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flightgear/src/GUI/FGWindowsMenuBar.cxx
James Turner 1b585fa415 Windows native file-dialog, menu-bar
By Gijs with additions by James. Menubar is disabled at present
since it's not usable and potentially inferior to other solutions,
but committing the code so it doesn't rot.
2014-01-20 18:43:02 +00:00

220 lines
4.9 KiB
C++

#include "FGWindowsMenuBar.hxx"
#include <windows.h>
#include <cstring>
#include <boost/foreach.hpp>
#include <boost/lexical_cast.hpp>
#include <osgViewer/Viewer>
#include <osgViewer/GraphicsWindow>
#include <osgViewer/api/Win32/GraphicsWindowWin32>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/SGBinding.hxx>
#include <simgear/misc/strutils.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Viewer/renderer.hxx>
#include <iostream>
using namespace simgear;
namespace {
HWND getMainViewerHWND()
{
osgViewer::Viewer::Windows windows;
if (!globals->get_renderer() || !globals->get_renderer()->getViewer()) {
return 0;
}
globals->get_renderer()->getViewer()->getWindows(windows);
osgViewer::Viewer::Windows::const_iterator it = windows.begin();
for(; it != windows.end(); ++it) {
if (strcmp((*it)->className(), "GraphicsWindowWin32")) {
continue;
}
osgViewer::GraphicsWindowWin32* platformWin =
static_cast<osgViewer::GraphicsWindowWin32*>(*it);
return platformWin->getHWND();
}
return 0;
}
bool labelIsSeparator(const std::string& s)
{
std::string t = "---";
if (s.compare(0, t.length(), t) == 0)
return true;
else
return false;
}
LRESULT CALLBACK menubarWindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
SG_LOG(SG_GENERAL, SG_INFO, "called window proc");
return ::DefWindowProc(hwnd, uMsg, wParam, lParam);
}
} // of anonymous namespace
//
class FGWindowsMenuBar::WindowsMenuBarPrivate
{
public:
WindowsMenuBarPrivate();
~WindowsMenuBarPrivate();
void fireBindingsForItem(UINT commandId)
{
fireBindingList(itemBindings[commandId]);
}
HWND mainWindow;
HMENU menuBar;
bool visible;
WNDPROC baseMenuProc;
typedef std::vector<SGBindingList> MenuItemBindings;
MenuItemBindings itemBindings;
};
FGWindowsMenuBar::FGWindowsMenuBar() :
p(new WindowsMenuBarPrivate)
{
}
FGWindowsMenuBar::~FGWindowsMenuBar()
{
}
FGWindowsMenuBar::WindowsMenuBarPrivate::WindowsMenuBarPrivate() :
visible(true)
{
mainWindow = getMainViewerHWND();
menuBar = 0;
}
FGWindowsMenuBar::WindowsMenuBarPrivate::~WindowsMenuBarPrivate()
{
if (menuBar) {
SetMenu(mainWindow, NULL);
DestroyMenu(menuBar);
}
}
void FGWindowsMenuBar::init()
{
int menuIndex = 0;
SGPropertyNode_ptr props = fgGetNode("/sim/menubar/default",true);
p->menuBar = CreateMenu();
// p->baseMenuProc = (WNDPROC) ::SetWindowLongPtr((HWND) p->mainWindow, GWL_WNDPROC, (LONG_PTR) menubarWindowProc);
BOOST_FOREACH(SGPropertyNode_ptr n, props->getChildren("menu")) {
// synchronise menu with properties
std::string l = getLocalizedLabel(n);
std::string label = strutils::simplify(l).c_str();
HMENU menuItems = CreatePopupMenu();
if (!n->hasValue("enabled")) {
n->setBoolValue("enabled", true);
}
bool enabled = n->getBoolValue("enabled");
UINT flags = MF_POPUP;
AppendMenu(p->menuBar, flags, (UINT) menuItems, label.c_str());
// submenu
int subMenuIndex = 0;
SGPropertyNode* menuNode = n;
BOOST_FOREACH(SGPropertyNode_ptr n2, menuNode->getChildren("item")) {
if (!n2->hasValue("enabled")) {
n2->setBoolValue("enabled", true);
}
std::string l2 = getLocalizedLabel(n2);
std::string label2 = strutils::simplify(l2).c_str();
std::string shortcut = n2->getStringValue("key");
SGBindingList bl = readBindingList(n->getChildren("binding"), globals->get_props());
UINT commandId = p->itemBindings.size();
p->itemBindings.push_back(bl);
if (labelIsSeparator(label2)) {
AppendMenu(menuItems, MF_SEPARATOR, NULL, NULL);
} else {
if (!shortcut.empty()) {
label2 += "\t"+shortcut;
}
BOOL enabled = n2->getBoolValue("enabled");
UINT flags = MF_STRING;
AppendMenu(menuItems, flags, commandId, label2.c_str());
}
subMenuIndex++;
}
menuIndex++;
}
show();
}
bool FGWindowsMenuBar::isVisible() const
{
return p->visible;
}
void FGWindowsMenuBar::show()
{
SetMenu(p->mainWindow, p->menuBar);
p->visible = true;
}
void FGWindowsMenuBar::hide()
{
SetMenu(p->mainWindow, NULL);
p->visible = false;
}
#if 0
LRESULT CALLBACK WndProcedure(HWND hwnd, UINT Msg,
WPARAM wParam, LPARAM lParam)
{
switch(Msg)
{
case WM_COMMAND:
switch(LOWORD(wParam))
{
case MY_MENU:
MessageBox(hwnd, "Menu Item Selected = Large", "Message", MB_OK);
break;
}
return 0;
case WM_DESTROY:
PostQuitMessage(WM_QUIT);
break;
default:
return DefWindowProc(hwnd, Msg, wParam, lParam);
}
return 0;
}
#endif