1
0
Fork 0
flightgear/src/GUI/gui.cxx
James Turner 804dc4e74a Steps to make PUI optional, HiDPI tolerant.
Move all PUI event and rendering into a custom camera, which can be
rendered via an FBO to account for display-resolution scaling (HiDPI).

Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile
time; a run-time switch is trivial now but not implemented yet.
2017-10-20 12:10:51 +01:00

206 lines
6.4 KiB
C++

/**************************************************************************
* gui.cxx
*
* Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
* project.
*
* Additional mouse supported added by David Megginson, 1999.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <string>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <plib/pu.h>
#include <Main/main.hxx>
#include <Main/globals.hxx>
#include <Main/locale.hxx>
#include <Main/fg_props.hxx>
#include <Viewer/WindowSystemAdapter.hxx>
#include <Viewer/CameraGroup.hxx>
#include <GUI/new_gui.hxx>
#include <GUI/FGFontCache.hxx>
#include <Viewer/PUICamera.hxx>
#include "gui.h"
#include "layout.hxx"
#include <osg/GraphicsContext>
using namespace flightgear;
puFont guiFnt = 0;
/* -------------------------------------------------------------------------
init the gui
_____________________________________________________________________*/
namespace
{
class GUIInitOperation : public GraphicsContextOperation
{
public:
GUIInitOperation() : GraphicsContextOperation(std::string("GUI init"))
{
}
void run(osg::GraphicsContext* gc)
{
flightgear::PUICamera::initPUI();
puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ); //PUSTYLE_DEFAULT
puSetDefaultColourScheme (0.8, 0.8, 0.9, 1);
// OSG Texture2D sets this, which breaks PLIB fntLoadTXF
// force it back to zero so width passed to glTexImage2D is used
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
FGFontCache *fc = FGFontCache::instance();
fc->initializeFonts();
puFont *GuiFont
= fc->get(globals->get_locale()->getDefaultFont("typewriter.txf"),
15);
puSetDefaultFonts(*GuiFont, *GuiFont);
guiFnt = puGetDefaultLabelFont();
LayoutWidget::setDefaultFont(GuiFont, 15);
if (!fgHasNode("/sim/startup/mouse-pointer")) {
// no preference specified for mouse pointer
} else if ( !fgGetBool("/sim/startup/mouse-pointer") ) {
// don't show pointer
} else {
// force showing pointer
puShowCursor();
}
}
};
// Operation for querying OpenGL parameters. This must be done in a
// valid OpenGL context, potentially in another thread.
struct GeneralInitOperation : public GraphicsContextOperation
{
GeneralInitOperation()
: GraphicsContextOperation(std::string("General init"))
{
}
void run(osg::GraphicsContext* gc)
{
SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
// Old hardware without support for OpenGL 2.0 does not support GLSL and
// glGetString returns NULL for GL_SHADING_LANGUAGE_VERSION.
//
// See http://flightgear.org/forums/viewtopic.php?f=17&t=19670&start=15#p181945
const char* glsl_version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
if( !glsl_version )
glsl_version = "UNSUPPORTED";
simRendering->setStringValue("gl-shading-language-version", glsl_version);
SG_LOG( SG_GENERAL, SG_INFO, glsl_version);
GLint tmp;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
simRendering->setIntValue("max-texture-size", tmp);
glGetIntegerv( GL_DEPTH_BITS, &tmp );
simRendering->setIntValue("depth-buffer-bits", tmp);
}
};
osg::ref_ptr<GUIInitOperation> initOp;
}
/** Initializes GUI.
* Returns true when done, false when still busy (call again). */
bool guiInit()
{
static osg::ref_ptr<GeneralInitOperation> genOp;
if (!genOp.valid())
{
// Pick some window on which to do queries.
// XXX Perhaps all this graphics initialization code should be
// moved to renderer.cxx?
genOp = new GeneralInitOperation;
osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
osg::GraphicsContext* gc = 0;
if (guiCamera)
gc = guiCamera->getGraphicsContext();
if (gc) {
gc->add(genOp.get());
initOp = new GUIInitOperation;
gc->add(initOp.get());
} else {
wsa->windows[0]->gc->add(genOp.get());
}
return false; // not ready yet
}
else
{
if (!genOp->isFinished())
return false;
if (!initOp.valid())
return true;
if (!initOp->isFinished())
return false;
genOp = 0;
initOp = 0;
// we're done
return true;
}
}
void syncPausePopupState()
{
bool paused = fgGetBool("/sim/freeze/master",true) | fgGetBool("/sim/freeze/clock",true);
SGPropertyNode_ptr args(new SGPropertyNode);
args->setStringValue("id", "sim-pause");
if (paused && fgGetBool("/sim/view-name-popup")) {
args->setStringValue("label", "Simulation is paused");
globals->get_commands()->execute("show-message", args, nullptr);
} else {
globals->get_commands()->execute("clear-message", args, nullptr);
}
}