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flightgear/src/Include/general.hxx
2006-02-21 01:16:04 +00:00

82 lines
2.6 KiB
C++

// general.hxx -- a general house keeping data structure definition for
// various info that might need to be accessible from all
// parts of the sim.
//
// Written by Curtis Olson, started July 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _GENERAL_HXX
#define _GENERAL_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
// #define FANCY_FRAME_COUNTER
#ifdef FANCY_FRAME_COUNTER
#define FG_FRAME_RATE_HISTORY 10
#endif
// the general house keeping structure definition
class FGGeneral {
// Info about OpenGL
char *glVendor;
char *glRenderer;
char *glVersion;
int glMaxTexSize;
int glDepthBits;
// Last frame rate measurement
int frame_rate;
#ifdef FANCY_FRAME_COUNTER
double frames[FG_FRAME_RATE_HISTORY];
#endif
public:
inline void set_glVendor( char *str ) { glVendor = str; }
inline char* get_glRenderer() const { return glRenderer; }
inline void set_glRenderer( char *str ) { glRenderer = str; }
inline void set_glVersion( char *str ) { glVersion = str; }
inline void set_glMaxTexSize( int i ) { glMaxTexSize = i; }
inline int get_glMaxTexSize() const { return glMaxTexSize; }
inline void set_glDepthBits( int d ) { glDepthBits = d; }
inline int get_glDepthBits() const { return glDepthBits; }
inline double get_frame_rate() const { return frame_rate; }
#ifdef FANCY_FRAME_COUNTER
inline double get_frame(int idx) const { return frames[idx]; }
inline void set_frame( int idx, double value ) { frames[idx] = value; }
inline void set_frame_rate( double rate ) { frame_rate = rate; }
#else
inline void set_frame_rate( int rate ) { frame_rate = rate; }
#endif
};
// general contains all the general house keeping parameters.
extern FGGeneral general;
#endif // _GENERAL_HXX