421 lines
12 KiB
C++
421 lines
12 KiB
C++
// globals.hxx -- Global state that needs to be shared among the sim modules
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//
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// Written by Curtis Olson, started July 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _GLOBALS_HXX
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#define _GLOBALS_HXX
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#include <simgear/compiler.h>
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <vector>
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#include <string>
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#include <memory>
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typedef std::vector<std::string> string_list;
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typedef std::vector<SGPath> PathList;
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// Forward declarations
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// This file is included, directly or indirectly, almost everywhere in
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// FlightGear, so if any of its dependencies changes, most of the sim
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// has to be recompiled. Using these forward declarations helps us to
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// avoid including a lot of header files (and thus, a lot of
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// dependencies). Since Most of the methods simply set or return
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// pointers, we don't need to know anything about the class details
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// anyway.
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class SGCommandMgr;
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class SGMaterialLib;
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class SGPropertyNode;
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class SGTime;
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class SGEventMgr;
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class SGSubsystemMgr;
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class SGSubsystem;
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class FGControls;
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class FGTACANList;
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class FGLocale;
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class FGRouteMgr;
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class FGScenery;
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class FGViewMgr;
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class FGRenderer;
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namespace simgear { namespace pkg {
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class Root;
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}}
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namespace flightgear
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{
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class View;
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}
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/**
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* Bucket for subsystem pointers representing the sim's state.
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*/
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class FGGlobals
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{
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private:
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// properties, destroy last
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SGPropertyNode_ptr props;
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// localization
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FGLocale* locale;
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FGRenderer *renderer;
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SGSubsystemMgr *subsystem_mgr;
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SGEventMgr *event_mgr;
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// Number of milliseconds elapsed since the start of the program.
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double sim_time_sec;
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// Root of FlightGear data tree
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SGPath fg_root;
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/**
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* locations to search for (non-scenery) data.
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*/
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PathList additional_data_paths;
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// Users home directory for data
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SGPath fg_home;
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SGPath texture_cache_dir;
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// Download directory
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SGPath download_dir;
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// Terrasync directory
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SGPath terrasync_dir;
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// Roots of FlightGear scenery tree
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PathList fg_scenery;
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// Paths Nasal is allowed to read
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PathList extra_read_allowed_paths;
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std::string browser;
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// Time structure
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SGTime *time_params;
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// Material properties library
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SGSharedPtr<SGMaterialLib> matlib;
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SGCommandMgr *commands;
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// list of serial port-like configurations
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string_list *channel_options_list;
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// A list of initial waypoints that are read from the command line
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// and or flight-plan file during initialization
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string_list *initial_waypoints;
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// Navigational Aids
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FGTACANList *channellist;
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/// roots of Aircraft trees
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PathList fg_aircraft_dirs;
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SGPath catalog_aircraft_dir;
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bool haveUserSettings;
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SGPropertyNode_ptr positionLon, positionLat, positionAlt;
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SGPropertyNode_ptr viewLon, viewLat, viewAlt;
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SGPropertyNode_ptr orientHeading, orientPitch, orientRoll;
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/**
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* helper to initialise standard properties on a new property tree
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*/
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void initProperties();
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void cleanupListeners();
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typedef std::vector<SGPropertyChangeListener*> SGPropertyChangeListenerVec;
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SGPropertyChangeListenerVec _listeners_to_cleanup;
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SGSharedPtr<simgear::pkg::Root> _packageRoot;
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bool _headless;
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public:
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FGGlobals();
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virtual ~FGGlobals();
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virtual FGRenderer *get_renderer () const;
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void set_renderer(FGRenderer* render);
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SGSubsystemMgr *get_subsystem_mgr () const;
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SGSubsystem *get_subsystem (const char * name) const;
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template<class T>
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T* get_subsystem() const
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{
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return dynamic_cast<T*>(get_subsystem(T::staticSubsystemClassId()));
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}
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void add_subsystem (const char * name,
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SGSubsystem * subsystem,
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SGSubsystemMgr::GroupType
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type = SGSubsystemMgr::GENERAL,
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double min_time_sec = 0);
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template<class T>
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T* add_new_subsystem (SGSubsystemMgr::GroupType
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type = SGSubsystemMgr::GENERAL,
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double min_time_sec = 0)
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{
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T* sub = new T;
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add_subsystem(T::staticSubsystemClassId(), sub, type, min_time_sec);
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return sub;
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}
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SGEventMgr *get_event_mgr () const;
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inline double get_sim_time_sec () const { return sim_time_sec; }
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inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
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inline void set_sim_time_sec (double t) { sim_time_sec = t; }
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const SGPath &get_fg_root () const { return fg_root; }
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void set_fg_root(const SGPath&root);
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void set_texture_cache_dir(const SGPath&textureCache);
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/**
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* Get list of data locations. fg_root is always the final item in the
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* result.
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*/
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PathList get_data_paths() const;
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/**
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* Get data locations which contain the file path suffix. Eg pass ing
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* 'AI/Traffic' to get all data paths which define <path>/AI/Traffic subdir
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*/
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PathList get_data_paths(const std::string& suffix) const;
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void append_data_path(const SGPath& path);
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/**
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* Given a path suffix (eg 'Textures' or 'AI/Traffic'), find the
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* first data directory which defines it.
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*/
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SGPath find_data_dir(const std::string& pathSuffix) const;
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const SGPath &get_fg_home () const { return fg_home; }
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void set_fg_home (const SGPath &home);
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const SGPath &get_download_dir () const { return download_dir; }
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// The 'path' argument to set_download_dir() must come from trustworthy
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// code, because the method grants read permissions to Nasal code for many
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// files beneath 'path'. In particular, don't call this method with a
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// 'path' value taken from the property tree or any other Nasal-writable
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// place.
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void set_download_dir (const SGPath &path);
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const SGPath &get_texture_cache_dir() const { return texture_cache_dir; }
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const SGPath &get_terrasync_dir () const { return terrasync_dir; }
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// The 'path' argument to set_terrasync_dir() must come from trustworthy
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// code, because the method grants read permissions to Nasal code for all
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// files beneath 'path'. In particular, don't call this method with a
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// 'path' value taken from the property tree or any other Nasal-writable
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// place.
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void set_terrasync_dir (const SGPath &path);
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const PathList &get_fg_scenery () const { return fg_scenery; }
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const PathList &get_extra_read_allowed_paths () const { return extra_read_allowed_paths; }
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/**
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* Add a scenery directory
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*
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* This also makes the path Nasal-readable:
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* to avoid can-read-any-file security holes, do NOT call this on paths
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* obtained from the property tree or other Nasal-writable places
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*/
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void append_fg_scenery (const SGPath &scenery);
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void append_fg_scenery (const PathList &scenery);
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void clear_fg_scenery();
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/**
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* Allow Nasal to read a path
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*
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* To avoid can-read-any-file security holes, do NOT call this on paths
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* obtained from the property tree or other Nasal-writable places
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*
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* Only works during initial load (before fgInitAllowedPaths)
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*/
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void append_read_allowed_paths (const SGPath &path);
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/**
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* specify a path we'll prepend to the aircraft paths list if non-empty.
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* This is used with packaged aircraft, to ensure their catalog (and hence,
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* dependency packages) are found correctly.
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*/
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void set_catalog_aircraft_path(const SGPath& path);
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PathList get_aircraft_paths() const;
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/**
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* Add an aircraft directory
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*
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* This also makes the path Nasal-readable:
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* to avoid can-read-any-file security holes, do NOT call this on paths
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* obtained from the property tree or other Nasal-writable places
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*/
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void append_aircraft_path(const SGPath& path);
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void append_aircraft_paths(const PathList& path);
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/**
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* Given a path to an aircraft-related resource file, resolve it
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* against the appropriate root. This means looking at the location
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* defined by /sim/aircraft-dir, and then aircraft_path in turn,
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* finishing with fg_root/Aircraft.
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*
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* if the path could not be resolved, an empty path is returned.
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*/
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SGPath resolve_aircraft_path(const std::string& branch) const;
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/**
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* Same as above, but test for non 'Aircraft/' branch paths, and
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* always resolve them against fg_root.
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*/
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SGPath resolve_maybe_aircraft_path(const std::string& branch) const;
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/**
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* Search in the following directories:
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*
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* 1. Root directory of current aircraft (defined by /sim/aircraft-dir)
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* 2. All aircraft directories if branch starts with Aircraft/
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* 3. fg_data directory
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*/
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SGPath resolve_resource_path(const std::string& branch) const;
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inline const std::string &get_browser () const { return browser; }
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void set_browser (const std::string &b) { browser = b; }
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long int get_warp() const;
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void set_warp( long int w );
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long int get_warp_delta() const;
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void set_warp_delta( long int d );
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inline SGTime *get_time_params() const { return time_params; }
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inline void set_time_params( SGTime *t ) { time_params = t; }
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inline SGMaterialLib *get_matlib() const
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{
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return matlib;
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}
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void set_matlib( SGMaterialLib *m );
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inline SGPropertyNode *get_props () { return props; }
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/**
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* @brief reset the property tree to new, empty tree. Ensure all
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* subsystems are shutdown and unbound before call this.
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*/
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void resetPropertyRoot();
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inline FGLocale* get_locale () { return locale; }
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inline SGCommandMgr *get_commands () { return commands; }
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SGGeod get_aircraft_position() const;
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SGVec3d get_aircraft_position_cart() const;
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void get_aircraft_orientation(double& heading, double& pitch, double& roll);
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SGGeod get_view_position() const;
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SGVec3d get_view_position_cart() const;
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inline string_list *get_channel_options_list () {
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return channel_options_list;
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}
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inline void set_channel_options_list( string_list *l ) {
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channel_options_list = l;
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}
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inline string_list *get_initial_waypoints () {
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return initial_waypoints;
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}
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inline void set_initial_waypoints (string_list *list) {
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initial_waypoints = list;
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}
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FGViewMgr *get_viewmgr() const;
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flightgear::View *get_current_view() const;
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FGControls *get_controls() const;
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FGScenery * get_scenery () const;
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inline FGTACANList *get_channellist() const { return channellist; }
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inline void set_channellist( FGTACANList *c ) { channellist = c; }
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/**
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* Return an SGPath instance for the autosave file under 'userDataPath',
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* which defaults to $FG_HOME.
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*/
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SGPath autosaveFilePath(SGPath userDataPath = SGPath()) const;
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/**
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* Load user settings from the autosave file under 'userDataPath',
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* which defaults to $FG_HOME.
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*/
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void loadUserSettings(SGPath userDatapath = SGPath());
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/**
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* Save user settings to the autosave file under 'userDataPath', which
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* defaults to $FG_HOME.
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*
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* When calling this method, make sure the value of 'userDataPath' is
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* trustworthy. In particular, make sure it can't be influenced by Nasal
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* code, not even indirectly via a Nasal-writable place such as the
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* property tree.
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*
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* Note: the default value is safe---if not, it would be a bug.
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*/
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void saveUserSettings(SGPath userDatapath = SGPath());
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void addListenerToCleanup(SGPropertyChangeListener* l);
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simgear::pkg::Root* packageRoot();
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void setPackageRoot(const SGSharedPtr<simgear::pkg::Root>& p);
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/**
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* A runtime headless mode for running without a GUI.
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*/
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bool is_headless();
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void set_headless(bool mode);
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};
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extern FGGlobals *globals;
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#endif // _GLOBALS_HXX
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