9adaa93b19
the whole electrical system. We will also need a mechanism to kill individual suppliers (such as the alternator), but this is good enough for most training.
408 lines
12 KiB
C++
408 lines
12 KiB
C++
// electrical.cxx - a flexible, generic electrical system model.
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//
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// Written by Curtis Olson, started September 2002.
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//
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// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include <simgear/misc/exception.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include "electrical.hxx"
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FGElectricalComponent::FGElectricalComponent() :
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kind(-1),
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name(""),
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value(0.0)
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{
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}
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FGElectricalSupplier::FGElectricalSupplier ( SGPropertyNode *node ) {
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kind = FG_SUPPLIER;
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// cout << "Creating a supplier" << endl;
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name = node->getStringValue("name");
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string _model = node->getStringValue("kind");
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// cout << "_model = " << _model << endl;
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if ( _model == "battery" ) {
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model = FG_BATTERY;
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} else if ( _model == "alternator" ) {
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model = FG_ALTERNATOR;
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} else if ( _model == "external" ) {
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model = FG_EXTERNAL;
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} else {
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model = FG_UNKNOWN;
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}
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volts = node->getDoubleValue("volts");
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amps = node->getDoubleValue("amps");
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int i;
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for ( i = 0; i < node->nChildren(); ++i ) {
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SGPropertyNode *child = node->getChild(i);
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// cout << " scanning: " << child->getName() << endl;
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if ( (string)child->getName() == "prop" ) {
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string prop = child->getStringValue();
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// cout << " Adding prop = " << prop << endl;
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add_prop( prop );
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fgSetDouble( prop.c_str(), amps );
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}
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}
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_rpm_node = fgGetNode("/engines/engine[0]/rpm", true);
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}
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double FGElectricalSupplier::get_output() {
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if ( model == FG_BATTERY ) {
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// cout << "battery amps = " << amps << endl;
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return amps;
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} else if ( model == FG_ALTERNATOR ) {
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// scale alternator output for rpms < 600. For rpms >= 600
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// give full output. This is just a WAG, and probably not how
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// it really works but I'm keeping things "simple" to start.
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double rpm = _rpm_node->getDoubleValue();
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double factor = rpm / 600.0;
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if ( factor > 1.0 ) {
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factor = 1.0;
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}
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// cout << "alternator amps = " << amps * factor << endl;
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return amps * factor;
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} else if ( model == FG_EXTERNAL ) {
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// cout << "external amps = " << 0.0 << endl;
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return 0.0;
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} else {
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SG_LOG( SG_ALL, SG_ALERT, "unknown supplier type" );
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}
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return 0.0;
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}
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FGElectricalBus::FGElectricalBus ( SGPropertyNode *node ) {
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kind = FG_BUS;
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name = node->getStringValue("name");
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int i;
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for ( i = 0; i < node->nChildren(); ++i ) {
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SGPropertyNode *child = node->getChild(i);
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if ( (string)child->getName() == "prop" ) {
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string prop = child->getStringValue();
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add_prop( prop );
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}
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}
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}
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FGElectricalOutput::FGElectricalOutput ( SGPropertyNode *node ) {
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kind = FG_OUTPUT;
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name = node->getStringValue("name");
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int i;
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for ( i = 0; i < node->nChildren(); ++i ) {
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SGPropertyNode *child = node->getChild(i);
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if ( (string)child->getName() == "prop" ) {
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string prop = child->getStringValue();
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add_prop( prop );
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}
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}
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}
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FGElectricalConnector::FGElectricalConnector ( SGPropertyNode *node,
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FGElectricalSystem *es ) {
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kind = FG_CONNECTOR;
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name = "connector";
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int i;
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for ( i = 0; i < node->nChildren(); ++i ) {
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SGPropertyNode *child = node->getChild(i);
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string cname = child->getName();
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string cval = child->getStringValue();
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// cout << " " << cname << " = " << cval << endl;
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if ( cname == "input" ) {
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FGElectricalComponent *s = es->find( child->getStringValue() );
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if ( s != NULL ) {
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add_input( s );
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if ( s->get_kind() == FG_SUPPLIER ) {
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s->add_output( this );
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} else if ( s->get_kind() == FG_BUS ) {
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s->add_output( this );
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} else {
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SG_LOG( SG_ALL, SG_ALERT,
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"Attempt to connect to something that can't provide an output: "
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<< child->getStringValue() );
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}
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} else {
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SG_LOG( SG_ALL, SG_ALERT, "Can't find named source: "
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<< child->getStringValue() );
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}
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} else if ( cname == "output" ) {
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FGElectricalComponent *s = es->find( child->getStringValue() );
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if ( s != NULL ) {
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add_output( s );
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if ( s->get_kind() == FG_BUS ) {
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s->add_input( this );
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} else if ( s->get_kind() == FG_OUTPUT ) {
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s->add_input( this );
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} else {
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SG_LOG( SG_ALL, SG_ALERT,
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"Attempt to connect to something that can't provide an input: "
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<< child->getStringValue() );
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}
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} else {
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SG_LOG( SG_ALL, SG_ALERT, "Can't find named source: "
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<< child->getStringValue() );
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}
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} else if ( cname == "switch" ) {
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// set default value of switch to true
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// cout << "Switch = " << child->getStringValue() << endl;
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fgSetBool( child->getStringValue(), true );
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add_switch( fgGetNode( child->getStringValue(), true ) );
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}
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}
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}
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// return true if all switches are true, false otherwise. A connector
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// could have multiple switches, but they all need to be true(closed)
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// for current to get through.
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bool FGElectricalConnector::get_state() {
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unsigned int i;
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for ( i = 0; i < switches.size(); ++i ) {
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if ( ! switches[i]->getBoolValue() ) {
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return false;
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}
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}
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return true;
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}
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FGElectricalSystem::FGElectricalSystem () :
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enabled(false)
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{
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}
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FGElectricalSystem::~FGElectricalSystem () {
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}
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void FGElectricalSystem::init () {
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config_props = new SGPropertyNode;
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SGPropertyNode *path_n = fgGetNode("/sim/systems/electrical/path");
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if (path_n) {
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SGPath config( globals->get_fg_root() );
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config.append( path_n->getStringValue() );
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SG_LOG( SG_ALL, SG_ALERT, "Reading electrical system model from "
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<< config.str() );
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try {
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readProperties( config.str(), config_props );
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if ( build() ) {
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enabled = true;
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} else {
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SG_LOG( SG_ALL, SG_ALERT,
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"Detected an internal inconsistancy in the electrical");
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SG_LOG( SG_ALL, SG_ALERT,
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" system specification file. See earlier errors for" );
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SG_LOG( SG_ALL, SG_ALERT,
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" details.");
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exit(-1);
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}
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} catch (const sg_exception& exc) {
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SG_LOG( SG_ALL, SG_ALERT, "Failed to load electrical system model: "
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<< config.str() );
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}
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} else
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SG_LOG( SG_ALL, SG_ALERT,
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"No electrical model specified for this model!");
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delete config_props;
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}
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void FGElectricalSystem::bind () {
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}
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void FGElectricalSystem::unbind () {
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}
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void FGElectricalSystem::update (double dt) {
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if ( !enabled ) {
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return;
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}
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// cout << "Updating electrical system" << endl;
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unsigned int i;
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// zero everything out before we start
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for ( i = 0; i < suppliers.size(); ++i ) {
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suppliers[i]->set_value( 0.0 );
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}
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for ( i = 0; i < buses.size(); ++i ) {
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buses[i]->set_value( 0.0 );
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}
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for ( i = 0; i < outputs.size(); ++i ) {
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outputs[i]->set_value( 0.0 );
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}
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for ( i = 0; i < connectors.size(); ++i ) {
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connectors[i]->set_value( 0.0 );
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}
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// for each supplier, propogate the electrical current
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for ( i = 0; i < suppliers.size(); ++i ) {
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// cout << " Updating: " << suppliers[i]->get_name() << endl;
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propogate( suppliers[i], 0.0, " " );
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}
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}
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bool FGElectricalSystem::build () {
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SGPropertyNode *node;
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int i;
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int count = config_props->nChildren();
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for ( i = 0; i < count; ++i ) {
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node = config_props->getChild(i);
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string name = node->getName();
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// cout << name << endl;
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if ( name == "supplier" ) {
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FGElectricalSupplier *s =
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new FGElectricalSupplier( node );
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suppliers.push_back( s );
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} else if ( name == "bus" ) {
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FGElectricalBus *b =
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new FGElectricalBus( node );
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buses.push_back( b );
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} else if ( name == "output" ) {
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FGElectricalOutput *o =
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new FGElectricalOutput( node );
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outputs.push_back( o );
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} else if ( name == "connector" ) {
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FGElectricalConnector *c =
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new FGElectricalConnector( node, this );
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connectors.push_back( c );
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} else {
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SG_LOG( SG_ALL, SG_ALERT, "Unknown component type specified: "
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<< name );
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return false;
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}
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}
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return true;
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}
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// propogate the electrical current through the network
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void FGElectricalSystem::propogate( FGElectricalComponent *node, double val,
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string s ) {
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s += " ";
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// determine the current to carry forward
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double current = 0.0;
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if ( !fgGetBool("/systems/electrical/serviceable") ) {
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current = 0;
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} else if ( node->get_kind() == FG_SUPPLIER ) {
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// cout << s << " is a supplier" << endl;
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current = ((FGElectricalSupplier *)node)->get_output();
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} else if ( node->get_kind() == FG_BUS ) {
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// cout << s << " is a bus" << endl;
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current = val;
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} else if ( node->get_kind() == FG_OUTPUT ) {
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// cout << s << " is an output" << endl;
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current = val;
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} else if ( node->get_kind() == FG_CONNECTOR ) {
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// cout << s << " is a connector" << endl;
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if ( ((FGElectricalConnector *)node)->get_state() ) {
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current = val;
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} else {
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current = 0.0;
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}
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// cout << s << " val = " << current << endl;
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} else {
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SG_LOG( SG_ALL, SG_ALERT, "unkown node type" );
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}
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if ( current > node->get_value() ) {
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node->set_value( current );
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}
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int i;
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// publish values to specified properties
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for ( i = 0; i < node->get_num_props(); ++i ) {
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fgSetDouble( node->get_prop(i).c_str(), node->get_value() );
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}
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// cout << s << node->get_name() << " -> " << node->get_value() << endl;
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// propogate to all children
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for ( i = 0; i < node->get_num_outputs(); ++i ) {
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propogate( node->get_output(i), current, s );
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}
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}
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// search for the named component and return a pointer to it, NULL otherwise
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FGElectricalComponent *FGElectricalSystem::find ( const string &name ) {
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unsigned int i;
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string s;
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// search suppliers
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for ( i = 0; i < suppliers.size(); ++i ) {
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s = suppliers[i]->get_name();
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// cout << " " << s << endl;
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if ( s == name ) {
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return suppliers[i];
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}
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}
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// then search buses
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for ( i = 0; i < buses.size(); ++i ) {
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s = buses[i]->get_name();
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// cout << " " << s << endl;
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if ( s == name ) {
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return buses[i];
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}
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}
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// then search outputs
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for ( i = 0; i < outputs.size(); ++i ) {
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s = outputs[i]->get_name();
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// cout << " " << s << endl;
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if ( s == name ) {
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return outputs[i];
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}
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}
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// nothing found
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return NULL;
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}
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