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flightgear/src/Main/Makefile.am
timoore 580ebf637b Clean up OSG camera setup and interface to plib PUI
Switch to defining PU_USE_NONE and providing our own callback
functions to pui for "get window" and "get window size." A new
WindowSystemAdapter class assigns ID numbers to windows for the
purpose of identifying them to plib; the window size can be extracted
from the osg::GraphicsContext class in all the different
implementations (osgViewer, glut, sdl).

Implement a GraphicsContextOperation that runs code in a particular
graphics context, perhaps in another thread, and provides an
isFinished() method to test if the operation has finished. This allows
us to initialize plib PUI properly if there are multiple graphics
contexts without using fgMakeCurrent(). fgMakeCurrent() can't work in
multi-threaded OSG configurations.

Eliminate fgMakeCurrent() and all its uses, either by using
GraphicsContextOperation or by seeing that it is not necessary.

Attach the GUI camera as a slave camera.

Don't manipulate the OSG state in the drawImplementation() functions
for SGHUDAndPanelDrawable and SGPuDrawable; it's not needed.
2008-05-19 21:21:03 +00:00

124 lines
3.9 KiB
Makefile

EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
fg_os_sdl.cxx fg_os.cxx fg_os_osgviewer.cxx fg_os.hxx
MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
if ENABLE_SP_FDM
SP_FDM_LIBS = $(top_builddir)/src/FDM/SP/libSPFDM.a
else
SP_FDM_LIBS =
endif
if WITH_THREADS
THREAD_LIBS = -lsgthreads $(thread_LIBS)
else
THREAD_LIBS =
endif
GFX_COMMON = fg_os_common.cxx fg_os.hxx
if USE_SDL
GFX_CODE = fg_os_sdl.cxx $(GFX_COMMON)
else
if USE_GLUT
GFX_CODE = fg_os.cxx $(GFX_COMMON)
else
GFX_CODE = fg_os_osgviewer.cxx $(GFX_COMMON)
endif
endif
JSBSIM_LIBS = \
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
$(top_builddir)/src/FDM/JSBSim/initialization/libInit.a \
$(top_builddir)/src/FDM/JSBSim/models/libModels.a \
$(top_builddir)/src/FDM/JSBSim/models/flight_control/libFlightControl.a\
$(top_builddir)/src/FDM/JSBSim/models/atmosphere/libAtmosphere.a \
$(top_builddir)/src/FDM/JSBSim/models/propulsion/libPropulsion.a \
$(top_builddir)/src/FDM/JSBSim/input_output/libInputOutput.a \
$(top_builddir)/src/FDM/JSBSim/math/libMath.a
AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
bin_PROGRAMS = fgfs metar
noinst_SCRIPTS = runfgfs.bat runfgfs
noinst_LIBRARIES = libMain.a
# bin_SCRIPTS = runfgfs
libMain_a_SOURCES = \
main.cxx main.hxx \
renderer.cxx renderer.hxx \
fg_commands.cxx fg_commands.hxx \
fg_init.cxx fg_init.hxx \
fg_io.cxx fg_io.hxx \
fg_props.cxx fg_props.hxx \
globals.cxx globals.hxx \
logger.cxx logger.hxx \
options.cxx options.hxx \
splash.cxx splash.hxx \
util.cxx util.hxx \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx \
FGManipulator.cxx FGManipulator.hxx \
ViewPartitionNode.cxx ViewPartitionNode.hxx \
WindowSystemAdapter.hxx WindowSystemAdapter.cxx \
$(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx
fgfs_LDADD = \
$(top_builddir)/src/Main/libMain.a \
$(top_builddir)/src/Aircraft/libAircraft.a \
$(top_builddir)/src/ATCDCL/libATC.a \
$(top_builddir)/src/Cockpit/libCockpit.a \
$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
$(top_builddir)/src/FDM/libFlight.a \
$(top_builddir)/src/FDM/Balloon/libBalloon.a \
$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
$(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
$(JSBSIM_LIBS) \
$(top_builddir)/src/FDM/YASim/libYASim.a \
$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
$(SP_FDM_LIBS) \
$(top_builddir)/src/GUI/libGUI.a \
$(top_builddir)/src/Autopilot/libAutopilot.a \
$(top_builddir)/src/Input/libInput.a \
$(top_builddir)/src/Instrumentation/KLN89/libKLN89.a \
$(top_builddir)/src/Instrumentation/libInstrumentation.a \
$(top_builddir)/src/Instrumentation/HUD/libHUD.a \
$(top_builddir)/src/Model/libModel.a \
$(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Scenery/libScenery.a \
$(top_builddir)/src/Scripting/libScripting.a \
$(top_builddir)/src/Sound/libSound.a \
$(top_builddir)/src/Airports/libAirports.a \
$(MPLAYER_LIBS) \
$(top_builddir)/src/AIModel/libAIModel.a \
$(top_builddir)/src/Systems/libSystems.a \
$(top_builddir)/src/Time/libTime.a \
$(top_builddir)/src/Traffic/libTraffic.a \
$(top_builddir)/src/Environment/libEnvironment.a \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgutil -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops \
-lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
-lsgstructure -lsgenvironment \
-lplibpuaux -lplibpu -lplibfnt -lplibjs -lplibnet \
-lplibsg -lplibul \
$(OSG_LIBS) \
$(THREAD_LIBS) \
$(network_LIBS) \
-lz \
$(opengl_LIBS) \
$(openal_LIBS)
metar_SOURCES = metar_main.cxx
metar_LDADD = \
-lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug \
-lplibnet -lplibul $(network_LIBS) \
-lz $(base_LIBS)
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src -I$(top_srcdir)/src/FDM/JSBSim