a2cfef95fb
The tilemgr schedules scenery, so it should also trigger the "sceneryloaded" signals once it's done.
416 lines
14 KiB
C++
416 lines
14 KiB
C++
// main.cxx -- top level sim routines
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#if defined(__linux__) && defined(__i386__)
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# include <fpu_control.h>
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# include <signal.h>
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#endif
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#include <iostream>
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#include <osg/Camera>
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#include <osg/GraphicsContext>
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#include <osgDB/Registry>
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// Class references
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/props/AtomicChangeListener.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/io/raw_socket.hxx>
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#include <simgear/scene/tsync/terrasync.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/math/sg_random.h>
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#include <Aircraft/controls.hxx>
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#include <Model/panelnode.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Sound/soundmanager.hxx>
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#include <Time/TimeManager.hxx>
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#include <GUI/gui.h>
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#include <Viewer/CameraGroup.hxx>
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#include <Viewer/WindowSystemAdapter.hxx>
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#include <Viewer/splash.hxx>
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#include <Viewer/renderer.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include "fg_commands.hxx"
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#include "fg_io.hxx"
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#include "main.hxx"
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#include "util.hxx"
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#include "fg_init.hxx"
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#include "fg_os.hxx"
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#include "fg_props.hxx"
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#include "positioninit.hxx"
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using namespace flightgear;
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using std::cerr;
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using std::vector;
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// The atexit() function handler should know when the graphical subsystem
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// is initialized.
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extern int _bootstrap_OSInit;
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// What should we do when we have nothing else to do? Let's get ready
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// for the next move and update the display?
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static void fgMainLoop( void )
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{
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static SGPropertyNode_ptr frame_signal
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= fgGetNode("/sim/signals/frame", true);
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frame_signal->fireValueChanged();
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SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
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SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
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// compute simulated time (allowing for pause, warp, etc) and
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// real elapsed time
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double sim_dt, real_dt;
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static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
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timeMgr->computeTimeDeltas(sim_dt, real_dt);
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// update all subsystems
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globals->get_subsystem_mgr()->update(sim_dt);
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simgear::AtomicChangeListener::fireChangeListeners();
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SG_LOG( SG_GENERAL, SG_DEBUG, "" );
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}
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// Operation for querying OpenGL parameters. This must be done in a
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// valid OpenGL context, potentially in another thread.
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namespace
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{
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struct GeneralInitOperation : public GraphicsContextOperation
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{
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GeneralInitOperation()
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: GraphicsContextOperation(std::string("General init"))
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{
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}
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void run(osg::GraphicsContext* gc)
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{
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SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
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simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
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SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
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simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
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SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
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simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
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SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
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simRendering->setStringValue("gl-shading-language-version", (char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
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SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_SHADING_LANGUAGE_VERSION));
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GLint tmp;
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
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simRendering->setIntValue("max-texture-size", tmp);
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glGetIntegerv( GL_DEPTH_BITS, &tmp );
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simRendering->setIntValue("depth-buffer-bits", tmp);
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}
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};
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}
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// This is the top level master main function that is registered as
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// our idle function
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// The first few passes take care of initialization things (a couple
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// per pass) and once everything has been initialized fgMainLoop from
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// then on.
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static void fgIdleFunction ( void ) {
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// Specify our current idle function state. This is used to run all
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// our initializations out of the idle callback so that we can get a
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// splash screen up and running right away.
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static int idle_state = 0;
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static osg::ref_ptr<GeneralInitOperation> genOp;
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if ( idle_state == 0 ) {
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idle_state++;
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// Pick some window on which to do queries.
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// XXX Perhaps all this graphics initialization code should be
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// moved to renderer.cxx?
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genOp = new GeneralInitOperation;
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osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
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WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
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osg::GraphicsContext* gc = 0;
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if (guiCamera)
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gc = guiCamera->getGraphicsContext();
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if (gc) {
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gc->add(genOp.get());
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} else {
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wsa->windows[0]->gc->add(genOp.get());
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}
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guiStartInit(gc);
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} else if ( idle_state == 1 ) {
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if (genOp.valid()) {
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if (!genOp->isFinished())
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return;
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genOp = 0;
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}
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if (!guiFinishInit())
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return;
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idle_state++;
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fgSplashProgress("loading-aircraft-list");
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} else if ( idle_state == 2 ) {
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idle_state++;
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fgSplashProgress("loading-nav-data");
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} else if ( idle_state == 3 ) {
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idle_state++;
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fgInitNav();
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fgSplashProgress("init-scenery");
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} else if ( idle_state == 4 ) {
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idle_state+=2;
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// based on the requested presets, calculate the true starting
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// lon, lat
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flightgear::initPosition();
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flightgear::initTowerLocationListener();
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TimeManager* t = new TimeManager;
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globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
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t->init(); // need to init now, not during initSubsystems
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// Do some quick general initializations
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if( !fgInitGeneral()) {
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SG_LOG( SG_GENERAL, SG_ALERT,
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"General initialization failed ..." );
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exit(-1);
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}
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////////////////////////////////////////////////////////////////////
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// Initialize the property-based built-in commands
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////////////////////////////////////////////////////////////////////
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fgInitCommands();
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////////////////////////////////////////////////////////////////////
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// Initialize the material manager
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////////////////////////////////////////////////////////////////////
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globals->set_matlib( new SGMaterialLib );
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simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
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simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
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////////////////////////////////////////////////////////////////////
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// Initialize the TG scenery subsystem.
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////////////////////////////////////////////////////////////////////
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simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync(globals->get_props());
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globals->add_subsystem("terrasync", terra_sync);
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globals->set_scenery( new FGScenery );
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globals->get_scenery()->init();
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globals->get_scenery()->bind();
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globals->set_tile_mgr( new FGTileMgr );
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fgSplashProgress("loading-aircraft");
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} else if ( idle_state == 6 ) {
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idle_state++;
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fgSplashProgress("creating-subsystems");
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} else if ( idle_state == 7 ) {
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idle_state++;
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SGTimeStamp st;
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st.stamp();
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fgCreateSubsystems();
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SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
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fgSplashProgress("binding-subsystems");
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} else if ( idle_state == 8 ) {
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idle_state++;
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SGTimeStamp st;
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st.stamp();
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globals->get_subsystem_mgr()->bind();
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SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
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fgSplashProgress("init-subsystems");
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} else if ( idle_state == 9 ) {
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SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
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if ( status == SGSubsystem::INIT_DONE) {
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++idle_state;
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fgSplashProgress("finishing-subsystems");
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} else {
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fgSplashProgress("init-subsystems");
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}
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} else if ( idle_state == 10 ) {
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idle_state = 900;
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fgPostInitSubsystems();
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// Torsten Dreyer:
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// ugly hack for automatic runway selection on startup based on
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// metar data. Makes startup.nas obsolete and guarantees the same
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// runway selection as for AI traffic. However, this code belongs to
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// somewhere(?) else - if I only new where...
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if( true == fgGetBool( "/environment/metar/valid" ) ) {
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SG_LOG(SG_ENVIRONMENT, SG_INFO,
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"Using METAR for runway selection: '" << fgGetString("/environment/metar/data") << "'" );
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// the realwx_ctrl fetches metar in the foreground on init,
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// If it was able to fetch a metar or one was given on the commandline,
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// the valid flag is set here, otherwise it is false
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double hdg = fgGetDouble( "/environment/metar/base-wind-dir-deg", 9999.0 );
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string apt = fgGetString( "/sim/startup/options/airport" );
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string rwy = fgGetString( "/sim/startup/options/runway" );
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double strthdg = fgGetDouble( "/sim/startup/options/heading-deg", 9999.0 );
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string parkpos = fgGetString( "/sim/presets/parkpos" );
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bool onground = fgGetBool( "/sim/presets/onground", false );
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// don't check for wind-speed < 1kt, this belongs to the runway-selection code
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// the other logic is taken from former startup.nas
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if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
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extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
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flightgear::setPosFromAirportIDandHdg( apt, hdg );
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}
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} else {
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SG_LOG(SG_ENVIRONMENT, SG_INFO,
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"No METAR available to pick active runway" );
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}
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fgSplashProgress("init-graphics");
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} else if ( idle_state == 900 ) {
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idle_state = 1000;
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// setup OpenGL view parameters
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globals->get_renderer()->setupView();
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globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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int session = fgGetInt("/sim/session",0);
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session++;
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fgSetInt("/sim/session",session);
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}
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if ( idle_state == 1000 ) {
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// We've finished all our initialization steps, from now on we
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// run the main loop.
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fgSetBool("sim/sceneryloaded", false);
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fgRegisterIdleHandler( fgMainLoop );
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}
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}
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static void upper_case_property(const char *name)
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{
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using namespace simgear;
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SGPropertyNode *p = fgGetNode(name, false);
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if (!p) {
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p = fgGetNode(name, true);
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p->setStringValue("");
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} else {
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props::Type t = p->getType();
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if (t == props::NONE || t == props::UNSPECIFIED)
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p->setStringValue("");
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else
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assert(t == props::STRING);
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}
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p->addChangeListener(new FGMakeUpperCase);
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}
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// Main top level initialization
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int fgMainInit( int argc, char **argv ) {
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// set default log levels
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sglog().setLogLevels( SG_ALL, SG_ALERT );
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string version;
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#ifdef FLIGHTGEAR_VERSION
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version = FLIGHTGEAR_VERSION;
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#else
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version = "unknown version";
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#endif
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SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
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<< version );
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SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
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// Allocate global data structures. This needs to happen before
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// we parse command line options
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globals = new FGGlobals;
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// seed the random number generator
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sg_srandom_time();
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FGControls *controls = new FGControls;
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globals->set_controls( controls );
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string_list *col = new string_list;
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globals->set_channel_options_list( col );
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fgValidatePath("", false); // initialize static variables
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upper_case_property("/sim/presets/airport-id");
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upper_case_property("/sim/presets/runway");
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upper_case_property("/sim/tower/airport-id");
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upper_case_property("/autopilot/route-manager/input");
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// Load the configuration parameters. (Command line options
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// override config file options. Config file options override
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// defaults.)
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if ( !fgInitConfig(argc, argv) ) {
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SG_LOG( SG_GENERAL, SG_ALERT, "Config option parsing failed ..." );
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exit(-1);
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}
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// Initialize the Window/Graphics environment.
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fgOSInit(&argc, argv);
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_bootstrap_OSInit++;
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fgRegisterIdleHandler( &fgIdleFunction );
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// Initialize sockets (WinSock needs this)
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simgear::Socket::initSockets();
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// Clouds3D requires an alpha channel
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fgOSOpenWindow(true /* request stencil buffer */);
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// Initialize the splash screen right away
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fntInit();
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fgSplashInit();
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// pass control off to the master event handler
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int result = fgOSMainLoop();
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// clean up here; ensure we null globals to avoid
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// confusing the atexit() handler
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delete globals;
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globals = NULL;
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// delete the NavCache here. This will cause the destruction of many cached
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// objects (eg, airports, navaids, runways).
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delete flightgear::NavDataCache::instance();
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return result;
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}
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