Request(ground_request request);
// Randomly fill some of the available gates and GA parking spots with planes
void PopulateGates();
// Return a suitable gate (maybe this should be a list of suitable gates so the plane or controller can choose the closest one)
void ReturnGate(Gate &gate, GateType type);
// Return a pointer to an unused gate
Gate* GetGateNode();
// Return a pointer to a hold short node
node* GetHoldShortNode(const string& rwyID);
// Runway stuff - this might change in the future.
// Get a list of exits from a given runway
// It is up to the calling function to check for non-zero size of returned array before use
node_array_type GetExits(const string& rwyID);
// Get a path from one node to another
ground_network_path_type GetPath(node* A, node* B);
// Get a path from a node to a runway threshold
ground_network_path_type GetPath(node* A, const string& rwyID);
// Get a path from a node to a runway hold short point
// Bit of a hack this at the moment!
ground_network_path_type GetPathToHoldShort(node* A, const string& rwyID);
private:
FGATCMgr* ATCmgr;
// This is purely for synactic convienience to avoid writing globals->get_ATC_mgr()-> all through the code!
// Need a data structure to hold details of the various active planes
// Need a data structure to hold details of the logical network
// including which gates are filled - or possibly another data structure
// with the positions of the inactive planes.
// Need a data structure to hold outstanding communications from aircraft.
// Possibly need a data structure to hold outstanding communications to aircraft.
// The logical network
// NODES WILL BE STORED IN THE NETWORK IN ORDER OF nodeID NUMBER
// ie. NODE 5 WILL BE AT network[5]
node_array_type network;
// A map of all the gates indexed against internal (FGFS) ID
gate_map_type gates;
gate_map_iterator gatesItr;
FGATCAlignedProjection ortho;
// Planes currently active
//ground_rec_list ground_traffic;
// Find the shortest route through the logical network between two points.
//FindShortestRoute(point a, point b);
// Assign a gate or parking location to a new arrival
//AssignGate(ground_rec &g);
// Generate the next clearance for an airplane
//NextClearance(ground_rec &g);
// environment - need to make sure we're getting the surface winds and not winds aloft.
SGPropertyNode_ptr wind_from_hdg; //degrees
SGPropertyNode_ptr wind_speed_knots; //knots
// for failure modeling
string trans_ident; // transmitted ident
bool ground_failed; // ground failed?
bool networkLoadOK; // Indicates whether LoadNetwork returned true or false at last attempt
// Tower control
bool untowered; // True if this is an untowered airport (we still need the ground class for shortest path implementation etc
//FGATC* tower; // Pointer to the tower control
// Logical runway details - this might change in the future.
//runway_array_type runways; // STL way
Rwy runways[37]; // quick hack!
// Physical runway details
double aptElev; // Airport elevation
string activeRwy; // Active runway number - For now we'll disregard multiple / alternate runway operation.
RunwayDetails rwy; // Assumed to be the active one for now.// Figure out which runways are active.
// For now we'll just be simple and do one active runway - eventually this will get much more complex
// Copied from FGTower - TODO - it would be better to implement this just once, and have ground call tower
// for runway operation details, but at the moment we can't guarantee that tower control at a given airport
// will be initialised before ground so we can't do that.
void DoRwyDetails();
// Load the logical ground network for this airport from file.
// Return true if successfull.
bool LoadNetwork();
// Parse a runway exit string and push the supplied node pointer onto the runway exit list
void ParseRwyExits(node* np, char* es);
// Return a random gate ID of an unused gate.
// Two error values may be returned and must be checked for by the calling function:
// -2 signifies that no gates exist at this airport.
// -1 signifies that all gates are currently full.
// TODO - modify to return a suitable gate based on aircraft size/weight.
int GetRandomGateID();
// Return a pointer to the node at a runway threshold
// Returns NULL if unsuccessful.
node* GetThresholdNode(const string& rwyID);
// A shortest path algorithm from memory (I can't find the bl&*dy book again!)
ground_network_path_type GetShortestPath(node* A, node* B);
// Planes
ground_rec_list ground_traffic;
ground_rec_list_itr ground_traffic_itr;
};
#endif // _FG_GROUND_HXX