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flightgear/src/Main/fg_commands.cxx

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// fg_commands.cxx - internal FGFS commands.
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include STL_STRING
#include STL_FSTREAM
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/commands.hxx>
#include <simgear/misc/props.hxx>
#include <GUI/gui.h>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Scenery/tilemgr.hxx>
#include <Time/tmp.hxx>
#include "fg_commands.hxx"
SG_USING_STD(string);
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(ifstream);
SG_USING_STD(ofstream);
#endif
#include "fg_props.hxx"
#include "fg_io.hxx"
#include "globals.hxx"
#include "viewmgr.hxx"
////////////////////////////////////////////////////////////////////////
// Saved command states.
////////////////////////////////////////////////////////////////////////
/**
* Base saved state for property commands.
*
* Since this class isn't publicly visible, it is simply an aggregate
* of all the stuff any property command needs.
*/
class PropertyCommandState : public SGCommandState
{
public:
PropertyCommandState (const SGPropertyNode * arg);
virtual SGPropertyNode * getProp () const { return _prop; }
virtual SGPropertyNode * getProp2 () const { return _prop2; }
virtual const SGPropertyNode * getValue () const
{ return _value ? _value : &_dummy_0; }
virtual const SGPropertyNode * getStep () const
{ return _step ? _step : &_dummy_0; }
virtual const SGPropertyNode * getFactor () const
{ return _factor ? _factor : &_dummy_1; }
virtual const SGPropertyNode * getSetting () const
{ return _setting ? _setting : &_dummy_0; }
virtual const SGPropertyNode * getOffset () const
{ return _offset ? _offset : &_dummy_0; }
private:
static SGPropertyNode _dummy_0;
static SGPropertyNode _dummy_1;
mutable SGPropertyNode * _prop;
mutable SGPropertyNode * _prop2;
const SGPropertyNode * _value;
const SGPropertyNode * _step;
const SGPropertyNode * _factor;
const SGPropertyNode * _setting;
const SGPropertyNode * _offset;
};
SGPropertyNode PropertyCommandState::_dummy_0;
SGPropertyNode PropertyCommandState::_dummy_1;
PropertyCommandState::PropertyCommandState (const SGPropertyNode * arg)
: SGCommandState(arg),
_prop(fgGetNode(arg->getStringValue("property[0]", "/null"), true)),
_prop2(fgGetNode(arg->getStringValue("property[1]", "/null"), true)),
_value(arg->getNode("value")),
_step(arg->getNode("step")),
_factor(arg->getNode("factor")),
_setting(arg->getNode("setting")),
_offset(arg->getNode("offset"))
{
// It would be better not to do this
// every time, but it's not that big
// a deal. I don't know enough about
// C++ static initialization to fix it.
_dummy_1.setDoubleValue(1.0);
}
////////////////////////////////////////////////////////////////////////
// Command implementations.
////////////////////////////////////////////////////////////////////////
/**
* Built-in command: do nothing.
*/
static bool
do_null (const SGPropertyNode * arg, SGCommandState ** state)
{
return true;
}
/**
* Built-in command: exit FlightGear.
*
* TODO: show a confirm dialog.
*/
static bool
do_exit (const SGPropertyNode * arg, SGCommandState ** state)
{
SG_LOG(SG_INPUT, SG_ALERT, "Program exit requested.");
ConfirmExitDialog();
return true;
}
/**
* Built-in command: load flight.
*
* file (optional): the name of the file to load (relative to current
* directory). Defaults to "fgfs.sav".
*/
static bool
do_load (const SGPropertyNode * arg, SGCommandState ** state)
{
const string &file = arg->getStringValue("file", "fgfs.sav");
ifstream input(file.c_str());
if (input.good() && fgLoadFlight(input)) {
input.close();
SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
return true;
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from " << file);
return false;
}
}
/**
* Built-in command: save flight.
*
* file (optional): the name of the file to save (relative to the
* current directory). Defaults to "fgfs.sav".
*/
static bool
do_save (const SGPropertyNode * arg, SGCommandState ** state)
{
const string &file = arg->getStringValue("file", "fgfs.sav");
SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
ofstream output(file.c_str());
if (output.good() && fgSaveFlight(output)) {
output.close();
SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file);
return true;
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file);
return false;
}
}
/**
* Built-in command: (re)load the panel.
*
* path (optional): the file name to load the panel from
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
do_panel_load (const SGPropertyNode * arg, SGCommandState ** state)
{
string panel_path =
arg->getStringValue("path",
fgGetString("/sim/panel/path",
"Panels/Default/default.xml"));
FGPanel * new_panel = fgReadPanel(panel_path);
if (new_panel == 0) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading new panel from " << panel_path);
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
current_panel->unbind();
delete current_panel;
current_panel = new_panel;
current_panel->bind();
return true;
}
/**
* Built-in command: (re)load preferences.
*
* path (optional): the file name to load the panel from (relative
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
do_preferences_load (const SGPropertyNode * arg, SGCommandState ** state)
{
const string &path = arg->getStringValue("path", "preferences.xml");
SGPath props_path(globals->get_fg_root());
props_path.append(path);
SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences from "
<< props_path.str());
try {
readProperties(props_path.str(), globals->get_props());
} catch (const sg_io_exception &e) {
string message = "Error reading global preferences: ";
message += e.getMessage();
message += "\n at ";
message += e.getLocation().asString();
SG_LOG(SG_INPUT, SG_ALERT, message);
mkDialog(message.c_str());
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences.");
return true;
}
/**
* Built-in command: cycle view.
*/
static bool
do_view_cycle (const SGPropertyNode * arg, SGCommandState ** state)
{
globals->get_current_view()->set_view_offset(0.0);
globals->set_current_view(globals->get_viewmgr()->next_view());
// fgReshape(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize"));
return true;
}
/**
* Built-in command: capture screen.
*/
static bool
do_screen_capture (const SGPropertyNode * arg, SGCommandState ** state)
{
fgDumpSnapShot();
return true;
}
/**
* Reload the tile cache.
*/
static bool
do_tile_cache_reload (const SGPropertyNode * arg, SGCommandState ** state)
{
bool freeze = globals->get_freeze();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
if ( !freeze )
globals->set_freeze( true );
BusyCursor(0);
if ( global_tile_mgr.init() ) {
// Load the local scenery data
global_tile_mgr.update(fgGetDouble("/position/longitude-deg"),
fgGetDouble("/position/latitude-deg"));
} else {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error in Tile Manager initialization!" );
exit(-1);
}
BusyCursor(1);
if ( !freeze )
globals->set_freeze( false );
return true;
}
/**
* Update the lighting manually.
*/
static bool
do_lighting_update (const SGPropertyNode * arg, SGCommandState ** state)
{
fgUpdateSkyAndLightingParams();
return true;
}
/**
* Built-in command: toggle a bool property value.
*
* property: The name of the property to toggle.
*/
static bool
do_property_toggle (const SGPropertyNode * arg, SGCommandState ** state)
{
if (*state == 0)
*state = new PropertyCommandState(arg);
SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp();
return prop->setBoolValue(!prop->getBoolValue());
}
/**
* Built-in command: assign a value to a property.
*
* property: the name of the property to assign.
* value: the value to assign.
*/
static bool
do_property_assign (const SGPropertyNode * arg, SGCommandState ** state)
{
if (*state == 0)
*state = new PropertyCommandState(arg);
SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp();
const SGPropertyNode * value =
((PropertyCommandState *)(*state))->getValue();
switch (prop->getType()) {
case SGPropertyNode::BOOL:
return prop->setBoolValue(value->getBoolValue());
case SGPropertyNode::INT:
return prop->setIntValue(value->getIntValue());
case SGPropertyNode::LONG:
return prop->setLongValue(value->getLongValue());
case SGPropertyNode::FLOAT:
return prop->setFloatValue(value->getFloatValue());
case SGPropertyNode::DOUBLE:
return prop->setDoubleValue(value->getDoubleValue());
case SGPropertyNode::STRING:
return prop->setStringValue(value->getStringValue());
default:
return prop->setUnspecifiedValue(value->getStringValue());
}
}
/**
* Built-in command: increment or decrement a property value.
*
* property: the name of the property to increment or decrement.
* step: the amount of the increment or decrement.
*/
static bool
do_property_adjust (const SGPropertyNode * arg, SGCommandState ** state)
{
if (*state == 0)
*state = new PropertyCommandState(arg);
SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp();
const SGPropertyNode * step = ((PropertyCommandState *)(*state))->getStep();
switch (prop->getType()) {
case SGPropertyNode::BOOL:
if (step->getBoolValue())
return prop->setBoolValue(!prop->getBoolValue());
else
return true;
case SGPropertyNode::INT:
return prop->setIntValue(prop->getIntValue()
+ step->getIntValue());
case SGPropertyNode::LONG:
return prop->setLongValue(prop->getLongValue()
+ step->getLongValue());
case SGPropertyNode::FLOAT:
return prop->setFloatValue(prop->getFloatValue()
+ step->getFloatValue());
case SGPropertyNode::DOUBLE:
case SGPropertyNode::UNSPECIFIED:
return prop->setDoubleValue(prop->getDoubleValue()
+ step->getDoubleValue());
default: // doesn't make sense with strings
return false;
}
}
/**
* Built-in command: multiply a property value.
*
* property: the name of the property to multiply.
* factor: the amount by which to multiply.
*/
static bool
do_property_multiply (const SGPropertyNode * arg, SGCommandState ** state)
{
if (*state == 0)
*state = new PropertyCommandState(arg);
SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp();
const SGPropertyNode * factor =
((PropertyCommandState *)(*state))->getFactor();
switch (prop->getType()) {
case SGPropertyNode::BOOL:
return prop->setBoolValue(prop->getBoolValue() &&
factor->getBoolValue());
case SGPropertyNode::INT:
return prop->setIntValue(int(prop->getIntValue()
* factor->getDoubleValue()));
case SGPropertyNode::LONG:
return prop->setLongValue(long(prop->getLongValue()
* factor->getDoubleValue()));
case SGPropertyNode::FLOAT:
return prop->setFloatValue(float(prop->getFloatValue()
* factor->getDoubleValue()));
case SGPropertyNode::DOUBLE:
case SGPropertyNode::UNSPECIFIED:
return prop->setDoubleValue(prop->getDoubleValue()
* factor->getDoubleValue());
default: // doesn't make sense with strings
return false;
}
}
/**
* Built-in command: swap two property values.
*
* property[0]: the name of the first property.
* property[1]: the name of the second property.
*/
static bool
do_property_swap (const SGPropertyNode * arg, SGCommandState ** state)
{
if (*state == 0)
*state = new PropertyCommandState(arg);
SGPropertyNode * prop1 = ((PropertyCommandState *)(*state))->getProp();
SGPropertyNode * prop2 = ((PropertyCommandState *)(*state))->getProp2();
// FIXME: inefficient
const string & tmp = prop1->getStringValue();
return (prop1->setUnspecifiedValue(prop2->getStringValue()) &&
prop2->setUnspecifiedValue(tmp));
}
/**
* Set a property to an axis or other moving input.
*
* property: the name of the property to set.
* setting: the current input setting, usually between -1.0 and 1.0.
* offset: the offset to shift by, before applying the factor.
* factor: the factor to multiply by (use negative to reverse).
*/
static bool
do_property_scale (const SGPropertyNode * arg, SGCommandState ** state)
{
if (*state == 0)
*state = new PropertyCommandState(arg);
SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp();
double setting =
((PropertyCommandState *)(*state))->getSetting()->getDoubleValue();
double offset =
((PropertyCommandState *)(*state))->getOffset()->getDoubleValue();
double factor =
((PropertyCommandState *)(*state))->getFactor()->getDoubleValue();
return prop->setDoubleValue((setting + offset) * factor);
}
////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////
/**
* Table of built-in commands.
*
* New commands do not have to be added here; any module in the application
* can add a new command using globals->get_commands()->addCommand(...).
*/
static struct {
const char * name;
SGCommandMgr::command_t command;
} built_ins [] = {
{ "null", do_null },
{ "exit", do_exit },
{ "load", do_load },
{ "save", do_save },
{ "panel-load", do_panel_load },
{ "preferences-load", do_preferences_load },
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
{ "lighting-update", do_lighting_update },
{ "property-toggle", do_property_toggle },
{ "property-assign", do_property_assign },
{ "property-adjust", do_property_adjust },
{ "property-multiply", do_property_multiply },
{ "property-swap", do_property_swap },
{ "property-scale", do_property_scale },
{ 0, 0 } // zero-terminated
};
/**
* Initialize the default built-in commands.
*
* Other commands may be added by other parts of the application.
*/
void
fgInitCommands ()
{
SG_LOG(SG_GENERAL, SG_INFO, "Initializing basic built-in commands:");
for (int i = 0; built_ins[i].name != 0; i++) {
SG_LOG(SG_GENERAL, SG_INFO, " " << built_ins[i].name);
globals->get_commands()->addCommand(built_ins[i].name,
built_ins[i].command);
}
}
// end of fg_commands.hxx