446 lines
14 KiB
C++
446 lines
14 KiB
C++
// main.cxx -- top level sim routines
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 - 2002 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <iostream>
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#include <osg/Camera>
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#include <osg/GraphicsContext>
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#include <osgDB/Registry>
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// Class references
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#include <simgear/canvas/VGInitOperation.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/props/AtomicChangeListener.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/io/raw_socket.hxx>
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#include <simgear/scene/tsync/terrasync.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/math/sg_random.h>
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#include <Model/panelnode.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Sound/soundmanager.hxx>
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#include <Time/TimeManager.hxx>
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#include <GUI/gui.h>
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#include <Viewer/splash.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/WindowSystemAdapter.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include "fg_commands.hxx"
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#include "fg_io.hxx"
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#include "main.hxx"
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#include "util.hxx"
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#include "fg_init.hxx"
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#include "fg_os.hxx"
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#include "fg_props.hxx"
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#include "positioninit.hxx"
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#include "subsystemFactory.hxx"
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#include "options.hxx"
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using namespace flightgear;
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using std::cerr;
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using std::vector;
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// The atexit() function handler should know when the graphical subsystem
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// is initialized.
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extern int _bootstrap_OSInit;
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static SGPropertyNode_ptr frame_signal;
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static TimeManager* timeMgr;
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// What should we do when we have nothing else to do? Let's get ready
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// for the next move and update the display?
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static void fgMainLoop( void )
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{
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frame_signal->fireValueChanged();
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// compute simulated time (allowing for pause, warp, etc) and
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// real elapsed time
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double sim_dt, real_dt;
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timeMgr->computeTimeDeltas(sim_dt, real_dt);
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// update all subsystems
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globals->get_subsystem_mgr()->update(sim_dt);
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simgear::AtomicChangeListener::fireChangeListeners();
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}
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static void initTerrasync()
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{
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if (fgGetBool("/sim/fghome-readonly", false)) {
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return;
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}
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// start TerraSync up now, so it can be synchronizing shared models
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// and airports data in parallel with a nav-cache rebuild.
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SGPath tsyncCache(globals->get_fg_home());
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tsyncCache.append("terrasync-cache.xml");
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// wipe the cache file if requested
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if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) {
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SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " <<
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tsyncCache);
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if (tsyncCache.exists()) {
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tsyncCache.remove();
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}
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}
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fgSetString("/sim/terrasync/cache-path", tsyncCache.c_str());
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simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync();
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terra_sync->setRoot(globals->get_props());
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globals->add_subsystem("terrasync", terra_sync);
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terra_sync->bind();
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terra_sync->init();
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// add the terrasync root as a data path so data can be retrieved from it
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std::string terraSyncDir(fgGetString("/sim/terrasync/scenery-dir"));
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globals->append_data_path(terraSyncDir);
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}
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static void registerMainLoop()
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{
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// stash current frame signal property
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frame_signal = fgGetNode("/sim/signals/frame", true);
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timeMgr = (TimeManager*) globals->get_subsystem("time");
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fgRegisterIdleHandler( fgMainLoop );
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}
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// This is the top level master main function that is registered as
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// our idle function
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// The first few passes take care of initialization things (a couple
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// per pass) and once everything has been initialized fgMainLoop from
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// then on.
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static int idle_state = 0;
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static void fgIdleFunction ( void ) {
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// Specify our current idle function state. This is used to run all
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// our initializations out of the idle callback so that we can get a
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// splash screen up and running right away.
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if ( idle_state == 0 ) {
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if (guiInit())
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{
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idle_state+=2;
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fgSplashProgress("loading-aircraft-list");
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}
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} else if ( idle_state == 2 ) {
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initTerrasync();
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idle_state++;
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fgSplashProgress("loading-nav-dat");
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} else if ( idle_state == 3 ) {
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bool done = fgInitNav();
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if (done) {
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++idle_state;
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fgSplashProgress("init-scenery");
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} else {
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fgSplashProgress("loading-nav-dat");
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}
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} else if ( idle_state == 4 ) {
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idle_state++;
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TimeManager* t = new TimeManager;
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globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
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// Do some quick general initializations
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if( !fgInitGeneral()) {
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throw sg_exception("General initialization failed");
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}
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////////////////////////////////////////////////////////////////////
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// Initialize the property-based built-in commands
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////////////////////////////////////////////////////////////////////
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fgInitCommands();
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flightgear::registerSubsystemCommands(globals->get_commands());
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////////////////////////////////////////////////////////////////////
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// Initialize the material manager
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////////////////////////////////////////////////////////////////////
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globals->set_matlib( new SGMaterialLib );
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simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
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} else if (( idle_state == 5 ) || (idle_state == 2005)) {
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idle_state+=2;
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flightgear::initPosition();
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flightgear::initTowerLocationListener();
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simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
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TimeManager* timeManager = (TimeManager*) globals->get_subsystem("time");
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timeManager->init();
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////////////////////////////////////////////////////////////////////
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// Initialize the TG scenery subsystem.
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////////////////////////////////////////////////////////////////////
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globals->set_scenery( new FGScenery );
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globals->get_scenery()->init();
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globals->get_scenery()->bind();
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globals->set_tile_mgr( new FGTileMgr );
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fgSplashProgress("creating-subsystems");
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} else if (( idle_state == 7 ) || (idle_state == 2007)) {
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bool isReset = (idle_state == 2007);
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idle_state = 8; // from the next state on, reset & startup are identical
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SGTimeStamp st;
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st.stamp();
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fgCreateSubsystems(isReset);
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SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
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fgSplashProgress("binding-subsystems");
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} else if ( idle_state == 8 ) {
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idle_state++;
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SGTimeStamp st;
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st.stamp();
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globals->get_subsystem_mgr()->bind();
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SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
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fgSplashProgress("init-subsystems");
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} else if ( idle_state == 9 ) {
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SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
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if ( status == SGSubsystem::INIT_DONE) {
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++idle_state;
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fgSplashProgress("finishing-subsystems");
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} else {
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fgSplashProgress("init-subsystems");
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}
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} else if ( idle_state == 10 ) {
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idle_state = 900;
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fgPostInitSubsystems();
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fgSplashProgress("finalize-position");
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} else if ( idle_state == 900 ) {
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idle_state = 1000;
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// setup OpenGL view parameters
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globals->get_renderer()->setupView();
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globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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WindowSystemAdapter::getWSA()->windows[0]->gc->add(
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new simgear::canvas::VGInitOperation()
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);
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int session = fgGetInt("/sim/session",0);
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session++;
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fgSetInt("/sim/session",session);
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}
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if ( idle_state == 1000 ) {
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// We've finished all our initialization steps, from now on we
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// run the main loop.
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fgSetBool("sim/sceneryloaded", false);
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registerMainLoop();
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}
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if ( idle_state == 2000 ) {
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fgStartNewReset();
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idle_state = 2005;
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}
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}
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void fgResetIdleState()
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{
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idle_state = 2000;
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fgRegisterIdleHandler( &fgIdleFunction );
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}
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static void upper_case_property(const char *name)
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{
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using namespace simgear;
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SGPropertyNode *p = fgGetNode(name, false);
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if (!p) {
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p = fgGetNode(name, true);
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p->setStringValue("");
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} else {
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props::Type t = p->getType();
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if (t == props::NONE || t == props::UNSPECIFIED)
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p->setStringValue("");
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else
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assert(t == props::STRING);
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}
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SGPropertyChangeListener* muc = new FGMakeUpperCase;
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globals->addListenerToCleanup(muc);
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p->addChangeListener(muc);
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}
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// see http://code.google.com/p/flightgear-bugs/issues/detail?id=385
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// for the details of this.
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static void ATIScreenSizeHack()
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{
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osg::ref_ptr<osg::Camera> hackCam = new osg::Camera;
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hackCam->setRenderOrder(osg::Camera::PRE_RENDER);
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int prettyMuchAnyInt = 1;
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hackCam->setViewport(0, 0, prettyMuchAnyInt, prettyMuchAnyInt);
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globals->get_renderer()->addCamera(hackCam, false);
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}
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// Propose NVIDIA Optimus to use high-end GPU
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#if defined(SG_WINDOWS)
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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#endif
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static void logToFile()
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{
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SGPath logPath = globals->get_fg_home();
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logPath.append("fgfs.log");
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if (logPath.exists()) {
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SGPath prevLogPath = globals->get_fg_home();
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prevLogPath.append("fgfs_0.log");
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logPath.rename(prevLogPath);
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// bit strange, we need to restore the correct value of logPath now
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logPath = globals->get_fg_home();
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logPath.append("fgfs.log");
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}
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sglog().logToFile(logPath, SG_ALL, SG_INFO);
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}
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// Main top level initialization
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int fgMainInit( int argc, char **argv ) {
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// set default log levels
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sglog().setLogLevels( SG_ALL, SG_ALERT );
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globals = new FGGlobals;
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if (!fgInitHome()) {
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return EXIT_FAILURE;
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}
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if (!fgGetBool("/sim/fghome-readonly")) {
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// now home is initialised, we can log to a file inside it
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logToFile();
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}
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std::string version;
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#ifdef FLIGHTGEAR_VERSION
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version = FLIGHTGEAR_VERSION;
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#else
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version = "unknown version";
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#endif
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SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
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<< version );
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SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
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// Allocate global data structures. This needs to happen before
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// we parse command line options
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// seed the random number generator
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sg_srandom_time();
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string_list *col = new string_list;
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globals->set_channel_options_list( col );
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fgValidatePath("", false); // initialize static variables
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upper_case_property("/sim/presets/airport-id");
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upper_case_property("/sim/presets/runway");
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upper_case_property("/sim/tower/airport-id");
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upper_case_property("/autopilot/route-manager/input");
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// Load the configuration parameters. (Command line options
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// override config file options. Config file options override
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// defaults.)
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int configResult = fgInitConfig(argc, argv, false);
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if (configResult == flightgear::FG_OPTIONS_ERROR) {
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return EXIT_FAILURE;
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} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
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return EXIT_SUCCESS;
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}
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configResult = fgInitAircraft(false);
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if (configResult == flightgear::FG_OPTIONS_ERROR) {
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return EXIT_FAILURE;
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} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
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return EXIT_SUCCESS;
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}
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configResult = flightgear::Options::sharedInstance()->processOptions();
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if (configResult == flightgear::FG_OPTIONS_ERROR) {
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return EXIT_FAILURE;
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} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
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return EXIT_SUCCESS;
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}
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// Initialize the Window/Graphics environment.
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fgOSInit(&argc, argv);
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_bootstrap_OSInit++;
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fgRegisterIdleHandler( &fgIdleFunction );
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// Initialize sockets (WinSock needs this)
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simgear::Socket::initSockets();
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// Clouds3D requires an alpha channel
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fgOSOpenWindow(true /* request stencil buffer */);
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fgOSResetProperties();
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// Initialize the splash screen right away
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fntInit();
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fgSplashInit();
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if (fgGetBool("/sim/ati-viewport-hack", true)) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Enabling ATI viewport hack");
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ATIScreenSizeHack();
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}
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fgOutputSettings();
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// pass control off to the master event handler
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int result = fgOSMainLoop();
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frame_signal.clear();
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fgOSCloseWindow();
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// clean up here; ensure we null globals to avoid
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// confusing the atexit() handler
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delete globals;
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globals = NULL;
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// delete the NavCache here. This will cause the destruction of many cached
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// objects (eg, airports, navaids, runways).
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delete flightgear::NavDataCache::instance();
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return result;
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}
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