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flightgear/Simulator/Done
1998-02-11 02:50:34 +00:00

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| Done
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2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
2/2/98 - Fix warning when compiling with c++ ... also successfully built
with cygnus-g++. There should be nothing holding us back from
using C++.
1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
1/28/98 - Dynamic unloading of scenery.
1/26/98 - Debug message system.
1/26/98 - Dynamic loading of scenery
1/24/98 - Remove some of the unused files such as ls_sync.c
1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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1/22/98 - Released version 0.25
1/19/98 - Compile with c++
1/17/98 - Change all "type function();" to "type function( void );"
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1/16/98 - Release verison 0.23
1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
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1/5/98 - Released version 0.21
12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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12/30/97 - Released version 0.20
12/30/97 - Released version 0.19
12/30/97 - Event manager
12/23/97 - First stab at a reasonable sky ... I'm going to probably
leave this for now so I don't spend the rest of my life
trying to tweak it.
12/17/97 - Released version 0.18
12/17/97 - Fix sun/moon initialization code so display lists aren't
re-created at every Init().
12/12/97 - Released verison 0.17
12/10/97 - Released version 0.16
12/9/97 - Released demtools version 0.01
12/9/97 - Released version 0.15
11/25/97 - Released version 0.14
10/24/97 - Released version 0.13
9/22/97 - Released version 0.12
9/16/97 - Released version 0.11