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flightgear/src/FDM/JSBSim/FGAerodynamics.cpp

242 lines
6.5 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGAerodynamics.cpp
Author: Jon S. Berndt
Date started: 09/13/00
Purpose: Encapsulates the aerodynamic forces (gear and collision)
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
09/13/00 JSB Created
04/22/01 JSB Moved code into here from FGAircraft
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGAerodynamics.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_AERODYNAMICS;
extern short debug_lvl;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGAerodynamics::FGAerodynamics(FGFDMExec* FDMExec) : FGModel(FDMExec),
vMoments(3),
vForces(3),
vFs(3),
vLastFs(3),
vDXYZcg(3)
{
Name = "FGAerodynamics";
AxisIdx["DRAG"] = 0;
AxisIdx["SIDE"] = 1;
AxisIdx["LIFT"] = 2;
AxisIdx["ROLL"] = 3;
AxisIdx["PITCH"] = 4;
AxisIdx["YAW"] = 5;
Coeff = new CoeffArray[6];
if (debug_lvl & 2) cout << "Instantiated: FGAerodynamics" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGAerodynamics::~FGAerodynamics()
{
unsigned int i,j;
for (i=0; i<6; i++) {
for (j=0; j<Coeff[i].size(); j++) {
delete Coeff[i][j];
}
}
delete[] Coeff;
if (debug_lvl & 2) cout << "Destroyed: FGAerodynamics" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGAerodynamics::Run(void)
{
float alpha, beta;
unsigned int axis_ctr,ctr;
if (!FGModel::Run()) {
alpha = Translation->Getalpha();
beta = Translation->Getbeta();
vLastFs = vFs;
vFs.InitMatrix();
for (axis_ctr = 0; axis_ctr < 3; axis_ctr++) {
for (ctr=0; ctr < Coeff[axis_ctr].size(); ctr++) {
vFs(axis_ctr+1) += Coeff[axis_ctr][ctr]->TotalValue();
}
}
vForces = State->GetTs2b(alpha, beta)*vFs;
// see http://home.earthlink.net/~apeden/jsbsim_moments_due_to_forces.txt
// for details on this
vDXYZcg(eX) = -(Aircraft->GetXYZrp(eX) - MassBalance->GetXYZcg(eX))/12.0;
vDXYZcg(eY) = (Aircraft->GetXYZrp(eY) - MassBalance->GetXYZcg(eY))/12.0;
vDXYZcg(eZ) = -(Aircraft->GetXYZrp(eZ) - MassBalance->GetXYZcg(eZ))/12.0;
vMoments(eL) = vForces(eZ)*vDXYZcg(eY) - vForces(eY)*vDXYZcg(eZ);
vMoments(eM) = vForces(eX)*vDXYZcg(eZ) - vForces(eZ)*vDXYZcg(eX);
vMoments(eN) = vForces(eY)*vDXYZcg(eX) - vForces(eX)*vDXYZcg(eY);
for (axis_ctr = 0; axis_ctr < 3; axis_ctr++) {
for (ctr = 0; ctr < Coeff[axis_ctr+3].size(); ctr++) {
vMoments(axis_ctr+1) += Coeff[axis_ctr+3][ctr]->TotalValue();
}
}
return false;
} else {
return true;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGAerodynamics::LoadAerodynamics(FGConfigFile* AC_cfg)
{
string token, axis;
AC_cfg->GetNextConfigLine();
while ((token = AC_cfg->GetValue()) != string("/AERODYNAMICS")) {
if (token == "AXIS") {
CoeffArray ca;
axis = AC_cfg->GetValue("NAME");
AC_cfg->GetNextConfigLine();
while ((token = AC_cfg->GetValue()) != string("/AXIS")) {
ca.push_back(new FGCoefficient(FDMExec, AC_cfg));
if (debug_lvl > 0) DisplayCoeffFactors(ca.back()->Getmultipliers());
}
Coeff[AxisIdx[axis]] = ca;
AC_cfg->GetNextConfigLine();
}
}
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGAerodynamics::DisplayCoeffFactors(vector <eParam> multipliers)
{
unsigned int i;
cout << " Non-Dimensionalized by: ";
for (i=0; i<multipliers.size();i++) cout << State->paramdef[multipliers[i]];
cout << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGAerodynamics::GetCoefficientStrings(void)
{
string CoeffStrings = "";
bool firstime = true;
unsigned int axis, sd;
for (axis = 0; axis < 6; axis++) {
for (sd = 0; sd < Coeff[axis].size(); sd++) {
if (firstime) {
firstime = false;
} else {
CoeffStrings += ", ";
}
CoeffStrings += Coeff[axis][sd]->Getname();
}
}
return CoeffStrings;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGAerodynamics::GetCoefficientValues(void)
{
string SDValues = "";
char buffer[10];
bool firstime = true;
for (unsigned int axis = 0; axis < 6; axis++) {
for (unsigned int sd = 0; sd < Coeff[axis].size(); sd++) {
if (firstime) {
firstime = false;
} else {
SDValues += ", ";
}
sprintf(buffer, "%9.6f", Coeff[axis][sd]->GetSD());
SDValues += string(buffer);
}
}
return SDValues;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
float FGAerodynamics::GetNlf(void)
{
if (fabs(Position->GetGamma()) < 1.57) {
return (vFs(eZ)/(MassBalance->GetWeight()*cos(Position->GetGamma())));
} else {
return 0.0;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
float FGAerodynamics::GetLoD(void)
{
float LoD;
if (vFs(1) != 0.00) return vFs(3)/vFs(1);
else return 0.00;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGAerodynamics::Debug(void)
{
//TODO: Add your source code here
}