216 lines
6.8 KiB
C++
216 lines
6.8 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
Header: FGEngine.h
|
|
Author: Jon S. Berndt
|
|
Date started: 01/21/99
|
|
|
|
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
|
|
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
the terms of the GNU General Public License as published by the Free Software
|
|
Foundation; either version 2 of the License, or (at your option) any later
|
|
version.
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT
|
|
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
details.
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Further information about the GNU General Public License can also be found on
|
|
the world wide web at http://www.gnu.org.
|
|
|
|
FUNCTIONAL DESCRIPTION
|
|
--------------------------------------------------------------------------------
|
|
|
|
Based on Flightgear code, which is based on LaRCSim. This class simulates
|
|
a generic engine.
|
|
|
|
HISTORY
|
|
--------------------------------------------------------------------------------
|
|
01/21/99 JSB Created
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
SENTRY
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
#ifndef FGENGINE_H
|
|
#define FGENGINE_H
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
INCLUDES
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
#ifdef FGFS
|
|
# include <simgear/compiler.h>
|
|
# include STL_STRING
|
|
SG_USING_STD(string);
|
|
# ifdef FG_HAVE_STD_INCLUDES
|
|
# include <vector>
|
|
# else
|
|
# include <vector.h>
|
|
# endif
|
|
#else
|
|
# include <vector>
|
|
# include <string>
|
|
#endif
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
DEFINITIONS
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
#define ID_ENGINE "$Id$"
|
|
|
|
using std::string;
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
FORWARD DECLARATIONS
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
class FGFDMExec;
|
|
class FGState;
|
|
class FGAtmosphere;
|
|
class FGFCS;
|
|
class FGAircraft;
|
|
class FGTranslation;
|
|
class FGRotation;
|
|
class FGPropulsion;
|
|
class FGPosition;
|
|
class FGAuxiliary;
|
|
class FGOutput;
|
|
|
|
using std::vector;
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
CLASS DOCUMENTATION
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
/** Base class for all engines.
|
|
This base class contains methods and members common to all engines, such as
|
|
logic to drain fuel from the appropriate tank, etc.
|
|
@author Jon S. Berndt
|
|
@version $Id$
|
|
*/
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
CLASS DECLARATION
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
class FGEngine {
|
|
public:
|
|
FGEngine(FGFDMExec* exec);
|
|
virtual ~FGEngine();
|
|
|
|
enum EngineType {etUnknown, etRocket, etPiston, etTurboProp, etTurboJet, etTurboShaft};
|
|
|
|
virtual float GetThrottleMin(void) { return MinThrottle; }
|
|
virtual float GetThrottleMax(void) { return MaxThrottle; }
|
|
float GetThrottle(void) { return Throttle; }
|
|
float GetThrust(void) { return Thrust; }
|
|
bool GetStarved(void) { return Starved; }
|
|
bool GetFlameout(void) { return Flameout; }
|
|
bool GetRunning(void) { return Running; }
|
|
int GetType(void) { return Type; }
|
|
string GetName(void) { return Name; }
|
|
|
|
void SetStarved(bool tt) {Starved = tt;}
|
|
void SetStarved(void) {Starved = true;}
|
|
|
|
void SetRunning(bool bb) { Running=bb; }
|
|
void SetName(string name) {Name = name;}
|
|
void AddFeedTank(int tkID);
|
|
|
|
/** Calculates the thrust of the engine, and other engine functions.
|
|
@param PowerRequired this is the power required to run the thrusting device
|
|
such as a propeller. This resisting effect must be provided to the
|
|
engine model.
|
|
@return Thrust in pounds */
|
|
virtual float Calculate(float PowerRequired) {return 0.0;};
|
|
|
|
/** Reduces the fuel in the active tanks by the amount required.
|
|
This function should be called from within the
|
|
derived class' Calculate() function before any other calculations are
|
|
done. This base class method removes fuel from the fuel tanks as
|
|
appropriate, and sets the starved flag if necessary. */
|
|
void ConsumeFuel(void);
|
|
|
|
/** The fuel need is calculated based on power levels and flow rate for that
|
|
power level. It is also turned from a rate into an actual amount (pounds)
|
|
by multiplying it by the delta T and the rate.
|
|
@return Total fuel requirement for this engine in pounds. */
|
|
float CalcFuelNeed(void);
|
|
|
|
/** The oxidizer need is calculated based on power levels and flow rate for that
|
|
power level. It is also turned from a rate into an actual amount (pounds)
|
|
by multiplying it by the delta T and the rate.
|
|
@return Total oxidizer requirement for this engine in pounds. */
|
|
float CalcOxidizerNeed(void);
|
|
|
|
/// Sets engine placement information
|
|
void SetPlacement(float x, float y, float z, float pitch, float yaw);
|
|
|
|
virtual float GetPowerAvailable(void) {return 0.0;};
|
|
|
|
bool GetTrimMode(void) {return TrimMode;}
|
|
void SetTrimMode(bool state) {TrimMode = state;}
|
|
|
|
protected:
|
|
string Name;
|
|
EngineType Type;
|
|
float X, Y, Z;
|
|
float EnginePitch;
|
|
float EngineYaw;
|
|
float SLFuelFlowMax;
|
|
float SLOxiFlowMax;
|
|
float MaxThrottle;
|
|
float MinThrottle;
|
|
|
|
float Thrust;
|
|
float Throttle;
|
|
float FuelNeed, OxidizerNeed;
|
|
bool Starved;
|
|
bool Flameout;
|
|
bool Running;
|
|
float PctPower;
|
|
int EngineNumber;
|
|
bool TrimMode;
|
|
|
|
FGFDMExec* FDMExec;
|
|
FGState* State;
|
|
FGAtmosphere* Atmosphere;
|
|
FGFCS* FCS;
|
|
FGPropulsion* Propulsion;
|
|
FGAircraft* Aircraft;
|
|
FGTranslation* Translation;
|
|
FGRotation* Rotation;
|
|
FGPosition* Position;
|
|
FGAuxiliary* Auxiliary;
|
|
FGOutput* Output;
|
|
|
|
vector <int> SourceTanks;
|
|
void Debug(void);
|
|
};
|
|
|
|
#include "FGState.h"
|
|
#include "FGFDMExec.h"
|
|
#include "FGAtmosphere.h"
|
|
#include "FGFCS.h"
|
|
#include "FGAircraft.h"
|
|
#include "FGTranslation.h"
|
|
#include "FGRotation.h"
|
|
#include "FGPropulsion.h"
|
|
#include "FGPosition.h"
|
|
#include "FGAuxiliary.h"
|
|
#include "FGOutput.h"
|
|
#include "FGDefs.h"
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
#endif
|
|
|