804dc4e74a
Move all PUI event and rendering into a custom camera, which can be rendered via an FBO to account for display-resolution scaling (HiDPI). Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile time; a run-time switch is trivial now but not implemented yet.
206 lines
6.4 KiB
C++
206 lines
6.4 KiB
C++
/**************************************************************************
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* gui.cxx
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*
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* Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
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* project.
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*
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* Additional mouse supported added by David Megginson, 1999.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Id$
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**************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <string>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <plib/pu.h>
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#include <Main/main.hxx>
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#include <Main/globals.hxx>
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#include <Main/locale.hxx>
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#include <Main/fg_props.hxx>
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#include <Viewer/WindowSystemAdapter.hxx>
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#include <Viewer/CameraGroup.hxx>
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#include <GUI/new_gui.hxx>
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#include <GUI/FGFontCache.hxx>
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#include <Viewer/PUICamera.hxx>
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#include "gui.h"
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#include "layout.hxx"
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#include <osg/GraphicsContext>
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using namespace flightgear;
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puFont guiFnt = 0;
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/* -------------------------------------------------------------------------
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init the gui
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_____________________________________________________________________*/
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namespace
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{
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class GUIInitOperation : public GraphicsContextOperation
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{
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public:
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GUIInitOperation() : GraphicsContextOperation(std::string("GUI init"))
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{
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}
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void run(osg::GraphicsContext* gc)
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{
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flightgear::PUICamera::initPUI();
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puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ); //PUSTYLE_DEFAULT
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puSetDefaultColourScheme (0.8, 0.8, 0.9, 1);
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// OSG Texture2D sets this, which breaks PLIB fntLoadTXF
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// force it back to zero so width passed to glTexImage2D is used
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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FGFontCache *fc = FGFontCache::instance();
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fc->initializeFonts();
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puFont *GuiFont
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= fc->get(globals->get_locale()->getDefaultFont("typewriter.txf"),
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15);
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puSetDefaultFonts(*GuiFont, *GuiFont);
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guiFnt = puGetDefaultLabelFont();
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LayoutWidget::setDefaultFont(GuiFont, 15);
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if (!fgHasNode("/sim/startup/mouse-pointer")) {
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// no preference specified for mouse pointer
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} else if ( !fgGetBool("/sim/startup/mouse-pointer") ) {
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// don't show pointer
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} else {
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// force showing pointer
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puShowCursor();
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}
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}
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};
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// Operation for querying OpenGL parameters. This must be done in a
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// valid OpenGL context, potentially in another thread.
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struct GeneralInitOperation : public GraphicsContextOperation
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{
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GeneralInitOperation()
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: GraphicsContextOperation(std::string("General init"))
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{
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}
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void run(osg::GraphicsContext* gc)
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{
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SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
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simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
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SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
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simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
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SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
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simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
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SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
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// Old hardware without support for OpenGL 2.0 does not support GLSL and
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// glGetString returns NULL for GL_SHADING_LANGUAGE_VERSION.
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//
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// See http://flightgear.org/forums/viewtopic.php?f=17&t=19670&start=15#p181945
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const char* glsl_version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
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if( !glsl_version )
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glsl_version = "UNSUPPORTED";
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simRendering->setStringValue("gl-shading-language-version", glsl_version);
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SG_LOG( SG_GENERAL, SG_INFO, glsl_version);
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GLint tmp;
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
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simRendering->setIntValue("max-texture-size", tmp);
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glGetIntegerv( GL_DEPTH_BITS, &tmp );
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simRendering->setIntValue("depth-buffer-bits", tmp);
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}
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};
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osg::ref_ptr<GUIInitOperation> initOp;
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}
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/** Initializes GUI.
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* Returns true when done, false when still busy (call again). */
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bool guiInit()
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{
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static osg::ref_ptr<GeneralInitOperation> genOp;
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if (!genOp.valid())
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{
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// Pick some window on which to do queries.
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// XXX Perhaps all this graphics initialization code should be
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// moved to renderer.cxx?
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genOp = new GeneralInitOperation;
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osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
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WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
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osg::GraphicsContext* gc = 0;
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if (guiCamera)
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gc = guiCamera->getGraphicsContext();
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if (gc) {
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gc->add(genOp.get());
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initOp = new GUIInitOperation;
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gc->add(initOp.get());
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} else {
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wsa->windows[0]->gc->add(genOp.get());
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}
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return false; // not ready yet
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}
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else
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{
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if (!genOp->isFinished())
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return false;
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if (!initOp.valid())
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return true;
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if (!initOp->isFinished())
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return false;
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genOp = 0;
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initOp = 0;
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// we're done
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return true;
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}
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}
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void syncPausePopupState()
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{
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bool paused = fgGetBool("/sim/freeze/master",true) | fgGetBool("/sim/freeze/clock",true);
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SGPropertyNode_ptr args(new SGPropertyNode);
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args->setStringValue("id", "sim-pause");
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if (paused && fgGetBool("/sim/view-name-popup")) {
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args->setStringValue("label", "Simulation is paused");
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globals->get_commands()->execute("show-message", args, nullptr);
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} else {
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globals->get_commands()->execute("clear-message", args, nullptr);
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}
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}
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