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flightgear/src/Main/Makefile.am
ehofman 986492d72d Finish what was committed in a broken state yesterday.
Split up main.cxx into a program manegement part (which remains in
main.cxx) and a render part (the new renderer.?xx files). Also turn
the renderer into a small class of it's own. At this time not really
exctining because most of the stuff is still global, but it allows us
to slowly migrate some of the global definitions into the new class.

The FGRenderer class is now managed by globals, so to get the renderer
just call gloabals->get_renderer()

At some pijt it might be a good idea to also turn the remaining code in
main into a class of it's own. With a bit of luck we end up with a more
robust, and better maintainable code.
2004-09-20 13:21:51 +00:00

109 lines
3.1 KiB
Makefile

EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
fg_os_sdl.cxx fg_os.cxx fg_os.hxx
if ENABLE_MPLAYER_AS
MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
else
MPLAYER_LIBS =
endif
if WITH_THREADS
THREAD_LIBS = -lsgthreads $(thread_LIBS)
else
THREAD_LIBS =
endif
if USE_SDL
GFX_CODE = fg_os_sdl.cxx fg_os.hxx
else
GFX_CODE = fg_os.cxx fg_os.hxx
endif
if FG_USE_CLOUDS_3D
CLOUD3D_LIBS = -lsgclouds3d
else
CLOUD3D_LIBS =
endif
AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
bin_PROGRAMS = fgfs metar
noinst_SCRIPTS = runfgfs.bat runfgfs
noinst_LIBRARIES = libMain.a
# bin_SCRIPTS = runfgfs
libMain_a_SOURCES = \
main.cxx main.hxx \
renderer.cxx renderer.hxx \
fg_commands.cxx fg_commands.hxx \
fg_init.cxx fg_init.hxx \
fg_io.cxx fg_io.hxx \
fg_props.cxx fg_props.hxx \
globals.cxx globals.hxx \
logger.cxx logger.hxx \
options.cxx options.hxx \
splash.cxx splash.hxx \
util.cxx util.hxx \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx \
$(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx
fgfs_LDADD = \
$(top_builddir)/src/Main/libMain.a \
$(top_builddir)/src/Aircraft/libAircraft.a \
$(top_builddir)/src/ATC/libATC.a \
$(top_builddir)/src/Cockpit/libCockpit.a \
$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
$(top_builddir)/src/Controls/libControls.a \
$(top_builddir)/src/FDM/libFlight.a \
$(top_builddir)/src/FDM/Balloon/libBalloon.a \
$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
$(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
$(top_builddir)/src/FDM/YASim/libYASim.a \
$(top_builddir)/src/FDM/JSBSim/filtersjb/libfiltersjb.a \
$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
$(top_builddir)/src/GUI/libGUI.a \
$(top_builddir)/src/Autopilot/libAutopilot.a \
$(top_builddir)/src/Input/libInput.a \
$(top_builddir)/src/Instrumentation/libInstrumentation.a \
$(top_builddir)/src/Model/libModel.a \
$(top_builddir)/src/AIModel/libAIModel.a \
$(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Scenery/libScenery.a \
$(top_builddir)/src/Scripting/libScripting.a \
$(top_builddir)/src/Sound/libSound.a \
$(top_builddir)/src/Airports/libAirports.a \
$(MPLAYER_LIBS) \
$(top_builddir)/src/Replay/libReplay.a \
$(top_builddir)/src/Systems/libSystems.a \
$(top_builddir)/src/Time/libTime.a \
$(top_builddir)/src/Traffic/libTraffic.a \
$(top_builddir)/src/Environment/libEnvironment.a \
$(CLOUD3D_LIBS) \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \
-lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
-lsgstructure -lsgenvironment \
$(THREAD_LIBS) \
-lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \
$(network_LIBS) \
-lz \
$(opengl_LIBS) \
$(openal_LIBS)
metar_SOURCES = metar_main.cxx
metar_LDADD = \
-lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug \
-lplibnet -lplibul $(network_LIBS) \
-lz $(base_LIBS)
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src