ffde50484c
Add support for per property encoding. - encode_for_transmit - method that will convert from and to the packet for the value. - decode_received - decodes received data
186 lines
5.9 KiB
C++
186 lines
5.9 KiB
C++
// mpmessages.hxx -- Message definitions for multiplayer communications
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// within a multiplayer Flightgear
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//
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// Written by Duncan McCreanor, started February 2003.
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// duncan.mccreanor@airservicesaustralia.com
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//
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// Copyright (C) 2003 Airservices Australia
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef MPMESSAGES_H
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#define MPMESSAGES_H
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#define MPMESSAGES_HID "$Id$"
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/****************************************************************
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* @version $Id$
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*
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* Description: Each message used for multiplayer communications
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* consists of a header and optionally a block of data. The combined
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* header and data is sent as one IP packet.
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*
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******************************************************************/
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#include <vector>
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#include <simgear/compiler.h>
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#include <simgear/props/props.hxx>
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#include <simgear/math/SGMath.hxx>
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#include "tiny_xdr.hxx"
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// magic value for messages
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const uint32_t MSG_MAGIC = 0x46474653; // "FGFS"
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// protocoll version
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const uint32_t PROTO_VER = 0x00010001; // 1.1
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// Message identifiers
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#define CHAT_MSG_ID 1
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#define UNUSABLE_POS_DATA_ID 2
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#define OLD_OLD_POS_DATA_ID 3
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#define OLD_POS_DATA_ID 4
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#define OLD_PROP_MSG_ID 5
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#define RESET_DATA_ID 6
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#define POS_DATA_ID 7
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#define MP_2017_DATA_ID 8
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// XDR demands 4 byte alignment, but some compilers use8 byte alignment
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// so it's safe to let the overall size of a network message be a
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// multiple of 8!
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#define MAX_CALLSIGN_LEN 8
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#define MAX_CHAT_MSG_LEN 256
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#define MAX_MODEL_NAME_LEN 96
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#define MAX_PROPERTY_LEN 52
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// Header for use with all messages sent
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struct T_MsgHdr {
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xdr_data_t Magic; // Magic Value
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xdr_data_t Version; // Protocoll version
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xdr_data_t MsgId; // Message identifier
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xdr_data_t MsgLen; // absolute length of message
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xdr_data_t RequestedRangeNm; // obsolete field (ReplyAddress) reused to request a range to fgms
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xdr_data_t ReplyPort; // player's receiver port
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char Callsign[MAX_CALLSIGN_LEN]; // Callsign used by the player
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};
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// Chat message
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struct T_ChatMsg {
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char Text[MAX_CHAT_MSG_LEN]; // Text of chat message
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};
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// Position message
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struct T_PositionMsg {
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char Model[MAX_MODEL_NAME_LEN]; // Name of the aircraft model
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// Time when this packet was generated
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xdr_data2_t time;
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xdr_data2_t lag;
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// position wrt the earth centered frame
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xdr_data2_t position[3];
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// orientation wrt the earth centered frame, stored in the angle axis
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// representation where the angle is coded into the axis length
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xdr_data_t orientation[3];
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// linear velocity wrt the earth centered frame measured in
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// the earth centered frame
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xdr_data_t linearVel[3];
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// angular velocity wrt the earth centered frame measured in
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// the earth centered frame
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xdr_data_t angularVel[3];
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// linear acceleration wrt the earth centered frame measured in
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// the earth centered frame
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xdr_data_t linearAccel[3];
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// angular acceleration wrt the earth centered frame measured in
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// the earth centered frame
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xdr_data_t angularAccel[3];
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// Padding. The alignment is 8 bytes on x86_64 because there are
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// 8-byte types in the message, so the size should be explicitly
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// rounded out to a multiple of 8. Of course, it's a bad idea to
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// put a C struct directly on the wire, but that's a fight for
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// another day...
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xdr_data_t pad;
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};
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struct FGPropertyData {
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unsigned id;
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// While the type isn't transmitted, it is needed for the destructor
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simgear::props::Type type;
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union {
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int int_value;
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float float_value;
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char* string_value;
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};
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FGPropertyData() : string_value(nullptr) {}
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~FGPropertyData() {
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if ((type == simgear::props::STRING) || (type == simgear::props::UNSPECIFIED))
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{
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delete [] string_value;
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}
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}
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};
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// Position message
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struct FGExternalMotionData {
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// simulation time when this packet was generated
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double time;
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// the artificial lag the client should stay behind the average
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// simulation time to arrival time difference
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// FIXME: should be some 'per model' instead of 'per packet' property
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double lag;
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// position wrt the earth centered frame
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SGVec3d position;
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// orientation wrt the earth centered frame
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SGQuatf orientation;
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// linear velocity wrt the earth centered frame measured in
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// the earth centered frame
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SGVec3f linearVel;
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// angular velocity wrt the earth centered frame measured in
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// the earth centered frame
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SGVec3f angularVel;
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// linear acceleration wrt the earth centered frame measured in
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// the earth centered frame
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SGVec3f linearAccel;
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// angular acceleration wrt the earth centered frame measured in
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// the earth centered frame
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SGVec3f angularAccel;
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// The set of properties received for this timeslot
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std::vector<FGPropertyData*> properties;
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~FGExternalMotionData()
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{
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std::vector<FGPropertyData*>::const_iterator propIt;
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std::vector<FGPropertyData*>::const_iterator propItEnd;
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propIt = properties.begin();
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propItEnd = properties.end();
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while (propIt != propItEnd)
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{
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delete *propIt;
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propIt++;
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}
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}
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};
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#endif
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