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flightgear/src/Main/fg_os.cxx
2007-12-14 22:52:15 +00:00

297 lines
9.4 KiB
C++

#ifndef _MSC_VER // MSVC really needs a definition for wchar_t
#define _WCHAR_T_DEFINED 1 // Glut needs this, or else it tries to
// redefine it
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <simgear/compiler.h>
#include SG_GLUT_H
#include <plib/pu.h>
#include <Scenery/scenery.hxx>
#include "fg_os.hxx"
#include "globals.hxx"
#include "renderer.hxx"
#include "fg_props.hxx"
//
// Native glut callbacks.
// These translate the glut event model into osgGA events
//
static osg::ref_ptr<osgViewer::Viewer> viewer;
static osg::ref_ptr<osg::Camera> mainCamera;
static osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> gw;
static int GlutModifiers = 0;
static unsigned int getOSGModifiers(int modifiers);
static void callKeyHandler(int k, int mods, int x, int y)
{
int key = 0;
switch (k) {
case 0x1b: key = osgGA::GUIEventAdapter::KEY_Escape; break;
case '\n': key = osgGA::GUIEventAdapter::KEY_Return; break;
case '\b': key = osgGA::GUIEventAdapter::KEY_BackSpace; break;
case 0x7f: key = osgGA::GUIEventAdapter::KEY_Delete; break;
case '\t': key = osgGA::GUIEventAdapter::KEY_Tab; break;
case PU_KEY_LEFT: key = osgGA::GUIEventAdapter::KEY_Left; break;
case PU_KEY_UP: key = osgGA::GUIEventAdapter::KEY_Up; break;
case PU_KEY_RIGHT: key = osgGA::GUIEventAdapter::KEY_Right; break;
case PU_KEY_DOWN: key = osgGA::GUIEventAdapter::KEY_Down; break;
case PU_KEY_PAGE_UP: key = osgGA::GUIEventAdapter::KEY_Page_Up; break;
case PU_KEY_PAGE_DOWN: key = osgGA::GUIEventAdapter::KEY_Page_Down; break;
case PU_KEY_HOME: key = osgGA::GUIEventAdapter::KEY_Home; break;
case PU_KEY_END: key = osgGA::GUIEventAdapter::KEY_End; break;
case PU_KEY_INSERT: key = osgGA::GUIEventAdapter::KEY_Insert; break;
case PU_KEY_F1: key = osgGA::GUIEventAdapter::KEY_F1; break;
case PU_KEY_F2: key = osgGA::GUIEventAdapter::KEY_F2; break;
case PU_KEY_F3: key = osgGA::GUIEventAdapter::KEY_F3; break;
case PU_KEY_F4: key = osgGA::GUIEventAdapter::KEY_F4; break;
case PU_KEY_F5: key = osgGA::GUIEventAdapter::KEY_F5; break;
case PU_KEY_F6: key = osgGA::GUIEventAdapter::KEY_F6; break;
case PU_KEY_F7: key = osgGA::GUIEventAdapter::KEY_F7; break;
case PU_KEY_F8: key = osgGA::GUIEventAdapter::KEY_F8; break;
case PU_KEY_F9: key = osgGA::GUIEventAdapter::KEY_F9; break;
case PU_KEY_F10: key = osgGA::GUIEventAdapter::KEY_F10; break;
case PU_KEY_F11: key = osgGA::GUIEventAdapter::KEY_F11; break;
case PU_KEY_F12: key = osgGA::GUIEventAdapter::KEY_F12; break;
default: key = k; break;
}
unsigned int osgModifiers = getOSGModifiers(mods);
osgGA::EventQueue& queue = *gw->getEventQueue();
queue.getCurrentEventState()->setModKeyMask(osgModifiers);
if (mods & KEYMOD_RELEASED)
queue.keyRelease((osgGA::GUIEventAdapter::KeySymbol)key);
else
queue.keyPress((osgGA::GUIEventAdapter::KeySymbol)key);
}
static void GLUTmotion (int x, int y)
{
if (!gw.valid())
return;
gw->getEventQueue()->mouseMotion(x, y);
}
static void GLUTmouse (int button, int updown, int x, int y)
{
GlutModifiers = glutGetModifiers();
if (gw.valid()) {
if (updown == 0)
gw->getEventQueue()->mouseButtonPress(x, y, button+1);
else
gw->getEventQueue()->mouseButtonRelease(x, y, button+1);
}
}
static void GLUTspecialkeyup(int k, int x, int y)
{
GlutModifiers = glutGetModifiers();
callKeyHandler(256 + k, fgGetKeyModifiers() | KEYMOD_RELEASED, x, y);
}
static void GLUTspecialkey(int k, int x, int y)
{
GlutModifiers = glutGetModifiers();
callKeyHandler(256 + k, fgGetKeyModifiers(), x, y);
}
static unsigned char release_keys[256];
static void GLUTkeyup(unsigned char k, int x, int y)
{
GlutModifiers = glutGetModifiers();
callKeyHandler(release_keys[k], fgGetKeyModifiers() | KEYMOD_RELEASED, x, y);
}
static void GLUTkey(unsigned char k, int x, int y)
{
GlutModifiers = glutGetModifiers();
release_keys[k] = k;
if (k >= 1 && k <= 26) {
release_keys[k + '@'] = k;
release_keys[k + '`'] = k;
} else if (k >= 'A' && k <= 'Z') {
release_keys[k - '@'] = k;
release_keys[tolower(k)] = k;
} else if (k >= 'a' && k <= 'z') {
release_keys[k - '`'] = k;
release_keys[toupper(k)] = k;
}
callKeyHandler(k, fgGetKeyModifiers(), x, y);
}
static void GLUTdraw()
{
viewer->frame();
glutSwapBuffers();
glutPostRedisplay();
}
static void GLUTreshape(int w, int h)
{
// update the window dimensions, in case the window has been resized.
gw->resized(gw->getTraits()->x, gw->getTraits()->y, w, h);
gw->getEventQueue()->windowResize(gw->getTraits()->x, gw->getTraits()->y,
w, h);
}
//
// fg_os API definition
//
void fgOSInit(int* argc, char** argv)
{
glutInit(argc, argv);
}
void fgOSFullScreen()
{
glutFullScreen();
}
void fgOSMainLoop()
{
glutMainLoop();
}
void fgOSExit(int code)
{
exit(code);
}
static int CurrentCursor = MOUSE_CURSOR_POINTER;
int fgGetMouseCursor()
{
return CurrentCursor;
}
void fgSetMouseCursor(int cursor)
{
CurrentCursor = cursor;
if (cursor == MOUSE_CURSOR_NONE) cursor = GLUT_CURSOR_NONE;
else if(cursor == MOUSE_CURSOR_POINTER) cursor = GLUT_CURSOR_INHERIT;
else if(cursor == MOUSE_CURSOR_WAIT) cursor = GLUT_CURSOR_WAIT;
else if(cursor == MOUSE_CURSOR_CROSSHAIR) cursor = GLUT_CURSOR_CROSSHAIR;
else if(cursor == MOUSE_CURSOR_LEFTRIGHT) cursor = GLUT_CURSOR_LEFT_RIGHT;
// Otherwise, pass it through unchanged...
glutSetCursor(cursor);
}
void fgWarpMouse(int x, int y)
{
globals->get_renderer()->getManipulator()->setMouseWarped();
glutWarpPointer(x, y);
}
int fgGetKeyModifiers()
{
int result = 0;
if(GlutModifiers & GLUT_ACTIVE_SHIFT) result |= KEYMOD_SHIFT;
if(GlutModifiers & GLUT_ACTIVE_CTRL) result |= KEYMOD_CTRL;
if(GlutModifiers & GLUT_ACTIVE_ALT) result |= KEYMOD_ALT;
return result;
}
static unsigned int getOSGModifiers(int glutModifiers)
{
unsigned int result = 0;
if (glutModifiers & GLUT_ACTIVE_SHIFT)
result |= osgGA::GUIEventAdapter::MODKEY_SHIFT;
if (glutModifiers & GLUT_ACTIVE_CTRL)
result |= osgGA::GUIEventAdapter::MODKEY_CTRL;
if(glutModifiers & GLUT_ACTIVE_ALT)
result |= osgGA::GUIEventAdapter::MODKEY_ALT;
return result;
}
void fgOSOpenWindow(int w, int h, int bpp, bool alpha,
bool stencil, bool fullscreen)
{
int mode = GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE;
if(alpha) mode |= GLUT_ALPHA;
if(stencil && bpp > 16) mode |= GLUT_STENCIL;
glutInitDisplayMode(mode);
glutInitWindowSize(w, h);
if(!fgGetBool("/sim/startup/game-mode")) {
glutCreateWindow("FlightGear");
} else {
char game_mode_str[20];
SGPropertyNode *p = fgGetNode("/sim/frame-rate-throttle-hz", false);
if (p) {
int hz = p->getIntValue();
snprintf(game_mode_str, 20, "%dx%d:%d@%d", w, h, bpp, hz);
} else {
snprintf(game_mode_str, 20, "%dx%d:%d", w, h, bpp);
}
glutGameModeString( game_mode_str );
glutEnterGameMode();
}
// Register these here. Calling them before the window is open
// crashes.
glutMotionFunc(GLUTmotion);
glutPassiveMotionFunc(GLUTmotion);
glutMouseFunc(GLUTmouse);
glutSpecialUpFunc(GLUTspecialkeyup);
glutSpecialFunc(GLUTspecialkey);
glutKeyboardUpFunc(GLUTkeyup);
glutKeyboardFunc(GLUTkey);
glutDisplayFunc(GLUTdraw);
glutReshapeFunc(GLUTreshape);
// XXX
int realw = w;
int realh = h;
viewer = new osgViewer::Viewer;
gw = viewer->setUpViewerAsEmbeddedInWindow(0, 0, realw, realh);
viewer->setDatabasePager(FGScenery::getPagerSingleton());
// now the main camera ...
//osg::ref_ptr<osg::Camera> camera = new osg::Camera;
osg::ref_ptr<osg::Camera> camera = viewer->getCamera();
mainCamera = camera;
osg::Camera::ProjectionResizePolicy rsp = osg::Camera::VERTICAL;
// If a viewport isn't set on the camera, then it's hard to dig it
// out of the SceneView objects in the viewer, and the coordinates
// of mouse events are somewhat bizzare.
camera->setViewport(new osg::Viewport(0, 0, realw, realh));
camera->setProjectionResizePolicy(rsp);
//viewer->addSlave(camera.get());
globals->get_renderer()->getManipulator()->setUseEventModifiers(true);
viewer->setCameraManipulator(globals->get_renderer()->getManipulator());
// Let FG handle the escape key with a confirmation
viewer->setKeyEventSetsDone(0);
osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler;
statsHandler->setKeyEventTogglesOnScreenStats('*');
statsHandler->setKeyEventPrintsOutStats(0);
viewer->addEventHandler(statsHandler);
// The viewer won't start without some root.
viewer->setSceneData(new osg::Group);
globals->get_renderer()->setViewer(viewer.get());
}
// Noop; the graphics context is always current
void fgMakeCurrent()
{
}
bool fgOSIsMainCamera(const osg::Camera*)
{
return true;
}
bool fgOSIsMainContext(const osg::GraphicsContext*)
{
return true;
}