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flightgear/src/ATC/ATCutils.cxx
2006-02-21 01:16:04 +00:00

314 lines
10 KiB
C++

// ATCutils.cxx - Utility functions for the ATC / AI system
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <sstream>
#include <math.h>
#include <simgear/math/point3d.hxx>
#include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/debug/logstream.hxx>
#include <plib/sg.h>
//#include <iomanip.h>
#include <Airports/runways.hxx>
#include <Main/globals.hxx>
#include "ATCutils.hxx"
#include "ATCProjection.hxx"
static const string nums[10] = {"zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "niner"};
// Convert any number to spoken digits
string ConvertNumToSpokenDigits(const string &n) {
//cout << "n = " << n << endl;
static const string pt = "decimal";
string str = "";
for(unsigned int i=0; i<n.length(); ++i) {
//cout << "n.substr(" << i << ",1 = " << n.substr(i,1) << endl;
if(n.substr(i,1) == " ") {
// do nothing
} else if(n.substr(i,1) == ".") {
str += pt;
} else {
str += nums[atoi((n.substr(i,1)).c_str())];
}
if(i != (n.length()-1)) { // ie. don't add a space at the end.
str += " ";
}
}
return(str);
}
// Convert an integer to spoken digits
string ConvertNumToSpokenDigits(int n) {
std::ostringstream buf;
buf << n;
return(ConvertNumToSpokenDigits(buf.str()));
}
// Convert a 2 digit rwy number to a spoken-style string
string ConvertRwyNumToSpokenString(int n) {
// Basic error/sanity checking
while(n < 0) {
n += 36;
}
while(n > 36) {
n -= 36;
}
if(n == 0) {
n = 36; // Is this right?
}
string str = "";
int index = n/10;
str += nums[index];
n -= (index * 10);
//str += "-";
str += " "; //Changed this for the benefit of the voice token parser - prefer the "-" in the visual output though.
str += nums[n];
return(str);
}
// Assumes we get a two-digit string optionally appended with L, R or C
// eg 01 07L 29R 36
// Anything else is not guaranteed to be handled correctly!
string ConvertRwyNumToSpokenString(const string &s) {
if(s.size() < 3) {
return(ConvertRwyNumToSpokenString(atoi(s.c_str())));
} else {
string r = ConvertRwyNumToSpokenString(atoi(s.substr(0,2).c_str()));
if(s.substr(2,1) == "L") {
r += " left";
} else if(s.substr(2,1) == "R") {
r += " right";
} else if(s.substr(2,1) == "C") {
r += " center";
} else {
SG_LOG(SG_ATC, SG_WARN, "WARNING: Unknown suffix " << s.substr(2,1) << " from runway ID " << s << " in ConvertRwyNumToSpokenString(...)");
}
return(r);
}
}
// Return the phonetic letter of a letter represented as an integer 1->26
string GetPhoneticIdent(int i) {
// TODO - Check i is between 1 and 26 and wrap if necessary
return(GetPhoneticIdent(char('a' + (i-1))));
}
// Return the phonetic letter of a character in the range a-z or A-Z.
// Currently always returns prefixed by lowercase.
string GetPhoneticIdent(char c) {
c = tolower(c);
// TODO - Check c is between a and z and wrap if necessary
switch(c) {
case 'a' : return("alpha");
case 'b' : return("bravo");
case 'c' : return("charlie");
case 'd' : return("delta");
case 'e' : return("echo");
case 'f' : return("foxtrot");
case 'g' : return("golf");
case 'h' : return("hotel");
case 'i' : return("india");
case 'j' : return("juliet");
case 'k' : return("kilo");
case 'l' : return("lima");
case 'm' : return("mike");
case 'n' : return("november");
case 'o' : return("oscar");
case 'p' : return("papa");
case 'q' : return("quebec");
case 'r' : return("romeo");
case 's' : return("sierra");
case 't' : return("tango");
case 'u' : return("uniform");
case 'v' : return("victor");
case 'w' : return("whiskey");
case 'x' : return("x-ray");
case 'y' : return("yankee");
case 'z' : return("zulu");
}
// We shouldn't get here
return("Error");
}
// Get the compass direction associated with a heading in degrees
// Currently returns 8 direction resolution (N, NE, E etc...)
// Might be modified in future to return 4, 8 or 16 resolution but defaulting to 8.
string GetCompassDirection(double h) {
while(h < 0.0) h += 360.0;
while(h > 360.0) h -= 360.0;
if(h < 22.5 || h > 337.5) {
return("North");
} else if(h < 67.5) {
return("North-East");
} else if(h < 112.5) {
return("East");
} else if(h < 157.5) {
return("South-East");
} else if(h < 202.5) {
return("South");
} else if(h < 247.5) {
return("South-West");
} else if(h < 292.5) {
return("West");
} else {
return("North-West");
}
}
//================================================================================================================
// Given two positions (lat & lon in degrees), get the HORIZONTAL separation (in meters)
double dclGetHorizontalSeparation(const Point3D& pos1, const Point3D& pos2) {
double x; //East-West separation
double y; //North-South separation
double z; //Horizontal separation - z = sqrt(x^2 + y^2)
double lat1 = pos1.lat() * SG_DEGREES_TO_RADIANS;
double lon1 = pos1.lon() * SG_DEGREES_TO_RADIANS;
double lat2 = pos2.lat() * SG_DEGREES_TO_RADIANS;
double lon2 = pos2.lon() * SG_DEGREES_TO_RADIANS;
y = sin(fabs(lat1 - lat2)) * SG_EQUATORIAL_RADIUS_M;
x = sin(fabs(lon1 - lon2)) * SG_EQUATORIAL_RADIUS_M * (cos((lat1 + lat2) / 2.0));
z = sqrt(x*x + y*y);
return(z);
}
// Given a point and a line, get the HORIZONTAL shortest distance from the point to a point on the line.
// Expects to be fed orthogonal co-ordinates, NOT lat & lon !
// The units of the separation will be those of the input.
double dclGetLinePointSeparation(double px, double py, double x1, double y1, double x2, double y2) {
double vecx = x2-x1;
double vecy = y2-y1;
double magline = sqrt(vecx*vecx + vecy*vecy);
double u = ((px-x1)*(x2-x1) + (py-y1)*(y2-y1)) / (magline * magline);
double x0 = x1 + u*(x2-x1);
double y0 = y1 + u*(y2-y1);
vecx = px - x0;
vecy = py - y0;
double d = sqrt(vecx*vecx + vecy*vecy);
if(d < 0) {
d *= -1;
}
return(d);
}
// Given a position (lat/lon/elev), heading and vertical angle (degrees), and distance (meters), calculate the new position.
// This function assumes the world is spherical. If geodetic accuracy is required use the functions is sg_geodesy instead!
// Assumes that the ground is not hit!!! Expects heading and angle in degrees, distance in meters.
Point3D dclUpdatePosition(const Point3D& pos, double heading, double angle, double distance) {
//cout << setprecision(10) << pos.lon() << ' ' << pos.lat() << '\n';
heading *= DCL_DEGREES_TO_RADIANS;
angle *= DCL_DEGREES_TO_RADIANS;
double lat = pos.lat() * DCL_DEGREES_TO_RADIANS;
double lon = pos.lon() * DCL_DEGREES_TO_RADIANS;
double elev = pos.elev();
//cout << setprecision(10) << lon*DCL_RADIANS_TO_DEGREES << ' ' << lat*DCL_RADIANS_TO_DEGREES << '\n';
double horiz_dist = distance * cos(angle);
double vert_dist = distance * sin(angle);
double north_dist = horiz_dist * cos(heading);
double east_dist = horiz_dist * sin(heading);
//cout << distance << ' ' << horiz_dist << ' ' << vert_dist << ' ' << north_dist << ' ' << east_dist << '\n';
double delta_lat = asin(north_dist / (double)SG_EQUATORIAL_RADIUS_M);
double delta_lon = asin(east_dist / (double)SG_EQUATORIAL_RADIUS_M) * (1.0 / cos(lat)); // I suppose really we should use the average of the original and new lat but we'll assume that this will be good enough.
//cout << delta_lon*DCL_RADIANS_TO_DEGREES << ' ' << delta_lat*DCL_RADIANS_TO_DEGREES << '\n';
lat += delta_lat;
lon += delta_lon;
elev += vert_dist;
//cout << setprecision(10) << lon*DCL_RADIANS_TO_DEGREES << ' ' << lat*DCL_RADIANS_TO_DEGREES << '\n';
//cout << setprecision(15) << DCL_DEGREES_TO_RADIANS * DCL_RADIANS_TO_DEGREES << '\n';
return(Point3D(lon*DCL_RADIANS_TO_DEGREES, lat*DCL_RADIANS_TO_DEGREES, elev));
}
// Get a heading in degrees from one lat/lon to another.
// This function assumes the world is spherical. If geodetic accuracy is required use the functions is sg_geodesy instead!
// Warning - at the moment we are not checking for identical points - currently it returns 0 in this instance.
double GetHeadingFromTo(const Point3D& A, const Point3D& B) {
double latA = A.lat() * DCL_DEGREES_TO_RADIANS;
double lonA = A.lon() * DCL_DEGREES_TO_RADIANS;
double latB = B.lat() * DCL_DEGREES_TO_RADIANS;
double lonB = B.lon() * DCL_DEGREES_TO_RADIANS;
double xdist = sin(lonB - lonA) * (double)SG_EQUATORIAL_RADIUS_M * cos((latA+latB)/2.0);
double ydist = sin(latB - latA) * (double)SG_EQUATORIAL_RADIUS_M;
double heading = atan2(xdist, ydist) * DCL_RADIANS_TO_DEGREES;
return heading < 0.0 ? heading + 360 : heading;
}
// Given a heading (in degrees), bound it from 0 -> 360
void dclBoundHeading(double &hdg) {
while(hdg < 0.0) {
hdg += 360.0;
}
while(hdg > 360.0) {
hdg -= 360.0;
}
}
// smallest difference between two angles in degrees
// difference is negative if a1 > a2 and positive if a2 > a1
double GetAngleDiff_deg( const double &a1, const double &a2) {
double a3 = a2 - a1;
while (a3 < 180.0) a3 += 360.0;
while (a3 > 180.0) a3 -= 360.0;
return a3;
}
// Runway stuff
// Given a Point3D (lon/lat/elev) and an FGRunway struct, determine if the point lies on the runway
bool OnRunway(const Point3D& pt, const FGRunway& rwy) {
FGATCAlignedProjection ortho;
Point3D centre(rwy._lon, rwy._lat, 0.0); // We don't need the elev
ortho.Init(centre, rwy._heading);
Point3D xyc = ortho.ConvertToLocal(centre);
Point3D xyp = ortho.ConvertToLocal(pt);
//cout << "Length offset = " << fabs(xyp.y() - xyc.y()) << '\n';
//cout << "Width offset = " << fabs(xyp.x() - xyc.x()) << '\n';
if((fabs(xyp.y() - xyc.y()) < ((rwy._length/2.0) + 5.0))
&& (fabs(xyp.x() - xyc.x()) < (rwy._width/2.0))) {
return(true);
}
return(false);
}